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RocketLord

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  1. GM The lightning bolt struck with enough force to rock Felix. It was rattling, lightning racing through his body, but he held on, at least for now. Felix was strong, but Micah was a force of nature. "He's gone crazy!" Alice stayed close, right behind Felix, shielded from harm behind the young hero. "You have to stop him, Felix! You're the only one that's strong enough!" There was something about the lightning, though. It was doing something to Alice. Of course, Felix wouldn't be likely to see the electric ripples running across her body, not while he was focused on Micah at least, but Micah would see it. Lightning coursing over her body. In between the ripples, he would see bright neon lights. In between the blink of an eye, fractions of seconds, but Micah could see it, at least.
  2. I guess this is an Intimidate, so rolling for that: 19 Could have rolled better, but oh well, not the main point! Comprehend array is set to Mind Reading, so Pan is in his head for Surface Thoughts, but with some feedback if he gets hurt.
  3. "Not all of us are American," Pan argued with some humor in his voice. He continued to hold the gold rapier pointed at the man, slowly shaking his head. "How about you tell us something first, then we decide if you get to wear clothes, yes?" Just to make a point, he poked the blade just half an inch closer, while raising an eyebrow. "So, be a good man and tell us where it is, and why you took it? Then maybe we can all be be spared this sight, yes?" Did Pan fail to mention what it was? Yes. Yes, maybe he did. But it was quite alright, was it not? He looked at the man, his eyes not leaving him for a even a second. It was almost as if he was looking straight into the man's soul.
  4. Great idea, bad timing as you pointed out. A good one to save for later.
  5. Archer II: 0 posts + 10 GM posts = 10 posts = 2PP None Cheval: 1 post = 1PP Cross Road Blues (1) Justice: 7 posts + 3 GM posts = 10 posts = 2PP Backtrack (Posts marked Justice) (4) Emerald Consequences (Posts marked Justice) (2) League of Their Own (Posts marked Justice) (1) The Mars Connection (Posts marked Justice) (1) Little Mermaid II: 4 posts + 6 GM posts = 10 posts = 2PP Bubblegum Heart (4) Nevermore II: 13 posts + 5 GM posts + 7 Titanium posts = 25 posts = 3PP It's My Party (4) Meanwhile at the Stately Summers Manor (1) Playdate (Posts marked Nevermore II) (2) Who's On First? (6) Rebellion: 13 posts + 12 GM posts = 25 posts = 3PP + 1PP [Guide] = 4PP Dark Side of the Moon (Posts marked Rebellion) (4) The Basement Shudders (2) Spaceman: 0 posts + 1 GM posts = 1PP None Titanium Characters Forever Boy: 7 titanium posts Everything Is Temporary (4) Second Coming (3) GM: 23 GM posts = 46 posts to divide A Different Kind of Justice (1) Backtrack (Posts marked GM) (1) Belly of the Beast (Posts marked GM) (1) Cosmic Love (3) Dark Side of the Moon (Posts marked GM) (1) Emerald Consequences (Posts marked GM) (3) League of Their Own (Posts marked GM) (2) Playdate (Posts marked GM) (3) Rising Stars (5) The Mars Connection (Posts marked GM) (1) Ultra Dreams (2) 10 GM posts to Archer II, bringing him to a total of 10 posts 3 GM posts to Justice, bringing her to a total of 10 posts 6 GM posts to Little Mermaid II, bringing her to a total of 10 posts 5 GM posts and 7 Titanium posts to Nevermore II, bringing him to a total of 25 posts 19 GM posts to Rebellion, bringing him to a total of 25 posts 1 GM post to Spaceman, bringing him to a total of 1 posts That should leave 2 GM posts unsorted, in case I did a miscount. If I did a worse miscount, take GM posts from Archer II. Guide point to Rebellion
  6. @Cubismo: Do you wanna add anything before a reply from the Ultios?
