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pl10 Holger Danske & Ratatoskr (PL10/12) - RocketLord
RocketLord replied to RocketLord's topic in Archived Characters
Ratatoskr Power Level: 10 Effective Power Level: 10 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: TOU-4/DEF+4 In Brief: Yggdrasil's messenger squirrel, sent to aid Holger Danske in his quest. Catchphrase: "Here I am!" Birthplace: Yggdrasil Residence: Yggdrasil Base of Operations: Yggdrasil Occupation: Messenger Affiliations: Asgard, Holger Danske Family: Numerous siblings. DESCRIPTION Age: As old as Yggdrasil Gender: Male Ethnicity: Squirrel Height: 0’7’’ Weight: 0.6 lbs. Eyes: Brown Hair: Red Ratatoskr is a red squirrel with a bushy tail. HISTORY Ratatoskr is a squirrel that runs up and down the world tree Yggdrasil, delivering messages between the serpent Nidhogg that eats the roots of the world tree, and the eagle perced at the top of the tree. They are not quite friendly with each other, and some times the divine messenger squirrel takes on other assignments, like helping out the Aesir, where Odin's ravens are busy or would be too obvious. Few myths mention Ratatoskr. Fewer still have him as an important figure. He is, at best, a minor figure in the Nordic myths, if not a mere footnote. In recent years, the gods have realized that this makes him a perfect spy on the Earth. He is divine, intelligent and able to communicate, and yet, he is such a minor figure, not even really a god, so he is either not bound or simply unnoticed by the pact. Through the years, he has guided a number of heroes on Odin's orders, most recently being sent to guide and help the reawakened Holger Danske. PERSONALITY & MOTIVATION Ratatoskr might be divine and intelligent, but he is still a squirrel. He is hyper-active, infinitely curious and some times very annoying. He will talk and chatter on and on, but then go silent at the drop of a hat and simply disappear.He is loyal to his charges and his mission, standing up for and helping his charges as well as he can. If he has been given a mission, he will carry it out to the best of his ability. Ratatoskr is brave, but not fearless, and he is well aware that there are thing that a squirrel just can't do, but on the other hand, there are many things that he can do that others just can't. POWERS & TACTICS Ratatoskr might be a divine squirrel, but he is still a squirrel, and his abilities in combat are rather limited. Rather than directly fighting enemies, he will attempt to distract and slow them down, making combat easier for his allies, rather than attempt to attack them directly. POWER DESCRIPTIONS All of Ratatoskr's powers are either due to him being a divine messenger, or a squirrel. He is diminutive sized, fitting easily on Holger Danske's shoulder, and he is able to rapidly climb up trees and other structures, and his hearing is incredible accurate. His physiology is enhanced by his divine origins, allowing him to move far faster and leap farther than he should be able to. He can move fast enough to appear instantly in another location, even being able to bypass obstacles along the way. He can even transfer this ability to others, as long as he touches them. As a divine messenger, Ratatoskr is able to understand any language, even other animals, allowing him to communicate with most living beings. His name means Drill-Tooth, which applies to his teeth as well. Given enough time, he is able to chew through just about anything, an ability he some times finds use for in combat. He tends to scream and yell at people to distract and slow them down, while he can move with enough speed to trip and knock back foes in a collision. For his part, Ratatoskr survives the collision due to his own divine protection: He is protected by the blessings of the gods, and a certain degree of hurt will simply not reach him. COMPLICATIONS See Holger Danske's Annoying Squirrel complication. ABILITIES 0 + 10 + 12 + 0 + 4 + 6 = 32PP Strength: 1 (-5) / 10 (+0) Dexterity: 20 (+5) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 8 + 8 = 16PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +4 Base, +8 Melee (+4 Base, +4 Diminutive Size), +8 Ranged (+4 Base, +4 Diminutive Size), see Power attack bonuses in DC Block Defense: +14 (+5 Base, +4 Diminutive Size, +5 Dodge Focus), +5 Flat-Footed Grapple: -13 (+4 Base Attack, -5 Strength, -12 Diminutive Size) Knockback: -6 (Impervious Toughness 6) SAVING THROWS 0 + 5 + 4 = 9PP Toughness: +6 (+6 Con)Impervious Toughness 6 Fortitude: +6 (+6 Con, +0) Reflex: +10 (+5 Dex, +5) Will: +6 (+2 Wis, +4) SKILLS 40R = 10PP Bluff 12 (+15)Skill Mastery Diplomacy 7 (+10)Skill Mastery Gather Information 7 (+10)Skill Mastery Intimidation 0 (-3)Diminutive Size Notice 8 (+10) Sense Motive 3 (+5) Stealth 3 (+20)Diminutive Size, Skill Mastery FEATS 16PP Dodge Focus 5 Evasion 2 Hide In Plain Sight Improved Initiative 1 Setup Skill Mastery (Bluff, Diplomacy, Gather Information, Stealth) Teamwork 3 Uncanny Dodge [Auditory] Well-Informed POWERS 14 + 12 + 11 + 6 + 15 + 6 + 3 = 67 All have the Divine descriptor, unless otherwise noted Annoying Squirrel Array 6 (12PP Array; Feats: Alternate Power 2) [14PP] BP: Drain Toughness 10 (Extras: Affects Objects; Flaws: Limited [Objects Only]; Feats: Accurate, Precise) {12/12} (Descriptors: Drill-Tooth, Teeth, Biting, Piercing Damage Type) AP: Paralyze 10 (Extras: Range 2 [Perception]; Flaws: Saving Throw [Reflex], Sense-Dependent [Auditory], Slow) {10/12} (Descriptors: Screaming Squirrel, Sonic) AP: Trip 10 (Extras: Knockback; Flaws: Range [Touch]; Feats: Accurate, Improved Throw) {12/12} (Descriptors: Squirrel Collision) Comprehend 6 (Speak to and Understand Animals, Speak, Understand and Read All Languages at Once) [12PP] (Descriptors: Messenger Squirrel) Divine Messenger Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] BP: {4 + 2 + 4 = 10/10} (Descriptors: Fast and Nimble, Enhanced Physiology) Leaping 4 (Leap distance x25; Running leap X ft.) [4PP] Quickness 2 (Routine Tasks at x10 Speed) [2PP] Speed 4 (100 MPH / 1000 ft./rnd) [4PP] AP: Teleport 3 (Extras: Affects Others; Feats: Change Direction) (100 ft. / 1000 ft.) {10/10} (Descriptors: Instant Messenger, Speed) Impervious Toughness 6 [6PP] (Descriptors: Divine Protection) Shrinking 12 (Extras: Duration [Continuous]; Flaws: Permanent; Feats: Innate, Normal Movement, Normal Toughness) (Size modifiers: Size [Diminutive], ATK/DEF +4, Strength -12, Grapple -12, Stealth +12, Intimidation -6) [15PP] (Descriptors: Fun Size, Physiology, No Divine) Super-Movement 3 (Trackless, Wall-Crawling 2) [6PP] (Descriptors: Squirrel Climb, Physiology) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Squirrel Senses, Physiology) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC10 TOU (staged) Damage Drill-Tooth Touch DC20 FORT (staged) TOU Drain +10, Objects Only, Precise Screaming Squirrel Perception DC20 Reflex Avoid Slowed effect Sense-Dependent [Auditory] DC20 Will Slowed Squirrel Collision Touch Opposed Trip Trip + Knockback Improved Throw Totals: Abilities (32) + Combat (16) + Saving Throws (9) + Skills (10) + Feats (16) + Powers (67) - Drawbacks (0) = 150/150 Power Points -
