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RocketLord

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  1. BOUNCE! "It should this way, ma'am," Mattie says to the older woman looking for her grandson, as she tries to help her navigate from the luggage area and into the arrival area proper. It's only her second time in an airport now, the first time being when she had boarded the flight, but the nice old woman that sat next to her in the plane needs help, so of course she is going to help! Soon after, once they have found the woman's grandson, Mattie is happily waving at her and wishing her the best, before turning around with her huge purple suitcase covered in stickers to look for Lynn and her mom. It can't be that hard, can it? Of course, the Jordan International Airport is huge... By the time she finally finds them, it's been 40 minutes since boarding. Of course, it was only 10 minutes since she had started actively looking, but Mattie still feels bad as she comes running up, dragging the suitcase behind her. "I'm sorry, I'm sorry! I got caught up helping this nice old lady find her grandson and then I had to find you guys and I'm so so sorry and..." She finally stops to breathe in front of Lynn and Megan. She is wearing a pair of worn jeans with holes at the knees, big well worn boots and a purple t-shirt with a white star on her chest. It is not in quite the same purple color as her suitcase, but it is close. "Hi! I'm Mattie, it's so great to finally meet you!"
  2. ...
  3. Good find! Fixed!
  4. Spaceman Late, as almost always, Parker walks into the arcade. He is breathing a bit heavier than normal, but nothing that wouldn't be caused by running. He is in a white t-shirt and a pair of dark grey, almost black cargo shorts that reach just below his knee, as he moves to catch up with Michael and Iris for now. He spots Daniel, Sam and Lawrence, but you have to start somewhere. "Hey Iris and Michael, sorry that I'm late. I got into some trouble on the way." He didn't feel like he had to explain the kind of trouble to them. "Is everything alright? The atmosphere is a bit more serious than I thought it'd be."
  5. ARCHER II It is fast. Too damn fast. Moving out of the way of the arrow like it is just hanging in the air, the metal mesh missing. Connor knows that he should go for the most painful option, try to stop the damn thing before it gets in again, but he can't help but feel sorry for the damn thing. It didn't ask to become whatever it has become, to be used as a glorified drug mule. Stepping back out of the way of the wild slashes, he tries something else. Strobe lights. Overload it, send it into shock. Better than filling it with arrow, at least. No time to take aim, he lets the arrows fly wildly, dragging blinking lights behind them.
  6. Initiative roll, even if it can't be beat: 21 For the record: His Concealment is active, so a 50% miss chance even if hit. Then, he moves back as far as his movement allows to keep some distance between them, then fires a Strobe Light Arrow with Autofire added: 20 That's a DC16(+up to 3 from Autofire) Will Save vs. Paralyze if it hits.
  7. The STORMCROW "Alright, alright," Charlie says, putting up his hands in defeat. "The headmistress is amazing, but I gotta keep up my rep as a rogue, yeah?" And maybe try not to make the headmistress' identity clear to anyone that knows Charlie's other identity, like Michael. "Don't worry about it," he says with a smile to Iris. "I'm with Bernie, and I'm sure she's fine with you hanging out here."
  8. GHOST Carrie looks around. She is clearly acting reserved, having trouble hiding her excitement about the bookstore. "Well... I like scientific journals." She is clearly putting on airs. "Something difficult. Describing quantum mechancis and such, y'know." Casper chuckles, shaking his head. "C'mon, Carrie. Don't be like that." Carrie looks back at her dad with a pointed look. "She loves fantasy books, Lynn. All those about witches, wizards, rings, knights, elves and dwarves and all that. If anyone can find you something new and exciting, it's Lynn."
  9. Spaceman Parker had remained with Vueriz, Iris and Lawrence, opting to stay behind rather than fly up. Despite his own admitted prejudice and misgivings about the Deep Ones, this all just sounded like trouble, and he would rather stay back in case Michael couldn't make friends with them. Vueriz seems almost frantic, the way she is building the machine. She is hard to read, being different from the rest of them, but Parker thinks he is getting the right idea about her, at least. "Expecting trouble, Vueriz?" he asks, his tone making it clear that he agrees with her, without saying it outright.
