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RocketLord

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  1. Santa Muerte's Magic/Supernatural awareness is picking up something on the shadow man. Its like there is something supernatural about him, but still not quite supernatural.
  2. GM The shadows were long, as Santa Muerte prowled the night, and yet, everything outside the party was silent. In a way, the party was a distraction. Noise, lights. A lone guard walked near a fence, turning as the fence rustled. A shadow moved on him, as Santa Muerte appeared on a building above. Even in the dark, she could see the glow of the white eyes within the shadows, under a blue hoodie. The shadow man stood above the guard, holding on his collar, holding him up, close to its featureless face.
  3. GM The older man looked up at Veronica, standing up and straightening himself. He was a portly gentleman with a well groomed beard, dressed in a slightly scuffed tweed jacket. He held out his horn rimmed glasses, sighing in frustration at the broken frames, before smiling at Veronica. "I'm quite alright now, my dear." He made a wry face, then placed his glasses back on his face. They were slightly crooked now. He reached for a chair, pulled it up and sat down. Then he looked at the small group and chuckled. "I suppose you tricked that man into leaving?" Reaching for his shoulder, he gently touched the point where he should have felt pain. "Not quite as ordinary as some of you look, are you now?" Looking at Pan, he shook his head. "Ah, you. I suppose you have some interesting friends, then." His tone was slightly annoyed at the you. Finally, he smiled at Veronica. "Well, he was after a book, of course." He chuckled at his joke. "A very special book, not just a first edition, but a true edition. The real book, the real thing that the book was supposed to be. Or, one of many, I suppose." He was obviously being cryptic, enjoying himself quite a bit, despite the previously serious situation. "You're all young, but even then, you must have heard about the fairy tales written by H. C. Andersen, right? Clumsy Hans, the Snow Queen, the Little Mermaid, the Tinderbox, the Princess and the Pea, all of those?"
  4. Sense motive: 9 Nope, redirected to Thug 2: 14 And missing his friend! Give me an IC.
  5. Got Nevermore II in progress, should be able to get him with the PP gains from April, or May at the latest.
  6. Justice looked over to Visionary, looking rather apologetic. "I, ah, don't think we're really there yet? We got a team, but I don't think we're quite at a name yet." Alright, most everyone seemed interested in teaming up to some degree at least. That was good, right? Already solving problems, coming up with ways to try and get their hands on an Ultio Suit, much more than she probably would have and... all looking to her to actually make the decision of what they were gonna do about the whole thing. That was actually a fair thought. She was the one that had brought them all here. Still, it felt weird being the one that had to make decisions. "Alright, alright, no corporations or anything, at least not yet. We need to find some way to make things run around, and I'm not really made of money, but we'll see what we can do, right? So, we got three things we gotta decide, right?" She held out her right hand, and started counting fingers as she listed the items on the agenda. "How we try to get our hands on an Ultio Suit, a place to meet and," she looked over at Visionary with a grin, "what we're gonna call ourselves. I'm open to suggestions there!" "I'm not really comfortable stealing stuff like that. Gotta be better than the bad guys, right? And if I know Mars, he'll probably have some kinda alarm in those suits, so I'm guessing our best bet is to... get some rich kid to give it to us?" She felt kinda dirty at the thought. She really didn't want to do things like that, but it was betetr than outright stealing, right? "I, um, got a place we can use to meet, but its kiiinda difficult to get to." She rubbed her right arm with her left hand. "I mean, I can get there, I can bring everyone there, but I'll need some time to set up something if everyone's gonna be able to get there on their own. Its... well... its kinda far away?" Yeah, how was she gonna explain that? The AnneX was kind of her place... and now she really thought it needed a much better name. "Sorry, its kind of a personal place, I'm still getting used to the idea of other people using it." She realized something. "Oh, right, Meta-Naut's been there! My workshop and all that, remember? What do you think, does that like something that could be used if I figure out a way to get people there without needing me to ferry everyone?"
  7. "Ah, I see..." Pan shook his head at the thought. Getting up early for practice? No, that was not exactly something that he would have the patience to do, was it now? "Thank you!" With that, he was gone, a trail of golden dust behind him as he flew out towards the reef. He stopped above, looking down at Veronica with a wide grin as he hang upside down. "I thought someone might have fallen overboard. And not on purpose!"