pl10 Holger Danske & Ratatoskr (PL10/12) - RocketLord
RocketLord posted a topic in Archived Characters
Holger Danske Power Level: 12 Effective Power Level: 10 Power Points: 180/187PP Unspent Power Points: 7 Trade-Offs: No offensive, Defensive Trade-offs vary between TOU+5/DEF-5, None and TOU-5/DEF+5, see Defensive Stance Array power In Brief: Mythic Danish hero reawakens in the modern day to protect the Denmark and the rest of the world. Theme: Hero's Return - Hammerfall / The Champion - Hammerfall Alternate Identity: Holger, Son of Gudfred (Public), Ogier the Dane, Ogier le Danois, Ogier de Danemarche (Public) Birthplace: Kronborg, Denmark Residence: Kronborg, Denmark Occupation: Adventurer, Hero, Knight of Charlemagne Affiliations: Denmark Family: Gudfred (Father, King of Denmark from at least 804 to 810, died 810), Horik I (Brother, Joint King of Denmark 813 to 827, King of Denmark 827 to 854, died 854), 4 Brothers (Died 814, 819, 819, 827) DESCRIPTION Age: Born late 8th century Apparant age: Late twenties Gender: Male Ethnicity: Scandinavian Height: 6’8’’ Weight: 220 lbs. Eyes: Blue Hair: Blonde Holger is a tall man, with clearly defined Scandinavian features. He has cold blue eyes and loose blonde hair and beard. While he might appear intimidating and imposing at first, his chivalric and friendly nature tends to shine through. Holger tends to in a mixture of modern and ancient clothing. He will usually wear modern pants, shirts and boots, prefering them in darker colors, wearing his armor and armaments on top of them. His armor appears to be made from steel, with gold detailing in the segments, covering his upper body while leaving his arms bare. A light grey cape connects to the armor. He wears bracers in the same color scheme on his arms, and a red belt with golden clasps around his waist, a dark red sword sheathe with gold detailing and trim hanging from the belt. He wields a metallic, almost silver colored, shield, known as Bouclier de Danemarche, or Shield of Denmark, either on his arm or secured to his back. Curtana, the Sword of Mercy, is a short sword with silver hilt and golden crossguard. He wears a golden snake armlet around his upper right arm, wrapping around his arm several times. HISTORY In the dungeons beneath Castle Kronborg in Helsingør in Denmark sits a solitary figure, the statue of Holger Danske. A mighty warrior and hero, he was the son of King Gudfred, the Danish king from around 804 to 810. In an act of peace, Holger was given to the great king Charlemagne of France to ensure the peace between the two rulers. When Gudfred broke the peace treaties, Charlemagne decides to spare Holger, leading to Holger becoming one of Charlemagne's knights for a time, and a contemporary of Roland. During the years of battles and wars, Holger had many great adventures, growing into a heroic figure and defender of the weak, before he led the French to victory against the Saracen, slaying the giant Brehus in the battles. With his battles at an end, Holger Danske marched home to Denmark, to Castle Kronborg, where he sat down, his beard growing long. He eventually became a statue, that bears the inscription: Når Danmark stander i våde, så vågner Holger Danske Since then, Holger Danske has rested. In secret, he has awakened to fight the good fight and protect Denmark from threats, most recently in the early 1940'es during the Nazi occupation. With every victory, he has once again marched to Castle Kronborg and returned to his solitary vigil, his legend growing in the telling. And now, with the ever growing threats of super humans and the coming of greater mythological beings, Denmark is in greater peril than ever before. In this time of need, Denmark's future might be in the hands of its past. Because when Denmark is in peril, then Holger Danske will awaken! PERSONALITY & MOTIVATION Holger is a contradiction. A man out of time, he has nonetheless followed the turn of the world through the ages, and is well at home in the modern day. An honorable knight, and yet a fierce viking warrior. He is a man of excess, and yet disciplined. Holger is a passionate man, who loves the thrill of battle and adventure. He is a jovial and boastful sort, who nonetheless believes in his strong sense of honor, who will stand up and protect the weak when called. While deeply enjoying the modern day and all its amenities, he finds himself at odds with the differing morals. In his day, you would slay your foe, rather than let them rot, but he tries to follow the rules of the time. He loves a challenge, rarely backing down from an argument or a fight, whether it is a true battle or just for fun. He is deeply loyal to his friends, even Ratatoskr, despite repeteadly claiming how much the divine rodent annoys him. POWERS & TACTICS Holger is an experienced warrior, having fought ever greater threats through the ages, his skills and power growing as his legend has grown. He is primarily a melee combatant, using prefering to use his sword Curtana for offense and his shield Bouclier de Danemarche for defense, using his speed and moving rapidly around the battle field to where he can do the most good. He tends to work closely together with his partner Ratatoskr, using any opportunities that the Asgardian Squirrel might create for him. POWER DESCRIPTIONS Holger is essentially powered by his own legend, a magic that has let him sleep through the ages as a statue and rise when Denmark has been in need. Holger seems to have stopped aging at some point in his late 20'es, and is completely immune to all disease. He is able to run and leap far faster and