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Everything posted by RocketLord
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Pan is going to aid Danica's attempt to diplomatically tell them how to calm the god. Do you want any rolls?
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"I... kinda didn't at first?" Alright, this was kind of bad, he could admit that, but big picture wasn't usually his deal. Not like this, at least. This had been big, and he just did what he did, right? Only saved the world a couple of times. "But y'know, people that looks like heroes suddenly start attacking me? That's weird, even for me. I know my rep's a bit all over the place depending on the day of the week, but its usually not that bad." "So I kinda rolled with it at first, then when I figured out they were robots... well, then something had to be up, and I was pretty sure it couldn't just be me, right?"
- 28 replies
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- hologram
- once more to the boards
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GM "Nah, that wouldn't be any fun." She was actually laughing now, as she moved away from Chimera, further away, towards the opposite side of the building. The moment Chimera leapt across a desk to grab her, the woman slid down into a split, while throwing a small disk up right in front of Chimera's face. It promptly exploded, filling the floor with black smoke. "Gotta be faster than that to catch Freestyle, kid!" Chimera could hear the sounds of skates, then the sound of a window being smashed.
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Freestyle drops a bomb that explodes, filling the entire floor with a Visual Obscure effect. Then moves and you hear a crash! 23 - Chimera - 2HP - Unharmed 21 - Freestyle - Unharmed
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Archer II "Amateurs." Connor leaned to the side, out of the way of the of the bullets that the last of the men had just shot wildly all around them. He was not amused. Attacking someone at a school was bad enough, but shooting all over the place like that? They might be on a roof, but a stray shot could easily hurt someone. Or worse. He looked over at the girl. She was young. Probably still in school. But she had powers. Strong, but had held back on that punch. Still, didn't look like she had any training. He had to keep an eye on her, then. "Archer." Connor's reply was short as he reached for more arrows. He fired, sending a true rain of arrows at the two men still standing, striking both several times.
- 70 replies
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- shooting star
- archer ii
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GM With Shooting Star flying in, the tide of the battle had really turned. The hit connected to the man's side, sending him crashing to the side and into the small building on the roof that led to the stairs. Just as the man climbed to his feet, the last attacker kicked the door open and started firing wildly towards Shooting Star. He probably should have aimed first, his shots flying wildly and hitting nothing.
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- shooting star
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Attacker 3 TOU: 19, fail by 9, a bruise and daze. Attacker 3 clears his Daze. Attacker 4 kicks open the door and shoots at Shooting Star: 10 Nope Archer shoots a Hail of Arrows with the Rapid Fire Arrows add-on, it should be able to hit both 3 and 4: 22 Hitting both. +3DC from Autofire: DC24 TOU saves for both: 19 19, bruise and daze for both You're up after my ICs 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Attackers - x4? -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: Bruise (x2), Dazed -- Attacker 4: Bruise (x1), Dazed
- 64 replies
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- archer ii
- southside sentinels
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"Maybe Eira would. But I do not." Pan's tone was hard for a second, then softened into a laugh. "What makes me do it? Adventure, of course. If I just sat around and stared or went to one of those jobs to earn money I would be ever so bored. If I can help someone else, then that just makes it even more interesting." He paused. "I have seen what happens when I do not act when I should. I would rather the world around me is better due to my choices."
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GM Where to next? A question that would probably have to wait. The shopping district was deafened for a brief second. A sound like glass shattering echoed from the sky. Anyone that looked up would see glitter falling from the sky, all across the city, maybe even further. Tiny little shards of glass. Around the street, the group would see people reacting. Most moving into safety under trees or inside doorways, others not noticing. A man looked up, then started rubbing his eyes. Lookinga round at the people around him, he screamed and started running away from the people he had been happily chatting with moments before. An older man grasped his chest, groaning as he backed up against a wall. He was shivering, a fine sheet of frost slowly starting to cover his body.
