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Glowstar (PL 13) - Raveled (Gold)


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[floatr]GlowstarHF2.0.png[/floatr]Player Name: Raveled

Character Name: Glowstar

Power Level: 14 (196/199PP)

Trade-Offs: None

Unspent Power Points: 3

Progress To Platinum Status: 49/120 (Gold Status earned with Ironclad)

In Brief: Son of a pair of villains, out to prove that he can be a hero.

Identity: Public

Birthplace: Little Rock, AK

Occupation: Student

Affiliations: Claremont Academy, the Irregulars

Family: William Harris AKA Lawrence Patterson AKA the Saucer Lord (father), Camille Harris AKA Curare (mother)

Description:

Age: 18 (January, 1994)

Gender: Male

Ethnicity: Northern European/Sub-Saharan African

Height: 5' 11"

Weight: 190 lbs

Eyes: Black sclera, red iris.

Hair: Dirty blond

Brian Harris is a young man of average height, with a slight, athletic build. His skin is naturally a creamy mocha color, but since he likes to spend a lot of time out-of-doors, it’s often tanned much darker. His face is broad and square-jawed: he shaves nearly every day and keeps his fine, flyaway hair trimmed short. It used to be golden blond, but it’s darkened several shades since his powers manifested. His eyes are his most shocking feature; the sclera is pure black, and the iris is bright red.

Brian usually wears casual street clothes, almost invariably jeans and hiking boots. When he's expecting a fight, he dresses in a loose, silvery jumpsuit with dark red stripes that start at his boots, continue up his side and on the underside of his arms, and terminate at his fingertips. A scarlet half-cape completes the look. When not needed, the costume folds into a silver ring with a thin red line down the center. His energy blast and aura manifest as a dark red color, with black motes or fog swirling around the edges.

Power Descriptions: Brian can generate and manipulate strange energies, which he can use to protect himself, blast his foes, and even fly. His body seems to be changing because of the energies, making him tougher than he was before and compensating for sleep and food. He doesn't even need to breathe anymore, and doesn't seem affected by weather or his environment.

History: Brian Harris thought he had a pretty normal life. So sure, his parents didn’t have regular jobs, always going off on consulting gigs for a few days, and once even two weeks, but the family always had money and his parents were always there for important things. Brian was in Scouts, his high school baseball team, and had a girlfriend; he was prepared to live a normal life in American suburbia. He wasn’t prepared for the police to bust in during dinner in full riot gear and try to arrest his parents. He really wasn’t prepared to blast two of them off his mother with black and red energy blasts. She escaped; his father didn’t.

Later, the folks from Social Services filled in some of the blanks. His parents weren’t just his parents. His father had been known as the Saucer Lord, and had used extradimensional technology to battle the forces of good on every planet in the Solar System. His mother was once called Curare, and in her prime had been the most hunted and sought after assassin on three continents. They had disappeared from the super-scene at roughly the same time, and until recently no one had considered that they might’ve retired together.

Brian, though, was a complication no one had planned for – or rather, his powers were. No one wanted to put a kid in Blackstone or any other prison, but they couldn’t just set him up with a normal foster family, not with his abilities and background. At some point, someone contacted Duncan Summers, and Duncan and Brian had a long talk. The upshot was that Brian got a spot at Claremont Academy, and the chance to prove that he could be better than his heritage suggested.

Personality & Motivation: Brian Harris’s parents raised him right: don’t cheat, don’t steal – don’t lie. It’s this last one that makes his parents’ betrayal so painful. The truth of their lives upset his life almost as much as the sudden appearance of his superpowers. He’s still reevaluating his life, seeing what makes sense and what needs to be adjusted. Some things don’t seem likely to change, though; he doesn’t like being regarded as a threat, as a villain-in-waiting. He does seem to genuinely enjoy helping people. And last, he’s still loyal to his parents, still loves them despite what they didn’t tell him.

Brian is most happy when he's doing something, physically working to solve a dilemma or further his goals. Whenever there's a problem in front of him, he's likely to try and take some action, even if sitting and waiting would be the wiser decision.

Powers & Tactics: Brian knows he's the big guns and acts like it. In a fight he tends to try and identify the most powerful threat, and deal with it personally. If civilians are in danger or his teammates go down, he'll protect them and try to get them out of the line of fire. He's not used to fighting foes on his level yet and can overextend himself in combat.


Complications:

The Family Business: Brain has to deal with a lot due to his parents. On the one side are people who distrust him because his parents were villains and they expect him to go down the same path, or else blame him for his parents' actions. On the other side are villains who expect him to help them because his parents went bad.

Golden Age Honor: Glowstar tries to be very careful about how people view him. To try and avert his intimidating appearance, he sticks to a strict 'heroic' code of honor: he always engages in Diplomacy first, he always accepts a villain's surrender, and he will never endanger a civilian.

Herald of the Destroyer! : Brian doesn't know it yet, but the energies he generates and manipulates are those of entropy, of the Terminus.

