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RocketLord

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  1. GM Jennifer peeked inside the door, into the open room and... the room seemed perfectly neat. A desk with a computer, with wires from the computer attached to what seemed to be a high tech arm. The kind of thing you would see on cyborgs in science fiction movies. It looked futuristic, made out of plastics of some kind, probably with parts built from the 3D printer on the desk in the corner. A young African American woman in a skin tight costume kneeled by the computer. The costume was dark and light grey, with the main parts of the costume being cast in the darker color. The side sides of her abdomen, her thights and the inside and back of her legs were in the much lighter grey color. She wore orange inline skates with bright red wheels and fingerless gloves in the same dark grey as her costume. Her arms and shoulders were bare. She wore a helmet with an orange visor in front of her face, the rest cast in lighter greys, her hair hanging freely from the back of it. She seemed completely absorbed in the computer, rapidly clicking through the menus.
  2. Give me another Notice if you move inside.
  3. Nevermore II "Eh, college's boring, but as long as it gets her away from her old man, I guess." He paused for a moment, crossing his arms as he looked towards Judy, Micah and Lulu. He'd checked up on them, of course. Learn all you can about everyone, like Alek had taught him, right? He kind of wondered how Micah and Judy would do, but, wasn't his place. "I kinda feel like the teleporting energy being thing is the least part of it by now." Another brief pause. "Just, y'know, whatever problems you might have with old Callie, Judy can still call on the rest of us if she needs help and can't reach you, alright?"
  4. Justice Missiles, magic, it exploded all around the... the... god? It was a god or something like that, right? Or at least it said so. It wanted to eat everything and whatever Ouroboros and Salvo rained down on it just didn't seem to bite at all. All that flashy magic, and it just... She had barely managed to move out of the way already of the falling rocks, she was in way over head and it was all happening too fast and the damn thing was just shrugging everything off and... No, no. She should stop this. Focus. She could do this. So what if it was some kind of ultimate apex werewolf god they were fighting? Robin could do this. "Screw you, Vhoka." Full speed ahead, zipping around Vhoka, moving up behind him and pulling back. She had tested the armor before, but it was still unreal, moving so fast, everything was standing still. Why just punch once when she could do it twice? Ten times? A hundred times?
  5. Free Action: Change Justice's M.O.D. System power to Protection 10, giving her a total TOU+17/DEF+7 Move Action: Moving at super speed to get in close and attack from behind. Standard Action: Attack with Justice's Hero Strikes power: 27 BP: Damage 10 (Extras: Autofire [1] 12, Penetrating 3; Feats: Accurate 3, Affects Insubstantial 2, Improved Critical 2, Mighty) {33/33DP} (Descriptors: Hero Strikes, Bludgeoning Damage Type, Super Speed) That's DC27+ up to +5DC from Autofire, and with Penetrating 3 and Affects Insubstantial 2, in case there's any of these powers protecting it!
  6. GM "Damn desert... should've learned from last time..." Macedon grumbled to no one in particular when he and Howl managed to catch up with the rest. He looked after the flying Centurion, shaking his head as the kids started making plans. "What you kids should do is find your way back to the cave before its gone... but eh, that damn Mesa's probably gone already." He sighed and shook his head. "Alright, alright, you kids need to calm down. This is the Magic Mesa's doing. Sent us somewhere in time and space, wants us to do something. Won't get home until the damn place is satisfied." Macedon shook his head again. "Right, damn place just wants me to guide you here, so... I'll be here. Try to stay on the sidelines of things, don't get hurt. The cave will open up here again when its ready." He grumbled some more to himself, something that distinctively sounded like he was getting too old for this.
  7. The Atom Family is expanding! Welcome to the brand new Atom Academy, a think tank and place of generally awesome super science and exploration into the unknown for anyone interested! Spurred by a brief discussion of the Atom Family last week and how one would go about creating someone for the family, the best options given current ages were either alternate universe Atoms, future Atoms or something inspired by Marvel Comics' Future Foundation. So, enter, the Atom Academy! Pretty much nothing is set in stone yet (not even the name, though I really like the alliteration), so anyone that's interested, let's have some brainstorming. Throw your ideas in, and we'll figure things out! Some of my thoughts, to get things started: - The Atom Academy is not supposed to be an alternative to Claremont. You can attend Claremont and still be a member of the Atom Academy, and the Atom Academy is not just for teens, but for heroes of all ages. - The Atom Academy should have a super science base somewhere in Freedom City, with access to wonders created by the Atom Family and members of the Academy. I'm thinking something in a mix of the Baxter Building and the post-Schism Jean Grey School of Higher Learning. - While nominally a think tank, the Atom Academy is not just for super geniuses. The main purpose of the Atom Academy is strange science adventures and exploration into the unknown! - Family matters. If the Atom Family was a family by blood, the Atom Academy is destined to become a family by choice.