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That's a hit. Fort vs. Nausea DC18: 15, he's sickened! Tou vs. Damage DC23: 22, he's bruised! @RedSpine give me an IC, then @Cubismo is up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
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Final tally 27 - *Paper - 1HP - Bruise (x1), Dazed 25 - Shadowborne - 1HP - Unharmed 23 - Outrider - 1HP - Dazed 19 - Chelone - 2HP - Dazed 18 - Omegadrone 1 - Defeated 18 - Omegadrone 2 - Defeated 14 - *Nightscale - 1HP - Bruise (x1) Not bad outcome from fighting some Omegadrones. Alright, feel free to post as you'd like, just don't leave anyone too behind! I'll break in with a GM post at some point!
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There seems to be some conflict. He is trying to do something, but doesn't seem like he wants to do whatever that something is. He is staring pretty intensely at Judy, though.
- 76 replies
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- nightscale
- daystar
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Notice: 7 Give me an IC.
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"Err..." Ghost paused. If he hadn't been wearing his goggles Hologram would have been able to see the completely vacant look in his eyes for a moment. "Right. Yeah. No, I... Don't really? I think we started in the Fens and ended up in Southside or something like that, but it was a while ago, y'know? I don't think I saw anybody else, really. Guess they were all busy doing other things, right? Those things were all over the city." He scratched his chin. "I'm honestly not really sure who they were supposed to look like. I mean, I thought I recognized them from somewhere, but y'know how it is, there's tons of super people running around all over Freedom."
- 28 replies
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GM Matt continued to stare. He was wearing a red hoodie, with the hood pulled up over his head and an open black jacket over it. He had his hands in the pockets, while he looked at Judy. He didn't even seem to recognize Luke as he came nearer. The crowd seemed to consider Judy's words for a moment, before someone spoke up. "But... how can we do that? Like, some of us got powers?" He stood up straight. His skin was scaly, green, but otherwise looked quite human, not like a lizard in any way. "Its not always easy bein' green! I just get so... angry some times. Like, they all wanna come for me, then what? I gotta protect myself, don't I?" Matt slowly raised a hand out of his pocket. It was not human. It looked robotic. Judy and Ashley caught the light reflected from Judy in the metal. Up close, Luke could see that Matt's eyes were starting to glow with a dull red color. Inside the hoodie, he could see glimpses of more metal.
- 77 replies
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- nightscale
- watchdog
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All the masteries. Results in IC.
- 76 replies
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- nightscale
- daystar
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Using one of my free veteran rewards.
- 4 replies
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- johnny rocket
- freedom city
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ROCKET Power Level: 12 Effective Power Level: 10 Power Points: 196/207PP Unspent Power Points: 11 Trade-Offs: DEF+5/TOU-5, No Offensive trade-off In Brief: The nephew of Johnny Rocket II races unto the scene as the Super Scientific Rocket! Catchphrase: "Let's rocket!" Theme: Yellow Line - REDLINE OST Alternate Identity: Jason "Jay" Jacob Wade Birthplace: Freedom City Residence: Atomic Tower, Freedom City Base of Operations: Atomic Tower, Freedom City Occupation: Adventurer, Student/Member at Atom Academy Affiliations: Atom Academy, Johnny Rocket II Family: Jillian "Jill" Wade (Mother, unemployed nurse, born 1978), David Ross (aka Speed Freak, father, unemployed nurse, born 1977. Currently serving time in prison), John "Johnny" Wade II (aka Johnny Rocket II, uncle, professional super hero, born 1982), Chris Penny (John's husband, paramedic, born 1981), Jacob "Jake" Wade (Grandfather, born 1954), John "Johnny" Wade I (aka Johnny Rocket I, maternal great-grandfather, deceased) DESCRIPTION Age: DoB: 1998, August 6th Gender: Male Ethnicity: Caucasian Height: 5’9’’ Weight: 160 lbs. Eyes: Blonde Hair: Blue Jay stands at 5'9'' and weighs 160 lbs, with a slim runner's physique. He has long since given up on trying to tame his blonde hair, which will invariably be a mess after he has moved at super speed, usually appearing slicked back from the wind. Jay prefers shorts and t-shirts, clothes tight enough that they won't restrict him when he's running. He almost always wears running shoes. At Atom Academy, he wears the stand blue, black and white uniform, with blue pants and white boots and gloves with black trim, a white belt with an Atom logo, and blue shirt with black left arm and side, with the tri-colored Atom logo in a white circle on the left side of his chest, divided equally between the blue and black parts of the uniform. On Jay's uniform, the logo have been altered slightly, adding a black rocket between the red, yellow and blue rings of the Atom logo. He wears a pair of pale blue googles that feed him information and acts as a communicator. When acting outside of Atom Academy, Jay tends to wear an orange and yellow suit designed by his uncle Johnny. The orange suit leaves his arms, neck and face bare, but covers the rest, with a yellow line running from his shoulders and down his chest and upper body, before connecting at his waist. He sports a yellow rocket logo on his chest, while he wears specially designed orange running boots with yellow soles and details. He still wears the same pale blue googles. HISTORY Jason Jake Wade was part of a heroic legacy even before he was born. While father David Ross was, as he would often say himself, a nobody, his mother Jill was the granddaughter of the original Johnny Rocket and the sister of the second Johnny Rocket. While never exhibiting any powers herself, Jill would often tell Jay stories of his heroic relatives, of their exploits and victories. Jay practically grew to worship his great-grandfather and uncle, and he would always look forward to their visits. Uncle Johnny was soon his favorite person in the world. Jay was a bright kid. Maybe a bit too bright. He was several grades ahead in school at the least, studying advanced topics even as a child. David, always having had difficulty connecting with his son, started spending less and less time at home. He would be gone for days, further straining his relationship not just with Jay, but with his girlfriend Jill. Eventually, Jill disappeared along with David. Jay was taken in by uncle Johnny and his boyfriend Chris while they searched for his missing parents. Months later, as Johnny fought one of his recurring foes, a speedster that called himself the Speed Freak. Always able to escape, Speed Freak had brought a super fast woman to help him as he and Johnny had clashed several times over the past few months. Finally, Johnny won and unmasked Speed Freak and his accomplice... and found David and Jill! As they soon learned, David had grown to resent at first Johnny and the rest of the Wade family, and later his own son. He had used Zoom to become fast enough to fight Johnny for years. Finally reaching his break points months earlier, he had kidnapped Jill and drugged her into a state where she would help him in his fights against Johnny. In his delusions, he believed that he was saving Jill from her brother and their evil child. David was sent to prison, while Jill, damaged in both body and mind from the ordeal, were given all the help that Johnny's considerable resources could provide. With David behinds bars and Jill unable to take care of Jay, uncle Johnny was appointed as his official guardian. Jay was happy with Johnny and Chris, who made sure he could visit his mother as often as possible. Any visit to his father ended in failure, until they, at last, agreed to stop. Johnny and Chris' nurtured Jay to learn all that he could, helping him grow into a bright young man well on his way to a promising academic career. He had his pick of colleges, but decided to take his time to decide. Near the end of 2019, David escaped, rampaging across the world to find Jill. Johnny sought to stop