Jump to content

RocketLord

Guides
  • Posts

    6,921
  • Joined

  • Last visited

Everything posted by RocketLord

  1. GM Charlemagne shot a glance at Barry as he walked in. The penguin looked embarassed, even if it was a bit hard to tell, since he was a penguin, after all. "An escape! And a most daring one at that!" He chuckled a bit as Barry hurried up while pushing his cart with tea and cakes. "My cockatrice escaped after someone forgot to wear their protective goggles. It led to a bit of chaos, and it managed to bring a jackalope along and escaped into the city. Obviously, I would like to have them brought back here safe and sound, but they could be anywhere out there, and the cockatrice can at least be quite dangerous."
  2. "Guess partner's the word, but I'm good with sidekick. At least until Alek thinks I'm ready to fly solo." He returned the smile, and then froze briefly as she introduced herself. Wait. Callie Summers? As in the previous Raven? He put his hands up, trying to pause the whole thing as he tried to get just a little bit caught up on what was happening. "Wait, wait, wait! You are Callie Summers? This is Callie Summers?" Yeah, Ashley might have kind of shot him down with just a short look and the nod before ignoring him, but no, he needed to get in on this. Time travel, clone, dimensional displacement? Alright, Alek and Ashley had probably seen it all before, they would figure something out, but stuff like this was brand new to Charlie. If Ashley was just gonna talk past him, then at least he'd be the one to talk with Callie. He crossed his arms, grinning at the absurdity of the situation. "So, how'd you get here? I'm pretty sure you're supposed to be way older than me." She probably knew everything, right? Still, he'd let Alek decide that before he went into details.
  3. -- Omw -- It didn't take long for Charlie to get there, approaching the group in a pair of black gym shorts and a dark grey tank top. He was sweating, a short white towel around his neck as he approached. "What's up, boss?" He paused when he noticed the company. The older woman was Ashley Tran, Copycat or Watchdog, depending on the time. They'd met a few times, just something brief. Introductions to the newest member of the Raven family and all that. "Oh, hey Ashley." The other one was new, though... and pretty good looking, too. He stood up just a little bit straighter, grabbed the towel around his neck with both hands and grinned at Callie. "Hey, I'm Charlie." No idea who she was, so best to stick to secrets so far, right? Even if she seemed strangely familiar, somehow.
  4. 20Q HellQ Guidebook Reputation Theme Music Vignettes Origin Vignette: Quoth The Raven A Conspiracy of Ravens Halloween Vignette Nevermore never more? Small Town Snoop
  5. Well, its all outside, but I'll let you pick it up and get involved with the action. Also, ow. Both get hit, of course. Evil Justice fortitude: 15, unconscious Justice fortitude: 12 Spending a HP to reroll that: 9 + 10 = 19: Stunned 14 - Justice - 3HP - Stunned 7 - Mrs. Doors (Inside) - Unharmed 7 - Evil Justice - Unconscious 2 - Salvo - 0HP - Unharmed
  6. GM Maybe one day they would. But not this day. This day, Emerald Spider and Justice had been heroes. They had saved people, but it was clear that there was something more to it all than it had first seemed. Bittersweet as the victory might have been, it was still a victory, as they left the Morgenstern warehouse behind.
  7. GM "That damned shadow!" Obviously, Ahab had met Forever Boy's shadow before. And he didn't seem to like it. He yelled something, he cursed and screamed, then threw a harpoon that went very wide, flying past Forever Boy and somewhere into the darkness of the whale. "I will kill you! Both of you! I am the hero here! You are nothing but gnats! The whale will die!"
  8. Forever Boy Pan spreads his hands out to the side. Oh, no, this was not the time for talking anymore. Well, not only talking, at least. It wasn't something that anyone was likely notice, but far below, on the ground, his shadow was gone. "Come now, Ahab. Is this any way to act? This is not your world, things are different here." From the building Ahab was climbing, Pan's shadows stretched out, grasping on to Ahab's legs and pulling at him. "Stick around! You wanted the whale, now you are in it!"