longer than any normal man, as befitting of a legendary hero that has fought beasts and invading armies. Holger is physically powerful, being far stronger, agile and tough than the average man. Holger wields two artifacts: The short sword Curtana and the shield Bouclier de Danemarche. Bouclier de Danemarche is essential to Holger's defense. It can withstand or deflect great blows, allowing Holger to evade or block incoming damage, while absorbing enough force to help him stay steady when struck. It is large enough that he can use it to protect others or himself. While the shield has some magic, it has been named by Holger himself, and seems to be a minor artifact, at least compared to Curtana. Curtana was crafted by Wayland the Smith and bears the inscription "My name is Curtana, of the same steel and temper as Joyeuse and Durandal". It is also known as the Sword of Mercy, and was for a time wielded by Tristan of the Round Table. Curtana is an incredibly potent blade, virtually unbreakable and able to cut through virtually anything, if enough force is applied. Using a combination of the sword's magic and his own skills, Holger is able to use it for far more than just hacking away at his opponents. He is able to swing the blade at blinding speed and precision, even cutting insubstantial targets. He can cut an enemy to destroy their toughness and defenses, sweep their leg to make them fall, the cuts making it difficult to rise or even making them fall again, or simply bash them with the blunt side of the blade to momentarily stun them. The sword's most powerful magic is its ability to instill hope and healing in those that surround Holger. As he raises the Sword of Mercy to the sky, the blade shines brightly as it restores both the spirit and body of those around Holger. COMPLICATIONS Heeding the Call: If Denmark is in great peril, Holger will feel a pull to return to his home, to protect his homeland from all danger. If this happens in the middle of a battle, Holger might end up distracted, which can make him miss a crucial strike or take the wrong action. If this happens, the GM can award Holger a Hero Point. Unforgiving Blade: Holger is not quite used to these softer times, where you try to employ non-lethal force unless absolutely necessary. While he does his best to conform to the modern standards, he is quicker to suggest or try to kill particularly dangerous foes that cannot otherwise be contained than others, which can lead to conflicts with other heroes and law enforcement. If such a conflict arises, the GM can award Holger a Hero Point. Stronger Than All: Holger has sworn to protect those weaker than him. Threatening the weak or innocent will provoke Holger into taking action or rush to the aid, even if it allows the villain to escape. If a villain threatens someone weaker than Holger to complicate a situation, the GM can award him a Hero Point. Hearts on Fire: Holger is a passionate man. He will rarely back down from an argument or fight once it has begun, even if it could make the situation better. The GM can award Holger a Hero Point if his headstrong refusal to back down complicates a situation. Steel Meets Steel: Holger will usually engage the biggest, most powerful foe in combat, taking attention away from others and on to himself, even if it would be smarter to take out weaker foes one by one first. The GM can award Holger a Hero Point if his attempts to engage the most powerful foe on the battlefield complicates a situation. Annoying Rodent: Ratatoskr's antics can some times be annoying, distracting or outright dangerous. He might be a divine creature, but he is still a squirrel. He might block the view, antagonize enemies, annoy friends, reach for the shiny thing or push the big red button, just to see what it does. The GM can award Holger a Hero Point if Ratatoskr's antics complications a situation. ABILITIES 10 + 10 + 10 + 4 + 8 + 4 = 46PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 8 + 10 = 18PP Initiative: +5 (+5 Dex,) Attack: +4 Base, +10 Melee, +4 Ranged Defense: +5 Base, +10 (w. Defensive Stance Array set to Balance), +5 (w. Defensive Stance Array set to Block), +15 (w. Defensive Stance Array set to Deflect), +3 Flat-Footed Grapple: +15 (+4 Base Attack, +6 Attack Focus [Melee], +5 Strength) Knockback: -7 (w. Defensive Stance Array set to Balance) / -9 (w. Defensive Stance Array set to Block) / -4 (w. Defensive Stance Array set to Deflect) / -2 (w/o Bouclier de Danemarche) SAVING THROWS 3 + 3 + 4 = 10PP Toughness: +5 (+5 Con), +10 (w. Defensive Stance Array set to Balance), +15 (w. Defensive Stance Array set to Block), +5 (w. Defensive Stance Array set to Deflect) Fortitude: +8 (+5 Con, +3) Reflex: +8 (+5 Dex, +3) Will: +8 (+4 Wis, +4) SKILLS 60R = 15PP Diplomacy 8 (+10) Intimidate 8 (+10) Knowledge [History] 8 (+10) Knowledge [Theology/Philosophy] 3 (+5) Languages 4 [Native: Danish; Learned: English, French, German, Old English] Medicine 6 (+10) Notice 6 (+10) Search 5 (+3) Sense Motive 6 (+10) Survival 6 (+10) FEATS 48PP Accurate Attack All-Out Attack Attack Focus [Melee] 6 Benefit 1 [Wealth] Fearless Jack-of-All-Trades Luck 3 Power Attack Sidekick 30 [Ratatoskr] Takedown Attack 2 Ultimate Effort [Ultimate Save: Toughness] Enhanced Feats Interpose POWERS 4 + 25 + 12 + 2 = 43 Agile Warrior Array 1.5 (3PP Array; Feats: Alternate Power 1) [4PP] (Descriptors: Magic, Training) BP: Speed 3 (50 MPH, 500 ft./rnd.) {3/3} AP: Leaping 3 (Distance x10; Running jump distance: 150 ft.) {3/3} Device 6 (30DP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [25PP] (Descriptors: Curtana, the Sword of Mercy, Sword, Magic) Sword Strike Array 13 (26DP Array; Feats: Alternate Power 4) [30DP] (Descriptors: Training) BP: Damage 5 (Extras: Autofire 1 [10 ranks], Penetrating 5; Feats: Affects Insubstantial 2, Improved Critical 2, Incurable, Mighty) {26/26} (Descriptors: Slash, Slashing Damage Type) AP: Drain Toughness 10 (Extras: Affects Objects; Feats: Affects Insubstantial 2, Improved Critical 2, Incurable, Slow Fade [1pt/min]) {26/26} (Descriptors: Wound, Slashing Damage Type) AP: {4 + 22 = 26/26} (Descriptors: Sword of Mercy) Emotion Control 10 (Extras: Area [General Visual Perception], Linked [Healing], Selective; Flaws: Duration 2 [Instant], Limited [Hope], Range 2 [Touch]) [4PP] Healing 4 (Extras: Action [Standard], Area [General Visual Perception], Linked [Emotion