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RocketLord

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  1. Spaceman "He's probably already told you, but his name is Quirk." Spaceman was crossing his arms in front of his chest now, looking at the amused youngster with an annoyed expression. "He's pretty much omnipotent. Whatever he wants to do, he can do. Like this." He paused to gesture around them, at the large board. "You can't fight him. You have to win the game or outwit him, but at least he plays by his own rules." He looked to Quirk and the kids. "Don't worry kids, we'll get all of us out of here and back where we belong. Its just a big game, Quirk isn't going to hurt you, and we're here to protect you." Finally, he looked at Shift and Nightscale, smiling briefly and nodding to each. "I'm Spaceman. Don't worry if you haven't heard about me, I'm probably from before your time." Another brief pause, while he looked at Quirk, then back to the teens. "We have to work together if we're going to get out of here, but for now, just play along. What can the two of you do?"
  2. Pan leaned closer as the propaganda video played, a look of awe in his eyes. "Freedom and adventure?" he asked. "Where do we sign up?" He sounded genuine, at least, but then grew silent for a moment when Lon approached and talked to them, his lips splitting into his just slightly too wide grin. "A deal, you say?" If Pan knew what Lon refered to with Judy, then he didn't let it show. "And what do you find interesting, then?"
  3. TOU: 35 Init: 9
  4. Gonna try to get a thread up for Shift and Chimera this week.
  5. Alright, whoever wanna go next, go ahead! Rolling for Charlie, with +4 memory bonus: 25
  6. Haven't made any choices yet, not doing first come first serve. Who would you be interested in getting in there, @Spacefurry? You still haven't introduced Chimera yet, have you?
  7. Forever Boy Pan had seemed to enjoy himself during the movie, seated between Eira and Micah, excitedly motioning with his hands and having to be pulled down a few times at a particularly exciting scene. As they left the mall, he was helding his hands out, slowly stretching them out to the sides to show how the Crocodile in the movie had been much too small. "See, the Crocodile is a great beast, not some scaly lizard! It was much, much too small! If it were to get its fangs into the Hooked Man, all of him would be gone, not just his hand!" Tinkerbell in the movie had been tiny, but fierce. A blonde haired woman with wings clad in green, the source of Peter Pan's flight, the one that taught Wendy to swordfight... and perhaps Pan's friends would notice how he had made sure not to mention her at all. Or perhaps they were, like him, stunned at the sight of the flying ship approaching from above. "Oh." For a brief second, Pan seemed crestfallen. Then his face lit up into a giant grin. "Sky Pirates!"
  8. Roll for the Disable Device, Stealth for the sneaking, and then an attack roll for the attack, and let me know what you use to attack.
  9. OOC for this. @Heritage, @KnightDisciple, @Avenger Assembled let's see some Initiative rolls and a round of posts before combat starts. You will all be able to spot the ship, so no need to roll for that.
  10. GM Millenium Mall, Midtown, Freedom City Early June, 2021 10:34 PM The sky was clear and dark above Freedom City on this particular night. The half moon shone among the stars, illuminating the night. Micah had been the one to first catch the news of a new movie coming out for the summer season, and he had suggested to Pan they should see it. Pan had brought Eira, and Eira had brought Lulu. The movie's title was "The Forever Boy". It was yet another retelling of the story of Peter Pan, and of course, they had to see it. It had all been very exciting, dark and gritty. A boy abandoned in Victorian London, found by Fae and whisked away to Neverland, flying and fighting pirates in great flying pirate ships, joined by Wendy and her family. Spectacular, visually impressive, but it didn't offer much new to the story. The climatic final scene had Peter Pan and Wendy teaming up to fight Captain Hook as his flying ship sailed across the sky above London, almost colliding with Big Ben, Tower Bridge and other sights along the way. As they left the mall, Pan was talking excitedly about it, holding hands apart while he mentioned how something was much smaller in real life. And above, in front of the glow of the half moon, a pirate ship sailed through the sky, towards the Millenium Mall.
  11. Doktor'd! Little Mermaid II Spending a total of 23PP out of 24 available. Please add this line under the Power Level line: Effective Power Level: 12 Skills Buying 44 ranks of skills for 11PP. Diplomacy +5 to rank 10, for a total +15 Intimidate +10 to rank 10, for a total +15 Knowledge [History] +3 to rank 3, for a total +5 Notice +5 to rank 10, for a total +15 Perform [Singing] +5 to rank 10, for a total +15 Sense Motive +5 to rank 10, for a total +15 Survival +5 to rank 5, for a total +10 Swimming +6 to rank 10, for a total +10/+26 Feats Remove the Defensive Roll feat. I'll get those 2 ranks of Toughness back in the Powers update below. Increase the Luck rank to 4. Increase Evasion to rank 2. Add Move-By Action, Skill Mastery [Diplomacy, Perform [Singing], Sense Motive, Swimming] and Takedown Attack 2. That should be 4PP spent on Feats. Powers Fairytaler Array Change Area [Line] extra on the Blast power in the Fairytaler array to Area [General Line] Change the Move Object power in the Fairytaler Array by removing the Limited [Water Only] flaw and reducing the rank to 16. Please add this to the Grapple Block: +32 (+32 Bring the Sea) Replace the Siren's Song slot in the Fairytaler array with this Stun power: Rename Siren's Call to Siren's Song, and increase the Drain Effect to rank 12. Other powers Please change the Swimming power to this array. I spend 3PP to increase the rank: Increase the rank of Enhanced Constitution to 16, spending 4PP. This should update the Toughness and Fortitude saves to That should be 7PP spent on powers. Here's an updated power block, with everything from above and a slight formatting update, please update the power block to use this: And the new DC block should look like this: That should be 23PP spent. Full updated sheet in the spoiler below. Thank you!