him, and they finally clashed outside Johnny's home in Freedom City. Seeing his father and uncle fighting triggered something in Jay. Suddenly, he moved as fast as Johnny, if not even faster! The powers inherited from the first Johnny Rocket might have skipped Jay's mother, but soon he was moving at rocket speed! Together, they defeated David, sending him back behind bars. Jay spent most of 2020 learning how to control his speed from Johnny. He took name Rocket, continuing the family tradition. Near the end of year he received an invitation to attend the soon-to-open Atom Academy. PERSONALITY & MOTIVATION Despite the whole situation with his parents, Jay is a generally happy, if slightly awkward, young man. He is highly intelligent, even considered gifted. He is naturally curious, though also cautious. Despite the stereotype for speedsters, he is not a "run in without a plan" type, and instead likes to take his time. Of course, for Jay that still means moving in much quicker than almost anyone else. Since joining Atom Academy he has found a love of exploration. He will often spend his private time exploring across the world or learning new subjects. Jay is not content to simply use his powers as they are, instead being determined to explore the full extent of what he can do and how. Jay has developed a habit of pushing bad thoughts away rather than deal with them, if at all possible, and as such he has a lot unresolved feelings about his father and the things he did as Speed Freak, including what he put Jay's mother through. Despite it all, he has some good memories of his father, leaving him rather conflicted. He makes sure to visit his mother whenever possible. POWERS & TACTICS All of Jay's powers revolves around speed and how he uses it. He rarely stands still, using everything he can to try to end a conflict. Jay tends to be creative in the use of his powers, finding new uses or utilizing his surroundings and technology to aid him, such as by using high tech tools to entrap his targets at incredible speeds, or simply moving debris on top of them to trap them, or using his speed to generate wind, fire or static electricity. Jay is curious, and likes to learn more about enemies he fights: Why they do what they do, how they do it, and how he can help them. He will rarely go all out and attack just to end a fight quickly, unless civilians somehow end up in danger. POWER DESCRIPTIONS Jay has inherited his great-grandfather's super speed, seemingly passed down as a genetic ability in the Wade family, as shown by Jay's uncle Johnny's powers. Though his great-grandfather gained his powers when he was splashed with experimental rocket fuel, Jay believes there might be more to it, though he has found little evidence of his theory. Jay is, to put it simply, able to move at super speed. His his body, his thoughts, his reflexes, everything happens faster, while not affecting his aging. While he needs to eat and drink more than a normal man, it is nowhere near the levels that would be expected for his abilities. By moving fast enough, Jay can run on walls or water, vibrate through walls or move so fast that he can't be seen. He is able to quickly use his momentum and relative speeds to hit with incredible force, build up static electricity to throw lightning, create fire or powerful gusts of wind. COMPLICATIONS Jay Rocket: Jay doesn't have a secret identity. With his uncle's identity being public, it wouldn't exactly be difficult for the press to figure him out, so he simply didn't bother. If Jay's lack of a secret identity complicates a situation, such as him turned away due to being a known hero, being more easily recognized or having friends and loved ones targeted by villains, the GM can award him a Hero Point. Not Johnny Rocket: Jay is well aware that he will probably always be in his great-grandfather and uncle's shadow. While he loves his uncle dearly, this also means that a lot of people expect him to be just like his uncle and great-grandfather when they started out as heroes, an impulsive hothead often in over his head. While Jay doesn't resent his predecessors for this, he might react harshly if others bring this up. If Jay's reaction to being compared to his predecessors