  9. Ahab Initiative: 17 Forever Boy sends his shadow to attack Ahab. Since Ahab is on his guard and know's Pan, he's not caught flat-footed despite the Indirect 3 and Subtle. Attack roll: 21, that's a hit. Ahab reflex vs. DC20: 18, he's entangled. The shadow anchor's him to the ground. Forever Boy does a Feint as Move Action: Bluff: 45 Ahab can't reach that, so he's feinted. As a Free action, Pan uses Setup to give that to Gauss. Rather than try to free himself right now, he throws a harpoon at Forever Boy: 11 A miss, and Gauss is up. 22 - Forever Boy - 4HP - Unharmed 17 - Ahab - Unharmed, Entangled (ATK/DEF-2, Dex-4) 11 - Gauss - 3HP - Unharmed
  10. Alright, here's the team! Justice Visionary Protectotron Waverider Emerald Spider I'll try to get it started this week.
  11. Ultio Suit Users Initiative: 25 So, hey, guess who's all very fast? @Kaede Kimura give me an IC before we kick things off! 25 - Ultio Suit Users - ? 17 - Carnifex - Unharmed 16 - The Dreamer - 1HP - Unharmed 9 - Ultra Girl - 3HP - Unharmd
  12. GM "Ah, if only you weren't right, my friend." Charlemagne eagerly shook Oz's hand, before he turned his attention to Blackstaff. Approaching, the jovial man extended a hand towards the newcomer. "And you must be Christoper Daye of Blackstaff Investigations!" His grip was firm, but not hard. Barry waddled by, disappearing into a room. "I am Charles Charlemagne, and as our mutual friend implied, I am afraid this is not a social call." He paused. For dramatic effect, maybe? Turning to address both, Charlemagne continued. "Some of my pets have gone missing. I would like your help in finding them."
  13. REBELLION Elliot stared, his eyes widening slightly as he stared at Ms. Wells, then pulled back and let out a short laugh. "You sound absolutely crazy, you know that, right? Look, Mars made this to help people, right? And now you're talking about all the things that it might be recording and sending to MarsTech, and you want to borrow it what, make it better? Or steal all that data you say it might be tracking? Seriously? You do know how shady you're sounding about now, right?" He stood up, shaking his head. "Yeah, sorry Ms. Wells, but that all sounds a little bit too much like some industrial espionage, and I'm not really into getting into that kind of trouble. Sorry, but I'm out." Turning around, he started walking away.
  14. That's a miss! @Tarrakhash, you're up!
  15. Julia scoffed at how carefree the rest of the team seemed. These people were going to save the multiverse? She could only hope their mysterious backer had some backups ready. And then... chaos. Julia was silent, watching and standing back, but there was something different about her silence. It wasn't her general silence, there was awe as she watched the female Centurion fly by. The gold and blue. Even in her time that meant something. But then... Science police? This wasn't her time. Police might not be all corrupt here, and this place was very different from home. Was the Centurion the bad guy? Mastermind the good guy? People had fled from the blue and gold, after all... She hesitated. She had to see more. Had to hear responses.
