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RocketLord

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  1. GM The bodyguard shook his head, turning and shifting, unable to get his footing. He stumbled about, trying to figure out what was up and down, while the other took aim directly at Raven, pulling the trigger of his gun again and again, not that any of his shots found their target. The Usher sneered, looking at Arrow. He had been scratched, even as he moved out of the way of the burst of arrows that had flown his way. "Birds and arrows, all together now. You will not move another inch, Little Arrow." Intense fear rose from him as he stared at Arrow, threatening to paralyze her. Then, he pulled back, quickly turning and starting to run to the North, away from the heroes.
  2. Bodyguard 1 shoots at Raven: 19, missing him. Bodyguard 2 recovers from his Daze. The Spooky Usher looks at Arrow. @Cubismo give me a DC18 Will Save vs. Paralyze. He then backs away, leaving the bodyguards between him and Raven. Nevermore: Move Action: Using Swinging to get to the catwalk above Raven and the bodyguards. Standard Action: Attack the Spooky Usher with a Ravenrang: 10 That's a miss. @KnightDisciple is up. Let me know if you want to reuse the rolls from above or take some other actions. 20 - Raven III - 1HP - Unharmed, Shaken till end of round (-2 on all attack rolls and checks) 19 - Arrow IV - 1HP - Unharmed, Discovered 16 - Criminals - 3 visible under skylight -- Bodyguard 1 - Bruise (x1) -- Bodyguard 2 - Staggered, Dazed -- Spooky Guy aka ??? Usher - Unharmed - Big Guy East of elevator - Unconscious 6 - Nevermore II - 2HP - Unharmed - Darkness obscure effect: 6/10 rounds remaining
  3. Freedom Eagle ∞ Power Level: 12 Effective Power Level: 8 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Defense +2 / Toughness -2. No offensive trade-offs. In Brief: Future Freedom Eagle stranded in the present. Catchphrase: X Theme: Next In Line - Divide Music Alternate Identity: James Gabriel Guthrie Birthplace: Freedom City, Earth-∞ Residence: Claremont Academy Dorms Base of Operations: Freedom City, Earth-Prime Occupation: Adventurer, Student Affiliations: Claremont Academy Family: Samuel Guthrie (Father), Taylor Guthrie (Mother) DESCRIPTION Age: 16 as of 2021 (DoB: Year XXXX [March 5th]) Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 155 lbs. Eyes: Teal Hair: Black James is a slim teenager with long black hair that is usually tied into a ponytail. He is rather average looking, neither a pretty boy or ugly, though his eyes have an almost unnatural teal color. James generally dresses in red, white and/or blue clothing. The Bird of Prey is fused to James' spine. It appears as a silvery-white colored metallic plate in the vague shape of a stylized eagle. While it is visible if James goes topless, it can easily be hidden under his clothes and do not affect metal detectors or the like. The Freedom Eagle armor appears from the Bird of Prey, almost instantly growing to cover James' body. True to his namesake, the armor is stylized as highly patriotic, cast in red, blue, white and gold. While the armor is morphic, changing appearance to match James' current needs and weapons, the base suit is an almost silvery white, with a thick blue line running from his chest and down his stomach and to his inner thighs. The blue line is bordered by smaller red lines. A small white and gold buckle in a shape of a stylized upside down A breaks the blue line at the waist. He wears heavy golden boots with a red center that stretch from his knees to his ankles. The armor is blue from the elbow to the fingers, with the fingers retaining the silvery white. The armor's shoulders and neck is the same blue with red trim as the line on the chest. James' head is covered by a dark blue cowl with a golden face plate that shows glowing teal eyes and a mouth, reacting and changing with his expressions. The armor's chest plate is an intricate design, with dark red trim running over James' shoulders with golden armor underneath. The lower plate is in a triangle shape, with a round shape on James' left