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About MisterShoebox
- Birthday January 10
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Well...he's not exactly "Formatted" yet, but I think he looks okay. Can anyone take a look at him? https://docs.google.com/document/d/15KJ0DB3RrVw8Gjpywygxu04XB8BzRd8T-VkvxgRprO0/edit
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"Bloody hell - C'mon, lads! No need to get punchy - Right then, ducky!" The zombie said as he picked up a biker by the jacket before hurling him into another biker, sending both to night-night ville. A flick of a pair of conjured cards pinned the sleeves of two others to the wall. Phantasmo nodded before looking at the young heroes. Seeing that they had things well in hand, the zombie nods and has a seat at the bar. "Ahhhh....Johnny Walker! Lovely stuff!" The zombie cheers, before pouring himself a drink and raising it to the unconscious bartender. "Cheers, ducky!" He downs the shot and turns to the younger costumed characters. "All right, lads? Need old Phantasmo to step in?"
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Speaking of Aces - While Phantasmo had no idea that that's what the young hero was thinking of, the universe has a way of making it's own little puns now and then. The Macabre Master of Magic conjured a pair of over-sized, razor sharp playing cards and threw them at the man with the gun, juuuust barely missing his hand. Right...okay, that...that was a bit of a bollock, but nothing too worrisome if he played this right. The zombie smiled widely and laughed wildly, spreading his hands theatrically. "EEEEYAAAAHAHAHAHAHAHAHAHAHA! THE CURTAIN RISES AS THE PERFORMERS TAKE THE STAGE! WHO SHALL BE PHANTASMO...THE UNLIVING'S FIRST VOLUNTEER?" he shouted, using his "Voice of the Legion." If anything, this may buy Errant and the others some time to do SOMETHING useful. Hopefully.
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Phantasmo...THE UNLIVING!...Was used to situations like this. He put on a bright smile and let his eyes flow more naturally than usual. "GOOD EVENING, LADIES AND GENTLEMEN!" he said, putting an arm around Jerry. He whispered to the young man - "Go along with me, lad, and we may survive this, eh?" "WE ARE TONIGHT'S ENTERTAINMENT! I AM PHANTASMO....THE UNLIVING! MASTER OF MYSTICAL AND MAGICAL FEATS! AND THESE ARE MY ASSOCIATES! WE ARE HERE TO ASTOUND AND AMAZE YOU...TIP WELL AND WE MAY DO AN ENCORE, EH?" The zombie bellowed. He gave a smart bow to the biggest guy in the joint.
- 16 replies
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Phantasmo's up for it!
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pc F'zzit Granno, Alien Detective
MisterShoebox replied to MisterShoebox's topic in Archived Characters
He's done! Done done done! I found a Hellboy build that was immensely...kind of what I wanted, so I used it for reference. Density 3 is a lot less complicated and a lot more agreeable for a big guy with minor super-strength who's hard to take down. Plasma gun is blast 6 with Penetrating Extra and Ranged Paralysis 6 for alternate power, with a big ol' "Accurate" for the final straw. I punched up the skills and stuff, so he's no longer got a buncha useless 3 skills and now has some semi-useful 5 skills. He can't lift mountains anymore, but if he punches you you WILL feel it. I figure his gun is like an Alien Desert Eagle - big, showy, lots of stopping power. It's not as powerful as a Blaster Rifle, per se, but it's a mite more oomphy than your standard Blaster Pistol. His ship is no longer Gargantuan, but huge, which I figure makes more sense for just a one-person ship. He no longer has bullet-proof scales, but a knife or a set of brass knuckles will just make him a mite irritated. Rage 2 to show that when he builds a head of steam, watch out. No super movement, unfortunately, but I kind of figure that goes with his personality; slow, steady, Hellboy-ish. Wait for the baddie to come to you, wait for them to make a mistake, but don't be passive. Y'see? Hopefully he's finally up to snuff!- 7 replies
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pc F'zzit Granno, Alien Detective
MisterShoebox replied to MisterShoebox's topic in Archived Characters