complicates a situation, the GM can award him a Hero Point. Rocket's Rogues: While Jay has had little time to make enemies of his own, enemies of his uncle Johnny, or even particularly long-lived foes of his great-grandfather, might try to attack him for his predecessor's action. His own father, who goes by Speed Freak, might even seek him out to make him pay for his perceived slights. Since Jay joined the Atom Academy, he has only added more potential enemies, potentially becoming the target of the Atom Family's enemies. The GM can award Jay a Hero Point if his presence in a thread might bring unwanted complication if a potential foe seeks him out, further complicating a situation. Speed Freak: Jay has some very conflicted feelings about his father, who eventually turned to villainy and forced his mother into the same, requiring her to stay in a care center even almost a decade later. The GM can award Jay a Hero Point if any powers or scenes uses Jay's feelings of his father's, potentially making Jay automatically fail against the effect. Too Fast: Despite his apparent mastery of his speed, Jay is still learning how to use his powers, and he likes to experiment with them. Not everything he does is going to work. The GM can award Jay a Hero Point if they make one of his creative uses of the Variable Descriptor from the Rocket Speed Array backfire or just not work, or if his speed simple proves to be too much in a given situation. Why's and How's: Rocket is not just interested in fighting bad guys. He wants to know why and how. Why do the bad guy attack people? Can they talk him out of it and get him to stop? How does the super science gun works? Can they take it apart and use it for good? The GM can give Jay a reason to not just attack, but study an enemy, giving him pause for long enough to cause potential complications, giving him a Hero Point in return. ABILITIES 0 + 10 + 10 + 14 + 6 + 4 = 44PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 24 (+7) / 30 (+10) Wisdom: 16 (+3) Charisma: 14 (+2) COMBAT 8 + 10 = 18PP Initiative: +18 (+10 IntSpeed of Thought, +8 Improved Initiative) Attack: +4 Base, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Base Attack) / +8 (+4 Base Attack, +4 Super-Strength [While moving]) Knockback: -2 (TOU/2) SAVING THROWS 3 + 0 + 5 = 8PP Toughness: +5 (+5 Con) Fortitude: +8 (+5 Con, +3) Reflex: +12 (+5 Dex, +0, +7 Enh. Reflex Save) Will: +8 (+3 Wis, +5) SKILLS 56R = 14PP Computers 5 (+15) Craft [Electronic] 5 (+15) Craft [Mechanical] 5 (+15) Diplomacy 8 (+10) Knowledge [Physical Sciences] 10 (+20) Knowledge [Technology] 5 (+15) Medicine 4 (+7) Notice 7 (+10) Sense Motive 7 (+10) FEATS 6PP Benefit 1 [Atom Academy] Inventor Jack-of-All-Trades Luck 3 Enhanced Feats Dodge Focus 10 Eidetic Memory Evasion 2 Improved Initiative 2 Move-By Action Speed of Thought Uncanny Dodge [Auditory] POWERS 6 + 18 + 7 + 16 + 7 + 28 + 7 + 3 + 14 = 106 All powers have the Genetic Mutation and Super Speed descriptors, unless otherwise noted Enhanced Intelligence 6 [6PP] (Descriptors: Light Speed Mind) Enhanced Feats 18 (Dodge Focus 10, Eidetic Memory, Evasion 2, Improved Initiative 2, Move-By Action, Speed of Thought, Uncanny Dodge [Auditory]) [18PP] (Descriptors: Rocket Fuel Heart) Enhanced Reflex Save 7 [7PP] Gadgets 2 (10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [16PP] (Descriptors: Instant Gadgets, Technology, No Genetic Mutation descriptor) Sample Allocations: Quickness 7 (Tasks at x250 speed) [7PP] Rocket Speed Array 12.5 (25PP Array; Feats: Alternate Power 3) [28PP] BP: {10 + 10 + 5 = 25/25} (Descriptors: Full Speed) Quickness 10 [10PP] Stacked Power: Quickness 17 (Tasks at x250,000 speed) Speed 10 [10PP] Stacked Power: Speed 17 (2,500,000 MPH / 25,000,000 ft./rnd.) Super-Strength 4 (Flaws: Limited [While Moving]) (+20 Str. carrying capacity, Heavy load 1.600 lbs) [5PP] AP: Damage 10 (Feats: Accurate 3, Improved Critical 2, Takedown Attack 2, Variable Descriptor 2 [Any Super Speed]1) {19/25} (Descriptors: High Speed Hits, Potential: Bludgeoning Damage Type, Fire, Electricity, Wind and more) AP: Snare 10 (Flaws: Range [Touch]; Feats: Accurate 3, Improved Critical 2, Obscure Senses 5 [Any Sense], Reversible, Variable Descriptor 2 [Any Super