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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by RocketLord
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GM As if on cue, glass shattered above the group. A body fell, hitting the floor hard between the Raven and Arrow, where he lay still. Even in the darkness, their night vision goggles made it clear that it was the Bowman. He was bruised and battered, glass shards stuck in his body in several places. His costume was ripped, the bow he still held in his hand was broken in two. He was barely conscious, struggling to rise.
- 57 replies
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- rise of the house of usher
- nevermore ii
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@Avenger Assembled: 12-9 = 3, so you're knocked 5 feet to the side and falls prone. @Heritage: You gotta first initiate a grapple with your Move Object. Since its Perception range, you hit automatically and roll your rank x2 as your grapple modifier.
- 27 replies
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- neverworld
- crystal gazer
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Per Ultimate Power page 36, they would get a Reflex Save to avoid being trapped, so you don't need to roll anything, but tell me the rank of your effect and give me an IC description. From the above I'm guessing its just trapping them, but not limiting their mobility, since that would require a Snare effect instead.
- 15 replies
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- ooc
- little mermaid ii
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That is still a hit, yes. TOU save: 21, bruised and dazed. Fort save: 24 @Cubismo is up after @KnightDisciple's IC. 20 - Raven III - 1HP - Unharmed, Shaken till end of round (-2 on all attack rolls and checks) 19 - Arrow IV - 1HP - Unharmed, Discovered 16 - Criminals - 3 visible under skylight -- Bodyguard 1 - Bruise (x2), Dazed -- Bodyguard 2 - KO -- Spooky Guy aka ??? Usher - Unharmed - Big Guy East of elevator - Unconscious 6 - Nevermore II - 2HP - Unharmed - Darkness obscure effect: 6/10 rounds remaining
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GM "Get him!" The pirates only seemed to grow bolder from the Forever Boy's somewhat lacking strikes, all swinging their own weapons at him in close quarters, caring little for anything else that happened around them right now. The last two pirates on the ground fired their strange weapons at Crystal-Gazer once more, seeming none to happy that she had destroyed one of the cannonballs! Aboard the ship, the crew stared at Angelic, looking quickly between each other. "What will we do?" One asked another. The other took a step forward. "Easy now. There's no need for all of that, is there? You obviously do not know what will happen if you break the mast, so... step away, and we will parlay, lass." As soon as he finished, the ship set into a wild spin to the starboard side, threatening to throw Angelic towards the railing, away from the mast. All the pirates stood their ground, somehow secured to the ship itself.
- 21 replies
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- thunderbird
- neverworld
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4 of the crew on the ground goes for Forever Boy up close: 10 16 24 26 One hit, and that's a crit. Pan spends a HP on doubling his Dodge Bonus to avoid it. Last 2 crew on the ground shoots at Crystal-Gazer: 16 23 One hit. @Heritage give me a DC21 TOU save for Lulu. The crew on the ship are clearly rattled, and they're starting to do something drastic! @Avenger Assembled: Give me a DC22 Reflex Save vs. Area Effect, then a DC29 or DC23 if you pass save vs. Trip, using the worse of Strength or Dex (did a typo for a +15, should've been +12, in case any of you wonder about the different roll). There's a Knockback effect that'll throw you towards one of the sides of the ship if you fail. @Heritage, you're up. 28 - Thunderbird - 0HP - Unharmed 25 - Forever Boy - 6HP - Unharmed 23 - Angelik - 3HP - Unharmed, pending 23 - Sky Pirates - Ship: -- Hull: Injury (x1) -- Mast: Injury (x2) - Ship Crew: Bruise (x1) - Pirates on Ground (x6): Unharmed - Teleport Gate Cannonballs on Ground (x2): 2 destroyed 14 - Crystal-Gazer - 2HP - Bruise (x1)
- 27 replies
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- neverworld
- crystal gazer
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Nevermore II "Part of the jo..." Charlie started to respond to Luke's statement about him being a know-it-all, before he trailed off, just staring. For once, he was out of anything to say. "That was the Centurion... Like, the real Centurion. Not a hoax, not a clone, not an imaginary story or anything like that." He knew that he was rambling, but he couldn't help himself. This was... Past? Alright, he could deal with that. He knew about time travel. Not that most of this crew had to know about that, but, he knew, and then... then this was the Centurion, that was something else entirely. He shook his head. Back in the game, Charlie. Focus, man. Luke was a dragon now. A big dragon. Alright, that could work. "Err, how about we give the prof and Zach a chance to catch up? Then we'll give it a ride." What year was it? What fight? He had studied the first Raven's case files, maybe he was here somewhere.