Hey, Question - after taking away his Kinetic Cannon, I'm thinking of essentially giving him a really big pistol. Like the Good Samaritan only a ray gun. Blast 5, Penetrating 1; big ol' hand cannon. It seems kind of a waste to use device points for that, tho. Can I use Equipment points instead and save the Power Points to give him a bit more oomph? If not, okey dokey!- 7 replies
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pc F'zzit Granno, Alien Detective
MisterShoebox replied to MisterShoebox's topic in Archived Characters
OH! Yes, this is a replacement for Sargent Shark. I had completely forgotten about him and Leaper.- 7 replies
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pc F'zzit Granno, Alien Detective
MisterShoebox replied to MisterShoebox's topic in Archived Characters
Huh? Umm...I only have one character, Phantasmo...the Unliving! This would be my second.- 7 replies
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Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Sam Spade Residence: A small apartment in Southside. His ship is parked on the roof of his building. Base of Operations: His office - also in Southside. Catchphrase: He has a habit of calling humans "Meat-mammals." Alternate Identity: None Identity: Public Birthplace: Hatchery moon of Jolgia 12 Occupation: "Finder for hire" (PI) Affiliations: FCPD Family: 40 hatch siblings of assorted genders. Paternal figure, Maternal figure. Description: Age: 288 Earth Years, but 36 physically. Apparent Age: late 30's early 40's Gender: To make it simple on humans, he identifies as male Ethnicity: Dude's purple. Height: 7'2 Weight: 800 lbs Eyes: Red (All three of 'em) Hair: Blue. He's definitely not from Earth, that's for damned sure. Purple, scaly skin, three eyes (One big one in the middle and two smaller ones on either side) and blue hair are a few of his defining visual characteristics. Seven fingered hands, a long, whip-like reptilian tail, and a mouthful of sharp, needle-like teeth complete the package. He wears his Finder Uniform under his "Meat-Mammal garb," a trench-coat and fedora. "Me in my usual uniform." "Me dressed in Meat-Mammal gear." Power Descriptions: When he uses his camouflage ability, he "Fades" into the background with a slight squelching sound. When he uses his heat-detecting reflex, a thin membrane descends over each of his three eyes. His Jolgian Pistol is a huge plasma weapon, with two settings: Incapacitate and Terminate. Terminate fires out a ball of plasma that's capable of punching through steel plating like butter. Incapacitate sends out a nasty blast of a neurological toxin that induces complete and utter paralysis. There's no antidote within five light years, so if you're zapped, you're not going anywhere. Fortunately, it wears off after about half an hour. History: Hatched more than two-hundred and eighty Earth years ago on the 12th Hatchery moon of the planet Jolgia, F'zzit's life was not an easy one. Being the youngest child to a moderate-sized clutch of 40, he often found himself having to compete with his siblings for approval. He wasn't bitter, however, and his dream was always to follow in his Pater's parth and become a Finder, much to the disgust of his Mater. His mater Y'rilk, was a Brawler who brought home many wins during her time at the Fights, and wanted all of her hatchlings to follow in her footsteps. She did love her mate and all of her hatchlings, but her relationship with F'zzit was always...frosty, even after he achieved his goal and received the Finder Accurment at the relatively young age of one hundred and forty-four. ...It became even frostier when, a scant two years after he got his Stripes, F'zzit had to arrest his mother when she murdered an opponent during a particularly vicious Brawl. She was sentenced to one hundred years in a Galacell, a relatively light sentence, but still...F'zzit's father never quite forgave him, even if he understood that his Hatchling was just doing his job. His siblings themselves were...well. There was some tension. He was never outright called a traitor, but he could tell that they never really trusted him again. So he left the Jolgia Finder force after a few years of distinguished service, taking his tiny patrol ship and spending a few decades drifting from planet to planet and outpost to outpost, sometimes being a sheriff, sometimes being a deputy...and then, about six months before this writing... Everyone needs a vacation now and then, and