Control], Selective, Total; Flaws: Limited [Others]; Feats: Persistent, Stabilize) [22PP] AP: Stun 10 (Feats: Affects Insubstantial 2, Improved Critical 2) {24/26} (Descriptors: Bash, Bludgeoning Damage Type) AP: Trip 10 (Extras: Knockback, Secondary Effect; Flaws: Range [Touch]; Feats: Affects Insubstantial 2, Improved Critical 2, Improved Trip) {25/26} (Descriptors: Sweep, Slashing Damage Type) Device 3 (15DP Container; Flaws: Hard-To-Lose) [12PP] (Descriptors: Bouclier de Danemarche, Shield, Magic) Defensive Stance Array 5 (10DP Array; Feats: Alternate Power 2) [12DP] (Descriptors: Training) BP: {5 + 5 = 10/10} (Descriptors: Balance) Enhanced Feat 5 (Dodge Focus 5; Total Defense +10) {5DP} Protection 5 (Total Toughness +10) {5DP} AP: Protection 10 (Total Toughness +15) {10/10} (Descriptors: Block) AP: Enhanced Feat 10 (Dodge Focus 10; Total Defense +15) {10/10} (Descriptors: Deflect) Enhanced Feat 1 (Interpose) [1DP] (Descriptors: Protect Others) Immovable 2 (+8 vs. Push, Rush, Trip, Throw; +2 vs. Knockback) [2DP] (Descriptors: Stand Fast) Immunity 2 (Aging, Disease) [2PP] (Descriptors: Eternal Vigil, Magic) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus, Extras, Feats Unarmed Touch DC20 TOU (staged) Damage +10 Slash Touch DC25 TOU (staged) Damage +10, Autofire 1, Affects Insubstantial 2, Crit [18-20], Incurable, Penetrating 5 Wound Touch DC20 FORT (staged) Drain Toughness +10, Affects Insubstantial 2, Crit [18-20], Incurable, Slow Fade [1pt/min] Bash Touch DC20 FORT (staged) Fail: Dazed 1 rnd.>5: Stunned 1 rnd.>10: Unconscious +10, Affects Insubstantial 2, Crit [18-20] Sweep Touch Trip Resist (Worse) vs. Rank 10 Power Check Tripped, Knocback, Secondary Effect +10, Affects Insubstantial 2, Crit [18-20], Improved Trip Totals: Abilities (46) + Combat (18) + Saving Throws (10) + Skills (15) + Feats (48) + Powers (43) - Drawbacks (0) = 180/187 Power Points -
Nevermore II "Nice suit! Is that old you's old one?" Charlie came down from above, gliding on his cape before letting go and spinning before landing on the rooftop next to Callie. He was in his full costume, probably one of the first times that Callie had seen him suited up. All black, a full cowl that only left his mouth free. The entire suit was seamless, just one continuous piece of cloth, at least as far as the eye could see. Black cloak with dark blue lining. The black was broken by his silver belt with a stylized N, the silver gauntlets and the shiny teal lines running from his belt and to under his arms, teal soles on his boots and, of course, the shiny teal raven on his chest. "Seriously, looks good on you, but what're you gonna do once we get to Claremont? I kinda doubt she'll let you run around calling yourself Raven there."
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Alright, give me your actions, then!
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- emerald city
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well, some times the fun thing is getting who you're not compatible with Give me a day or two depending on how busy I get, then I'll try to get something started.
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No other students around atm.
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How would you two feel about a team up with Spaceman or Archer? I need to do stuff with them.
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GM "Nobody's gonna figure out what happens to anyone you burn. Just some ashes, right?" He threw a candy bar at her to demonstrate, and it immediately burned up in the bright green flames. "Perfect. You know Teddy Kaplan? He's been selling here, at the school. That's my turf. So, I want you to go and show him why that's a bad idea." He smirked and leaned back, admiring the view of Alice and the green flames for a moment. "You got about an hour, so you'd better hurry. Unless there's some other way you'd rather pay..." His smile twisted further at the last part.
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"I had to try to see what would happen!" Pan defended himself, still grinning widely, making no movement to change his position while Eira looked him up and down. He frowned lightly, looking over at Micah at the question. "Like a feather. He is having a calm night tonight, at least. Nightmares and thunder storms are not a good mix." A quick glance at the window. "Of course, this would not be the first time I made my escape, if you had something in mind."
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With Mind Control, you usually get a save to resist every round, with a cumulative +1 bonus to your Will Save each round you're controlled. For the sake of us not using initiative atm, you'll get a save to shake off the Mind Control after each trip to get a bag. Casanova has a lotof bags.
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For those that fail, the Mind Control effect is you pretty much being yourself, but feeling like its the right thing to do, so you should totally do that.
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I like Tiff's ideas for some threads on cleaning up the company, which I find would fit rather well with being Jasmine's personal project, so things have just kind of run without influence, until something catches their eye now.
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Charlie's Will save: 23
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GM "I was talking." Sebastian was clearly not interested in being interrupted, and, even worse, ignored. "I said pick up my bags, and bring them to my room." His voice was loud, heavy. There was a bit of a reverb. It was like they were hearing not just his words, but something more... and some of the people on the floor started to feel oddly compelled to do just as Sebastian Shields were telling them to. Like someone was pushing at them to go and pick up his bags, and bringing them to her room. It would make sense to do that! Sebastian had asked them to do it, so of course they would go and do it.
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OOC for this. @HGM, @Heritage, @Spacefurry, @RedSpine, @Nerdzul, @secondling, @Thunder King Everyone give me a DC18 Will Save vs. Mind Control. The effect is Psionic, so anyone with protection against that goes free. And just to note, unless this really escalates we'll just keep to semi-random posting order as we are now.