- 80 replies
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- grey squad
- magic mesa
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"He hurt you." Pan's tone was quite unlike his usual self, as he looked down at the not-so-good Captain. "And what happens if we just leave him here, then? He goes on to hurt someone else? Or do a hero from this era just happen to show up to catch him?" He shook his head and crossed his arms. "Where should we go, then? Stay hidden and wait until time catches up?" He looked at Eira, the corner of his lips twisting into a smile once more. "The two of us can wait, but I do not think our companions would like to wait until they reach their old present." He looked up at the sky, then shook his head again. "No more subtlety, then. That machine brought us and others here, and everyone should get to go home." He pointed his hand up to the sky. A shower of fireworks shot up, with all the accompanying noise, hopefully enough to draw anyone's attention. The formed blinking lights above the group that read spelled out "Back To 2020" and pointed an arrow down at them in great neon lights.
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GM Neil moved closer, slowly, cautiously. He stared down at the floor, directly at the treats that Blackstaff had thrown out in front of him. He let loose another loud "GACK!" sound, then happily munched on the treats on the floor, with little care for anything else that was going on around him right now.
- 40 replies
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- blackstaff
- oz
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Give me some Diplomacy or Handle Animal checks to try and win Neil over! Handle Animal will have a lower DC than Diplomacy. Or whatever other rolls you might like to do if you just try to grab him or do something else.
- 9 replies
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- blackstaff
- oz
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Ship takes 10 as an object, so total 22. Another injury. For the sake of keeping things quick I'll be treating the crew as a single target, with any effects lowering its efficiency, but with higher bonuses than the individual pirates. Opposing intimidate: 15 Oh yes, they're scared. Give me an IC, then I'l follow up. 28 - Thunderbird - 0HP - Unharmed 25 - Forever Boy - 6HP - Unharmed 23 - Angelik - 3HP - Unharmed 23 - Sky Pirates - Ship: -- Hull: Injury (x1) -- Mast: Injury (x2) - Ship Crew: Bruise (x1) - Pirates on Ground (x6): Unharmed - Teleport Gate Cannonballs on Ground (x2): 2 destroyed 14 - Crystal-Gazer - 2HP - Unharmed
- 27 replies
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- neverworld
- crystal gazer
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Forever Boy "Good one!" Pan exclaimed, as he soared past Lulu, a chaotic mess of golden dust and green and red bouncing all around them. Stop the pirates here, get to the ship, that had to be the plan, but... Eira was up on the ship. Micah was there, of course, and Eira was strong. She could handle herself, and yet, these were Sky Pirates. She only knew what he had told her. The weapon in his hand changed to a glowing sword as he moved between Lulu and the nearby pirates, swinging the sword at the first of them... and missing! He let out a colorful curse in a language that no one else around him would understand.
- 21 replies
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- thunderbird
- neverworld
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Move Action: Fly to the Pirates near the cannonball Lulu destroyed. They're still close enough that I can use Takedown Attack to target them if I take them down. Standard Action: Attack the pirates with the Forever Weapon, making 4 attacks in order in case I take them down: 14 11 15 15 And that doesn't matter at all since they would all miss anyway! @Avenger Assembled is up! 28 - Thunderbird - 1HP - Unharmed 25 - Forever Boy - 6HP - Unharmed 23 - Angelik - 3HP - Unharmed 23 - Sky Pirates - Ship: -- Hull: Injury (x1) -- Mast: Injury (x1) - Ship Crew: Bruise (x1) - Pirates on Ground (x6): Unharmed - Teleport Gate Cannonballs on Ground (x2): 2 destroyed 14 - Crystal-Gazer - 2HP - Unharmed
- 27 replies
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- neverworld
- crystal gazer
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GM "Let me down from here! I swear I'll &%¤# you up you pathetic excuses for heroes!" Casanova was dangling back and forth on the branch, but even if he couldn't hear his own voice, it sounded like he still wanted to be heard anyway! He might not be able to see or hear, but somehow, he still knew exactly where Nevermore was hiding. He focused, letting loose a psychic torrent, focused psychic energy whirling in a chaotic light blue pattern towards Charlie in the tree, only barely missing him, more by luck than anything else.
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Casanova Standard Action: Mental Blast at Nevermore: 26 Ow. And that's a crit. That's a DC28 Will Save for Nevermore vs. Damage. I burn a HP to double Nevermore's Dodge Bonus for a total Defense of 28 until the start of Nevermore's next turn. @Heritage is up followed by @Cubismo 23 - Shift - 3HP - Bruise (x1) 23 - Arrow IV - 1HP - Unharmed, Fatigued next round (Will use HP to remove) 23 - Nightscale - 3HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Raging 10 - Nevermore II - 1HP - Unharmed, Dodge Bonus doubled till start of turn (Defense 28) 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him) Visual Obscure, Darkness: 9/10 rounds, on Initiative 10.