this "Eyarth" planet seemed like a good place to rest his legs and take a load off, as it were. So he landed on top of a small apartment building in some place called "Freedom City," and - once he reassured the poor landlord that he was not the predecessor of an alien force - asked if he could get a tiny apartment for him to rest his weary head. Once he calmed down, Mr. Mendoza told the giant purple alien that "Rent is 300 a week. No spacedollars." Huh, boy. Seems in order to enjoy his "Time Off," F'zzit needed to find a source of income. Inspiration struck when he was watching TV one day (Rent wasn't due 'till the first of the month, Mr. Mendoza is tough but fair) and he came across an old Sam Spade movie. Realizing that this PI work may prove fruitful, he set up an office in a nearby abandoned building and took a "Meat Mammal" name, Joe Eastwood. Now he patrols the mean streets of Freedom City and the mean spaceways surrounding it, solving cases, helping out where he can...it's not a thankful job, but "It puts food on the table, fuel in the ship, and cigarettes in me, I'm good at it, and I'm still doing what I was hatched to do." Personality & Motivation: Laid-back but duty-driven, he's got a dedicated but not inflexible air about him. He's surprisingly soft-spoken for a man of his size, almost never raising his voice above a pleasant conversational one. He's not unemotional, but he is reserved, often speaking in clipped, to-the-point sentences. He'll use every opportunity to get his man, but won't go outside the law of the planet to do so. "I'm here to help, not hurt. Sometimes the latter is unavoidable, though, but never go overboard. If you do, you're just as bad as the guys you're going after." He's slow to anger, but when he DOES get angry, look out. He likes soft rock tunes, old movies, cheap cigarettes, expensive whiskey, and The Freedom City Falcons Hockey Team. He hates cats (They make him sneeze), the taste of fried chicken, and long lines at the DMV. What motivates him to fight crime on his new home is simple: "I'm a Finder. Even on this new locale, bud. Surrounded by meat mammals, some of which have meta abilities, I'm still a Finder. I grab bad guys and put them behind bars. Even if those bad guys are meat-mammals who shoot lightning out of their butts or something." Powers and Tactics: "Okay, fella, sit down. This could take a while. I'm a Jolgian, we differ from you meat-mammals in several areas - besides the obvious, that being you guys are tiny and covered in squishy skin, not scales. I can blend into the background like that little squid-thing....A cuttlefish, that's it. I can see into the infared spectrum, too. See, everything leaves a heat trail when it moves; as a Jolgian? I can track it. No one escapes me for long. I'm also a lot stronger and faster than your average human. I can run at about a hundred miles per hour...helps. That's not dismissing you; it's just a fact. My scales are about as hard as that...what-do-you-call-it...Kevlar, yeah. Radiation doesn't bother me, either. One good thing about living on a planet constantly bombarded by gamma radiation? You get a natural immunity to the stuff. " "My trusty blaster has gotten me out of more than a few scrapes. I'm a good shot, but it's not like I go around shooting up the place. There's a time for that, but it's not often. It's a Jolgian L13-F3LD Special. Good gun. Burns through armor pretty easily and has a nasty paralysis effect. Only way someone's waking up when zapped with that thing is when it wears off - no Earth meditech can revive 'em. Burns through people, too, so you understand why I don't like to use the Terminate effect on meat mammals; I like smoked jerky, but I don't want to turn those I'm trying to apprehend INTO the stuff. 