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Ratatoskr Power Level: 10 Effective Power Level: 10 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: TOU-4/DEF+4 In Brief: Yggdrasil's messenger squirrel, sent to aid Holger Danske in his quest. Catchphrase: "Here I am!" Birthplace: Yggdrasil Residence: Yggdrasil Base of Operations: Yggdrasil Occupation: Messenger Affiliations: Asgard, Holger Danske Family: Numerous siblings. DESCRIPTION Age: As old as Yggdrasil Gender: Male Ethnicity: Squirrel Height: 0’7’’ Weight: 0.6 lbs. Eyes: Brown Hair: Red Ratatoskr is a red squirrel with a bushy tail. HISTORY Ratatoskr is a squirrel that runs up and down the world tree Yggdrasil, delivering messages between the serpent Nidhogg that eats the roots of the world tree, and the eagle perced at the top of the tree. They are not quite friendly with each other, and some times the divine messenger squirrel takes on other assignments, like helping out the Aesir, where Odin's ravens are busy or would be too obvious. Few myths mention Ratatoskr. Fewer still have him as an important figure. He is, at best, a minor figure in the Nordic myths, if not a mere footnote. In recent years, the gods have realized that this makes him a perfect spy on the Earth. He is divine, intelligent and able to communicate, and yet, he is such a minor figure, not even really a god, so he is either not bound or simply unnoticed by the pact. Through the years, he has guided a number of heroes on Odin's orders, most recently being sent to guide and help the reawakened Holger Danske. PERSONALITY & MOTIVATION Ratatoskr might be divine and intelligent, but he is still a squirrel. He is hyper-active, infinitely curious and some times very annoying. He will talk and chatter on and on, but then go silent at the drop of a hat and simply disappear.He is loyal to his charges and his mission, standing up for and helping his charges as well as he can. If he has been given a mission, he will carry it out to the best of his ability. Ratatoskr is brave, but not fearless, and he is well aware that there are thing that a squirrel just can't do, but on the other hand, there are many things that he can do that others just can't. POWERS & TACTICS Ratatoskr might be a divine squirrel, but he is still a squirrel, and his abilities in combat are rather limited. Rather than directly fighting enemies, he will attempt to distract and slow them down, making combat easier for his allies, rather than attempt to attack them directly. POWER DESCRIPTIONS All of Ratatoskr's powers are either due to him being a divine messenger, or a squirrel. He is diminutive sized, fitting easily on Holger Danske's shoulder, and he is able to rapidly climb up trees and other structures, and his hearing is incredible accurate. His physiology is enhanced by his divine origins, allowing him to move far faster and leap farther than he should be able to. He can move fast enough to appear instantly in another location, even being able to bypass obstacles along the way. He can even transfer this ability to others, as long as he touches them. As a divine messenger, Ratatoskr is able to understand any language, even other animals, allowing him to communicate with most living beings. His name means Drill-Tooth, which applies to his teeth as well. Given enough time, he is able to chew through just about anything, an ability he some times finds use for in combat. He tends to scream and yell at people to distract and slow them down, while he can move with enough speed to trip and knock back foes in a collision. For his part, Ratatoskr survives the collision due to his own divine protection: He is protected by the blessings of the gods, and a certain degree of hurt will simply not reach him. COMPLICATIONS See Holger Danske's Annoying Squirrel complication. ABILITIES 0 + 10 + 12 + 0 + 4 + 6 = 32PP Strength: 1 (-5) / 10 (+0) Dexterity: 20 (+5) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 8 + 8 = 16PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +4 Base, +8 Melee (+4 Base, +4 Diminutive Size), +7 Ranged (+3 Base, +4 Diminutive Size), see Power attack bonuses in DC Block Defense: +14 (+5 Base, +4 Diminutive Size, +5 Dodge Focus), +5 Flat-Footed Grapple: -13 (+4 Base Attack, -5 Strength, -12 Diminutive Size) Knockback: -6 (Impervious Toughness 6) SAVING THROWS 0 + 5 + 4 = 9PP Toughness: +6 (+6 Con)Impervious Toughness 6 Fortitude: +6 (+6 Con, +0) Reflex: +10 (+5 Dex, +5) Will: +6 (+2 Wis, +4) SKILLS 40R = 10PP Bluff 12 (+15)Skill Mastery Diplomacy 7 (+10)Skill Mastery Gather Information 7 (+10)Skill Mastery Intimidation 0 (-3)Diminutive Size Notice 8 (+10) Sense Motive 3 (+5) Stealth 3 (+20)Diminutive Size, Skill Mastery FEATS 16PP Dodge Focus 5 Evasion 2 Hide In Plain Sight Improved Initiative 1 Setup Skill Mastery (Bluff, Diplomacy, Gather Information, Stealth) Teamwork 3 Uncanny Dodge [Auditory] Well-Informed POWERS 14 + 12 + 11 + 6 + 15 + 6 + 3 = 67 All have the Divine descriptor, unless otherwise noted Annoying Squirrel Array 6 (12PP Array; Feats: Alternate Power 2) [14PP] BP: Drain Toughness 10 (Extras: Affects Objects; Flaws: Limited [Objects Only]; Feats: Accurate, Precise) {12/12} (Descriptors: Drill-Tooth, Teeth, Biting, Piercing Damage Type) AP: Paralyze 10 (Extras: Range 2 [Perception]; Flaws: Saving Throw [Reflex], Sense-Dependent [Auditory], Slow) {10/12} (Descriptors: Screaming Squirrel, Sonic) AP: Trip 10 (Extras: Knockback; Flaws: Range [Touch]; Feats: Accurate, Improved Throw) {12/12} (Descriptors: Squirrel Collision) Comprehend 6 (Speak to and Understand Animals, Speak and Understand All Languages at Once) [12PP] (Descriptors: Messenger Squirrel) Divine Messenger Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] BP: {4 + 2 + 4 = 10/10} (Descriptors: Fast and Nimble, Enhanced Physiology) Leaping 4 (Leap distance x25; Running leap X ft.) [4PP] Quickness 2 (Routine Tasks at x10 Speed) [2PP] Speed 4 (100 MPH / 1000 ft./rnd) [4PP] AP: Teleport 3 (Extras: Affects Others; Feats: Change Direction) (100 ft. / 1000 ft.) {10/10} (Descriptors: Instant Messenger, Speed) Impervious Toughness 6 [6PP] (Descriptors: Divine Protection) Shrinking 12 (Extras: Duration [Continuous]; Flaws: Permanent; Feats: Innate, Normal Movement, Normal Toughness) (Size modifiers: Size [Diminutive], ATK/DEF +4, Strength -12, Grapple -12, Stealth +12, Intimidation -6) [15PP] (Descriptors: Fun Size, Physiology, No Divine) Super-Movement 3 (Trackless, Wall-Crawling 2) [6PP] (Descriptors: Squirrel Climb, Physiology) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Squirrel Senses, Physiology) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC10 TOU (staged) Damage Drill-Tooth Touch DC20 FORT (staged) TOU Drain +10, Objects Only, Precise Screaming Squirrel Perception DC20 Reflex Avoid Slowed effect Sense-Dependent [Auditory] DC20 Will Slowed Squirrel Collision Touch Opposed Trip Trip + Knockback Improved Throw Totals: Abilities (32) + Combat (16) + Saving Throws (9) + Skills (10) + Feats (16) + Powers (67) - Drawbacks (0) = 150/150 Power Points