  8. "I could be subtle," Pan tried, but he let it go, instead turning fully to Eira as she moved close. His face lit up as Eira leaned in close, telling him that she was much stronger, that she might break something. "Ah, but Eira, my dear friend, if you were to break something,"[/color] he paused briefly, as he tended to do for dramatic effect, while his grin split even wider before, "then you will have to catch me first!" Pan pulled back, following Tayla's instructions. "I will of course lead!"
  9. "I can honestly say that I have no idea what Galstandard is." Pan's response came with an amused tone, but he shook his head lightly at what Eira said. To everyone else around them, the response was in a strange language. It was melodic, charming even. In a way, it sounded like spoken poetry, but the words made little sense, entirely alien to any human language. To Eira, Pan simply spoke Swedish. <"If you are suggesting what I think you are suggesting, something about a plan for a certain great prank, then maybe keep it secret? I am not saying we do nothing, of course, but maybe something else, yes?"> Much like his English, Pan's Swedish sounded just a tiny bit off. Nothing was shortened, there was a melody to his words, it didn't sound quite like a natural speaker, yet so close.
  10. GM Another blast slammed into the monster, and it roared again. Scrambling around, it swung at the unseen assaillant behind it, almost like it wasn't quite sure what was going on, thinking that someone was in there with it. It snarled, it roared, then slammed into the inside of the container, rocking the entire pile of containers again. It was doing damage, sure, but with another container added, would it even be possible for it to escape?
  11. Justice "Alright, I think I got him." The guy was just hitting everything in there. Robin could see him moving around with her x-ray, but it was still just so weird... he kept trying. Kept smashing against the thing. Anyone sensible would give up by now, no way out, an enemy that kept hitting you anyway... just who was this guy? Was he even really aware of what was going on? She pulled up her gun. Another charged shot, aaand... into a portal, hitting him again. Not quite down, but he was hurting. Just a matter of time, right? Right?
  12. Since its all she can do to keep him distracted, Justice goes for another shot with Full Power attack (forgot to apply the subtraction on the roll): 26-5 = 21 Hits, DC26 TOU for monster: 25... and another bruise... Monster saves vs. Suffocate 11: 32 Monster goes for container, can't do much else: TOU vs. DC27: 23, another injury Once you get the next container up on the monster, I think we'll end the combat, with the monster trapped and unable to get out, instead of just dragging this on even further. 16 - Emerald Spider - 2HP - Unharmed 13 - Justice - 1HP - Unharmed 9 - Monster - Bruise (x4), Trapped in Container Container: TOU+13 (3 Snares applied) - 3 Injury - Suffocate 11 on Monster
  13. "We just call that a truck. Plenty of them around." His comment was as short and deadpan as the rest of his responses had been. Rebellion was about to reply, but paused when B'Ka dropped down on to all fours and started smelling at the ash. Yeah. Alright. One way to get clues. He launched into a longer explanation, which just confirmed the thing as a truck, but the point about the weapons were interesting, at least. Unusual energy, here in Emerald? Of course. Not like the place didn't have weird things going all around. "Can't trust the law. They're either paid off, stupid or being walled by the others. This is Emerald City. This is my city. If aliens are operating here, then the people in power knows. Go to the law, you'll end up in a trap." He stared at the bull. This was weird, even for Rebellion. Aliens, ash, a bull man, another alien, but, it was a mystery. It was a clue. He could not pass up this opportunity. "Can't fly, but will keep up. Keep close, and I'll guide you." He looked them over again. "Looks like you'll need it." Who profited from aliens operating in Emerald City? The conspiracy, of course. It was just a question of how. And how he could piss them off by ruining their profits.
  14. Parker looked to the alien next to him. She was heroic, no doubt about it, but the man seemed scared anyway, and not just of the hole and had just happened. Parker knew people, and this man was hiding something. "Did you expect something, then?" He stepped closer to the man. His hands were open by his sides, he didn't do anything to seem threatening. That wasn't the way he did things. "Is there anything you could tell us about this thing? What happened here, what are you doing in this place?" He could feel the area below them. This... it didn't seem normal. The underground felt hollow. Parker paused, looking down at the man. "What's underneath us?"
  15. Justice Lifting off from the ground, Robin did her best to control the thrust and the movement. It was weird, flying like this... all she normally did was quick boosts, not sustained flight in this way and and... Alright. Game time. No more doubt, this was all so weird and strange, but really, she had to focus! Whatever Mars had done, however he had gotten to her tech and copied it, that would have to wait, because right now, people were in danger. Unless it was all part of Mars' show... No, no. Focus. Blasting forward, Robin propelled herself towards the flying terror from Z-Space, twisting herself around in mid-air to at least try and deliver a kick to the beast.