Speed]1) {23/25} (Descriptors: High Speed Trap, Potential: Debris, Technology, Wind and more) AP: Stun 10 (Feats: Accurate 3, Variable Descriptor 2 [Any Super Speed]1) {25/25} (Descriptors: High Speed Stun, Potential: Bludgeoning Damage Type, Electricity, Pressure Points and more) Speed 7 (1,000 MPH / 10,000 ft./rnd.) [7PP] Super-Movement 3 (Wall-Crawling 2, Water-Walking; Flaws: Limited [While Moving]) [3PP] (Descriptors: Just That Fast) Super Scientific Rocket Array 5 (10PP Array; Feats: Alternate Power 4) [14PP] BP: {3 + 1 + 5 = 9 /10} (Descriptors: Too Fast To See) Concealment 4 (Visual Senses; Feats: Close Range; Flaws: Limited [While Moving]) [3PP] Moving Feint Speed Adds (Feats: Moving Feint) to Speed [1PP] Super-Movement 5 (Permeate 3, Sure-Footed 2; Flaws: Limited [While Moving]) [5PP] AP: Autofire Rocket Speed 10 Adds (Extras: Autofire) to Rocket Speed Array2 {10/10} (Descriptors: Rapid Hits) AP: Burst Area Rocket Speed 10 Adds (Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]) to Rocket Speed Array2 {10/10} (Descriptors: Hit Everyone) AP: Ranged Rocket Speed 10 Adds (Extras: Range [Ranged]) to Rocket Speed Array2 {10/10} (Descriptors: Throw Things) AP: Trail Area Rocket Speed 10 Adds (Extras: Area [Targeted Trail]) to Rocket Speed Array2 {10/10} (Descriptors: Outta the way!) 1: Note on Variable Descriptor 2 [Any Super Speed]: 2: Note on using Rocket Speed Array and Super Scientific Rocket Array together: DRAWBACKS -0PP DC BLOCK All powers from the Rocket Speed array can have one of the following combinations of extras and flaws added from the Super Scientific Rocket Array, marked with SSR on the DC block. Only one option marked with SSR can be active at once: "Extras: Autofire", "Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]", "Extras: Range [Ranged]", "Extras: Area [Targeted Trail]" Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +4 High Speed Hits Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC25 Tou (staged) Damage +10, Crit 18-20, Takedown Attack 2 AutofireSSR High Speed Trap Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC20 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Crit 18-20, Obscure Senses [Any] AutofireSSR High Speed Stun Touch 50 ft. radiusSSR 100 ft.SSR 100 ft. trailSSR DC20 Fort (staged) Fail: Dazed>5: Stunned>10: Unconscious +10 AutofireSSR Totals: Abilities (44) + Combat (18) + Saving Throws (8) + Skills (14) + Feats (6) + Powers (106) - Drawbacks (0) = 196/207 Power Points
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- johnny rocket
- freedom city
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Combat is over after those saves, so post in whichever order!
- 47 replies
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GM Paper beats drone. At least when that paper is carrying a high voltage wire absolutely sparkling with electricity towards the drone, stabbing straight into the thing and sending a full shock through the drone. Of course, the power needed to take down the drone soon caused the lights to go out in the entire block around them. While the drone shook and rattled from the shock, it was clear what was going to happen... soon, it exploded, much like the other one, catching everyone up close in its explosion.
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That's a hit. DC23 TOU with -2 weakness: 11 It is down. Of course, that means another explosion! @Spacefurry, @Nerdzul, @Lone_Star, @Kaede Kimura make a DC20 Reflex Save vs Area Damage, followed by a DC25/20 TOU save vs. damage. Everyone (including @Electra) remember to make the DC20 Reflex Save followed by DC20/15 Fort Save vs. Stun too 27 - *Paper - 1HP - Unharmed 25 - Shadowborne - 1HP - Unharmed 23 - Outrider - 1HP - Unharmed 19 - Chelone - 2HP - Unharmed 18 - Omegadrone 1 - Defeated 18 - Omegadrone 2 - Staggered 14 - *Nightscale - 1HP - Unharmed
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Alright. Let's see some builds up, then! I just need finish the fluff that I lost when dropping my mouse lead to accidentally closing my browser @Ari I'll be running the initial thread, but I'd love for you to GM some threads down the line!
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@Spacefurry I need some saves first.
