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RocketLord

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  1. GM Inside the room, everything continues to shift and change between the two states, back and forth as they watch. With some reluctance, one of the technicians hands the tablet with the data over to Rewind, while another adresses Madame Raven. "No, we don't know what will happen. No one has been in there since the shifts began. Z-Space Radiation can be... tricky. What if it pulls your arm to the other side, but not the rest of you? We don't even know what will happen in there if... If we step inside, I mean." He pauses, looking at the others. They all seem to agree. For the mockery of not being a part of the family, they seem more than happy to let this newer group take the reigns. Inside the room, a teddy bear appears on the bed. It is holding a piece of paper.
  2. Rex Atom Rex crosses his arm, a slightly crooked smirk spreading over his lips. He wouldn't be surprised if anyone here thought he had set this up to test them, but no, he hadn't. He's not surprised that Rewind can explain a bit about Z-Space, while Madame Raven and Dreamer wants to experiment. "I... thank you?" he says to the Dreamer, as he accepts the teddy bear, looking at it. "Z-Space is what we call the space between realities. If you reach Z-Space, you can, theoretically, reach any other reality... or another reality can reach us. But this is new." He pauses, and looks over to Rewind. "But I'm not an expert, so... what do you got, Rewind?"
  3. @Epiphany give me a Physical Sciences roll, and let's see what you learn.
  4. Spaceman They are everywhere around them, buzzing and zapping and slashing. Parker can take it, having made his body dense enough to withstand it, but for how long? His shirt has been all but torn apart by the continued strikes by now, black krackle seeping continuously from his body. That one hit was almost enough, and they are not letting up in the slightest. This is all crazy. They should have been home, not here, not fighting like this. He notices someone else there, someone close to Lawrence. A quick glance shows a man in robes. The guy behind all this, probably. Parker is just about to shout for Michael to throw him, or to start flying himself, but then, a blur smashes into Captain Thunder. Takes him down, crashing into the ground far below. He is... is he even breathing? Someone took out Captain Thunder, just like that? Real or not, that is... Can they do this? Can he do this? Before he has a chance to try to decide what to do, Michael is by his side. He knows the woman, and it isn't good. One of the strongest beings in the cosmos, and she is going to kill everyone if they don't stop her and keep her from moving even an inch? Can they even do that? Does it matter? "Alright. Then we'll keep her in place." It doesn't matter if they can. They will do it. Pushing everything away, everything into strength, Parker feels it, the golden energy rushing through his body. Is this what Michael feels like all the time? It is a rush, it is... It is what they need. And then they're there, Michael doing all he can, throwing Parker. The black krackle explodes from his golden glowing body, it looks almost like he is dissolving into it, as it spreads out behind him like a black cape. Michael is shouting something at Paradigm as he grabs onto her. Parker can't hear him. Spaceman catches on around Paradigm's body, locking around her arms and slamming her into the ground with enough force to create another crater, a shockwave that explodes out from them. He has no idea how long he can do it, but if it's even for a moment, he will do it.
  5. Alright, that means Bound and Helpless, in case anyone want to try to Coup De Grace. I'm gonna use Chokehold, so Paradigm gotta hold her breath.
  6. Alright, with the extra 8 ranks of Super-Strength, I'll put everything into enhancing that grapple bonus. Shifting Personal Space Control Array to Super-Strength, Space Control Array sticks at Elongation + Enhanced Strength, and gonna keep my Selective Area stunt up so I can attack everyone else too. That should bring me to +41 to Grapple, if I hit. So let's see how many I can hit in a 40 ft. radius with +10 hit thanks to Michael's Aid: 23 Since I've been informed that hits, that's a DC23 TOU save to Paradigm (and anyone else in the radius that it hits) Then, grapple at +41: 50, also applying to all bad guys in a 40 ft. radius Spending a HP to reroll that, since it can only get higher: 58 even better! I might want to do more depending on how that goes.
  7. @Thevshi: Rolling and missing on 1-10: 17, 15, stilling hitting, so let's see some rolls! 28 - Experimental Soldiers x7 - 4 unharmed, 2 slowed, 1 paralyzed 21 - Timeout - 1HP - Unharmed 20 - Spaceman - 2HP - Unharmed 19 - Gamma Buzz - 0HP - Unharmed 9 - Doctor Deviation - Unharmed
  8. GM The Scarecrow stands ready. It seems perplexed at something that tries to fight, rather than evade it. "Unauthorized access detected. Purging infection." Brute force, or something more insidious? What will Haven's solution be, as his virtual self is launched towards the Scarecrow?