  10. The STORMCROW Charlie grins as Bernie creates a duplicate and states that she can provide fights for each of them. Part of him wants to do a joke about having dreams like this, but not today. Bernie's dealing with enough already. "Sure, sure. If you want to get your cute butt whooped two times at once, then, by all means." He takes a step back, staff in hand. She's getting better, but knowing Bernie, it might help to fight it out.
  11. Can I get an initiative roll from @Nerdzul? And rolling for Stormcrow: 25 Purple Haze: 20 Scarlet Mist: 15 Angel: 10 The Born Loser: 7 Buddy: 12 Cueball: 19 So far we got: 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed 19 - Cueball - Unharmed 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed 12 - Buddy - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unharmed Note that the two groups will be fighting both the heroes and each other.
  12. GM They are nothing, drawn to the one that is trapped between worlds, and yet, something dares to interfere with them. While the woman screams for help, two nothings reach expand their power, a burst of nothing that strikes out to paralyze the tiny attacker, to bend him to their will. It does not work. At least for now. It is fine. They have time.
  13. Rex Atom Z-Space is strange, to say the least. Any other time, Rex would be marvelling at the sights around him, try to figure out what it all is, what is going on, but not today. Not when he and the others that had followed him into Z-Space stand like this. The girl is being pulled in both directions, between Z-Space and somewhere else. She needs help. That much is obvious, but those... holes? Nothings? Whatever they are, they seem like trouble, and it doesn't help that he can barely look at them. "We need to get the girl free. Stabilize her, pull her fully into Z-Space. Whatever you can do, do it. I'll get over there and do my best to take those things down." To the eyes of the ragtag group of explorers, Rex Atom disappears. He is simply gone. Between the blink of an eye, his body shrinks, becoming as small as he can, and then, he is gone. A tiny trail of pink energy is left behind as he flies straight towards the strange beings, doing his best to look right past them instead of at them. To not focus on them, avoid hurting his eyes. It seems like it is the wrong tactic. Despite his miniscule size, he finds himself unable to hit them, the small blasts of pink energy not reach the being that he targeted.
  14. Rex's intiative: 25 Holes In Reality (HIR) initiative: 20, 16, 13, 17 I will group the one at 17 above Madame Raven and the ones at 16 and 13 after the Dreamer., so I don't have to do GM posts between every PC post. I will try to use the concept of Clocks for this conflict. Just beating the enemies won't be enough, instead, we will have to save the woman trapped between realities, which is the objective here, not that the enemies will make it easy. Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. Current setup: There are platforms to move between, pieces of the Goodman Building from the other reality, and we are currently around 100 feet away from the large chunk that half of the woman is above. She is surrounded by the 4 holes in reality. They are close around her, so any area attacks will likely hit her too! Rex will start off by changing into his small size, shrinking to Miniscule size and flying at the HIRs. He attacks HIR A with an energy blast: 16, starting off by rolling a 1, which misses. HIR A and B both attack Rex: 28, 15. That's 1 hit, meaning a DC20 Will Save vs. Paralyze. Will Save from Rex: 24, made it. Then @Tiffany Korta is up followed by @Kaede Kimura! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 3/8
  15. GM "The Scarecrows are coming!" the lion gasps. "That one is just the first! They'll come and put us in quarantine, or worse, delete us! No one comes back from that!" There is a strange sound from behind the counter. The Scarecrow's body sounds like it is creaking and breaking apart, and then, suddenly, a shadow looms above the counter. The Scarecrow's body has broken and bent strange, weird angles. It's arms have fragmented into multiple arms, or maybe it is still just one. It has become tall and spindly, somehow spider-like. It is difficult to look at it. It strikes from above, multiple clawed fingers on multiple right hands tearing through Haven's data, disrupting them.
