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RocketLord

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  1. GM 5:30 PM, December 7th, 2020 Riverside, not too far from Riverside Park The Never-Ending Story was an interesting place to be. It was a small bookstore in Riverside, one that was known to be just the place to go to find rare books. Before his passing, Adrian Eldrich himself had been a common visitor. The book store was rarely busy, but it did well enough. The owner Andrew Orlando let his cats roam free among his book, while the portly gentleman puttered about. It was a peaceful place to be, it was a happy place to be, especially during Christmas time. At least, on every other day than today. Today, the sounds of struggles and things being pulled apart would meet a trio that just so happened to enter the building at the same time...
  2. GM "You really think that I can't find you just because I can't see or hear you?" Casanova was yelling, looking straight in Howl's direction. "You're amateurs! Glorified sidekicks at best! We're the real deal!" The three teens looked around in the darkness, they were obviously confused. They shouted, but unable to even see or hear each other, they all started running in different directions, away from. The couple looked at Howl once, thanked him and then started running. As for Howl and Casanova? If Howl's will was not strong enough, everything would turn dark for him.
  3. Fail by 5, that's a bruise and you're dazed! Casanova targets Howl. @RedSpine give me a DC18 Will Save vs. a Visual Dazzle Effect! The mind controlled teen all look very confused and starts running away. @Heritage is up, but you're Dazed, so unless you got some way of getting rid of that, just give me an IC post while you skip your turn. After Heritage, @Cubismo gotta deal with losing that bow! 23 - Shift - 3HP - Bruise (x1), Dazed 23 - Arrow IV - 2HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Unharmed Visual Obscure, Darkness: 10/10 rounds, on Initiative 10.
  4. You can use as many Hero Points as you have per turn, but you can only spend Hero Points for any given benefit once per round. I'll get to Casanova before too long.
  5. @RedSpine That's right! Its a Move Action to get between them and a Standard Action to activate your Obscure effect, so you're out of actions for the bluff. But give me an IC post! @Cubismo: You can, however, use a HP to reroll if you want!
  6. Nevermore II Things were moving fast. Charlie hadn't counted on them being spotted this quick. He had at least hoped to spring a little surprise, but that wasn't how it went. Alek had taught him better, anyway. Gotta adapt your plans, can't just stick to them and hope it works out. No plan survives contact with the enemy or something like that, right? Everyone was a flurry of movement. Shift grabbing Toxin? Probably a good move, they couldn't be poisoned, right? Arrow's arrow hitting Shift along with the others weren't so smart, and Nightscale was overeager as usual, which... he went right past Casanova. Then again, made sense. Shields was a douchebag, but nobody said he was bad at what he was doing. He grimaced at Nightscale's call, but this wasn't the moment to get hung up on codenames. He could talk to him later. "Yeah, don't worry. I got this." With practiced ease, he threw the few small grenades he had picked from his belt with one hand, right at the feet of Casanova. They exploded instantly, not with any power or any kind of bright light, but quite the opposite, creating a dome of complete darkness, trapping everyone inside. That should keep the kids out of trouble for a moment, at least. With a quickly raised gauntlet, he fired a grappling line to the nearest tree, almost above Casanova's group, sending himself into it with just a rustle of leaves to give him away for a brief second.
  7. GM With everything happening happening around her all of a sudden, Stinger seemed remarkably calm. If anything, she was smiling, loosening her whip and starting to run away from her companions in half circle, moving closer to Arrow. "Always wanted to see if I could kick a legacy's ass." She spun around, letting the whip fly towards Arrow with blinding speed, only to snap around her bow. "That one's mine." She pulled hard at the bow. "Get off me!" Toxin struggled, fighting back against Shift as he grappled her to the ground with his six arms. "Nobody's controlling me! Stop it! Get off me before you break the suit!" Or maybe... she could do something. Loosening just the tiniest bit of the suit on her palm, she placed her hand against Shift's chest. The point of contact quickly started to feel like it was burning. "Get this crap off me!" The taunt had hit its mark, with Chump struggling against the adhesive that was keeping him snared to the ground with all of his strength, threatening to break it past its breaking point if possible. He was getting angry, not just as the situation, but at Arrow and at not being able to move and fight! Bluebird was not happy about everything going dark. She instantly took off from the ground, flying up above the reach of anyone stuck to the ground. Throwing her hands out towards Nightscale, she let a powerful light blue wave of energy wash over him, trying to take hold around him, while she shouted "Somebody do something about that darkness! We can't even see 'em!"