  7. Math: In total, I get your PP spent to 151, as you've spent 1PP more on Saves than you've listed. Abilities: Your cost list on abilities list your Con cost as 4, that should be 6, and hte bonus should be +3. Combat: As I noted above, you should add to the Knockback Saves Your Fortitude should be listed as +9 (+6 Con, +3) / +11 (+8 Con, +3) Your total is off, it should be 13PP, not 12. Skills: As I noted above, you should link the values for Climb and Swim in the Dragon Form Your Bonus for Stealth should be +8 in the Dragon Form, not +0 Feats Looks good Powers Something I missed before: If you base your Danger Sense Super-Senses power on a Mental Sense, you will also need to buy other extras, since mental senses come with no extra, as per the house rules here: https://www.freedomplaybypost.com/start/house-rules/powers-r8/ I'd suggest just moving the Danger Sense to Olfactory or Audio senses. Alternatively, get rid of it to get your total PP spent down to 150. Draconic Echoes - Dragon's Fury: If you have this as Mighty, then it breaks caps. Rank 8 damage + 7 for human or + 11 for dragon form is too much. Ranked Feats should be listed the same way you did Improved Critical 2, including Split Attack and Accurate Another way to do something like this where you can hit multiple targets or do a lot of quick hits would be to add the Autofire Extra (it is a ranked Extra in the books, but house rules only allow Autofire 1, since it otherwise gets ridiculously broken). You could do something like this: Strike 6 (Dragon's Fury; Extras: Autofire; Feats: Accurate 2, Improved Critical 2) {16/16PP} (Bludgeoning Damage Type) That makes it a DC21 attack with +10 to hit, for a +2/-2 trade-off, and you free up the +2 Accurate from the Strike 0 in the human form of Dragon Soul. - ESP: You don't have any Mental Senses, so you would need to buy super-senses for to be able to do this. I'd ask about how to do what you want from some of the refs. And see my notes in the previous post too, of course
  8. Going through it all from the top, to make sure I don't miss any changes! Fluff: As I said on discord, you should go through everything and write it out so its not just bullet points. Abilities: You should put a / between the two Constitution score, but minor thing. You should also note your Dragon Form stats here Combat: I'd put Initiative as "+4 / +2 (Dragon Form)" Your Knockback are different in your dragon form, so you should note that. It should be "-9 with Defensive Roll / -8" Skills Strength and Swim would increase with your Strength increase in Dragon Form. Feats Looking good Powers No need to put cost as {power X/X}, just put it as {X/XPP} For ease of reading, I would put things like the Action flaw as "Action [Full Power]", so you don't hit the other parenteses. For instance, see your Molten Breath power. You need to fix the order of some of the enhanced powers. Enhanced Con, Enhanced Feats, Enhanced Strength, then the traits powers. And even powers that's grouped together, liek your Enhanced powers and Super-Senses, should have an empty line between them, to make it easier to read. Dragonic Echoes: - Molten Breath: I would place the stacked power this, so it appears under both of the original powers - Dragon's Fury: All that you have listed are Feats, not Extras. What's the description for the Variable Descriptor? Why can he do different damage types with punches? - For your Super-Senses, I would put it like this for ease of reading: Super-Senses 2 (Valuable Object Awareness, Descriptor Frequency: Common, Sense Type: Olfactory) {2/16PP} Dragon Soul: - Leaping: You just need to list your running jump - Speed: You should also list your speed per turn (would be 250 ft./turn) here - You should list the power as Alternate Form 4.8 (Dragon Form, Drawbacks: Action 2 [Standard Action]) {22/22PP} - Since you go from a Free action to a Standard Action on the Alternate Form, that would be 2 steps, but the math checks out from you having applied to ranks of the drawback. - You should list the rank of Additional Limbs - Dragon Fire: The Progression feat should be listed as "Progression [Area] 1", and I would place the Stacked power on the next line to make it easier to see. - I would note that the Impervious Toughness stacks with your regular Impervious Toughness for the full rank. Checking math when I got the time.
  9. What the hell? Otaku seemed like a creep, but what the hell was going on here? Mette didn't know a lot about tech, but the way he was screaming about not again and everything else, this sounded like some kind of torture. She didn't know a lot about Otaku, but it seemed excessive... didn't it? She looked around, staring at the announcer, then back to Klara when she joined them and spoke to her in Danish. It was a bit stilted, but it made enough sense. <"I know, we gotta go and get her."> She turned back to the announcer. "I gotta go get my friend. You got no problem letting down the barriers around us so we can get out, right?" Her tone hardened a bit at the question, while she kept her hands by her side. She couldn't let this stand, whatever was happening in here, but right now, Muirne was the priority.