chest. On his right, the armor is blue with a succession of silvery white stars spread over his shoulder to his back. On the back, the armor connects to the visible Bird of Prey. When James activates the wings, they stretch out from the Bird of Prey, a silver white frame with golden wings. Due to HISTORY The future. They call it Earth-∞. To James Gabriel Guthrie, it was home. Impossibly advanced by our standards, space travel is common place, humanity have stretched across the stars, becoming a dominant super power, an empire to rival the Lor and the other mighty empires of their day. Protected by the Freedom Legion and their various offshoots, the futuristic descendants of today's heroes keep the universe safe from danger! James is the latest in a long line of Freedom Eagle, the Freedom Eagle ∞. The Bird of Prey, once the armor worn by the original Freedom Eagle, was continuously upgraded by his successors, until it finally achieved sentience. Now, it exists in the form of a small bird shaped amulet, which bonds with its chosen host to empower them as Freedom Eagle. As a new member of the Freedom Legion Y, James has already served with distinction, battling such menaces as the ÜberBeings, the Superior Dynasty and the Alien-Gator Swarm. During his latest battle against a member of the Alien-Gator Swarm, James attempted to stop them from breaching the defenses of the Chrono-Dimensional Institute. Something went wrong during the battle, and James and the Alien-Gator were thrown through time and space, emerging in the sky above Freedom City in the year 2021, with several members of the Claremont Academy ending up involved in the battle. As a super powered youngster from a future, where else would James go but the Claremont Academy to learn about this world that might just be his past? PERSONALITY & MOTIVATION Despite what one would expect from a future super hero that's fought several grand foes before being thrown into the past, James has severe confidence issues. He isn't sure he got what it takes to live up to the Freedom Eagle legacy, he is nervous and second guesses himself, and he is really not that great in a fight on his own. Still, he tries, and while he might not be the first to throw himself into a fight and might even seem like he is somewhat cowardly at times, he is at least a cowardly lion, ultimately willing to stand up for what's right. James seems rather unsure of the current time and how unfamiliar it is to his own world. The Bird of Prey is very unlike James. It is pragmatic and violent, relishing in battles and driving James to participate, whether he wants to or not. There's no kill like overkill to the Bird of Prey, and it will often deploy increasingly powerful weapons and threats against its foes. Despite the Bird of Prey often claiming it could easily find a new host, it is protective of James, doing its best to keep him from being hurt. Often by destroying its foes with overwhelming power. James' relationship with the Bird of Prey is difficult. On one hand, the alien artifact is incredibly possessive of James, refering to him as its host, and it has been known to take over James' body in the heat of battle, much to to his horror. On the other hand, James knows that the Bird of Prey protects him and he feels a strange kinship with the alien A.I. POWERS & TACTICS Flight and firepower are the name of the game. While not exclusively so, James tends to stay airborne and mobile during fights, making himself a moving target and either moving in for quick hit and run strikes or staying away from his targets. POWER DESCRIPTIONS All of James' powers as the Freedom Eagle comes from the mysterious alien artifact that refers to itself as the Bird of Prey. The Bird of Prey is a silvery-white metallic plate in the shape of a stylized eagle that is fused to James' spine at the top of his shoulders. The Bird of Prey is a sentient alien A.I. that is capable of communicating with James or even taking control of his body. The Bird of Prey is powered by seemingly limitless cosmic energy contained within its core. The Bird of Prey contain vast knowledge in several fields, which