  16. Alright, since she can fly and not much else, Justice is gonna kick the thing! Flying up to it, and rolling with 1d20+10 for Attack (+4 Base Attack, +6 Enhanced Base Attack for suit): 16 In case that hits, that's a DC23 TOU (Str +2, +6 from Ultio Suit)
  17. GM "Hello, nice to meet you," Alice responded to Leroy, but her eyes quickly returned to Felix. She slowly reached out, gently taking hold around Felix's biceps. "Yes, that sounds like an absolutely wonderful idea. It might be a good idea to get your head out of the books for a moment, right? Get some air and clear your head with me a moment?" Her voice was sweet, like music to Felix's ears. There was still some kind of recognition there. She reminded him of someone, but the question was who. Alice tucked gently on Felix's arm. "C'mon, I'm sure a big strong guy like you can show a girl around? Already been to that garden in the house, so maybe somewhere else?"
  18. Doktor'd! Cheval Please remove this power: Immovable 2 (Extras: Unstoppable; Flaws: Limited [Only while moving]) [2PP] And instead add two ranks of the Unstoppable extra to his density power, making it look like this: Density 8 (Extras: Duration [Continuous], Unstoppable 2; Flaws: Permanent; Feats: Buoyant) (Strength +16, Toughness +4, Impervious Toughness +4, Immovable 2, Super-Strength 2, Mass x8) [27PP] Thank you
  19. 26 hits, rest miss. TOU vs. DC25: 25 Just makes it. Give me an IC.
  20. Doktor'd! Forever Boy Please add the power feat Selective to Pan's Comprehend power, spending 1PP and making it look like this: Comprehend Rank 3 (Understand, speak and read all languages; Feats: Alternate Power 1, Selective) [8PP] (Descriptors: "Universal Understanding", Alien, Genetic, Magic) AP: Mind Reading 10 (Flaws: Feedback, Limited to Surface Thoughts; Feats: Subtle 2) {6/7PP} (Descriptors: "Tell Me What You Think", Alien, Genetic, Magic, Training) And slightly updated power descriptions POWER DESCRIPTIONS Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of magical Pixie Dust, gifted to him by the Pixies of Neverworld. Compared to humans of Earth Prime, Neverworlders posses enhanced hearing, which Pan has honed into a sort of danger sense, his senses being sharp enough to warn him of any incoming danger he can hear. All Neverworlders posses inate magic, an universal understanding that lets them understand and talk any language, whether written or spoken. Pan has further trained this ability, allowing him to read a target's surface thoughts, a sort of weak mind reading, or to filter the ability to only allow some to understand him. Even for a Neverworlder, Pan's mind is sharp, and he is able to perform mental tasks far faster than normal persons of Earth Prime. Whether through fate or chance, Pan posses incredible luck, even if this luck tends to have strange consequences for both himself and those around him. Any powers with the Pixie Dust descriptor, save for those explicitly told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust is a form of magical technology used by the Pixies of Neverworld. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly, though few to the same level as Pan. For Pan, the Pixie Dust has also resulted in his lack of aging, seemingly being stuck at the age of 16 forever. He is freedom and joy, and he can never be held down against his will. By manipulating the Pixie Dust that infuses his body, Pan is able to summon his uniform from nowhere, and to perform a great number of magical feats. The Pixie Dust has enhanced Pan's natural charisma to super human levels, and through training and experience, Pan has learned to form the Pixie Dust into life-like illusions and strange mists that block the sight of his enemies. He can shape the Pixie Dust into what he has dubbed Forever Weapons, creating any weapon he knows, even if he seems to prefer swords. By his very presence, he can entangle those around him in powerful emotions, or simply let his shadow roam free to grasp and bind a target.