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Archer II: 8 posts + 17 Titanium posts = 25 posts = 3PP + 2PP [Forever Boy Vignette] = 5PP Original Gangster (Remix) (1) Rising Stars (Posts marked Archer II) (7) Ghost: 30 posts + 20 GM posts = 50 posts = 4PP + 1PP [Reputation Table] + 2PP [Vignette] = 7PP Feels Like Yesterday (11) (OMTB) Interview: Ghost (8) Run With the Devil('s Advocates) (Posts marked Ghost) (11) Extracurriculars 20/20 Hindsight Vignette: Greatest Hits (1000+ words) [+2PP] Reputation Table [+1PP] Justice: 4 posts + 46 GM posts = 50 posts = 4PP + 2PP [Vignette] = 6PP The Mars Connection (Posts marked Justice) (4) Extracurriculars 20/20 Hindsight Vignette: Meet Miss Step (1000+ words) [+2PP] Little Mermaid II: 2 posts + 48 GM posts = 50 posts = 4PP + 1PP [Guide Point] + 2PP [Vignette]= 7PP Mirror Mirror (Posts marked Little Mermaid II) (2) Extracurriculars 20/20 Hindsight Vignette: Nazi Punchin' Mermaid (1000+ words) [+2PP] Nevermore II: 26 posts + 24 GM posts = 50 posts = 4PP Brimstone and Bullet Casings (6) Capers and Casanovas (Posts marked Nevermore II) (4) Family Takeover (1) Playdate (Posts marked Nevermore II) (1) Pre-Apocalyptic Tour (Posts marked Nevermore II) (12) Rough Cut Diamonds (1) Survival Class: Silver Lining (Posts marked Nevermore II) (2) Rocket: 0 posts + 10 Titanium posts = 10 posts = 2PP + 2PP [Guidebook Page] + 1PP [Reputation Table] = 5PP Extracurriculars Atom Academy Guidebook page [+2PP] Reputation Table [+1PP] Titanium Characters Forever Boy: 26 titanium posts A Fiery Gospel (8) How A Young Heart Really Feels (7) Return to Neverworld (Posts marked Forever Boy) (6) Return to Neverworld: Make a Wish (Posts marked Forever Boy) (1) Talking Tomorrow (4) Extracurriculars 20/20 Hindsight Vignette: Spring (1000+ words) [+2PP to Archer II] Rebellion: 1 titanium posts Big Trouble in Little Jadetown (Posts marked Rebellion) (1) GM: 72 GM posts = 144 posts to divide A Different Kind of Justice (2) Bank Job (1) Big Trouble in Little Jadetown (Posts marked GM) (1) Capers and Casanovas (Posts marked GM) (6) Freedom Fallout (4) Freestyle! (10) Fury Road (5) League of Their Own (Posts marked GM) (1) Mirror Mirror (Posts marked GM) (4) Pirates Over Midtown (Posts marked GM) (1) Playdate (Posts marked GM) (0) Pre-Apocalyptic Tour (Posts marked GM) (1) Return to Neverworld (Posts marked GM) (7) Return to Neverworld: Best Intentions (2) Return to Neverworld: Make a Wish (Posts marked GM) (1) Rising Stars (Posts marked GM) (7) Run With the Devil('s Advocates) (Posts marked GM) (12) Survival Class: Silver Lining (Posts marked GM) (3) The Mars Connection (Posts marked GM) (5) 17 Titanium posts to Archer II 10 Titanium posts to Rocket 20 GM posts to Ghost 46 GM posts to Justice 48 GM posts to Little Mermaid II 24 GM posts to Nevermore II 6 GM posts left in case I miscounted anything. Guide Point to Little Mermaid II
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Nevermore II Casanova was down. So, what next? Zach was dealing with Chump. Not going great, not going bad, but alright, he seemed to have it covered. Bluebird was still up there, but she hadn't landed a hit yet and O was on her. She could handle that, right? That left Toxin and Stinger ganging up on Luke, and yeah, that wasn't right. "Comin' your way, Dragon-boy!" Shooting a line into a tree, Charlie let it pull him ahead, catapulting him above while he reached for a certain tool in his belt. Landing, he quickly crouched just a bit away from Luke and Toxin, throwing out a snareline that wrapped around Toxin, wrapping her arms and legs closely together, forcing her to fall down.