  10. Alright, you're making your way through the Ultio Suit Users. Some are starting to flee now that Ultio Red is down, but Ultio Blue and a few others are still standing. Blue pulls back a bit, and the other seem hesitant to attack. Show me if you press the attack or what else you decide to do in your posts! 25 - Ultio Suit Users - KO:3, Trapped: 2 --- Ultio Red: KO --- Ultio Blue: Unharmed 17 - Carnifex - Bruise (x1) 16 - The Dreamer - 0HP - Unharmed 9 - Ultra Girl - 2HP - Unharmd
  11. GM Ultio Red was sent flying, crashing into the street along with the others that had surrounded Ulta Girl. A couple of Ultio Suit Users gathered around them to check on them. Around them, in the sky and on the ground, the assembled Ultio Suits users started to back away, some even turning tail and running. Ultio Blue cursed. His laser cannon was still trained on Ultra Girl, while a few other fliers near him looked back and forth between Ultra Girl, the Dreamer and the Carnifex. "Just... ugh, just run. This whole thing was a mistake from the start. Just get out of here before she wakes back up."
  12. GM "Best of luck. I look forward to your swift return." Charlemagne's voice faded behind them. --- The Yellow Brick Row was a flurry of activity, as was usual. The shops were still open, people were walking through the street, happily chatting, shopping, dining, enjoying the finest Yellow Brick Row experience that Emerald City could offer. At first glance, everything seemed normal. No signs of any missing pets, supernatural or otherwise. No, it was just the usual night in Emerald City, a bustling, busy city in the Spring. Oz and Blackstaff had their leads, now they would have to decide how to pursue them.
  13. @Exaccus @Spacefurry Alright, what do you want to do? How do you search for the animals? Give me an IC description and some rolls, probably some mix of Gather Information and Search, or whatever else you can think of.
  14. Pan seemed... perplexed. He was ready to go, as was some of the others, and then, time just sort of seemed to slow down while Eira and Mia worked. He had spent some of the hours with Mia and Eira, watching with some fascination as the portal was created, asking questions every now and again, while happily admitting that most of the scientific answers went over his head. At other times he would be moving around the manor, hanging out with Micah or Lulu, but always making sure to not be alone in the room with either of Eira's parents. With the machine ready, Pan was more than ready too. Practically bouncing next to Eira and Mia, a wide grin plastered all over his face. Oh, this was serious. Very serious. He would probably talk with Eira about it a lot later, but it was still an adventure, and maybe something more. He couldn't help himself. - The moment they were in the apartment and Pan heard the singing voice, he was a flurry of movement, a rush of gold and green heading straight towards the sound, a glowing golden rapier already appearing in his hands before he even reached the source of the sound, sword held out towards the singing man. "Hello. I believe you took something you should not have?"
  15. Alternate form arrays are generally not encouraged, but I don't see any issues with what you got there. Refs might look at it differently, though. The cost would be 26PP, though. 26 for Array at rank 13, +1 for Alternate Power 1, -1 for the Drawback. Getting Accurate instead of Weapon Specialization is a good choice in general, I think. For Dragon Soul, I guess that would be the human form? Since that's power he normally have and that you don't need to transform into it to activate it, I would just make it a regular container (or just multiple powers in the same array slot) instead of an Alternate Form, so something like this, like you mention. Also, as you can see in my construction, you don't need to do whole numbers. You can do decimals. So, if you got 26PP for an alternate form, you can make it Alternate Form 5.2. I would add the Extra Duration [Continuous] and the Flaw Permanent to your Growth power, so he's permanently grown when in the dragon form. That might nix the Full Power drawback, but we'll see what the refs say about that. Shapechange 13 (26PP Array; Feats: Alternate Power 1 Drawbacks: Full Action (Might change depending on how I can fit the PP, likely though, changing into a giant monster doesn't happen at the speed of though)) [26 PP] Base Power: Dragon Soul 5.2 (25PP Container [Passive, Permanent]) {26/26PP} (Might even be just a collection of powers, this are the stuff he gets when he is not shapechanged) Leaping 3 (Running 170 ft, Standing 85 