it some times decides to share with James. The Bird of Prey keeps James' thoughts secret from all prying eyes and minds. It is the only one that should have access to his thoughts. The Bird of Prey can cover its host in a red, white, blue and gold armor, able to change the actual design on the fly, morphing it into different weapons or shapes. It allows the host to fly through a mix of gravity manipulation, jet propulsion and giant golden wings. The wings are strong enough to be used to slash at foes, with cosmic energies surging through them to reduce a target's defenses, or be used to defend against attacks. The armor is loaded with a veritable arsenal of weapons. Enhanced musculature strenghens the hosts body, gravimetric manipulation allows the host to simulate telekinetic abilities or create a constraining sphere of localized gravity to keep a target trapped. Aside from that, the suit contains a wide variety of both potentially lethal and non-lethal weapons, such as electric shocks, blasts of cosmic energies, gravity blasts, missiles, grenades and much more. The suit is able to morph between different shapes and grow different features and technologies to adjust to the current situation. COMPLICATIONS Alien Weapon: While from the future, the Bird of Prey seem to have existed for a long time, and even in the present, James seem to be attracting everything from bad attitude from aliens to alien bounty hunters looking to score a high grade weapon for themselves. A GM can award Freedom Eagle a Hero Point if aliens or others recognize the Bird of Prey, making interactions more difficult due to their distrust of the weapon, or making situations turn hostile as they try to take it from James. Assuming Direct Control: The Bird of Prey can assume full control of James' body. While James can resist, it is generally a losing battle, and the much more violent Bird of Prety will eventually take control, with a tendency to escalate any conflict. A GM can award Freedom Eagle a Hero Point by having the Bird of Prey take over. This can either lead to James being dazed for a round as he struggles against the Bird of Prey's control, or for the Bird of Prey to somehow, often violently, escalating a situation. Don't Lose Your Nerve: James' is really not sure about being the newest Freedom Eagle of Earth-∞, not helped at all by being thrown into the past. He is nervous and prone to making mistakes. A GM can, if the situation calls for it, make James second guess himself, freeze up or otherwise hinder events by his reluctance to fight, in turn awarding him a Hero Point. Foes of Freedom: The first Freedom Eagle might have hung up his wings a long time ago, but his legacy still lives on. Any particularly long-lived or continued enemies of the first Freedom Eagle or the Liberty League might seek out the new Freedom Eagle as an ersatz enemy, to take revenge by proxy. Aside from that, James' arrival in 2021 brought along a future Alien-Gator that seem to have a personal vendetta against James. A GM can award Freedom Eagle a Hero Point by having enemies of the Freedom Eagle legacy or any of James' new enemies, like the future Alien-Gator, arrive to complicate a situation. Overkill: The Bird of Prey tends to be rather fond of overkill. Using weapons meant to kill while James would rather knock out or, at most, bruise. Some times it will switch out weapons from the ones that James wanted to use, forcing him force his shot in a different direction at the last minute, turning a hit into a miss. A GM can award Freedom Eagle a Hero Point by making the Bird of Prey switch to lethal weapons at the last minute, forcing Freedom Eagle to miss his attack or deal lethal damage. President Eagle: As of early 2021, the American president is Michael O'Connor, Jr., secretly the son of the original Freedom Eagle. It is only a matter of time until he learns about the new Freedom Eagle, and only time will tell how he reacts, if at all. As President O'Connor is unlikely to interfere directly with the Freedom Eagle during threads, this complication exists more as a potential plot seed. ABILITIES 0 + 4 + 4 + 6 + 6 + 2 = 22PP Strength: 10 (+0) / 26 (+8) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 12 (+1) COMBAT 16 + 8 = 24PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +8 Base, +8 Melee, +8 Ranged, see Power attack bonuses in DC Block Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +8 (+8 Base Attack) / +21 (+8 Base Attack, +8 Strength, +5 Super-Strength) / +22 (+8 Base Attack, +14 Move Object) Knockback: -3 (TOU/2) SAVING THROWS 4 + 6 + 7 = 17PP Toughness: +6 (+2 Con, +4 Other) Fortitude: +6 (+2 Con, +4) Reflex: +8 (+2 Dex, +6) Will: +10 (+3 Wis, +7) SKILLS 48R = 12PP Bluff 9 (+10) Craft [Mechanical] 2 (+5) Disable Device 7 (+10) Knowledge [Technology] 2 (+5) / (+13)Enh. Skill Language 1 [Native: English; Learned: Spanish] Medicine 2 (+5) Notice 12 (+15) Search 7 (+10) Sense Motive 2 (+5) Survival 4 (+5) Enhanced Skills Computers 8 (+11) Knowledge [Cosmology] 8 (+11) Knowledge [Galactic Lore] 8 (+11) Knowledge [Physical Sciences] 8 (+11) FEATS 14PP Accurate Attack Dodge Focus 6 Improved Initiative 1 Luck 2 Move-By Action Power Attack Precise Shot 2 POWERS 7 + 10 + 2 + 11 + 33 + 5 + 1 + 4 + 2 + 16 = 91 All powers have the Technology descriptor, unless otherwise noted. Communications Array 3 (6PP Array; Feats: Alternate Power 1) [7PP] (Descriptors: Communication Suite) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6PP] AP: Datalink 5 (Radio; 5 miles; Feats: Subtle) [6PP] Enhanced Skill 10 (Computers +8, Knowledge [Cosmology] +8, Knowledge [Galactic Lore] +8, Knowledge [Physical Sciences] +8, Knowledge [Technology] +8) [10PP] (Descriptors: Knowledge Database) Features 2 (Built-in Subtle Computer) [2DP] (Descriptors: Suit A.I.) Flight 5 (Feats: Moving Feint) (250 MPH, 2500 ft./rnd.) [11PP] (Descriptors: Wings of Freedom, Gravity, Jetpack, Wings) Future Freedom Array 14 (28PP Array; Feats: Alternate Power 5) [33PP] BP: {16 + 12 = 28/28} (Descriptors: Enhanced Musculature) Enhanced Strength 16 [16PP] Super-Strength 5 (Feats: Groundstrike, Thunderclap) [12PP] AP: Blast 8 (Extras: Autofire; Feats: Improved Critical 2, Variable Descriptor 2 [Any Technological]) {28/28} (Descriptors: Adjustable Rapid Fire Weapon Systems, Examle Descriptors: Cosmic Energy Blasts, Gravity Blasts, Heat Rays, Lasers, Missiles, Projectiles) AP: {20 + 8 = 28/28} (Descriptors: Wing Slash, Cosmic, Slashing Damage Type, Wings) Damage 8 (Extras: Linked [Drain Toughness 8], Penetrating 6; Feats: Extended Reach 2 [10 ft.], Improved Critical 2, Takedown Attack 2) [20PP] Drain Toughness 8 (Extras: Linked [Damage 8]) [8PP] AP: Move Object 14 {28/28} (Descriptors: Gravimetric Manipulation, Gravity) AP: Snare 8 (Extras: Regenerating; Feats: Improved Criticial 2, Reversible, Tether) {28/28} (Descriptors: Gravimetric Snare, Gravity) AP: Stun 8 (Extras: Range [Ranged]; Feats: Improved Critical 2, Variable Descriptor 2 [Any Technological]) {28/28} (Descriptors: Adjustable Non-Lethal Weapon Systems, Examle Descriptors: Electric Shocks, Gravity Blasts, Nerve Agent Darts) Immunity 5 (Mind Reading Effects) [5PP] (Descriptors: Mind Shield) Morph 1 (Armor Appearance [1PP/rank]) [1PP] (Descriptors: Morphic Armor) Protection 4 [4PP] (Descriptors: Freedom Armor) Super-Movement 1 (Slow Fall) [2PP] (Descriptors: Gravity Buffer) Variable Power 2 (10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Duration [Continuous]) [16PP] (Descriptors: Armor Reconfiguration) example powers should include super-senses, super-movement, comprehend DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed - Enhanced Musculature Touch DC23 Tou (staged) Damage +8 Gravimetric Blast 80 ft. DC23 Tou (staged) Damage +8, Autofire Gravimetric Manipulation - Thrown Objects 120 ft. DC23 Tou (staged) Damage +8 Gravimetric Snare 80 ft. DC18 Reflex (staged) Fail: Entangled >5: Bound and Helpless +8, Regenerating Gravimetric Stun 80 ft. DC18 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +8 Wing Slash Touch, 10 ft. DC18 Fort (staged) DC23 TOU (staged) Drain TOU Damage +8, Penetrating 2 on Damage Totals: Abilities (22) + Combat (24) + Saving Throws (17) + Skills (12) + Feats (14) + Powers (91) - Drawbacks (0) = 180/180 Power Points