  9. Initiative: 23 Combat will, for the most part, work as normal, though you will be able to use your Computers skill to interact with things. I'm open to input on when to do that, though I'll also present some options. You get to go first. 24 - Haven - 1HP - Unharmed 23 - Scarecrow - Unharmed
  10. Alright, you get 6 ninjas on the ground with that Rolling vs. DC25 TOU: All well below, they go down That means that there's no more ninjas on the ground at the moment, and @Thevshi is up with the dupe! 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Minions - 8x Defeated, none visible on the ground, at least 4 in the rafters (under effects of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed
  11. GM The gamma glowing articles spread through the air. A single soldier manages to get out of the way, while others are start screaming, their bodies starting to dissolve once the radioactive particles make contact with their bodies, like they cannot handle the stress, their bodies rapidly aging. If Doctor Deviation is affected by the horrible demise of his soldiers, then he doesn't let it show. More soldiers come out from the cells, rushing towards Timeout and Gamma Buzz. While four get up to Timeout and start hitting him, two more jump towards Gamma Buzz on the ceiling, slamming their hands into it and then tries to strike him. Spaceman has a distinct feeling that the doctor is smiling under his helmet, before blasting a shockwave at him, that Spaceman only barely manages to hold back against. The no-longer-young woman that brought them there shrinks away from the fight. She is looking at her hands. They are starting to seem so old.
  12. You can get them all with that: Reflex saves: 1x Unharmed save: 8 4x Slowed: 17, 14, 19, 10 3x Paralyzed Save: Autofail Fort saves 1 that made the save: 11 7 that failed the save: 24, 24, 10, 9, 7, 9, 23 So that's the unharmed taken down, along with 2 slowed and 2 paralyzed, which means there's 3 experimental soldiers yet. Doctor Deviation spends a move actions on getting 4 additional experiment soldiers out there, then a standard action to attack Spaceman: 18, that's a hit, for a DC25 TOU save. Spaceman TOU save: 14 I'll spend a HP to reroll, cus I refuse to let a 1 stand: 28 Next round: 2 slowed and 2 unharmed experimental soldiers attack Timeout. First two rolls will receive a -1 to the actual roll for being slowed: 22, 18, 8, 23 That's 2 hits, so give me 2 TOU saves vs. DC21 @Thevshi Then, 2 unharmed soldiers leap towards the roof next to Gamma Buzz, holding into it by slamming a fist into it, and attacks Gamma Buzz: 10, 19 That's 1 hit, so give me a DC21 TOU @Supercape @Thevshi, you're up next, after your turn the 2 slowed and 1 paralyzed soldiers get to roll to recover. 28 - Experimental Soldiers x7 - 4 unharmed, 2 slowed, 1 paralyzed 21 - Timeout - 1HP - Unharmed 20 - Spaceman - 2HP - Unharmed 19 - Gamma Buzz - 1HP - Unharmed 9 - Doctor Deviation - Unharmed
  13. Spaceman Parker has to remind himself that this is all to help out Tracy's team, and to maybe help out Iris and Daniel. He doesn't like to flaunt his family's wealth or status. They are doing good with their resources, but it still feels wrong, when he knows that many of his friends have had to deal with poverty or worse during their life, something he has never tried. Stepping out of the car that had come to collect them (it is a nice car, though not overtly so. A generic model, nothing too fancy), he is wearing a pair of jeans and a white t-shirt, with his bomber jacket held in one hand. It's never cold inside and the weather's nice enough, anyway. "So... yeah. This is it, I guess. Powers Holdings' big Freedom City office building." He is feeling awkward. It's the first time he has brought any of his friends here.
  14. OOC for this. @Poncho @Dracostern
  15. GM 3:30 PM, Friday April 12th, 2024 City Center, Freedom City Powers Holdings Office Building It started innocently enough. Parker had been to a family dinner, his family had asked him about his friends and students, and he had mentioned a few of them. When he mentioned Iris and Daniel and their telepathic powers, Tracy, his older sister, had perked up and asked more about them, how powerful they were and so on. Apparently, one of the R&D teams under her is working on a device that should, hopefully, be able to expand the scope of telepathic powers, potentially allowing a telepath to aid rescue efforts in a much wider area in terms of catastrophes. So... Parker had asked Iris and Daniel to come with him, explaining things as well as he could, and when Michael had overheard, Parker invited him along as well. The weather is nice for mid-April, as the group exits the car that had been sent to get them once classes were over for the day, once it has stopped in front of the Powers Holdings office building in Midtown. The building doesn't particularly stand out. Sure, it is tall, but so are most of the buildings in midtown, and the area is dominated by Freedom Hall, City Hall and the DuTemps Building, so, it doesn't particularly stand out. Still, there is a big POWERS HOLDINGS INC. name plate over the revolving glass doors, and on the window next to them, the large P with an explosion inside the upper part of the letter that makes up the Powers Holdings logo, which makes it easy to identify the building, at least.
  16. The STORMCROW And now Charlie feels awkward, of course. So then what? Let things progress as this, into a misunderstanding that can cause a rift, or take steps to fix things? Taking a step forward, he places a hand on Michael's shoulder. "Take it easy, Michael. You looked like you were having a good time, and I don't wanna ruin that. Remember what I said last time about connections being important? No need to break up the fun just cus me and Callie show up, right?" Charlie is smiling warmly. This kid is way more insecure than he wants to let on, isn't he?