  16. The Scarecrow moves over the counter and strikes at you from above: 21 That is a hit, give me a DC25 TOU save, and a Notice or Sense Motive, whichever you prefer! 24 - Haven - 1HP - Unharmed? 23 - Scarecrow - Unharmed
  17. GM Tracy stops when she hears the voice in her head. She looks surprised, her eyes quickly scanning over the twins, resting on Iris for a moment, something a bit more than just the surprise in her eyes for less than a second, then returning her focus fully to Daniel as he starts talking to her. "Yes, I'm... sorry about that." She has slowed down considerably now, the shock being enough to drain at least some of her energy. "We haven't really been able to find any psychics that wanted to help us out, so I guess I got overly excited." Pausing, she turns to her computer and jots down a few notes about what Daniel is saying, before turning back to him and Iris. "Power doesn't really matter for this. It's more of a map, I guess. Range and power can always be boosted, right?" She smiles, trying to move past the awkward moment. "So... how did you two get your powers? It's fine if it's personal, but it might help us out when how to duplicate things, and... how do you feel about wearing a big helmet for a moment, so I can get make that map? Both of you would be best, if you feel up for it."
  18. Spaceman Parker visibly winces when Tracy mentions how he is too busy playing super hero to take help with the family business, despite Michael coming to his defense. He is... well, he doesn't exactly disagree with Michael, but he doesn't quite agree either. He's not stupid by any means, but Tracy is on a whole other level compared to him. She is right, though. He's not really interested in the business. They're doing a lot of good for the world, but he can do something else, something that other people can't. She usually agrees, but not today, apparently. "Take it easy, Tracy," he says, trying to come to the twins' defense, rather than his own. "We haven't read your thesis statement or anything, you have to give everyone time to breathe."
  19. GM One of the fleeing ninja falls the moment the paper slams into him, going down hard on the ground. Another stops, staring at Paper. Maybe he is genuinely intimidated, as he sees all the ninja on the ground around him, obviously stopped by this strange paper controlling man, or maybe he is just surprised that he speaks Japanese. Whatever else, he seems unwilling to continue running, keeping an eye on Paper instead.
  20. With the reroll and everything else, I'll rule that you manage to intimidate him, which means that @Thevshi is up with the Multi-Girl dupe 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Bruise (x1) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 12x Defeated, 1 stopping due to being intimidated on the ground, 2 running away 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed
  21. GM The men and women in the uniforms have caught up with each other by now. They are speaking amongst themselves, it seems like they are trying to decide what to do, but they seem confused, unable to take action on their own. At least until a blonde man clad in a simple dark grey suit with the same double lightning symbol in a red circle on his chest descends from above, landing among them. If any of the group had recognized the uniforms, like Multi-Girl, then they are surely to recognize him as Superior himself. The Nazi Übermensch who had stood alone against the likes of Centurion and the entire Freedom League in the past. The white haired woman looks up at La Puma Negra, or tries, at least. "Help me up, please," she says, reaching a hand out towards Carmen. "Have to stop them. Can't let them go back."
  22. NEW STUDENTS Name: Matilda 'Mattie' Hopper Codename: Bounce Year: Sophomore Pronouns: She/Her Prospective Roommate: Lynn Conners (Slipstream) Goal: Mattie just wants to do help out everyone that they can, and make as many friends as she can while at Claremont. Favorite Music: Mattie's usually prefers country, though she admits that it's probably in part because of it being what was played the most back home in Rumblefall.
  23. RETURNING STUDENTS Name: Parker Powers Codename: Spaceman Year: Junior Pronouns: He/Him Current Intramural Team: Orange - Current Roommate: None, but would work with Golden Star Reflection: Parker wants to become better. While he has usually just hit things before, the growing challenges during the year has led him to realize that he need to become more creative and learn more about his powers, if he is going to keep everyone safe. He feels like he has to do better, to be able to be the one that everyone else can rely on, if they need him. Independent Thinker: Parker has mainly begun to question himself, and whether he is able to accomplish the things that he wants to, if he is strong enough to be the kind of hero that he wants to be. He doesn't want to change his plans, so he has instead resolved to find out how to become better, by learning more about himself and his powers.
  24. Using my free PL10 slot.
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