  4. Pan has plenty of Hero Points. Reaction Action: Pan spends a Hero Point to clear Nightscale's Daze.
  5. That's a miss, yes.
  6. GM "They go deeper than we'll ever know, kid." Macedon sounded angry at the thought. He continued to mutter to himself as he led Zach through the caves. "I should've known. It was all too convenient. Next time that damn school comes callin' I'll take the kids out to the ocean somewhere. Somewhere with no damn sand or mesas..." He continued to grumble, as he led Zach through the darkness. "When we get out of here, be on your guard. Something's gonna go wrong, no matter what we'd like." Before long, they would see the light, and up ahead, the rest of the students. Suddenly! Something crashed into the ground about ten feet to the left of the group, a humanoid figure. He rose slowly from the crater he had landed in. He wore a blue suit, wrapped tight around his body. Golden boots that reached his knees, golden bracers on his arms and a golden armor plate on his chest. HIs white cape flowed behind him as he stood. Most, if not all, of the group would recognize him instantly, even if he was from far before their time. The Centurion. He brushed some dirt from his shoulder and looked at the group of teens briefly. "You're a bit young, but if you're here to help, I'd appreciate it. We're doing what we can to keep things under control." The Centurion looked up. A man was flying towards them at incredible speed. "Head to the park's exit, look for the Scarab. He'll tell you what to do." Then, he was gone, flying towards the sky, forcing the other flier up, away from the city, even as the sound of their blows echoed through the park.
  7. Nevermore II "It's Old Freedom," Charlie had been doing this thing, sneaking through the caves alongside Callie and Luke, and sneaking up on Muirne to catch up with them. He had pulled his mask up by now, his cape drapped tightly around him as he looked around. He sounded both excited and worried at the same time. "Like, its Freedom from before the Terminus Invasion. Not the recent one, the 90'es one." He pointed up at the cityscape. "Look, the skyline's all different." His lips split into a grin, even as he heard the fighting. "Either its some kind of illusion, or we've time travelled. Or maybe gone to an alternate dimension or something. Sounds pretty awesome, right Callie?" He winked at Callie as he spoke. With the sound of fighting moving ever closer, he pointed towards the sky. "So, how do you wanna do this? The good old don't-interfere-with-the-past or let's-go-save-some-lives?"
  8. Justice got no powers to pierce illusions like this! So let's just go with a regular old Notice: 21 and an Arcane Lore roll, to see if she can recognize anything magical going on: 26
  9. That's a miss, even when he's entangled. Give me an IC.
  10. Yep, exactly what I was getting at ?
  11. Remember he's still Entangled from Pan's Snare
  12. It causes Fatigue, so you can get rid of it with a HP.
  13. Right, so, this is embarassing, but... I accidentally skipped myself here! I'll get some posts up here when I got time for posting, then it'll be KD's turn, where you can either keep the above rolls and actions or make some new ones. Won't be right now, though. Sorry!
  14. GM Matter shifted and changed and turned all around the two men. It condensed, turned solid, grey, metallic, and soon the two men were trapped in iron maidens, unmoving. The woman and the shopkeeper gasped audibly, though neither seemed as surprised as one might first expect.
  15. Yeah. That should trap them in iron maidens alright. They get Reflex Saves to avoid it, like a snare: 19 7 Both are trapped. @Heritage is up.
  16. That's Staggered and Dazed for Arrow. Big oof, yes. You still got that HP you haven't used to get rid of Fatigue, if you want to reroll. I'll consider Stinger's legacy challenge to trigger Arrow's Legacy Hero complication, giving you another HP, too. And a general note: If anyone has suggestions for having any of their Complications triggered in a situation, let me know.
