Thevshi Posted October 29, 2014 Author Share Posted October 29, 2014 Okay, it is going to take at least a round or two for each of you to move over to investigate the sounds, so go ahead and make a post with your reactions and moving towards the scene. Might as well get to initiative rolls now though. Link to comment
gankun Posted October 29, 2014 Share Posted October 29, 2014 Here's the initiative roll, 1d20+6 = 7 https://rolz.org/embed?10388682 Does this dice site work for an alternative to invisible castle? Link to comment
Thevshi Posted October 29, 2014 Author Share Posted October 29, 2014 Well, IC is the primary dice roller we use here, but occasionally it goes down, so some people use orokos. Link to comment
ca_lazerdwarf Posted October 29, 2014 Share Posted October 29, 2014 Initiative: 1d20+6=12 Link to comment
Thevshi Posted October 30, 2014 Author Share Posted October 30, 2014 Round One 16 Thugs 12 Coiled Lightning (unharmed, 1 HP) 7 Liquify (unharmed, 1 HP) 6 Slice (unharmed) 2 Big Thug (unharmed) Okay, for simplicity's sake, each of you are coming at things from a different direction, and won't really notice each other until the first of you closes in with the thugs. It is a move action for either of you to get to the loading dock (Coiled by swinging, Liquify by running). The Thugs have "acted" already in the first round, so Coiled Lightning is up! (Slice and the big thug are not in view, at the moment) Link to comment
ca_lazerdwarf Posted October 30, 2014 Share Posted October 30, 2014 Attack roll against nearest thug 1d20 + 8=26. DC 22 damage Link to comment
Thevshi Posted October 30, 2014 Author Share Posted October 30, 2014 So close for the thug, he gets a 21 on his toughness save, so he is down. Link to comment
ca_lazerdwarf Posted October 31, 2014 Share Posted October 31, 2014 Forgot about takedown. Trying takedown attack on second thug: 1d20 + 8=12 Link to comment
Thevshi Posted October 31, 2014 Author Share Posted October 31, 2014 That actually hits, he only gets a 13 on his toughness, so is out as well. Liquify is up, and spots another thug sitting behind the wheel of the van! Link to comment
gankun Posted October 31, 2014 Share Posted October 31, 2014 Attack roll: 1d20+7 23 on the thug, DC 20 Link to comment
Thevshi Posted October 31, 2014 Author Share Posted October 31, 2014 Don't forget you 2 ranks of Strike! (So it would be DC 22). He misses it either way with a 17, so is out! Link to comment
Thevshi Posted October 31, 2014 Author Share Posted October 31, 2014 Round Two 16 Thugs 12 Coiled Lightning (unharmed, 1 HP) 7 Liquify (unharmed, 1 HP) 6 Slice (unharmed) 2 Big Thug (unharmed) The last two thugs each shoot at one of the heroes, getting a 7 and 14, both misses. Coiled Lightning is up! Link to comment
ca_lazerdwarf Posted November 1, 2014 Share Posted November 1, 2014 Going to run up and try to disarm Slice. To hit: 1d20 + 8=14Probably not good enough, but if it hitsOpposed roll: 1d20 + 10=30 Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 Yeah, that will be a miss. Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 Okay, Liquify is up! Link to comment
gankun Posted November 1, 2014 Share Posted November 1, 2014 Snare for the big thug: 1d20+7 25 Reflex DC 17 Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 That hits, the big thug only gets a 7 on his Reflex save, so he is bound and helpless. Go ahead and post IC! Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 So Slice will take a shot a Coiled Lightning, missing with a 9. The big thug will try to break free from the snare, DC 27 toughness save for the snare, it gets an 11, so he breaks free. Moving to Round Three 16 Thugs 12 Coiled Lightning (unharmed, 1 HP) 7 Liquify (unharmed, 1 HP) 6 Slice (unharmed) 2 Big Thug (unharmed) The two thugs shoot at Liquify, both missing with 10’s. Coiled Lightning is up! Link to comment
ca_lazerdwarf Posted November 1, 2014 Share Posted November 1, 2014 Going to try to use my stun effect on Slice, with 2 points of Power Attack1d20+6=12 Another miss Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 Sadly yes Liquify is up! Link to comment
gankun Posted November 1, 2014 Share Posted November 1, 2014 Liquify is going to use slam on the big thug. Roll: 1d20+7 22 Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 That is a hit, the big guy gets a 13 on his toughness save, so that means he is bruised and dazed. So go ahead with an IC post! Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 Okay, Slice will fire at Coiled again, just missing with a 16. The big guy is dazed and gets no action, the two other thugs shoot at Liquify again, one misses, one hits with 14 and 21. The bullet bounces harmlessly off Liquify thanks to his impervious. Link to comment
ca_lazerdwarf Posted November 1, 2014 Share Posted November 1, 2014 Attacking Slice again, back to damage and without power attack.1d20+8=14 Link to comment
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