ft, Vertical 42 ft ) [3PP]} (Magic) Immunity 20 (Magic) (Arcane Resonance. Feats: Selective. Flaws: Limited (Half Effect)) [11PP] Strike 1 (Spectral Claws, Feats: Accurate, Affect Incorporeal, Mighty, Penetrating 3) [7PP] (Magic, Slashing Damage Type) 4 extra PP to get to 25, 1 extra pp of something to get to 26 Alternate Power: Alternate Form 5.2 (Dragon Form; 26 PP) {26/26PP} (if needed, I'd much rather do without this extra step and just put the powers directly in the array, so that I won't need to go in multiple of 5, but I mean I imagine that it's more thematic to use Alternate Form even if mechanically would be similar?) Growth 8 (Extras: Duration [Continuous]; Flaws: Disperse [only 4 ranks], Permanent; Drawbacks: Full Power) [15PP] Flight 4 (Drawbacks: Power Loss (wings), Wide Turns, Forward Only, Minimum Speed) [4PP] Additional Limbs 1 (Tail) [1PP] Protection 1 [1PP] Strike 1 (Claws, Feats: Mighty) [2PP] 2 extra PP to get to 25, 1 extra pp of something to get to 26 As for your last question, yes, you can do something like that. You could do it as something along the lines of (Name you want here) 2 Adds (Feats: Progression [Area] 2) to Draconic Echoes Array [2PP] That might not be approved because it wouldn't work with the non-area powers in the array, so alternatively you could do Array 1 (2PP Array; Alternate Power 1) Base Power: Damage 0 (Enhanced Molten Breath; Feats: Progression [Area] 2) (Stacks with Molten Breath) {2/2PP} Stacked Power: Damage 8 (Molten Breath. Extra: Area [80-ft Cone, General], Secondary Effect; Flaws: Action (Full action); Feats: Progression [Area] 2) you need to calculate the new area, of course Alternate Power: Stun 0 (Enhanced Wing Buffet; Feats: Progression [Area] 2) (Stacks with Wing Buffet) {2/2PP} Stacked Power: Stun 8 (Wing Buffet, Extra: [80-ft Cone, General], Flaw: Daze; Feats: Progression [Area] 2) {power 16/16} (Magic, Air) you need to calculate the new area, of course Check with a ref for the stacking power to be sure how they would prefer you do that. But lets see the full changes on the sheet.
  16. Alright, going a bit deeper into things than I did before! Nothing more cheesy about a dragon character than a lot of other concepts around. Fluff You'll of course need to actually write it out instead of bullet points, but bullet points are a good start until you decide on exactly what you want ? For your appearance and costume, there's always the standard Claremont costume until he decides on his own. History: You probably don't want to use "eloped" for the caretakers taking him, since that implies they wanted to marry him. Backstory outlines are good, maybe put something in about him being approached to join Claremont after he was discovered using his powers, if you want him to start there? You might wanna have him be from Southside for the historically bad place to live, though Kingston with the doom forge has gotten bad too since 2018. I like your Complications, nice job. Very thematically fitting. Crunch Abilities For your Enhanced Abilities, this is an easier to read notation, with the enhanced score going first. Strength: 24 (+7) / 16 (+3) Combat Don't worry about the stats seeming high for a kid. He is a PL8 character, and if you don't meet PL8 caps with his sheet, then you're gonna have a bad time when he gets into PL8 fights. All the cool kids at Claremont meets their combat caps too! Your grapple is too low. It would be your Base Attack + Attack Focus [Melee] + Strength, so it should be 4 + 2 + 7 = +13 Your Knockback would be -7 (-6 from your full Impervious, then -1 from halving the leftover +2 TOU). Since the Defensive Roll doesn't always apply, you should write it out as Knockback: -7 (with Defensive Roll) / -6 Saving Throws Before you start moving points around to fit the Protection, here's a suggestion speaking from pure optimization: Buying a rank of Protection and Fortitude Save costs 1PP each, but if you buy 2 ranks of Constitution instead (enhanced or not), you get both the Toughness and the Fortitude Bonus at the same cost, and you get a higher bonus to your recovery rolls. It is purely up to you, of course, but personally I would replace the 2 ranks of Protection and 2 of your Fortitude bonus ranks with a total Constitution at 22 for a +6 bonus from it. It costs the same, and you get more out of it. Skills As a general rule of thumb, most skill check DCs come in increments of 5, unless its an opposed roll. So in general, its to your advantage to try to get your skill bonuses to +5 for things you expect to roll a lot. Its not something you have to do, just a suggestion. In general, your notation here should be