  16. Photokinetic: PL10/150PP The photokinetic is fast. You're not just playing around with light and lasers, with Insubstantial 3 you are light and lasers. With While the normal Flight at rank 1 might seem a bit low for a semi-speedster, it can be boosted up to Flight 11 by how you configure the Light Morphing array and Light Speed Dynamic Array, letting you zip around the battlefield at full speed, elping wherever you go. Aside from the Flight speed boost, the Light Morphing array is your utility and defenses. You can change your appearance with Morph, go invisible with Concealment or help everyone around you by glowing bright enough to blind everyone you want with your Obscure. Your defense are completely dynamic, being able to change your defensive trade-offs completely (within PL) every turn if you want, by using the Light Speed Defenses array. Offensively, you use the Light Attack array for blasting and punching. Single target laser, cone area laser, Autofire punches (which you can use while Insubstantial because of the Selective feat on that power), or maybe you just want to Paralyze everyone in a cone area by blasting light to scramble their brains? The Photokinetic isn't really strong and their stats don't go far, but their powers are where its at. Skillwise, the Photokinetic isn't really great yet. I imagined the character as someone very much in the vein of DC Comics' Impulse. Power Level: 10 Effective Power Level: 10 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: Defense Trade-offs scale between -5DEF/+5TOU to +5DEF/-5TOU, see Light Speed Dynamic Defenses array Abilities: (-2) + 4 + 2 + 4 + 2 + 4 = 14PP Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 8 + 10 = 18PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +4 Base, +4 Melee, +4 Ranged, +10 Laser (+4 Base, +6 Accurate), +10 Light Speed Punches (+4 Base, +6 Accurate) Defense: +5 to +15 (+5 Base, +0 to +10 from Light Speed Defenses Dynamic Array), +2 Flat-Footed Grapple: +3 (+4 Base, -1 Strength) Knockback: -2 to -7 (+1 Con, +4 Defensive Roll, +0 to +10 from Light Speed Defenses Dynamic Array) Saving Throws: 0 + 0 + 5 = 5PP Toughness: +5 to + 15 (+1 Con, +4 Defensive Roll, +0 to +10 from Light Speed Defenses Dynamic Array) Fortitude: +7 (+1 Con, +0, +6 Enhanced Save) Reflex: +10 (+2 Dex, +0, +8 Enhanced Save) Will: +6 (+1 Wis, +5) Skills: 20R = 5PP Diplomacy 3 (+5) Disguise 0 (+2) / (+17 w. Morph) Knowledge [Popular Culture] 4 (+6) Notice 9 (+10) Sense Motive 4 (+5) Feats: 3PP Defensive Roll 2 Luck 1 Enhanced Feats Dodge Focus 0-10 Evasion 2 Improved Initiative 1 Move-by Action Uncanny Dodge [Visual] Powers: 5 + 6 + 8 + 3 + 16 + 28 + 13 + 13 + 13 = 105PP Enhanced Feats 5 (Evasion 2, Improved Initiative 1, Move-by Action, Uncanny Dodge [Visual]) [5PP] Enhanced Fortitude Save 6 [6PP] Enhanced Reflex Save 8 [8PP] Flight 1 (Feats: Moving Feint; Stacks with other Flight powers) [3PP] Stacks with other Flight Powers. Total rank: Flight 1 to 11 (10 MPH / 100 ft./rnd to 25,000 MPH / 2,500,000 ft./rnd) Insubstantial 3 (Feats: Selective) [16PP] Light Attack Array 13.5 (25PP Array; Alternate Power 3) [28PP] BP: Blast 10 (Feats: Accurate 3, Precise 2) {25/25} (Descriptors: Laser Blast) AP: Blast 10 (Extras: Area [General Cone], Penetrating 5; Flaws: Range [Touch]) {25/25} (Descriptors: Laser Bombardment) AP: Damage 10 (Extras: Autofire 1; Feats: Accurate 3, Improved Critical 2) {25/25} (Descriptors: Light Speed Punches) AP: Paralyze 10 (Extras: Area [General Cone]; Flaws: Sense-Dependent [Visual]; Feats: Incurable, Reversible) {22/25} (Descriptors: Visual Stimulation Overload) Light Morphing Array 5 (10PP Array; Alternate Power 3) [13PP] BP: Morph 3 (Any form of same mass) {9/10} AP: Concealment 4 (All Visual Senses; Feats: Close-Range, Selective) {10/10} AP: Obscure 5 (Visual Senses; Extras: Selective; Flaws: Range [Touch]) (125 ft. radius) {10/10} AP: Flight 5 (Stacks with other Flight powers) {10/10} Light Speed Defenses Dynamic Array 5 (10PP Array; Feats: Alternate Power 1, Dynamic Alternate Power 2) [13PP] DBP: Force Field 0-10 (Total Toughness +5 to +15) {0-10/10} DAP: Enhanced Feats 0-10 (Dodge Focus 0-10; Total Defense +5 to +15) {0-10/10} Light Speed Dynamic Array 5 (10PP Array; Feats: Alternate Power 1, Dynamic Alternate Power 2) [13PP] DBP: Flight 0-5 (Stacks with other Flight powers) {0-10/10} DAP: Quickness 0-10 (x5 to x2500 routine task performance) {0-10/10} Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC14 TOU (staged) Damage +4 Laser 100 ft. DC25 TOU (staged) Damage +10, Precise 2 Laser Bombardment 100 ft. Cone DC20 REF Reduce Damage effect to DC20 Cone Area DC25 TOU (staged) Damage Area, Penetrating 5 Light Speed Punches Touch DC25 Tou (staged) Damage +10, Autofire 1, Crit 18-20 Visual Stimulation Overload 100 ft. Cone DC20 REF Reduce Paralyze effecto DC20 Cone Area, targets must be able to see Starlight DC20 WILL (staged) Fail: Slowed >5: Paralyzed Incurable, Reversible Totals: Abilities (14) + Combat (18) + Saving Throws (5) + Skills (5) + Feats (3) + Powers (105) - Drawbacks (0) = 150/150 Power Points
  17. Rabbit Totem: PL10/150PP So, here's a guy with rabbit powers. Maybe he's got a magic ring that let's him transform into a magic hero, maybe he's chosen by a rabbit god, or who knows, he got bitten by a radioactive bunny? At any rate, he's pretty quick, he can leap around and can burrow through the ground for sneak attacks. He's all about moving around and making quick attacks, focusing on different kinds of kicks to take down foes. Stay mobile, use your Move-By Action, Acrobatic Bluff and your luck. She might not be the brightest bulb, but the rabbit totem's a social hero with high wisdom and charisma, and with the feats and skills to put that to use. As alternatives, go for some different attacks effects (or spend the rest of the PP in those array slots), or maybe move around the stats or skills a bit. Power Level: 10 Effective Power Level: 10 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: (Hard Kick) -2 Attack / +2DC, +2 Defense / -2 Toughness ABILITIES 4 + 6 + 4 + 0 + 10 + 10 = 34PP Strength: 20 (+5) / 14 (+2) Dexterity: 24 (+7) / 16 (+3) Constitution: 22 (+6) / 14 (+2) Intelligence: 10 (+0) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT 8 + 8 = 16PP Initiative: +11 (+7 Enh. Dex, +4 Improved Initiative) / +3 (+3 Dex) Attack: +4 Base, +8 Melee, +4 Ranged, see Power attack bonuses in DC Block Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Grapple: +13 (+4 Base Attack, +4 Attack Focus [Melee], +5 Strength) Knockback: -4 (TOU/2) SAVING THROWS 2 + 3 + 3 = 8PP Toughness: +8 (+6 Enh. Con, +2 Defensive Roll) / +4 (+2 Con, +2 Defensive Roll) Fortitude: +8 (+6 Enh. Con, +2) Reflex: +10 (+7 Enh. Dex, +3) / +6 (+3 Dex, +3) Will: +8 (+5 Wis, +3) SKILLS 48R = 12PP Acrobatics 8 (+11) / (+15)Enh. Dex Diplomacy 5 (+10) Escape Artist 3 (+6) / (+10)Enh. Dex Gather Information 5 (+10) Notice 10 (+15) Search 4 (+4) Sense Motive 5 (+10) Stealth 8 (+11) / (+15)Enh. Dex FEATS 16PP Acrobatic Bluff Attack Focus [Melee] 4 Challenge - Fast Acrobatic Feint Connected Contacts Defensive Roll 1 Jack of All Trades Luck 3 Move-By Action Takedown Attack 2 Enhanced Feats Evasion 2 Hide in Plain Sight Improved Initiative 1 Uncanny Dodge 2 [Auditory, Olfactory] POWERS 8 + 8 + 4 + 6 + 5 + 14 + 12 + 7 = 64 Enhanced Constitution 8 [8PP] Enhanced Dexterity 8 [8PP] Enhanced Feats 4 (Evasion 2, Hide in Plain Sight, Improved Initiative 1) [4PP] Enhanced Strength 6 [6PP] Luck Control 1 (Force reroll; Feats: Luck 2) [5PP] (Descriptors: Lucky Rabbit) Rabbit