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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by RocketLord
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GM "Get it!" One of the Silver Centurions flew straight above Shift, raining golden blasts down around her. Fortunately, he didn't seem to hit, well, anything, his blasts reaching nothing but pavement, even missing the cars that Shift was moving above. The other two continued to follow Dr. Midas, rolling around in mid-air to send blasts flying back towards Ghost. Both blasts coming in straight at his chest and head, only to pass right through him.
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One Silver Centurion was heading for Shift, and attacks with a force blast: 13 That's a miss! The other two attacks Ghost with force blasts: 27 26 Both hit! But fortunately, he's a ghost! @Heritage is up! 19 - Shift - 3HP - Unharmed 19 - Dr. Midas - Unharmed 18 - Ghost - 4HP - Unharmed 13 - Chimera - 3HP - Unharmed 8 - Silver Centurions Silver Centurion A - Unharmed Silver Centurion B - Unharmed Silver Centurion C - Unharmed
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Little Mermaid initiative: 18 Bad guys: 3 Boss: 5 @Exaccus: Your Winds of Change Transform power can only affect Inanimate objects, it can't be used on the goons... but just in case, and since I'd already rolled for them, I'll keep that in the spoiler. What do you want to do? 30 - Oz - 5HP - Unharmed 20 - Crystal-Gazer - 2HP - Unharmed 18 - Little Mermaid II - 4HP - Unharmed 5 - Boss - Unharmed 3 - Bad Guys x2 - Unharmed
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That is a hit. TOU save: 10 A bit too early for Casanova to be taken staggered already, so gonna change that to a Bruise and give Nightscale a Hero Point. Give me an IC, then my posts from hell is up. 23 - Shift - 3HP - Bruise (x1), Dazed 23 - Arrow IV - 1HP - Unharmed, Fatigued next round (Will use HP to remove) 23 - Nightscale - 3HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Bruise (x1) Visual Obscure, Darkness: 10/10 rounds, on Initiative 10.
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Alright, that's combat starting, then. I'll wait with the saves until everyone's rolled Initiative.
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Keep posting, but give me Initiative rolls, so we have them ready just in case.
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Little Mermaid II "Ma'am?" Mette asked, raising an eyebrow. Really? She was 19 years old, she was hardly a ma'am! She was about to speak up and protest before she heard the sounds and stopped in her tracks. The old man asked them to leave so he could investigate the struggle, the woman that had called her ma'am did a disappearing act... yeah, alright, welcome to Super Hero City. "How about you step outside and let us handle this, old guy?" she shot back at the older man, before punching her right hand into her left palm, then stepped forward. It was like a wave washing over her, her clothes being replaced with a green, red and white uniform. The upper body was green with scales, the lower white, separated by a red line. Her short hair grew longer, reaching her waist, a green mask appearing over her face. Mette didn't think anyone here had heard about her, but it didn't matter. Stepping into view of the attackers, she punched her hands together loud enough to make an audible noise. "You get one chance to let him go, lady!"
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GM The sound of struggle from up ahead were broken every now and again by a woman shouting, commanding an answer from whoever was being attacked. "Where is it? Tell me! Where is it?" As Lulu and any others moved closer, through the labyrinthine shop (which seemed like it might be slightly bigger than one would expect from the outside), she a portly older gentleman on the floor, his tweed jacket slightly ripped. He was clutching his stomach. In front of him stood a woman with short platinum blonde hair, dressed in an expensive business suit and two men in slightly cheaper business suits. One of them reached out for the man. "Ow!" A cat was standing in front of the man, hissing loudly at his attackers. One of the men pulled his hand back, clutching it where the cat had scratched him. "Stupid thing!" He kicked the cat away, then approached the man in tweed on the floor again. "Where is the book?"
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GM Shift's dice was rolled, and... they ended up right next to Nightscale! Both were safe! Quirk looked somewhat unamused, looking down at the group. "Boring boring boring. Come now, faster, faster! Don't you want to get out of here?"
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Spaceman The lightning smarted. Held him in place. Made it difficult to move. With his eyes focusing on the students and the kids, Spaceman tried his best to do, well, anything, but it would still take a moment to shake off the lightning. Did he even have a moment? What exactly was Quirk's plan here?
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You're on 10 too, so that's safe! I'll do my posts, then we're all 3 up for new rolls! Current positions: 3 - Spaceman 10 - Shift 10 - Nightscale
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Stinger got night-vision goggles, so no luck on auto sneak, but she only gets a 12 on her notice, so you sneak up! That's a hit. Opposed strength check vs. Disarm: 19 Since you're the attacker, you win and you get the bow back! @Nerdzul is up after @Cubismo's IC. 23 - Shift - 3HP - Bruise (x1), Dazed 23 - Arrow IV - 1HP - Unharmed, Fatigued next round (Will use HP to remove) 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Unharmed Visual Obscure, Darkness: 10/10 rounds, on Initiative 10.