something along these lines Intimidate 5 (+6/+10Enh. Skill) Skill Mastery It just makes it easier to read like that. As for the esoteric languages, that depends entirely on where his ancestry is from. Feats Remember to put PP after 15. All looks good, but remember to do the changes based on the house rules for Defensive Roll that I linked. Since you have a number of Grappling feats, be sure to read the House Rules on Grappling if you haven't already: https://www.freedomplaybypost.com/start/house-rules/combat-r12/ Powers You should list them all in alphabetical order. Just makes it easier to read. Another formating thing to do that could make it a bit easier to read would be to use italics, like you have used on some powers for all of them. In general, if you have multiple descriptors on a power (which is totally allowed), just list it as (Magic, Fire) instead of (Magic/Fire), since its both. The Biological descriptor is usually applied to attacks that use, well, Biology in some way, not physical enhancements that you're born with. Instead, I'd use the "Draconic Physiology" descriptor. You might want to ad that to a few other powers too. For your Super-Senses, I'm guessing from your notes that you haven't been through updating them yet, and that's fine, but as a general rule, you need tie them each to a sense for how they work. And if they got different descriptors, they should be individual powers. For the one in the array, it seems like a few different powers instead of just one. You can just put multiple powers in the same array slot, as long as their total cost doesn't is at the array limit. For your Spectral Claws Strike, there's no feat called Piercing. You want the Penetrating Extra, which is one of the few Extras where you can buy individual ranks for (I know, it is a bit confusing). You should put it like this: Strike 1 (Spectral Claws; Extras: Penetrating 3; Feats: Mighty, Affect Incorporeal) [6PP] (Magic, Slashing Damage Type) Moving to your Draconic Echoes array, you should just put it as being a 16PP array instead of 2*Rank PP array. - Molten Breath: You don't need to note that the Secondary effect is burning under the extras. - Illusion: Instead of Mind, it would be the Psionic descriptor, if its a mental effect. - Emotion Control: Same as above. As for decreasing the size of an area, you can do that, but not by reducing the rank of the Area extra. Instead, you take Progression [Area Size] as a Drawback, with each rank of the drawback reducing the size. Still, probably good to keep it as you have right now. - Super-Senses: See the above notes. I'd split it up into two different powers in the same Array slot instead of just one. - Stun: How do he do it? Do he have wings that he can flap to create the wind to stun? If that's the case, don't you want some Flight? Finally, the Morph power: Honestly, I would stay away from the Metamorph feat for your first character, especially if he is a Claremonter. You will have to build an entirely separate sheet, and the approval process will be that longer and more complicated because of that. If you want to just look like a dragon, so he morphs into a dragon along the lines of the Hulk, then you just need the Morph power with the 1-form only limit. I really think it would be better to have it like that. If you want an entirely separate dragon form with other powers later on, its easy enough to add the Metamorph feat to your morph power. If you want to simulate him losing control like the Hulk or something like that, then give him a Complication where something triggers the loss of control, and if that happens, you get a Hero Point out of it. And Hero Points are always good. I haven't checked the math, I'll be doing that once things are fixed, but in general, its a good sheet, aside from a few things its mainly just notation issues and fluff needing to be finished.
  17. REBELLION Elliot stopped abruptly. Bandana mask cluthed in his hand, nothing but a piece of black cloth to the eyes of anyone else, his first instinct is to quickly push it into his pocket. What had just happened finally began to catch up to him. The Terror had shattered the glass... his evidence was probably long gone now. He had taken backup of the hard drive, of course, but even then... he should have thought. He shouldn't have run like this. His mother was part of the conspiracy. Why should he care that she screamed? Why shouldn't he? What was most important? "What's going on?" he asked out into the room, to his sister, while his eyes stayed firmly. "How... who is that?" Someone had thrown a body through the windows? The Terror? Was this all a distraction?