  8. Stinger moves to the side, away from the group to put some distance in, while moving closer to Arrow. She uses her whip to try to disarm Arrow: 29 That's a hit. Disarm roll: 14+4 = 18 (I forgot to add the mighty ranks from the damage) @Cubismo: Give me a Str check vs. DC18 or you're disarmed. Toxin is being grappled! She tries to touch Shift: 21 That's a hit! Turns out she got not just poison, but acid touch too! It's not fun to be Toxin! @Heritage: Give me a DC23 TOU save. Chump tries to break free from the snare. @Cubismo: Give me a DC24 Toughness save from the Snare. It got a +5 bonus to its roll. Nevermore drops a Visual Obscure with a 200 ft. radius at the feet of Casanova. Anyone without Darkvision or other ways of navigating now have a 50% chance to miss their targets. He then uses a Move Action to swing into a tree over New Young Freedom. Finally, Bluebird flies up, away from the ground. She tries to use her telekinesis to grapple Nightscale: 24. That's a hit. Missing on a roll of 11+ due to Obscure: 6. Hit confirmed. @Nerdzul: Roll a Grapple check vs. 18 And then, @RedSpine is up. Whew. For the record: To avoid doing 3 posts in a row, I'll just be posting Bluebird's actions together with Stinger, Toxin and Chump, even if they take place after Charlie's action. 23 - Shift - 3HP - Unharmed 23 - Arrow IV - 2HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Unharmed Visual Obscure, Darkness: 10/10 rounds, on Initiative 10.
  9. The era specific clothes faded, replaced by whatever they had been wearing before, while Pan's shadow wrapped around Knieval, holding him close, putting him just in place for anyone to try anything, like, say, taking away his big weapon. Pan failed to blink when the blast flew past his head, causing something to explode behind him. He merely started smiling. "Oh, you have no idea, my friend." Without looking away, with his shadow still strangling and moving and holding and helping, he spoke loudly, to the two companions. "Show me what you can do!"
  10. Pan uses his Binding Shadow to Aid the Disarm, so that's a +10 roll vs. DC10 to Aid: 30 Yes, of course I crit on the Aid. Anyway, that's a +5 to @Spacefurry's Disarm attempt!
  11. GM There's the party poopers that my dear friend the Dormouse told me about! Quick, act fast, you can't delay! Stop them, so can have ourselves as happy day! The White Rabbit's voice carried through the sound system. The Tea Party Guests were quick to act, hurrying towards the replicants as they reached the bottom of the Emerald Tower. If nothing else, Protectron's distraction paid off. So far, all eyes seemed to be on the replicants on the ground, leaving other paths open to the heroes.
  12. Interesting! There's a distraction if Emerald Spider wants to lead the way to her secret entrance @Tiffany Korta!
  13. Justice "Got it. I need a quick change, anyway." With the bike coming to a halt a block or so away from Ultra Girl's location, Robin raised the front plate of her helmet to quickly fix her domino mask over her eyes, before lowering the helmet again. She was already wearing the undersuit for her armor anyway, so it wasn't a huge difference. "I'll take point, ready to back me up if the Ultios turn hostile?"
  14. GM A man in the standard grey Ultio Suit looked up, shaking his head. "C'mon, everyone can go around calling themselves a hero. You were caught on camera protecting a monster from real heroes." "Yeah! Why should we believe anything you say? I know your type! You're just gonna go and cause trouble, then its on us! If MarsTech says you're a bad guy, then I trust them!" Men and women wearing Ultio Suits came out of hiding all around Ultra Girl, some looking out from rooftops or alleys, others suddenly decloaking. All in all, she could see at least 8 potential enemies.