  8. Mostly a few minor things and your hammer needing to be updated a bit cus of lowered strength. I've put an updated sheet below. Your Fort save didn't need the bonus to hit +9, your Acrobatics was a bit off (fixed by lowering Notice). For the hammer, I've changed the area effect back to Strike powers, but making them Strike 1 and with Mighty, for a total +7 to DC. Note that I've added 7 ranks of the Area extras on them, so that they apply both to your Strength damage and the 1 damage from the strike. As it is, you have plenty more PP to spend on the different powers in the attack array, and you could lower the hammer to rank 4 and still have 3PP left over in it. Abilities: 6 + 2 + 8 + 2 + 4 + 0 = 22PP Strength: 16/22 (+6) Dexterity: 12/20 (+5) Constitution: 18/28 (+9) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 4 + 6 = 10PP Initiative: +5 (+5 Dex) Attack: +5 Melee (+2 Base, +3 Attack Focus [Melee]) Defense: +5 (+3 Base, +2 Dodge Focus), +3 Flat-Footed Grapple: +11 (+6 Strength, +2 Base Attack, +3 Attack Focus [Melee]) Knockback: -7 (Impervious Tou +5, Tou +2) Saving Throws: 0 + 3 + 3 = 6PP Toughness: +9 (+9 Con, Impervious 5) Fortitude: +9 (+9 Con, +0) Reflex: +8 (+5 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 40R = 10PP Acrobatics 5 (+10) Craft [Mechanical) 9 (+10) Drive 5 (+10) Skill Mastery Intimidate 10 (+10) Skill Mastery Notice 3 (+5) Skill Mastery Sense Motive 8 (+10) Skill Mastery Feats: 13PP All-Out Attack Attack Focus (Melee) 2 Dodge Focus 2 Elusive Target Equipment 3 Improved Overrun Power Attack Skill Mastery (Drive, Intimidate, Notice, Sense Motive) Startle Equipment: 3PP = 15EP The Outrider (Full-Size Car), Features: Alarm, Caltrops, Remote Control, Smokescreen; Powers: Armor 2. Strength 35, Speed 5, Defense 8, Toughness 11, Size: Huge [14EP] Powers: 5 + 7 + 9 + 20 + 4 = 45PP (Note: All powers excluding Devices have Mutation descriptor. Devices have Technology descriptor) Enhanced Strength 6 (Gene-Shifted Might; Drawback: Noticeable) [5PP] Enhanced Dexterity 8 (Gene-Shifted Athleticism; Drawback: Noticeable) [7PP] Enhanced Constitution 10 (Gene-Shifted Durability; Drawback: Noticeable) [9PP] Device Rank 5 (Graviton Hammer; 25PP Device; Flaws: Hard-To-Lose) [20PP] (technology) Hammer Strike Array 7 (14PP Array; Feats: Alternate Power 3) [17PP] Base Power: Strike 3 (Hammer Strike; Feats: Improved Critical 2, Extended Reach 2 [10 ft.], Mighty) {8/14PP} Alternate Power: Blast 4 (Hammer Throw; Feats: Accurate 2, Mighty 4) (40 ft. range) {14/14PP} Alternate Power: Strike 1 (Graviton Smash; Extras: Area [General Burst] 7; Feats: Mighty) (35 ft. radius area) {9/14PP} Alternate Power: Strike 1 7 (Graviton Wave; Extras: Area [General Line] 7; Feats: Mighty) (5x175 ft. line area) {9/14PP} Device Rank 1 (Salvaged Power Armor; Flaws: Hard-To-Lose) [4PP] (technology) Impervious Toughness 5 [6PP] Drawbacks: = -3PP Vulnerable (Radiation; Frequency: Common, Intensity: Moderate) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Hammer Strike Touch DC 24 Toughness Damage Hammer Throw Ranged DC 24 Toughness Damage Graviton Smash 35 ft. Radius DC 17 Reflex/DC 22 Toughness Damage Graviton Wave 175 ft. Line DC 17 Reflex/DC 22 Toughness Damage Unarmed Touch DC 21 Toughness Damage Totals: Abilities (22) + Combat (10) + Saving Throws (6) + Skills (10) + Feats (13) + Powers (45) - Drawbacks (3) = 103/105 Power Points
  9. That's a hit. TOU: 29 Fort: 26 Nope! @RedSpine: Give me an IC. 23 - Shift - 2HP - Bruise (x1) 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Raging 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 8/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
  10. As promised, I'm gonna give the sheet a look. I'll start with the crunch, just let me know when the fluff is ready! As I already told you, we already got a Valkyrie, so its gotta be another name. You can always just prefix something to Valkyrie, of course, like the Steel Valkyrie or something like that, or something completely different. At PL7 I'd personally not go more than +2/-2 on Attack/Damage, but it is not against the rules and can work. Abilities Look good. Combat Your Initiative is equal to your Dex bonus, so it should be +5. At least 1/3rd of your attack bonus (rounded up) must come from Base Attack bonus, so if you want +4 Attack for Melee Attacks you will have to buy 2 ranks of Base Attack Bonus. Remember to fill out your Flat-footed defense, Grapple and Knockback values. Saving Throws Your Impervious Toughess is 6, so you should update that on the Toughness