'course, a lot of people surrender at the sight of a giant, scaly guy with three eyes who's holding a really big gun, so I rarely have to use it." "Tactically? Hit hard, hit fast, apprehend, Do Not Kill unless absolutely necessary. I have killed, yeah, but I've never enjoyed it; it's just one of the problems of the job. Only on other planets, though; I've never had to kill a meat-mammal, a record I'd like to keep. If your car is too fast for me to leap after, though, I'm not afraid of giving your vehicle a few new holes. Give your insurance guy a reason to put on a happy face. Sneaking up someone with the ol' camouflage reflex and a tap on the head isn't outside the realm of possibility either." Complications: One is the Loneliest Number. He can get lonely at times, considering he's - as far as he knows - the only Jolgian within fifty light years of "This meat-mammal-coated world. Nothing against you guys, but a fella gets lonely." Lybu Tahq! Something not human! His appearance can be...off-putting, even for those who are accustomed to extra-terrestrials on this planet. "I'm not the only alien on this blue mudball, but apparently not looking human is a social faux pas.You meat-mammals and your focus on appearance...grumble grumble." Cursin' in his native language. When stressed, upset, or surprised, he may slip back into InterLac, his native tongue. This can make it a bit hard to understand him at times. I hate the cold. He's extremely vulnerable to extreme cold, being a cold-blooded being. It's not a real issue during winter or a cold day, just put a coat on and he's fine, but if he's in an arctic environment or hit with a freeze ray, he's likely to slip into a hibernation state that it's difficult to roust him from. It's muscle and scale, really. 800 lbs of pure alien ass-kickery does not a light person make. He's difficult to move if he collapses due to the aforementioned cold effect, and he's not exactly easy to find clothes or vehicles for. Paralyze Only: He's actually had his weapon registered on Earth, with the understanding that he'll never use the "Terminate" setting unless it's against metas. Everyone else gets the "Incapactiate" setting. Abilities: 16+ 6 + 12+ 2 + 4+ 2 = 42PP STR 26(+8) DEX 16(+3) CON 22(+6) INT 12(+1) WIS 14(+2) CHA 12(+1) Combat: 8 + 7= 30PP Initiative: +7(Dex +3, misc +4) Attack: + 8 (Unarmed) (+9 Melee, +9 ranged) Grapple: +17/20 (Strength + 8, Base Attack Bonus +9, Super Strength +3) Defense: +7 (4+3 Dodge), +13 Flat-Footed Knockback: -5 Saving Throws: 1 + 2 + 4 = 7PP Toughness: +6 (+5 Impervious) Fortitude: +7 (+6 Con, +1) Reflex: +5 (+3 Dex, +2) Will: +4 (+2 Wis, +4) Skills:40R = 10PP Concentration 5 (+7), Investigate 6 (+7), Knowledge (Galactic Lore) 3 (+4), Knowledge (Popular Culture) 3 (+4), Language (English, Interlac), Pilot 5 (+8), Search 6 (+7), Sense Motive 3 (+5), Stealth 4 (+7), Survival 3 (+5) Feats: 22PP Ambidexterity, Attack Focus (Melee), Attack Focus (Ranged) Equipment 15, Fearless, Improved Initiative Quick Draw Takedown Attack 1 Equipment: 75ep Jolgian One-man Ship Size: Huge (-2 def;) [2ep] Str: 30 Toughness:15 [6ep] Features: [3PP] Navigation System (3) Hidden Compartments (1) Powers: 63 Flight 12 (50,000MPH) [24pp] Concealment 1 ( Sense Type: Radar) [2pp] Super-Movement 3 (Space Travel 3: InterGalactic) [6 ep] "Weapons Systems" 31pp BP: Blast 10, (Blaster Cannons) Feats; Improved Range (5,) Range progression (5) AP 1 AP: Nullify 10 (Electronics), (Ion Cannon), Flaws: Objects Only Feats: Improved Range 5, Range Progression 5 Powers: 31+14=45 Jolgian Physiology (30pt container, Feats: Innate) [31pp] Additional Limbs 1 (Tail) [1/30pp]) Concealment 2 ( Flaws:Blending, Feats:Close Range) Camouflage [3/30pp] Immunity 6 (Jolgian Radiation adaptation; Damage Type (Radiation), ) [6/30pp] Impervious Toughness 5 ( Armored Scales) (5/30pp) Strike 1 (Tail Whip, feat: Mighty) [2/30pp] Super Strength 3 (Feats: AP - Leaping 3 (x10),) [7/30pp] Super-Senses 2 (Lizard Vision; Infravision,Tracking (Half-Speed)) [2/30 PP] Speed 4 (100 MPH,) [4/30PP] Device 4 (20 DP, Flaws: Easy to Lose, Feats: Restricted 2, (Jolgian DNA, F'zzit)) [14PP] "Lawman's Friend" Blast 6 (Extras: Penetrating 1, Feats: Accurate, Alternate Power 1) [20 DP] (plasma bolt) AP Paralyze 6 (Extras: Ranged, Alt. Save [Fortitude], Feats: Alternate Power 1, Incurable) [19/19] (Paralyzing Beam) Drawbacks: (-3+-3) = -6PP Drawbacks: Vulnerable (Extreme Cold;Uncommon,Major) (-3) Weakness: (Extreme Cold; Uncommon, Major) (-3) DC Block ATTACK RANGE SAVE EFFECT Plasma Blast Ranged DC 21 (Toughness) Damage (Energy) Paralyze Ranged DC 16 (Fortitude) Non-damage Attack Strike Melee DC 24 (Toughness) Damage (Melee) Unarmed Touch DC 23 (Toughness) Damage (Melee) Totals: Abilities (42) + Combat (30) + Saving Throws (7) + Skills (10 (40R)) + Feats (22) + Powers (45) - Drawbacks (-6) = 151
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recruitment Under Da Sea, Down where it's wetter!