  17. GHOST This is the right thing to do... isn't it? Casper really likes Grim a lot. He really wants to see where things can go, and well... They've known each other for a few years, and they're together now, so he really should introduce Carrie to Grim, but... it still feels weird, in a way. He 's never done anything like that before, since he and Carrie's mom divorced. He has no idea how she'll react, but, time to see. Casper opens the door to Silberman's and holds it for his almost 10 years old daughter. He is dressed in a pair of well worn blue jeans, a white t-shirt and an open light brown jacket, but otherwise looks like his usual tired self. He is smiling as Carrie steps in and looks around. She is about 130 cm tall, with her long brown hair (in the exact same shade of brown as her dad's) tied into a neat braid on her back. She is wearing a black t-shirt with the logo from the old Freedom Friends cartoon, a light blue skirt and blue tights, with a denim jacket over the shirt, and a dark red backpack over her shoulders. She pushes her square glasses up her nose, once she notices they're down. "Lynn's gotta be around here somewhere. She's great, I think you'll like her a lot, Peanut," he says, a hand on his daughter's shoulder. "Does she work here?" Carrie is looking around by now, eyes wide. "This place is awesome."
  18. OOC for this. @Heritage
  19. GM 1 PM, Saturday April 6th, 2024 West End, Freedom City Silberman's Books It is a lovely day. The sun is shining over Freedom City, the birds are flying about and singing. A nice Spring day, the kind of day where it seems like nothing can go wrong and everything will be fine. Silberman's Books is an institution by this point, slowly inching closer to having been part of the city for 80 years. The current owner is of course one Lynn Epstein, otherwise known as Grimalkin. Her relationship with Casper Church, the friendly neighborhood Ghost, has progressed quite a bit lately, and it is time for Lynn to meet Casper's daughter, Carrie. Everything will of course go perfectly well and there will be no issues or troubles ahead. Right?
  20. ARCHER II Connor frowns again. This all stinks to high heaven. And this pusher is pissing him off. "So you drain his blood and drag him along? Gotta be a limit to that. What do you do when your blood bank runs out?" He has to remind himself that he needs information before anything else.
  21. GM The walls in the cave system glows for a short moment, and then, they fall dark again. Any further attempts to affect them doesn't produce any effects. "Sorry Baz," Dr. Macedon says, as she leads them on through the tunnels, "the Mesa's got a mind of its own, I guess. I don't think it likes you doing that." Otherwise, the trip through the caves seem rather uneventful, at least until the group all begins to feel the same pull to move forward that Carmen had. "Do you feel that?" Dr. Macedon asks. "That pull's because the Mesa wants us to go somewhere. My grandfather had a theory that the Mesa draws people in that needs to be sent to somewhere or somewhen to do something important. The closer we get to the end of the tunnel, the closer the pull." Time passses. They see light. Soon the rest of the group finds themselves in the same park that Carmen had entered, but she is nowhere to be seen. --- Carmen has explored by now. Much of the layout of the park seems to be familiar to Freedom Park, but there are changes. For one, she has encountered a number of statues of various metals scattered throughout the park, slightly larger than life, standing on piedestals. It appears to be super heroes, but none that she recognize... at least not until she finds herself standing in front of a somewhat familiar man, with the name Golden Star written on a plaque on the piedestal. The statue shows a man much older than her boyfriend, however, and wearing a different costume.
  22. GM The Scarecrow stares at Haven, as he tries to input commands, to confuse it or change its parameters, but he right about simple programs being harder to change. "Input parameters not recognized," it simply says, with the same monotone voice. "Preparing deletion protocol." As Haven looks around, weapons seem scarce, but perhaps there is something hidden somewhere, though the Lion does not seem to be willing to help, hiding behind the bar. There are large windows, a possible escape. So the question is, fight or flight?
  23. Spaceman Lawrence isn't wrong about the strategy being particularly effective with Parker. He looks between the would-be super soldiers, Doctor Deviation and his friends and, once Lawrence freezes them, he knows what to do. He sets off. One moment he is on the ground, the next he is by Doctor Deviation, throwing a punch that, unfortunately, doesn't even come close to hitting the doctor. "Please stop this! We don't have to do this! We'll help figure out how to make them last, just stop this!" He has to try, even if he isn't sure that Doctor Deviation wants to listen.
  24. They're all within range for that, actually Rolling for Soldiers: 19, 15, 10, 16, 22, 17, 14, 16 - 1 unaffected, 4 slowed, 3 paralyzed Deviation: 27 Spaceman flies up into melee and punches Doctor Deviation: 10 And that's a miss. @Supercape you're up! 28 - Experimental Soldiers x8 - 1 Unharmed, 4 slowed, 3 paralyzed 21 - Timeout - 1HP - Unharmed 20 - Spaceman - 3HP - Unharmed 19 - Gamma Buzz - 1HP - Unharmed 9 - Doctor Deviation - Unharmed
  25. One issue @Spacefurry: Selective is an Extra, not a Feat, if the power requires an attack roll and/or a saving throw, which is something you'll need to update for your sheet, too. You can easily get around it by adding the Action flaw to make it a Full Action to use.
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