bonus. Remember to note your Con bonus on your Fortitude bonus. Speaking from a purely mechanical optimization standpoint, its better to just buy pure Constitution than it is to buy Protection and Fortitude Saving Throws bonus. Buying 2 points of Constitution costs the same as a rank of Protection and Fortitude Saving THrow bonus and gives you both Toughness, Fortitude and Recovery Bonus. Of course, with your concept, what you got seem to fit better! Skills Generally speaking, most skill DCs that's not opposed rolls comes in multitudes of 5, so its generally best to have your skill bonuses be multitudes of 5 too. Its not required or anything like that, but something to keep in mind! If you want the Skill Masteries to look nicer, consider superscripting it. Feats You'll have to reduce Attack Focus to rank 2 at most, since 1/3rd of the Attack Bonus has to come from Base Attack Bonus, as I noted below. Otherwise, it all looks good. Powers Most looks good, only issue is with the hammer, but see my notes under drawbacks too. When you add Area to an attack, you essentially take away its ability to get trade offs, since the Reflex Save for the Area effect is at the power rank, so your Strike cannot be higher than 7 for your Area Attacks. With that said, another thing you could do was have the hammer simply add the Area Extra to your Strength Damage, which would be cheaper! So, you could build it like this: Device Rank 5 (Graviton Hammer; 25PP Device; Flaws: Hard-To-Lose) [20PP] (technology) Hammer Strike Array 7.5 (15PP Array; Feats: Alternate Power 3) [18PP] Base Power: Strike 3 (Hammer Strike; Feats: Improved Critical 2, Extended Reach 2 [10 ft. Range], Mighty) {8/15PP} Alternate Power: Blast 5 (Hammer Throw; Feats: Accurate 2, Mighty 3) (50 ft. range) {15/15PP} Alternate Power: Burst Area Strength Damage 7 (Graviton Smash; Adds Extras: Area [General Burst] to Strength Damage) (35 ft. radius area) {7/15PP} Alternate Power: Line Area Strength Damage 7 (Graviton Wave; Adds Extras: Area [General Line] to Strength Damage) (5x175 ft. line area) {7/15PP} Feature 1: Circumstantial +2 on Intimidate [1PP] That will save you PP on the device that you can either use on other things, and more PP to spend on each power. As it is now, you still have 6PP to spend on the device. I removed the Thrown feat from the Hammer Strike, because it is quite frankly a bad feat, and added the Hammer Throw Blast power instead. The Accurate 2 feat on the power assumes that you buy your Base Attack Bonus up to +2 and not higher than that. Basically, the power represents you throwing your hammer at someone, and it then immediately returns to your hand. It has +6 ATK/+8DC as it is now. You can of course remove it if you want. Sadly, the feature probably won't fly, since it would make you break PL caps for your Intimidate skill: With all bonuses, your Skill ranks cannot be more than PL+5 (without adding ability score), and this would make your total rank PL+6. Drawbacks As far as I know, and according to the description in the book, you have to apply the Noticeable drawback to specific powers, so you should apply it to all the powers where it matters. Vulnerability should apply to all of you, not just your device. You could take the Power Loss drawback on your Devices instead. Additionally, Electromagnetic Energy is considered a Very Common descriptor per the Descriptor Frequency page in the guide.
  11. I'll wait with my actions until I see the effects of Durf and Zeit's moves!
  12. GM "I think you're a criminal that was given a chance he doesn't deserve, Landers." Armstrong crossed his arms, obviously not afraid of Luke in any way. With both Judy and Luke stating they had to go and talk with the people at the riot, he sighed. "Look, the headmistress won't like it, but I'll look the other way, alright? Go out there and try to get them to calm down, and if anyone asks, I didn't tell you about any of this, got it?" "Just stay safe, alright? I'll try to cover for you."
  13. Pan laughed lightly. The scenes around them shifted, showing instead iterations of an older Paper. Not one being chased by a host of heroes, one investigating in an alley, one that fought villains, ones that did all manner of good, all around them. "You made a deal? Then live up to your end of it." He paused briefly. "You are not the only one that have seen both sides, have lost and found. Not the only one that had to steal to survive. But taking something you do not need just because you can? How does that fit with your story?"