Kicks 6 (12PP Array; Feats: Alternate Power 2) [14PP] (Descriptors: ) BP: Damage 5 (Extras: Autofire 1; Feats: Accurate, Mighty) {12/12} (Descriptors: Quick Kicks) AP: Damage 7 {8/12} (Descriptors: Hard Kick) AP: Stun 10 (Flaws: Action [Full Round]; Feats: Accurate) {11/12} (Descriptors: Stun Kick) Rabbit Movement 5 (10PP Array; Feats: Alternate Power 2) [12PP] BP: {2 + 6 + 2 = 10/1PP} Quickness 4 (Flaws: Limited [Physical Only]) (Able to perform physical tasks at x25 normal speed) [2PP] Speed 6 (500 MPH, 5000 ft./rnd.) [6PP] Super-Movement 2 (Wall-Crawling 2; Flaws: Limited [Only While Moving]) [2PP] AP: {8 + 2 = 10/10PP} Leaping 8 (Leaping x500, running jump 6000/7500 ft.) [8PP] Super-Movement 2 (Wall-Crawling 2; Flaws: Limited [Only While Moving]) [2PP] AP: Burrowing 8 (Extras: Penetrating 2; Flaws: X; Feats: X; Drawbacks: X) (250 MPH, 2500 ft./rnd.) {10/10} Super-Senses 7 (Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate, Uncanny Dodge]; Olfactory [Sense Type: Normal Olfactory; Default Extras: Radius, Ranged; Extras: Accurate, Tracking, Uncanny Dodge]) [7PP] DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC20 Tou (staged) Damage +8 Quick Kicks Touch DC25 Tou (staged) Damage +10, Autofire 1 Hard Kick Touch DC27 Tou (staged) Damage +8 Stun Kick Touch DC25 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +10 Totals: Abilities (34) + Combat (16) + Saving Throws (8) + Skills (12) + Feats (16) + Powers (64) - Drawbacks (0) = 150/150 Power Points
  18. Any character I feel like building, but might or might not use. Use them for characters, use them for NPC sheets. Have fun! Photokinetic: PL10/150PP Rabbit Totem: PL10/150PP
  19. Spaceman had a succes! ?
  20. @Growth Spurt: Alright, I'll let you do that over, so we can get it done in the right order. First, roll your attack as normal: 1d20+Attack Bonus. Then, if that hits, I'll roll a d20 for the guy that you hit. On a 11-20, you'll miss. I'll just do those hit/miss d20 rolls, since I'm doing the GM'ing. How exactly those are rolled can differ with the GM.
  21. Well, as far as I understand it, the Covers Scent feat means that whenever Reb shapeshifts, his scent shapeshifts with him. So you can't just pick out that he's transformed by him smelling differently. Bluff: 23
  22. So, what was this? The things that erupted, took on form and screamed, then fell back into the puddle? Had it absorbed them somehow? Made them part of itself? It was weird, but the thing just wasn't stopping, even with everything Parker's ally threw at it. He really needed something to call her. It was slippery. Evading every attempt at trapping it and keeping it trapped. Break free at every chance it had, but if his punches couldn't hurt it, he would have to stop it in other ways. So, focus. Close down all distances around it. Make every single move it makes unending, double the distance, then double that and so on. Maybe those memories could be saved somehow.
  23. Let's try a Snare one more time, around the whole thing: 28 Alright, that should hit, DC20 reflex save.
  24. GM Inside, Salvo could see the invisible Mrs. Doors well enough as she raised her gun and quickly fired. For a brief second, her entire body seemed to flare up, like some current was running through her entire body, then it was like everything about her folded in on itself, like something was bending all of everything around her for a brief moment. And then she was gone. Completely gone. Outside, the blast of electric hit the fleeing Mrs. Doors in the gut, but it didn't seem to deter her in any way. Instead, she just stopped and turned around, quickly taking another shot. "No use playing with you, then." She reappeared, but now it wasn't Mrs. Doors that stood before Justice. It was Justice.
×
×
  • Create New...