  17. Nevermore II Things were moving... in interesting directions. From his hiding place in the tree, Charlie could see the group he had gathered fighting, and struggling a bit, against New Young Freedom. It wasn't ideal. He could think of a dozen strategies, but he had to stick to the plan. Stop Casanova first, before he put the whammy on any of them. Shifting just silently, he reached into his belt and pulled out a snare, then quickly dropped it towards Casanova's feet, before pulling back on it, sending New Young Freedom's leader up, into the air and dangling from the tree. Step 1 complete, at least, but he couldn't help himself. He had to shout. "Switch partners! Keep away from Toxin! Stay at a distance! Shift, go for Stinger and get that whip away from her! O, you're the best shot against Bluebird!" It felt off, he didn't even know if they would do as he asked or not. He really wasn't used to give orders, but... He couldn't help it.
  18. GM Nightscale's blow connected, but Casanova rolled with the blow, evading the worst of it. "What!?," Stinger spat back at Arrow, not able to hear, well, anything.. Taking half a step back, she reached for a pair of high tech nightshades from her utility belt, grinning wickedly as he spun around, then flicked the whip sharply at Arrow, striking her right shoulder, despite the short distance between them. Being hit like this, Olivia would feel something else, small barbs all across the whip, scratching at her skin. The burning sensation on Shift just wouldn't go away, like it was eating into her, through her body. "You just couldn't stay away, could you?" Toxin sounded almost apologetic, but obviously puzzed when she couldn't even hear her own voice. She ran straight at Nightscale anyway, reaching out and placing a hand on his wrist, letting her toxins run into the dragon man, before pulling back abruptly. His stomach suddenly started feeling very uneasy. "LET ME GO DAMMIT!" His temper finally getting the best of him, Chump tore straight out of the adhesive. Seeing Howl advancing on Casanova, he set into a run, quickly planting himself between the two. Bluebird continued to soar ever higher, quickly coming out of reach. A telekinetic blue force slammed into the ground next to Howl, thankfully leaving him unscathed, for now.
  19. Stinger might be in melee, but that's to her advantage! Move Action: Activate her Nightvision goggles. Standard Action: Strikes at Arrow with her whip: 26 That's a hit. @Cubismo: Give me a DC16 Fortitude Save vs. Visual Dazzle and a DC21 TOU save vs. Damage. Toxin goes for Nightscale. Move Action: Move into melee with Nightscale. Standard Action: Attack Nightscale: 23. That's a hit. Missing on 11+: 10. Hit confirmed. @Nerdzul: Give me a DC18 Fortitude Save vs. Nauseate. @Heritage: Give me a DC23 TOU Save from Toxin's previous attacks Secondary Effect extra. Chump gets mad. Standard Action: Break the Snare. Move Action: Run at Howl. Nevermore attempts to Snare Casanova. Full Action: Snare on Casanova: 14. That's a miss, I'll use a HP to reroll: 10. Rolled a 2, adding +10 for total 20 and a hit. Casanova's Reflex Save vs being snared vs. DC18: 15, he's entangled, and hanging upside down from the tree, where the Snare is attached. Bluebird tries to grab Howl with her telekinesis: Standard Action: 12, a miss Move Action: Flies higher up, now about 100 feet above ground. Overview: - The teens and the couple have run away - The area is covered by a Darkness Visual Obscure. Unless you can see in the dark or have other accurate senses you can use for fighting, you have a 50% miss chance. - The area is covered by an Auditory Obscure that Howl is only targeting New Young Freedom with. - Arrow and Stinger are in melee. - Nightscale is close to Shift and will interpose any attacks. He is in melee with Toxin. - Chump is running at Howl, moving between him and Casanova. - Nevermore is in the tree above Casanova and has entangled him with a Snare. - Casanova took a hit from Nightscale. He is currently hanging upside down from a tree. - Bluebird is flying about 100 feet above everyone else. @RedSpine is up. 23 - Shift - 3HP - Bruise (x1) 23 - Arrow IV - 1HP - Unharmed, Fatigued next round (Will use HP to remove) 23 - Nightscale - 3HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed 10 - Nevermore II - 2HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him) Visual Obscure, Darkness: 9/10 rounds, on Initiative 10.