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Holger Danske Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: No offensive, Defensive Trade-offs vary between TOU+5/DEF-5, None and TOU-5/DEF+5, see Defensive Stance Array power In Brief: Mythic Danish hero reawakens in the modern day to protect the Denmark and the rest of the world. Theme: Hero's Return - Hammerfall / The Champion - Hammerfall Alternate Identity: Holger, Son of Gudfred (Public), Ogier the Dane, Ogier le Danois, Ogier de Danemarche (Public) Birthplace: Kronborg, Denmark Residence: Kronborg, Denmark Occupation: Adventurer, Hero, Knight of Charlemagne Affiliations: Denmark Family: Gudfred (Father, King of Denmark from at least 804 to 810, died 810), Horik I (Brother, Joint King of Denmark 813 to 827, King of Denmark 827 to 854, died 854), 4 Brothers (Died 814, 819, 819, 827) DESCRIPTION Age: Born late 8th century Apparant age: Late twenties Gender: Male Ethnicity: Scandinavian Height: 6’8’’ Weight: 220 lbs. Eyes: Blue Hair: Blonde Holger is a tall man, with clearly defined Scandinavian features. He has cold blue eyes and loose blonde hair and beard. While he might appear intimidating and imposing at first, his chivalric and friendly nature tends to shine through. Holger tends to in a mixture of modern and ancient clothing. He will usually wear modern pants, shirts and boots, prefering them in darker colors, wearing his armor and armaments on top of them. His armor appears to be made from steel, with gold detailing in the segments, covering his upper body while leaving his arms bare. A light grey cape connects to the armor. He wears bracers in the same color scheme on his arms, and a red belt with golden clasps around his waist, a dark red sword sheathe with gold detailing and trim hanging from the belt. He wields a metallic, almost silver colored, shield, known as Bouclier de Danemarche, or Shield of Denmark, either on his arm or secured to his back. Curtana, the Sword of Mercy, is a short sword with silver hilt and golden crossguard. He wears a golden snake armlet around his upper right arm, wrapping around his arm several times. HISTORY In the dungeons beneath Castle Kronborg in Helsingør in Denmark sits a solitary figure, the statue of Holger Danske. A mighty warrior and hero, he was the son of King Gudfred, the Danish king from around 804 to 810. In an act of peace, Holger was given to the great king Charlemagne of France to ensure the peace between the two rulers. When Gudfred broke the peace treaties, Charlemagne decides to spare Holger, leading to Holger becoming one of Charlemagne's knights for a time, and a contemporary of Roland. During the years of battles and wars, Holger had many great adventures, growing into a heroic figure and defender of the weak, before he led the French to victory against the Saracen, slaying the giant Brehus in the battles. With his battles at an end, Holger Danske marched home to Denmark, to Castle Kronborg, where he sat down, his beard growing long. He eventually became a statue, that bears the inscription: Når Danmark stander i våde, så vågner Holger Danske Since then, Holger Danske has rested. In secret, he has awakened to fight the good fight and protect Denmark from threats, most recently in the early 1940'es during the Nazi occupation. With every victory, he has once again marched to Castle Kronborg and returned to his solitary vigil, his legend growing in the telling. And now, with the ever growing threats of super humans and the coming of greater mythological beings, Denmark is in greater peril than ever before. In this time of need, Denmark's future might be in the hands of its past. Because when Denmark is in peril, then Holger Danske will awaken! PERSONALITY & MOTIVATION Holger is a contradiction. A man out of time, he has nonetheless followed the turn of the world through the ages, and is well at home in the modern day. An honorable knight, and yet a fierce viking warrior. He is a man of excess, and yet disciplined. Holger is a passionate man, who loves the thrill of battle and adventure. He is a jovial and boastful sort, who nonetheless believes in his strong sense of honor, who will stand up and protect the weak when called. While deeply enjoying the modern day and all its amenities, he finds himself at odds with the differing morals. In his day, you would slay your foe, rather than let them rot, but he tries to follow the rules of the time. He loves a challenge, rarely backing down from an argument or a fight, whether it is a true battle or just for fun. He is deeply loyal to his friends, even Ratatoskr, despite repeteadly claiming how much the divine rodent annoys him. POWERS & TACTICS Holger is an experienced warrior, having fought ever greater threats through the ages, his skills and power growing as his legend has grown. He is primarily a melee combatant, using prefering to use his sword Curtana for offense and his shield Bouclier de Danemarche for defense, using his speed and moving rapidly around the battle field to where he can do the most good. He tends to work closely together with his partner Ratatoskr, using any opportunities that the Asgardian Squirrel might create for him. POWER DESCRIPTIONS Holger is essentially powered by his own legend, a magic that has let him sleep through the ages as a statue and rise when Denmark has been in need. Holger seems to have stopped aging at some point in his late 20'es, and is completely immune to all disease. He is able to run and leap far faster and longer than any normal man, as befitting of a legendary hero that has fought beasts and invading armies. Holger is physically powerful, being far stronger, agile and tough than the average man. Holger wields two artifacts: The short sword Curtana and the shield Bouclier de Danemarche. Bouclier de Danemarche is essential to Holger's defense. It can withstand or deflect great blows, allowing Holger to evade or block incoming damage, while absorbing enough force to help him stay steady when struck. It is large enough that he can use it to protect others or himself. While the shield has some magic, it has