MisterShoebox replied to Brown Dynamite's topic in Archives
Phantasmo...the UNLIVING! would be ready for Bedlam. He's a bit of a drifter, it'd make sense if he wandered thataway. PLus "Fish people? Lovely stuff, love a good fish person, ducky! Make some new friends, bash some new baddies - lovely day all around, eh?" -
Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Cop Residence: A small apartment in Southside. His ship is disguised as an AC unit on the roof of his building. Base of Operations: Ditto. Catchphrase: "Ah, Dung." Alternate Identity: None Identity: Public Birthplace: Hatchery moon of Joljin 12 Occupation:Detective Affiliations: FCPD Family: 40 hatch siblings of assorted genders. Paternal figure, Maternal figure. Description: Age: 288 Earth Years, but 36 physically. Apparent Age: late 30's early 40's Gender: To make it simple on humans, he identifies as male Ethnicity: Dude's purple. Height: 7'2 Weight: 800 lbs Eyes: Red (All three of 'em) Hair: Blue. He's definitely not from Earth, that's for damned sure. Purple, scaly skin, three eyes (One big one in the middle and two smaller ones on either side) and blue hair are a few of his defining visual characteristics. Seven fingered hands, a long, whip-like reptilian tail, and a mouthful of sharp, needle-like teeth complete the package. He wears his Finder Uniform under his "Meat-Mammal garb," a trench-coat and fedora. "Me in my usual uniform." "Me dressed in Meat-Mammal gear." Power Descriptions: When he uses his camouflage ability, he "Fades" into the background with a slight squelching sound. Burrowing is...his hands move quickly and digga-digga-digga-digga. When he uses his heat-detecting reflex, a thin membrane descends over each of his three eyes. And finally, when his "Plasma Defense" reflex is activated, his jaw unhinges, his teeth retract, and a blast of burning orange plasma sprays forth from his mouth. His blaster rifle fires bursts about as powerful as an 8 gauge slug. His "Primitive but satisfying" earth weapon is a .44 magnum Ruger Redhawk revolver. History: Hatched more than two-hundred and eighty Earth years ago on the 12th Hatchery moon of the planet Jolgia, F'zzit's life was not an easy one. Being the youngest child to a moderate-sized clutch of 40, he often found himself having to compete with his siblings for approval. He wasn't bitter, however, and his dream was always to follow in his Pater's parth and become a Finder, much to the disgust of his Mater. His mater Y'rilk, was a Brawler who brought home many wins during her time at the Fights, and wanted all of her hatchlings to follow in her footsteps. She did love her mate and all of her hatchlings, but her relationship with F'zzit was always...frosty, even after he achieved his goal and received the Finder Accurment at the relatively young age of one hundred and forty-four. ...It became even frostier when, a scant two years after he got his Stripes, F'zzit had to arrest his mother when she murdered an opponent during a particularly vicious Brawl. She was sentenced to one hundred years in a Galacell, a relatively light sentence, but still...F'zzit's father never quite forgave him, even if he understood that his Hatchling was just doing his job. His siblings themselves were...well. There was some tension. He was never outright called a traitor, but he could tell that they never really trusted him again. So he left the Jolgia Finder force after a hundred years of distinguished service, took what little money he had saved, and purchased an old, clunky Transport vessel. He spent a few centuries drifting from planet to planet and outpost to outpost, sometimes being a sheriff, sometimes being a deputy...and then, about six months before this writing... Everyone needs a vacation now and then, and this "Eyarth" planet seemed like a good place to rest his legs and take a load off, as it were. So he landed on top of a small apartment building in some