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Archer II Alright, no more playing around then. Rolling to the side, with shots flying all around him, Archer only just managed to avoid a shot that would have hit his shoulder, inches away. He quickly placed the arrow he had drawn mid-movement on his bow and took aim at the roof where two of the attackers ahd been hiding. He let the arrow fly, watching it glide through the air, already reaching for the next arrow as it exploded in brilliant, blinding light. It would be a while before those two could see anything again. Archer let the other arrow fly towards a nearby building, then jumped off his roof, swinging on the line attached to the arrow to reach the roof with the two attackers.
- 70 replies
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- shooting star
- archer ii
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GM The attacker rolled, still dazed from the arrows that had hit already, he staggered about, somehow being lucky enough to avoid Shooting Star's blow. He shook his head, trying to get his bearings once more, finally starting to raise his rifle. Now that she was up close, Alice could see that that he wore tactical gear, not unlike what you would see a SWAT team wear, with a high powered rifle in his hands. The others wore similar equipment. The room was a regular apartment, nothing special about it at first glance. With their target out of reach, the last three started shooting at Archer, shots raining all around him. Whatever had been making noise before, Alice could no longer hear it inside the building.
- 70 replies
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- shooting star
- archer ii
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Attacker 1 (in the window) clears his Dazed condition. Attackers 2-4 shoots at Archer, since they can't see Shooting Star: 18 9 25 Last one hits and is a crit. I spend a HP for Archer to double his Dodge Bonus, making it 33, and making the attack miss. Archer fires a Dazzle Flashbang Arrow with the Arrow Extra, he should be able to hit attacker 3+4 on the roof without hitting Shooting Star. They have to save vs. Reflex 16 for Area, then Reflex 16/13 for Visual Dazzle. Area reflex saves: 24 16 Dazzle save vs DC13 for both: 6 8 They're both blinded. Changing Archer's arrow array to the Super-Movement and swinging to the roof of the building with the two blinded bad guys. You're up! 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions]) 7 - Attackers - x4? -- Attacker 1: Staggered -- Attacker 2: Unharmed -- Attacker 3: Blinded -- Attacker 4: Blinded
- 64 replies
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- archer ii
- southside sentinels
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That is a miss, sorry! Let me know when you've made the edit.
- 64 replies
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- archer ii
- southside sentinels
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Luke should not be down at this point. No, it was not appropriate, it was not dramatic enough. Someting should be different, he should be standing, he should be fighting. Yes, that would be a much better story, if he wasn't quite out of it after his collision with Eira.
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You hit him, and he can't make that save, so he's KO'ed. Bodyguard 1 is close enough for you to use Takedown Attack.
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"You should listen," Pan added to Danica's speech, while he leaned closer, speaking in a slightly hushed voice. "I am not from quite around this place, and let me be the one to tell you, this world's heroes? They will be vicious if you harm children." "Us especially. A lot of their children attend the same school as us. Imagine how they react to seeing some of their children's friends being taken away like this? Oh, that sounds like quite a grim outcome, does it not?"
- 85 replies
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- blue squad
- forever boy
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Pan will use Aid to Aid Danica, using Diplomacy. My +15 bonus from Charisma should be enough to hit the DC10 mark, and with Teamwork 3 that's another +5 bonus to Danica for a total 45.
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Justice Justice took a step back when the wolf disappeared and Sea Devil had suddenly skewered a man instead of a monster. He was... what? What was all this? She had felt her blows connecting with the monster, she had hit it again and again, she had felt it strike her, but now it was just gone, and it was some dead man and Sea Devil was panicking and... Salvo to the rescue, calming things down. Robin moved closer, inspecting the body alongside Salvo, even if this suit didn't have nearly as many sensors as the old one. "This guy looks like he's been dead for a while. I think you're right, it doesn't seem like you killed him." She turned to Sea Devil, trying her best to get a reassuring tone and body language across.
- 52 replies
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- night of the wolves
- sea devil
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Nevermore II Ha! Even Arrow had to respect that move! Charlie was brought out of the victory the moment later when he heard shots being fired at Alek. The boss could take them, of course he could, but... didn't hurt to go take a look, right? He aimed for the ceiling with a grappling hook, quickly pulling himself up and letting go in time to land on the catwalk just above the boss, just in time to see someone running away. "Hey, nobody said you could leave!" A quick throw of a Ravenrang at him and... his shot went wide, hitting the floor where the guy was moments before. He really should give it a bit more practice.
- 57 replies
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- rise of the house of usher
- nevermore ii
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