Power Glows: Whenever Brain uses his powers it generates a strong glow around his body. While this usually isn't a problem, it makes it almost impossible for him to be stealthy.

Terminus Baby: Brian's parents were passing through Freedom City when the second Terminus Invasion hit and had to take shelter with the rest of the civilian population. It wasn't until later that Camille realized she had been a full month pregnant at the time. It's almost certainly that in utero exposure to Terminus energies which caused Brian's powers.

They're The Only Family I've Got: They may have lied to him and hurt him, but Will and Cammy are still his parents, and he'll defend them, physically if need be.

Never Say Die: Glowstar's usually the last to retreat in a fight.

Abilities: 6 + 4 + 6 + 2 + 2 + 4 = 24PP

Strength: 16 (+3)

Dexterity: 14 (+2)

Constitution: 16 (+3)

Intelligence: 12 (+1)

Wisdom: 12 (+1)

Charisma: 14 (+2)

Combat: 16 + 16 = 32PP

Initiative: +6

Attack: +8, +12 Terminus Energy Array

Grapple: +24

Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Knockback: -10/-1

Saving Throws: 9 + 7 + 8 = 24PP

Toughness: +12/+3 (+3 Con, +9 Protection, Impervious 9)

Fortitude: +12 (+3 Con, +9)

Reflex: +9 (+2 Dex, +7)

Will: +9 (+1 Wis, +8)

Skills: 80R = 20PP

Acrobatics 16 (+18)

Concentration 8 (+9)

Diplomacy 13 (+15)

Gather Information 3 (+5)

Knowledge (Current Events) 9 (+10)

Knowledge (Pop Culture) 4 (+5)

Knowledge (Streetwise) 4 (+5)

Medicine 4 (+5)

Notice 7 (+8)

Search 4 (+5)

Sense Motive 4 (+5)

Survival 4 (+5)

Feats: 16PP

Accurate Attack

Acrobatic Bluff

All-Out Attack

Challenge (Combat Diplomacy)

Defensive Attack

Dodge Focus 4

Improved Initiative

Luck 4

Move-By Action

Power Attack

Powers: 4 + 1 + 5 + 10 + 8 + 9 + 44 = 81PP

Environmental Control 2 (Light, Extra: Duration [Continuous], Flaw: Range [Touch]) [4PP]

Features 1 (Quick Change) [1PP] (Morphic-Molecule Costume)

Flight 3 (50mph / 500ft per Move Action, Drawbacks: Power Loss [Daka Crystals]) [5PP]

Immunity 11 (Life Support, Sleep, Food/Water; Drawbacks: Power Loss [Daka Crystals]) [10PP]

Impervious 10 (Drawback: Power Loss [Daka Crystals]) [9PP]

Protection 9 [9PP] (Energy)

Terminus Energy Control 19 (38PP Array, Feats: Accurate 2, Alternate Power 4, Affects Insubstantial, Drawbacks: Power Loss [Daka Crystals]) [44PP]

Base Power: Blast 12 (10 120ft Range Increments / 1,200ft Max Range, Extras: Autofire, Flaws: Action [Full], Feats: Knockback 12 [DMG 24]) [36/38PP] (Entropic Multi-Blast, Energy)

Alternate Power: Blast 12 (10 110ft Range Increments / 1,100ft Max Range, Extras: Penetrating [DMG 24], Feats: Precise) [37/38PP] (Focused Entropic Blast, Energy)

Alternate Power: Create Object 12 (Lifting STR 60 Heavy Load: 50 tons], Toughness +12, Extras: Movable, Feats: Stationary, Tether) [38/38PP] (Energy)

Alternate Power: Strike 12 (Extras: Area [General, Burst, 60ft radius], Feats: Knockback 12 [DMG 24]) [36/38PP] (Boom!, Energy)

Alternate Power: Strike 12 (Extras: Linked [Drain, +1]) [24PP] + Drain Toughness 12 (Extras: Affects Objects [+0], Linked , Feats: Slow Fade [1 minute]) [13PP] [37/38PP] (Entropic Strike, Energy)

Drawbacks: -2PP

Vulnerability (Daka crystals, Frequency: Uncommon [-1], Intensity: Moderate [DC x 1.5]) [-2PP]

DC Block:

ATTACK           RANGE          SAVE                        EFFECT

Unarmed          Touch          DC18 Toughness (Staged)     Damage (Physical)

Boom             Touch/Area     DC22 Reflex                 1/2 Effect

                                DC27 Toughness (Staged)     Damage (Energy)

Create Object    Ranged         DC22 Reflex                 Trapped

Focused Blast    Ranged         DC27 Toughness (Staged)     Damage (Energy)

Multi Blast      Ranged         DC27* Toughness (Staged)    Damage (Energy)

Strike           Touch          DC22 Fortitude (Staged)     Drain Toughness

                                DC27 Toughness (Staged)     Damage (Energy)

*Up to DC32 with Autofire.

Totals: Abilities (24) + Combat (32) + Saving Throws (24) + Skills (20) + Feats (16) + Powers (82) - Drawbacks (-2) = 196/199 Power Points

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