  14. Nobody seems to notice you. You can see a figure moving inside the room with the open door, but you can't make out any features before you reach the door!
  15. Nevermore II Charlie winced briefly at Arrow continuing to attack Stinger, but, alright, what did he expect? Things weren't going quite according to plan, but Luke swooped in and got Stinger away, at least. Below him, Casanova was cursing and complaining while throwing psychic bolts at him. Reaching for the baton at his side, Charlie leapt from the tree, landing in front of Casanova. He held the staff out to the side and let it stretch out to its full length, before he flicked the button that send a charge running through it. "Man, you don't even know that you've lost, do you?" With a sudden move, he launched forward, spinning and swinging his staff at Casanova's side, the electric shock quickly coursing through his body as the staff connected.
  16. GM "Hey! What the hell!?" Stinger clearly didn't see Luke until it was too late, the larger young man charging out of the darkness and grabbing hold of her. Dragged along, she struggled and cursed along the way, pushing back at him. Moving in close, grabbing her like this so she couldn't use her whip? Probably the best way to handle her. With Shift turning her attention away, Toxin seemed at loss for what to do, at least for a short moment. Without a word she ran after Shift, flailing wildly and trying to touch her again, but unable to fully find her in the darkness. "Get back here! Fight me!" Chump rushed through the darkness at full speed, caring little for what might be in his path as he chase down Howl in the darkness. He started throwing punch after punch, but with little luck. High above, Bluebird homed in on Nevermore, sending a wave of telekinetic energy at him that hit the ground, drawing a curse from the telekinetic.
  17. Stinger tries to break the grapple. Standard Action: Break grapple: 21 @Nerdzul: You still got her grappled! Remember to check the House Rules on Grappling! Toxin runs after Shift again. Move Action: Move into melee with Shift. Standard Action: Attack Shift: 11. That's a miss! Chump moves to catch up with Howl and attacks. Move Action: Run at Howl. Standard Action: Punch at Howl: 13, that's a miss! Nevermore continues attacking Casanova. Move Action: Jump down from the tree, land next to Casanova. who is still hanging upside down. Standard Action: Use his Collapsible Staff attack with the Stunning Attack power feat activated. Attack: 27. That's a hit and a crit, so a DC23 Fort Save for Casanova vs. Stun. Casanova's Fort save: 12 Fail vs. Stun by more than 10, Casanova is unconscious. Bluebird tries to grab Nevermore with her telekinesis: Standard Action: 14, a miss @RedSpine is up! 23 - Shift - 2HP - Bruise (x1) 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Raging 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 8/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
  18. Give me an IC for it. RP matters
  19. You'll go after me then, GS. First, Dok! 24 - Emerald Spider - 1HP - Unharmed 17 - Protectron - 2HP - Injury (x1) 11 - Justice - 4HP - Unharmed 3 - Visionary - 2HP - Unharmed
  20. @Growth Spurt: You can make an Initiative roll if you want to rejoin.
  21. He's down. I'll follow up later.
  22. That's a hit! You shuld roll with your full Grapple bonus to grab, so your roll is actually at 31 (+8 from Attack) Opposed grapple: 15 You got her! Rules as written, you should be able to continue dragging her along on the same turn, but since the house rules lets you grab and throw, and because its just cool, I'll let you do it. Just remember, might not happen in other threads! @Nerdzul: Give me an IC, then I'm up! And give me a Grapple check along with that, cus Stinger is gonna try to break out of the grapple on her turn, we can just as well get your roll immediately. 23 - Shift - 2HP - Bruise (x1) 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Raging 10 - Nevermore II - 1HP - Unharmed, Dodge Bonus doubled till start of turn (Defense 28) 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him) Visual Obscure, Darkness: 9/10 rounds, on Initiative 10.
  23. GM "Yeah. I thought you might recognize that guy, Landers." Armstrong crossed his arms and shook his head. "You better clean up that mess." Looking over at Judy and Ashley, his expression softened somewhat. "That's the question, Miss Cahill. They're in Southside now, but they've been moving through the city. The man holding the sign is one of Landers' known associates from before he got here. Who knows what Landers might have told him?" He paused, despite his otherwise stern demeanor, his voice was softer yet when he spoke again. "Have you considered making some sort of statement? Even with the new president being sworn in, these things are getting worse, Miss Cahill." On the screen, the demonstration were starting to push back against the perimeter a group of armored officers had formed.
  24. Alright, how do you want to approach the silent, dark, empty floor? Make any rolls that you figure might be relevant to your approach!
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