been named by Holger himself, and seems to be a minor artifact, at least compared to Curtana. Curtana was crafted by Wayland the Smith and bears the inscription "My name is Curtana, of the same steel and temper as Joyeuse and Durandal". It is also known as the Sword of Mercy, and was for a time wielded by Tristan of the Round Table. Curtana is an incredibly potent blade, virtually unbreakable and able to cut through virtually anything, if enough force is applied. Using a combination of the sword's magic and his own skills, Holger is able to use it for far more than just hacking away at his opponents. He is able to swing the blade at blinding speed and precision, even cutting insubstantial targets. He can cut an enemy to destroy their toughness and defenses, sweep their leg to make them fall, the cuts making it difficult to rise or even making them fall again, or simply bash them with the blunt side of the blade to momentarily stun them. The sword's most powerful magic is its ability to instill hope and healing in those that surround Holger. As he raises the Sword of Mercy to the sky, the blade shines brightly as it restores both the spirit and body of those around Holger. COMPLICATIONS Heeding the Call: If Denmark is in great peril, Holger will feel a pull to return to his home, to protect his homeland from all danger. If this happens in the middle of a battle, Holger might end up distracted, which can make him miss a crucial strike or take the wrong action. If this happens, the GM can award Holger a Hero Point. Unforgiving Blade: Holger is not quite used to these softer times, where you try to employ non-lethal force unless absolutely necessary. While he does his best to conform to the modern standards, he is quicker to suggest or try to kill particularly dangerous foes that cannot otherwise be contained than others, which can lead to conflicts with other heroes and law enforcement. If such a conflict arises, the GM can award Holger a Hero Point. Stronger Than All: Holger has sworn to protect those weaker than him. Threatening the weak or innocent will provoke Holger into taking action or rush to the aid, even if it allows the villain to escape. If a villain threatens someone weaker than Holger to complicate a situation, the GM can award him a Hero Point. Hearts on Fire: Holger is a passionate man. He will rarely back down from an argument or fight once it has begun, even if it could make the situation better. The GM can award Holger a Hero Point if his headstrong refusal to back down complicates a situation. Steel Meets Steel: Holger will usually engage the biggest, most powerful foe in combat, taking attention away from others and on to himself, even if it would be smarter to take out weaker foes one by one first. The GM can award Holger a Hero Point if his attempts to engage the most powerful foe on the battlefield complicates a situation. Annoying Rodent: Ratatoskr's antics can some times be annoying, distracting or outright dangerous. He might be a divine creature, but he is still a squirrel. He might block the view, antagonize enemies, annoy friends, reach for the shiny thing or push the big red button, just to see what it does. The GM can award Holger a Hero Point if Ratatoskr's antics complications a situation. ABILITIES 10 + 10 + 10 + 4 + 8 + 4 = 46PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 8 + 10 = 18PP Initiative: +5 (+5 Dex,) Attack: +4 Base, +10 Melee, +4 Ranged Defense: +5 Base, +10 (w. Defensive Stance Array set to Balance), +5 (w. Defensive Stance Array set to Block), +15 (w. Defensive Stance Array set to Deflect), +3 Flat-Footed Grapple: +15 (+4 Base Attack, +6 Attack Focus [Melee], +5 Strength) Knockback: -7 (w. Defensive Stance Array set to Balance) / -9 (w. Defensive Stance Array set to Block) / -4 (w. Defensive Stance Array set to Deflect) / -2 (w/o Bouclier de Danemarche) SAVING THROWS 3 + 3 + 4 = 10PP Toughness: +5 (+5 Con), +10 (w. Defensive Stance Array set to Balance), +15 (w. Defensive Stance Array set to Block), +5 (w. Defensive Stance Array set to Deflect) Fortitude: +8 (+5 Con, +3) Reflex: +8 (+5 Dex, +3) Will: +8 (+4 Wis, +4) SKILLS 60R = 15PP Diplomacy 8 (+10) Intimidate 8 (+10) Knowledge [History] 8 (+10) Knowledge [Theology/Philosophy] 3 (+5) Languages 4 [Native: Danish; Learned: English, French, German, Old English] Medicine 6 (+10) Notice 6 (+10) Search 5 (+3) Sense Motive 6 (+10) Survival 6 (+10) FEATS 48PP Accurate Attack All-Out Attack Attack Focus [Melee] 6 Benefit 1 [Wealth] Fearless Jack-of-All-Trades Luck 3 Power Attack Sidekick 30 [Ratatoskr] Takedown Attack 2 Ultimate Effort [Toughness] Enhanced Feats Interpose POWERS 4 + 26 + 12 = 43 Agile Warrior Array 1.5 (3PP Array; Feats: Alternate Power 1) [4PP] (Descriptors: Magic, Training) BP: Speed 3 (50 MPH, 500 ft./rnd.) {3/3} AP: Leaping 3 (Distance x10; Running jump distance: 150 ft.) {3/3} Device 6 (30DP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [26PP] (Descriptors: Curtana, the Sword of Mercy, Sword, Magic) Sword Strike Array 13 (26DP Array; Feats: Alternate Power 4) [30DP] (Descriptors: Training) BP: Damage 5 (Extras: Autofire 1 [10 ranks], Penetrating 5; Feats: Affects Insubstantial 2, Improved Critical 2, Incurable, Mighty) {26/26} (Descriptors: Slash, Slashing Damage Type) AP: Drain Toughness 10 (Extras: Affects Objects; Feats: Affects Insubstantial 2, Improved Critical 2, Incurable, Slow Fade [1pt/min]) {26/26} (Descriptors: Wound, Slashing Damage Type) AP: {4 + 22 = 26/26} (Descriptors: Sword of Mercy) Emotion Control 10 (Extras: Area [General Visual Perception], Linked [Healing], Selective; Flaws: Duration 2 [Instant], Limited [Hope], Range 2 [Touch]) [4PP] Healing 4 (Extras: Action [Standard], Area [General Visual Perception], Linked [Emotion Control], Selective, Total; Flaws: Limited [Others]; Feats: Persistent, Stabilize) [22PP] AP: Stun 10 (Feats: Affects Insubstantial 2, Improved Critical 2) {24/26} (Descriptors: Bash, Bludgeoning Damage Type) AP: Trip 10 (Extras: Knockback, Secondary Effect; Flaws: Range [Touch]; Feats: Affects Insubstantial 2, Improved Critical 2, Improved Trip) {21/26} (Descriptors: Sweep, Slashing Damage Type) Device 3 (15DP Container; Flaws: Hard-To-Lose) [12PP] (Descriptors: Bouclier de Danemarche, Shield, Magic) Defensive Stance Array 5 (10DP Array; Feats: Alternate Power 2) [12DP] (Descriptors: Training) BP: {5 + 5 = 10/10} (Descriptors: Balance) Enhanced Feat 5 (Dodge Focus 5; Total Defense +10) {5DP} Protection 5 (Total Toughness +10) {5DP} AP: Protection 10 (Total Toughness +15) {10/10} (Descriptors: Block) AP: Enhanced Feat 10 (Dodge Focus 10; Total Defense +15) {10/10} (Descriptors: Deflect) Enhanced Feat 1 (Interpose) [1DP] (Descriptors: Protect Others) Immovable 2 (+8 vs. Push, Rush, Trip, Throw; +2 vs. Knockback) [2DP] (Descriptors: Stand Fast) Immunity 2 (Aging, Disease) [2PP] (Descriptors: Eternal Vigil, Magic) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus, Extras, Feats Unarmed Touch DC20 TOU (staged) Damage +10 Slash Touch DC25 TOU (staged) Damage +10, Autofire 1, Affects Insubstantial 2, Crit [18-20], Incurable, Penetrating 5 Wound Touch DC20 FORT (staged) Drain Toughness +10, Affects Insubstantial 2, Crit [18-20], Incurable, Slow Fade [1pt/min] Bash Touch DC20 FORT (staged) Fail: Dazed 1 rnd.