  20. "Eira!" Pan's calm was gone in a moment, a rush of green and gold and glittering dust moving by Eira's side, checking to make sure she was fine, before continuing almost instantly towards Knieval. "That was a mistake." As he flew, a flurry of movement in mid-air, he reached into the Pixie Dust that flowed all around him, pulling out a golden short sword, spinning, whirling, twirling through the mid-air towards the villain, dragging the trail of golden dust behind as he swung the sword, only to suddenly change direction, spinning the other way to land his strike.
  21. Move Action: Fly into melee with Knievel, with quick detour to check on Eira. Standard Action: Feint Knievel: 38, which should hopefully get rid of his dodge bonus! Surge to gain another standard action and attack with the Forever Weapon in the form of a sword: 22 That's a DC27 TOU save with Penetrating 5 if it hits, and I'll spend a HP to get rid of fatigue next turn.
  22. Justice "Ah! What the hell!?" The others took the whole ultimate apex predator werewolf thing way better than Justice as it struck at her. Her armor held, barely, but she was still up close, and everything was happening so fast all around her. Sea Devil, Ouroboros, even Salvo, they were used to this kind of thing. Robin was still new to the whole magic thing, still learning everything, but this thing? She crouched out of the way as Sea Devil struck and Salvo tried to burn the thing, but she shouldn't cower. She was here to help, she was here to fight, she... she knew what she had to do. Throwing her right hand up, she placed her left on her belt and the amulet. "Power up! Activate H.E.R.O. mode!" She flicked the a switch on the Justice Driver with her left hand, then quickly swiped her right hand down over the amulet, causing it to start spinning. "HENSHIN!" Quickly throwing her hands out to the side, Justice moved forward, a body sized rainbow portal appearing in front of her. She ran into it, but rather than disappearing, she passed straight through it, her silver armor replaced by red and gold, with pink powerlines running all over the armor. First time she was actually testing this armor in the field, but she needed the boost if she was going to keep up. Justice jumped to the side, spun under the creature and jumped up with a powerful kick aimed at the center of its chest.
  23. Cue the theme music Free Action: Activate Metamorph to morph Justice into her PL 12 H.E.R.O. Mode Armor! M.O.D. System set to DEF+5/TOU-5, for a total Defense +17 and Toughness +7. M.O.V.E. System set to Speed and Quickness. Move Action: Acrobatic Bluff vs. the avatar as a move action, so at -5: 19 Standard Action: Attacking the Avatar with Justice's Drain Toughness: 28 AP: Drain Toughness 12 (Extras: Affects Objects; Feats: Accurate 3, Improved Critical 2, Slow Fade 1 [1 pt./10 rnds,]) {30/30DP} (Descriptors: Armor Breaker Blow, Bludgeoning Damage Type, Powerful Strikes)
  24. Justice With Emerald Spider leading the way, Robin readied the gravity defying pads for her hands and feet and leapt across the street, landing on the side of the building. No alarms or anything so far, but that was probably only a matter of time. They soon reached Emerald Spider's secret entrance, an airduct. From behind her helmet, Robin sent the other heroine a quick look before moving inside, the two slowly moving through it until reaching a closet where they could exit. They didn't have a ton of room, but they were inside, even if they had no idea what waited for them on the other side of the door. "I think we're a couple of floors above White Rabbit. Let's do this."' She opened the door, moving into the hallway.
  25. @Tiffany Korta @Dr Archeville alright, we'll turn this to some new action then. Let's see some initiative rolls and I'll set the scene. Anyone else that want to continue, give me some Initiative rolls too, and tell me if you join Protectron outside the building, Justice and Emerald Spider inside or go for the antenna on the roof!
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