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GM The second cannonball was smashed, keeping the ground free from any more suddenly appearing pirates, at least for the moment. The coast was not quite clear yet, however, with three pirates surrounding the Forever Boy, while the fourth took aim at Crystal-Gazer. Above, the flying pirate ship rocked unsteadily, while stood unsure on what to do about Angelik. Take her threat seriously, attack her? Thunderbird seemed all but forgotten for the moment, but how long would that last?
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Cannonball's TOU save vs. DC25: 20 The cannonball is destroyed! @KnightDisciple is up after Heritage's IC.
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Responding to the ooc from the IC: Picking the cannonball up is perception range, no issue there. Throwing it at someone else is a +8 Attack roll for throwing stuff with TK.
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@Brown Dynamite or @EternalPhoenix, post the posts if you got 'em!
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I consider the pervious thread to have not happened. This thread is a bit of a redo of those events!
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Archer II A series of quick *twang* sounds from a building above were all the warning the group attacking Shooting Star received before a series of arrows came flying at the highest window to the right on the building, flying through it and hitting the man behind it several times. "Two on the roof, one in the lower middle window! Take them down, now!" On the building opposite, Shooting Star could see a man dressed in red and white, with a long red bandana flowing in the wind. He had a bow in his hand, already drawing another arrow from the quiver on his back. "This is a school you idiots! There's kids here!"
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That's a Stunned condition! You get a new Fort save vs. DC20 every round till you clear the Stunned reaction. The mystery 31 Initiative roll appears! His +15 bonus to Notice means he'll spot them. Archer stands at the top of a nearby building and shoots at the first attacker with Standard Arrow with Autofire: 26 That's a hit, high enough above PL to get a full +3 to the DC, for a DC24 TOU: 14, fail by 10, Staggered and Dazed. Free action to shout out the locations to Shooting Star. 31 - Archer II - 4HP - Unharmed 17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions]) 7 - Attackers - x4? -- Attacker 1: Staggered, Dazed
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GM The hostages looked up, but stayed on the floor, while Steel Spider moved further into the bank. From his position on the ceiling, Steel Spider could see three of the robbers ahead. Two of them were by the doors, keeping watch outside, while one stood between the entrance and the small cubicles that the tellers worked at, moving around them and looking ahead around, patrolling for any stragglers among the hostages.
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Give me a Stealth roll as you move forward, and what do you want to do?
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Both are hit. Bodyguard 1: 25 Spooky Guy aka ??? Usher: 20 (I know the roll says Bodyguard 1, I forgot to change it) Both make their saves! @KnightDisciple is up! 20 - Raven III - 1HP - Unharmed, Shaken till end of round (-2 on all attack rolls and checks) 19 - Arrow IV - 1HP - Unharmed, Discovered 16 - Criminals - 3 visible under skylight -- Bodyguard 1 - Bruise (x1) -- Bodyguard 2 - Staggered, Dazed -- Spooky Guy aka ??? Usher - Unharmed - Big Guy East of elevator - Unconscious 6 - Nevermore II - 2HP - Unharmed - Darkness obscure effect: 7/10 rounds remaining
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Shift is free! @Heritage give me a d6 dice roll, then!
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Little Mermaid II When Mette was a kid, her parents had taken her to the trip to California, another to Florida and a visit to New York. She had been to a few other places in the United States, seeing the sights and everything, but Mette had never been in Freedom City before. Compared to home, it was like a whole other world. It was just a short one week vacation, hardly enough time to deal with the jet lag, but here she was, Freedom City. In her first three days she had already seen more super people flying in the sky than the total number in Denmark. It was incredible, but also kind of daunting. It had been the former Little Mermaid's suggestion that she visit Freedom City at least once, and that she should visit a bookshop called The Never-Ending Story. Mette liked the name, so here she was, standing outside the doors to the little shop. She wore a thick dark grey jacket to keep warm, a hood pulled up over her head, with simple jeans and heavy boots on her legs as she admired the store. As she moved towards the door, she barely even noticed the other two moving together with her, until she took hold of the door handle first. "Ah, sorry, didn't see you two there." She spoke with a slight accent that made it just noticeable that she wasn't from around here. She opened the door and held it for the other two. "Here you go!" She only registered the sound of struggle after they had entered.
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ooc for this @Heritage @Exaccus
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