  21. Doktor'd! And it looks like your math is a bit off -- you've still got 1 point free! Rebellion 7PP to spend, spending it all! 2PP to increase the Uncanny Mind container to rank 3.8, and adding a Super-Senses power. The container should now look like this: Uncanny Mind 3.8 (19PP Container) [19PP] (Physical Mutation) Enhanced Ability 16 (Intelligence+8, Charisma+8) [16PP] Immunity 1 ("No Fear") (Fear Effects) [1PP] (Mask) Super-Senses 2 ("See the Pattern"; Cosmic Awareness) [2PP] (Mask, Hyper-Awareness) And 5PP on skills: Gather Information +5 to rank 15 (+20) Search +5 to rank 8 (+15) Investigate +3 to rank 7 (+14) Notice +2 to rank 12 (+15) Sense Motive +5 to rank 12 (+15) Please update the power descriptions to read like this: --- Power Descriptions: Elliot's powers are a strange mixture of mutation caused by being possessed by the Terror fear spirit, and latent inherited powers being triggered by said possession. Due to psychological issues related to said possession, Elliot is only able to access certain powers without wearing a mask, essentially only those that enhance his physical and mental abilities. He has become stronger, faster and tougher than he ever were before. He is smarter, and when he wants to, posses a strange, almost unnatural charisma. When he wears a mask, Elliot's has access to further powers. He is now able to cling to walls and perform amazing leaps, while being able to slow his falls. While they appear to be physical enhancements, these abilities are psionic in nature, being a very limited degree of personal tactile telekinesis. Unknown to any but himself, Elliot has inherited his father's ability to change his features, creating instant disguises or blending in with his surroundings, making him almost invisible. His most common use of this power is to create his Rebellion disguise, or for infiltration. Perhaps the most horrifying part of Elliot's powers is his ability to create fear in those around him. This psionic ability appears to be a variation of the Terror's "Aura of Terror" ability, though if Elliot's wishes to create paralyzing fear, he requires great focus. In the time since his transformation, Elliot's senses have started to expand. With both he and the Terror being tied to Emerald City, he has begun to notice patterns and clues in the city itself. Seemingly unconnected sights and events can lead him to strange, new discoveries during his investigations, as he follows the grid of the city to the find the monsters that lurk beneath. Finally, Elliot uses a pair of batons for physical combat. Through training, he has learned to throw them with enough precision that they return to himself when thrown, and to perform powerful blows, strong enough to stun an enemy. --- And please add this complication --- CITY/GRID: Rebellion's expanded awareness of grids and patterns seems to be tied to Emerald City, and to a lesser degree to other metropolitan areas. If Rebellion attempts to use his See the Patterns power outside a metropolitan area, the GM might deny the request, as Rebellion's expanded awareness is simply unable to connect the dots, giving Rebellion a Hero Point instead. If the use of the power has been denied once in an area, repeated uses in the same or a similar area cannot be used to gain additional Hero Points. --- And finally, a small fix: Rebellion's Constitution in Abilities should read like this: Constitution: 12 (+1) / 20 (+5) And his Toughness under Saves should read like this: Toughness: +8 (+5 Con, +1 Protection, +2 Defensive Roll) Thank you!
  22. GM The men on the ground fired in vain at the Emerald Spider, the kinetic energy in the quantum balls being more than enough to send them tumbling all over the pavement. These Mafiya wanted their debt repaid, sure, but they obviously hadn't counted on super heroes showing up. After all, why should they? This was Emerald City. On the roof, the gunmen fired on Justice, bullets bouncing off her armor. She was up close and ready now. The obvious leader of the group sneered at the sound of his soldiers falling and pulled up his phone, opening it and calling a number. "This is Olek. We need help. Send big guy for the trucks."
  23. Swept. That means there's 5 men left on the roof, including the one that's barking orders. The 4 attack Justice: 23 8 13 15, two hits. TOU from Justice vs DC20. First hit: 20 Second hit: 30 Still unharmed. The leader calls for help, which will come in at Initiative 16 on the next round. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 16 - ? - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 12x KO 3x Transports: Protected by Water Dome, TOU 18
  24. GM With Spectre's fist phasing through him, something seemed to glitch in the thug. The entire body seized, before just exploding into a small cubes that faded away. "Nice hit, O'Brian. Real nice." The sarcasm in Armstrong's voice was palpable. "But you can't go ghost while you do that little trick, can you? And now you've left yourself wide open." All three thugs raised their rifles, aimed, fired, and... all missed. Hard light bullets flew all around Spectre, not a single one hitting. Armstrong fumed in his chair, leaned back and looked over the buttons. "Right."
  25. All 3 fire at Spectre, since she's all up and close and dangerous: 20 10 97 Well, they all suck. @Wyverntamer, you're up.
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