Mafia Whale
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Guess I'll burn one. Fort save: 1d20+7 8 What cruel dice god did I make mad? Fort save: 1d20+7 26 Rerolled. Much better.
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"How about I do this?" as he splashes his feet in the toilet into the man's chest, before temporarily overcoming the cuffs and making a pole, slamming his head into the ceiling. This stunt had tired him out, and he searched for a device on the man's belt.
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Fort save: 1d20+7 12 I think that's worse than a stun.
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Initiative: 1d20+5 15 Im going second.
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Extra effort to use my powers to hit him with a water strike, any negatives or positives before I make the roll?
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"A powerful foe no doubt. But for all that, he was arrogant, something we can exploit. Ruining his little game is probably first priority." "We already wounded his pride. He will come harder than before."
- 61 replies
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I'll walk around, getting a feel for the general level of panic and confusion that may go around me.
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"Now Hyperactive! Coordinate your blows with mine!" A swing from the left, though missing, was meant to guide his foe into hyperactive's own punches.
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Time to activate the master plan! +3 kolo. Gonna roll to hit: Attacking Director: 1d20+13 14 Missed automatically.
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Coughing and wheezing as he gets up, he bellows "Time to unseat the director! I am not done yet." Then he sees Hyperactive had snapped out of it. "Back in your body? Good, didn't like the mind control scene anyway. Awful storytelling." He then swings again, this time hitting home. A hewing swing from the left contacts the director.
- 61 replies
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Ok, Hp spent, gonna beat this guy up: Attacking Director: 1d20+10 25 Dc 25 to resist that.
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Hits. Tower shield is now up. Toughness: 1d20+5 9 Looks like im flying.
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Does he seem to have anything related to these cuffs? And how easy is it for me to use my cuffs as a bludgeon?
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Swings and misses. He keeps his composure as he tries to keep his shield between him and his mind controlled ally.
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Nope. Does not hit. Rolling to hit the director. Attacking Director: 1d20+10 11 NOPE! I FAILED THAT ONE HARD!