  15. Well, you get them down from Hostile to Unfriendly. @Cubismo Give me a DC15 Notice check, read the spoiler if you pass
  16. About 100 feet.
  17. Alright, let's go with Oz and Lulu, since they fit the PL a bit more. I'll try to get something started this weekend or next week.
  18. Yeah, those are both gonna miss. Give me an IC. And a general note: No need to wait for me to respond to OOCs before you post ICs. 23 - Shift - 3HP - Unharmed 23 - Arrow IV - 2HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Unharmed
  19. Ghost A flash of white and light blue energy moved chaotically through the city. It moved incredibly fast, passing above Shift, bouncing around the street and finally stopping right in front of Dr. Midas where a man in white and grey costume, with light blue goggles pulled down over the eyes on his white mask, appeared, leaving faint trails behind. "Midas! It's been way too long, buddy!" Ghost quickly picked up speed to keep up with Dr. Midas, flying ahead of him and reaching out with his right hand. "What's new? How's the little nuggets doing back home?" God, why Midas of all people? He was such a pain to deal with. And of course he rolled out of the way of the touch. He knew what Casper could do with a touch, but that didn't really matter, did it?
  20. GM "Really? I'm being chased by a talking motorcycle?" Dr. Midas looked over his shoulder at shift, before forging turning around with a hmph. "Ridiculous." He turned around a corner, with the two Silver Centurions following close behind.
  21. Dr. Midas does not like being chased, but he continues on ahead. After all, he just have to get out of there! Ghost teleports in front of Midas, then switches the Friendly Neighborhood Ghost array to Insubstantial and goes for a stun touch vs. Midas: 15 And that's a miss! @Spacefurry is up 19 - Shift - 3HP - Unharmed 19 - Dr. Midas - Unharmed 18 - Ghost - 4HP - Unharmed 13 - Chimera - 3HP - Unharmed 8 - Silver Centurions Silver Centurion A - Unharmed Silver Centurion B - Unharmed Silver Centurion C - Unharmed
  22. Chump trying to save vs. that taunt is not going to happen, so he's flat-footed. You hit Chump, Toxin and, since they're in melee grappling Toxin, Shift. The power would need the Selective extra to only target certain targets in the area. Since Shift and Toxin are grappling, they'll stick to each other with the adhesive if they fail the Reflex Save. Chump's save: 12, he's entangled Toxin's save: 24, makes the save. @Heritage: You need to make a DC15 Reflex Save vs. Snare @Nerdzul is up. 23 - Shift - 3HP - Unharmed 23 - Arrow IV - 2HP - Unharmed 23 - Nightscale - 3HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unharmed 10 - Chump - Unharmed, Entangled (Rank 5 Snare: -2 ATK/DEF, -4 DEX, Anchored to the ground) 10 - Nevermore II - 3HP - Unharmed 10 - Bluebird - Unharmed 7 - Howl - 3HP - Unharmed 7 - Casanova - Unharmed
  23. You go to the 10th space! Which is safe! Give me some IC posts Current positions: 3 - Spaceman 6 - Shift 10 - Nightscale
  24. @Spacefurry: If you want Pan to Aid you, you will have to drop down to an Initiative after him in the Initiative order, so that I go first and take the Standard Action needed. Otherwise do something else now, then I can have Pan aid you on his turn. If you want the gun away before Knieval's next turn, its probably best to just drop in initiative order. Note that Pan got the feat Teamwork 3, so if I succeed on the Attack Roll vs. Defense 10 (which I will, since the attack I'm going to use to aid has a +10 bonus), you get a +5 bonus to your disarm. What do you want to do?
  25. Toxin can beat that grapple, so she's grappled and pinned. @Cubismo is next!
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