place called "Freedom City," and - once he reassured the poor landlord that he was not the predecessor of a preceding alien force - asked if he could get a tiny apartment for him to rest his weary head. Once he calmed down, Mr. Mendoza told the giant purple alien that "Rent is 300 a week. No spacedollars." Huh, boy. Seems in order to enjoy his "Time Off," F'zzit needed to find a source of income. Opportunity struck when he found out that the FCPD was hiring. Needless to say, the boys at the 18th precinct were a little surprised when a purple man with a tail walked in and asked for a job, but after hearing his tale and actually SEEING his ship, they were willing to give him a shot, providing he took an alias a little more easy on the tongue. Taking a new name taken from two of Tv's most famous cops, Freedom City Police Department had it’s latest freelance beat cop, a hard-nosed SOB named Joe Eastwood. Now he patrols the mean streets of Freedom City and the mean spaceways surrounding it, until he warps onto his next destination, wherever it may be... Personality & Motivation: Laid-back but duty-driven, he's got a dedicated but not inflexible air about him. Though he's boisterous in manner, he's surprisingly soft-spoken, almost never raising his voice. He'll use every opportunity to get his man, but won't go outside the law of the planet to do so. "If a mugger gets roughed up, them's the breaks, but I won't go overboard. The law's the law." He's slow to anger, but when he DOES get angry, look out. He likes soft rock tunes, old movies, cheap cigarettes, expensive whiskey, and The Freedom City Falcons Hockey Team. He hates cats (They make him sneeze), the taste of fried chicken, and long lines at the DMV. What motivates him to fight crime on his new home is simple: "I'm a Finder. Even on this new locale, bud. Surrounded by meat mammals, some of which have meta abilities, I'm still a Finder. Y'feel me? I grab bad guys and put them behind bars." Fun Fact: As a licensed police officer, he's legally capable of (and willing) to take crooks down to the pokey and book them himself. Powers and Tactics: Jolgian physiology is different from humans in several ways. Radiation immunity, scales tough enough to resist a 9 millimeter bullet, super-human strength, and incredible burrowing abilities, and a tail that can strike like a bullwhip are a few of his tricks. A nifty camouflage reflex, heat-based vision, and the ability to spew powerful blasts of sizzling plasma from his mouth complete the package. His old Blaster Rifle is coming on in years, and he's sawed off the stock and a good chunk of the barrel for better portability, but it's still a good, faithful weapon. He's inscribed "Qrffryo ren rug Ferxnzjny" on it, which - roughly translated from Standard Galactic - means "Blessed are the Lawmakers." It's about as powerful as an 8 gauge shotgun. His tactics are...pragmatic would be the apt term. Camouflage and then PUNCH would be a good way to put it, or Acid away some guns, "Appear out of nowhere to bash some heads together...make the perps go down like a Greldian sand-sculpture. Easy as pie, meat-mammal, easy as pie." He'll NEVER use his Blaster Rifle on anything he isn't sure can't handle the punch. "I'm here to catch the bad guys, man, not kill them. Tanks and cars, on the other hand? Fair game." Complications: One is the Loneliest Number. He can get lonely at times, considering he's - as far as he knows - the only Jolgian within five light years of "This meat-mammal-coated world. Nothing against you guys, but a fella gets lonely." Lybu Tahq! Something not human! His appearance can be...off-putting, even for those who are accustomed to extra-terrestrials on this planet. "I'm not the only alien on this blue mudball, but apparently not looking human is a social faux pas.You meat-mammals and your focus on appearance...grumble grumble." Cursin' in his native language. When stressed, upset, or