  18. Pan smiled, returning the squeeze to Eira's her hand. "We can handle the likes of him", he corrected with a slightly playful tone. He waved with his free hand, and Urmakare walked back in, like someone was rewinding a movie. "But, let me get dressed first. I do so hate having to face someone old in my underwear." He let go of Eira for a moment, took a step forward and waved a hand above his head, with a slight exaggerated movement. Golden dust fell from his hand, dripping down over him, green, white and red appearing on his body, until he stood in his costume, his green domino mask being the last part of his costume to appear. "Better, no?" he asked his friends with a wink. "What are we waiting for?" "So, a clock maker. What kind of clocks do he make?" He seemed unusually interested in the thought, at least for the moment.
  19. Yep, that's an automatic KO. That's a hit on Ultio Red, so TOU save: 20 That's a KO! Can I get you to add the last actions to your post before I go IC, and tell me here when you have? 25 - Ultio Suit Users - KO:3, Trapped: 2 --- Ultio Red: KO --- Ultio Blue: Unharmed 17 - Carnifex - Bruise (x1) 16 - The Dreamer - 0HP - Unharmed 9 - Ultra Girl - 2HP - Unharmd
  20. Bill can't beat 45 on the grapple escape roll, so you're free. That is a hit, so rolling TOU: 31 Grapple vs. Protectron's attempt at grappling: 37 Bill is not going down! @Tiffany Korta is up! 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn
  21. Alright, after Pan's IC, you go again. I'll wait with Ahab. Also, that's Pan spending a HP on an Inspire 5, so +5 to attack, saves and checks for Gauss this round. 22 - Forever Boy - 3HP - Unharmed 17 - Ahab - Bruise (x1), Entangled (ATK/DEF-2, Dex-4) 11 - Gauss - 3HP - Unharmed
  22. Forever Boy Pan stopped, staring at Selena. He seemed utterly confused, like he had trouble deciding what he believed. His usual smile was gone, his mouth slightly open. Then he smiled once more, a wide grin. "Never a coward, never a villain." He reached out a hand, offering it to Selena, as he faced Ahab. "Together, then. To the jaws and death and until the end."
  23. That's a hit! TOU: 17 KO cus of minion status. @Cubismo: You can keep rolling to hit, there's the 2nd Ultio Suit User and Ultio Red still close to you. I'll wait with my posts to see how you do first.
  24. GM The terrible sound caused the guests to scream, to grab their heads. They were deaf, they could not hear, no sounds of party, no revelry. It was most horrible, most terrible, and eventually, someone would need to be punished for something like that. But at this moment, Bill the Lizard was otherwise occupied. "Good sir, you are quite mistaken!" Bill sounded honestly offended at Protectron's accusations, as the large lizard man deftly moved towards the robotic hero. "All is fine, all is good! These happy fellows are simply giving us gifts! Yes, such wonderful gifts!" He lashed out with his long tail, hitting Protectron with the full force he could muster, then, quickly started to wrap the tail around his target, entangling his enemy. "Up, up, down, down, into the maze you go to run!" Visionary heard the voice from below his feet, just in time to watch a small door opened under his feet. A small rodent like hand shot out from it and touched his foot. Then everything started to spin. All he saw was a maze, unending, unstoppable, everywhere and nowhere, chaos, dark, light, splashes of colors, vines, laughing voices, all whirling around him. Would he be strong enough to break through, to find the exit, or would he be stuck forever? To the rest of the heroes, Visionary merely froze... maybe for a moment, maybe for far longer. It all depended on how strong he was.
  25. Forgot to do saves for Bill for Dazzle: vs area: 20 vs Dazzle: 23 Bill avoids the dazzle. Dormouse is elsewhere. Bill the Lizard slashes at Protectron: 25 That's a hit, and Bill starts a grapple. @Dr Archeville give me a DC27 TOU and then an opposed grapple roll vs. 36 Dormouse appears from a portal next to Visionary and reaches out to touch him: 26, that's a hit. @Growth Spurt give me a DC21 Will Save vs. a Stun effect. @Dr Archeville, you're up. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed, Fatigued 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn
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