  12. Initiative: 13 Well, that was a bad roll, but oh well. Sweet, sweet HP.
  13. The secret, true works of H.C.Andersen grant super powers! He hid them across the world, to bring hope and heroes to everyone, everywhere, but now someone is out to try and find them all, starting with one hidden in Freedom City. As it just so happens, Mette Madsen, the second Little Mermaid, is in Freedom City to see the sights at Christmas, and of course she's going to end up in the thick of it, but she could use some help! This will be a globetrotting fairy tale adventure that takes place during December. I'm looking for 2 characters, preferably from PL10 to PL12, but I can work with lower, to team up with the Little Mermaid to save Christmas from fairy tales being used for evil.
  14. His hand in Eira's, Pan was standing up straight while the headmistress grumbled about being woken up by a couple of students that had come to confess to sneaking out during the night to watch the lightning, when he realized something. But oh well. Micah would hopefully be done by now. Before Micah could respond to Ashley, the shirt he had been wearing disappeared, fading away between the blink of eyes.
  15. Bodyguard 2 uses Interpose to intercept, so you grapple him instead. Grapple: 11, you got him. Give me an IC, then @Cubismo is up
  16. Let me see Stealth rolls if you follow them to the park and try to remain hidden. Notice rolls at DC20 to hear what they're saying, read the spoiler. If you got some enhanced hearing power or other way of listening in at a distance, you can bypass the roll.
  17. GM Like Charlie predicted, Casanova's Young Freedom team were heading towards a nearby park. A few people were out. Couples on midnight walks, people out for runs, some just hanging out doing whatever they were doing. None of them looked like they were causing any real trouble. A couple of older teens, maybe 18 at most, two boys and a girl, were standing by a tree, kicking a ball between them. Stinger pointed at the group and said something that was difficult to make out at a distance. Toxin looked at Casanova and shook her head, crossing her arms, but it Casanova put a hand on her shoulder and smiled, before saying something back, then turning towards the teens.
  18. Nevermore II "Relax, O. They'll do fine." Charlie was perched on the top of a treebranch just above the others, his black cape pulled close around him leaving just his cowled face visible while he watched. The others were probably right. Casanova and Bluebird working their powers, getting out without being seen. He was about to open his mouth and mention that he would mention the security weaknesses to Ms. Summers, but stopped himself. They didn't know about that, after all. With Luke scaling the wall, he shook his head, before reaching aiming the grapple gun built into his gauntlet up, towards a nearby building. "I'd get off that perch before you set off any motion sensors, man." He let the grappling hook pull him in, over the building and, letting go, he landed on the other side, just in time to hide while Casanova's crew moved on ahead. "They're heading for the park." He had waited for the others to join him. He could probably sneak up on them himself, but he didn't like Casanova's mind tricks, or being outnumbered. "C'mon, we gotta catch up before we lose them."
  19. GM No response still. Whoever was attacking Shooting Star, it didn't seem like they would be stupid enough to give away their positions just because of some taunt. But maybe they would try something else? The next thing Alice knew, a grenade came flying out from somewhere, landing right at her feet, where it released a green gas.
  20. Maybe its time for another tactic? Just a single attack this round: A grenade is thrown at your feet. Give me a Reflex Save vs. DC20 for Area Effect, then a Fort Save vs. DC20 vs. Stun, or DC15 if you pass the Area Save. Still Notice at DC15 to find the position of the attacker. 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed
  21. Pan sends his shadow to snare the Captain. Indirect 3 and Subtle, so might catch him flat-footed! Attack roll: 19, DC20 Reflex Save vs. Snare if that hits!
  22. "That sounds like an absolutely brilliant idea," Pan managed to say in response to Leon, before Captain Knievel made his appearance. His eyes went from Knievel to Luke and Leon as they stepped up to him. Almost everyone around them were running. He felt Eira's grip on him tightening. She knew him? "Not for anything good, I take it?" he asked Eira, his eyes leaving the captain for a moment to look at her. So, the past, everyone running, Eira's reaction? It was easy to put the pieces together. Pan motioned with his head, his lips splitting into his familiar mischievous grin. Under his feet, his shadow came loose and flowed across the ground, quickly moving to the Captain's shadow to grab on to it.
  23. Oh no, Doctor Midas stole a bunch of gold from the bank, and now he's making his escape! Good thing that you're there to stop him! But wait, who's that catching up to him? Is that Ghost!? I'm looking for 1-2 people to team up with Ghost to stop that gold loving diabolical Doctor Midas before he gets away! PL8-10 prefered, but I'm open to others. Teen heroes will probably lead to some interesting interactions, but anyone's free to enter!
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