>5: Stunned 1 rnd.>10: Unconscious +10, Affects Insubstantial 2, Crit [18-20] Sweep Touch Trip Resist (Worse) vs. Rank 10 Power Check Tripped, Knocback, Secondary Effect +10, Affects Insubstantial 2, Crit [18-20], Improved Trip Totals: Abilities (46) + Combat (18) + Saving Throws (10) + Skills (15) + Feats (48) + Powers (43) - Drawbacks (0) = 180/180 Power Points
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Nevermore II "Charlie," Charlie said with a quick wave of his hand. That was not exactly what he had expected Pol to look like, but this was probably one of those things. "I'm pretty sure Zachary's a blonde guy, so kinda like you. Maybe not quite as tall?" Alright, he knew more stuff about Pol and Zachary, but he had made his point before, and there was really no reason to keep going on and on about everything he knew about everyone. Besides, he had other tricks to show off eventually.
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Justice Gretchen looked busy. Like, way too busy. She probably shouldn't interrupt, right? This was Gretchen's job, her own store and everything, she was busy, yes, no need to interrupt. Robin paused, looking for a second. No, she really should do it. She had to do it, right? No second guessing, she really had to stop doing that all the time. She wasn't just some awkward teen, she wasn't just some newbie hero anymore. She could do this. "Uh, hey Gretchen. Busy?"
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"She might, if A-... Raven's anything to go by..." Charlie muttered to himself, crossing his arms, and remembering to stick to codenames at the last second. It was odd, everyone but Judy knew who the others were, but he had to keep up appearances "At least it'd be better than the vest." He had seemed just a bit down after Alek's appearance, but that quickly turned around after Judy started talking about an universe where Ashley was the Raven. "Oh, really now? That sounds absolutely crazy." He grinned from ear to ear now. "I guess Raven's the one in armored shorts there, then?" But, back to business. Callie wanted help to surprise herself. Alright, time to get to work. Turning back to her, he moved his hands into his pants pockets. "So, what do we got? You want a cake? Light show? Decorations? I could probably whip some instant music up on my noisemakers." Of course he'd brought his utility belt. Never went anywhere without it.
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ic Meanwhile at the stately Summers Manor...
RocketLord replied to Tiffany Korta's topic in North Bay
"Yeah, nothing that fancy. We'll see what I pick up, Alek insists I start attending the old you's super hero school in the fall," he said, with a small wink. Just a little one. "Maybe they were? I mean, I dunno. I honestly don't know your dad all that well, he seems to give me some weird looks some times, but I'm pretty sure he supported old you when she became the Raven." He stretched his arms. He was starting to feel a bit cold in the cave without moving around. "Planning on going to Claremont, then? Or just guessing they'll wanna toss you in there to keep an eye on you? Its probably not all that bad. I've done some digging, there's tons of exciting things happening. If not, I got my own plans for making it exciting." Of course he had plans. Making plans was pretty much his thing, wasn't it? Then again, plans were made to be broken, right? If Charlie had known he was going to be talking with a time travelling version of the second Raven, he probably would have worn something else today. And then Ashley ran off, glaring back at old Callie and Alek. He leaned in a bit closer. "I got no idea what you did, but I'm pretty sure Ashley isn't old you's biggest fan."- 47 replies
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Pan, for his part, was wearing far less. Just a pair of shorts that he slept in. Then again, he was really there. At least he thought he was. It was all so difficult to decide some times. He tilted his phone a bit, just to see what would happen, if Eira's image would move or not. "Hello there," he replied, before returning the kiss. It was not really there, just a faint touch of light. "I thought that something was different about you, but could not quite place it." He shifted lightly, leaning a bit closer. "It is not like you to be quite this transparent!"
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GM "no" Alice's voice was small. She was almost trembling, looking at Felix's hand. "No. This is all wrong!" She practically exploded into bright energy. If Micah had thought that Alice's powered form had looked a lot like Judy before, now they could have been the same. She was bright, glowing, powerful. Not the scared, sensitive girl that either Micah or Felix had met. "This is not how the story is supposed to go! You were supposed to love me! You were supposed to protect me! You broke it! You broke the story!" It was practically a tantrum by now, like a child not getting her way. Energy was starting to be thrown around her, flying wild. "You were supposed to love me!"
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GM Atlas Mall was as busy as any part of the Yellow Brick Row, with people moving around, talking and chatting. A new movie was out, a children's movie about a brave rooster, which meant a lot of activity centered around the cinema. Popcorn was spilled, people were chatting. Moving around, waiting in lines, some getting annoyed, some having fun, a lot of children all around. A few rooster statues were positioned around the cinema. The children laughed and pointed at the silly birds. And, as Oz would see, there was something slightly amiss. In a corner in the candy shop stood a little mouse made of stone.
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Results in IC!
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