surprised, he may slip back into InterLac, his native tongue. This can make it a bit hard to understand him at times. Nothing against you Long-Johns types... He doesn't MIND working with Superheroes, but he won't seek them out for help, either. His viewpoint on them is "They mean well, but it means more paperwork and damage to my city whenever they have their fights." He can sometimes get in over his head thanks to this little trait...fortunately, it's a VERY hard head. I hate the cold. He's extremely vulnerable to extreme cold, being a cold-blooded being. It's not a real issue during winter or a cold day, just put a coat on and he's fine, but if he's blasted with your basic Ice Ray or whatever, he's liable to slip into a hibernation state that is very difficult to roust him from until the area warms up. It's muscle and scale, really. 800 lbs of pure alien ass-kickery does not a light person make. He's difficult to move if he collapses due to the aforementioned cold effect, and he's not exactly easy to find clothes or vehicles for. Even his cruiser had to be customized to support his weight. Abilities: 12 + 10 + 10 + 6 + 4+ 4 = 46PP STR 22(+6) DEX 20(+5) CON 20(+5) INT 16(+3) WIS 14(+2) CHA 14(+2) Combat: 5+ 5= 20PP Initiative: +9 (Dex +5, misc +4) Attack: +5 (Unarmed), + Grapple: +11 (Attack +5, Strength +6) Defense: +15 (+10), +12 Flat-Footed Knockback: -3 Saving Throws: 2 + 2 + 3 = 7PP Toughness: +5 Fortitude: +7 (+5 Con, +2) Reflex: +7 (+5 Dex, +2) Will: +5 (+2 Wis, +3) Skills: 62R = 16PP Climb 2 (+8), Drive 4 (+9), Intimidate 4 (+6), Investigate 6 (+9), Knowledge (Current Events) 4 (+7), Knowledge (Popular Culture) 1 (+4), Knowledge (Streetwise) 5 (+9), Knowledge (Galactic Lore) 3 (+6) Language (English,) Notice 6 (+8), Pilot 4 (+9), Profession (Police Officer) 6 (+8), Sense Motive 6 (+8), Stealth 3 (+8), Survival 3 (+5) Feats: 20PP Accurate Attack, Ambidexterity, Environmental Adaptation (Radioactive Hot Spot), Equipment 12, Fearless, Improved Grapple, Improved Initiative, Quick Draw, Sneak Attack, Startle, Takedown Attack Equipment: XPP = 5*XEP Space Shuttle [28 EP] Sawed-off Blaster Rifle (Damage +8, ranged) Light Pistol (Damage +6, Ranged) Police Cruiser Handcuffs Powers: Jolgian Physiology (43 pt container, Feats: Innate) [44pp] Additional Limbs 1 (Tail; Feats:AP-Strike 1), [2pp] (Big ol' bullwhip-y tail) Burrowing 9 (Digging Hands; Extra:Penetrating, Flaws:Tiring) [9pp] (Fast hands, cheap dirt. Can go through rock like oatmeal.] Concealment 2 (Camouflage; Flaws:Blending, Feats:Close Range) [3pp] Immunity 5 (Jolgian Radiation adaptation; Damage Type (Radiation)) [5pp], Impervious Toughness 5 (Armored Scales) [5pp] Plasma Control 6 (Mouth-based Plasma Expulsion; Flaw:Limited (Once per round); Feat:AP-Disintegration 3 (E:Linked)) [7pp] (Big ol' plasma blast from his mouth. Can disintegrate steel. Do NOT be in front of.) Super-Movement 1 (Suction Hands; Wall-Crawling (1/2 Speed)), He's got tiny suction cups on his hands that allow him to stick to surfaces. Good for getting a vantage point. Also can be used to find a good place to burrow into a wall if need be. Super-Senses 2 (Lizard Vision; Infravision,Tracking (Half-Speed)) By using his "Secondary Eyelids," he can see the heat signatures of close animals. It's an evolutionary trick from the Jolgian predecessor; it was used to locate prey in the tunnels. Super-Strength 4 (Jolgian muscle; Heavy Load - 16 tons) Drawbacks: (-2) + (-2) = -4PP Drawbacks: Noticeable (Big, purple alien-man;Uncommon,Minor), (-1) Vulnerable (Extreme Cold;Uncommon,Major) (-3) Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 21 Toughness Damage (Physical) Sneak Attack Touch DC 23 Toughness Damage (Physical) Plasma Ranged DC 21 Toughness Damage (Energy) Disintegration Ranged DC 18/FORT/DC 13TOU Damage (Energy) Totals: Abilities (46) + Combat (20) + Saving Throws (7) + Skills (16 (62R)) + Feats (22) + Powers (43) - Drawbacks (4) = 150/150