Jump to content

RocketLord

Guides
  • Posts

    6,921
  • Joined

  • Last visited

Everything posted by RocketLord

  1. A grappling hook arrow and a short swing later, Connor landed on the ground, close to Triakosia, Terrifica and big and ugly. His trick had worked, the pretty colors kept the big guy stunned for the moment. Not that he had any idea how long it'd last. Not like he'd been testing out his arrows against frogs before. Keeping his bow in hand, but without drawing an arrow from the quiver just yet, he approached as Triakosia addressed big and ugly. "You wouldn't listen, man." He stopped some six feet away, not wanting to get too close just yet. He needed to have time to react if Mr. Toad started acting up again. "You agree that rioat foam and pretty lights are better than starting to hit you, right?" A bit out of character, maybe, but the guy had sounded confused. No reason to fight someone that didn't know what was going on.
  2. "Interesting." Pan poked at the headset with his free hand, turning it around a bit, before plopping it on. "Not quite as elegant as an illusion, but serves its purpose, I suppose." He looked at Adam, an amused grin on his lips at his friend's little protest. "Obviously, we do. It would be downright irresponsible to keep our voices low." Pan agreed with Eira, crossing his arms, and looking over to Adam. "It will be an adventure, a chance to learn, to leave you comfort zone! Training for the high risk infiltration missions you will one day have to go through!" He took a brief pause from his attempts to win Adam over to look over at Eira with a grin and a wink. "Obviously, I am in. Do you have plan for what you want to say? Should it be with your voice, or with someone else's?" As he spoke at the end, his voice shifted to the headmistress.
  3. Yep, that's a hit. TOU: 14 And Adam takes out another Nazi... Give me an IC, then @TheAbsurdist is up, followed by @Avenger Assembled 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - KO18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x2) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x4), Dazed - Outside church, to the East, close to Forever Boy and Specimen11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1) - Inside church2 - Legatus - 0HP - Unharmed
  4. Forever Boy Pan whistled as the Nazi warrior woman went flying. Adam's blow was impressive, but he was soon distracted. The crash ahead, the noise near the church. Yelling, people being hit and hurt. He could distinctly hear Rebound shouting about hating Nazis as glass shattered, and the sound of more fighting from inside the church. "Adam, my friend, can you handle the wolf? I think our friends might need us." He didn't wait for a response, before flying off at full speed towards the church and Rebound. A glittering golden sword formed in Pan's hand as he flew, which he quickly swung towards Madame Blitz as he reached Rebound. The blade might have bounced off her force field, but at least he still did some damage.
  5. Pan rushes ahead to Rebound and Madame Blitz and attacks the grappled Madame Blitz with a Forever Weapon: 21 That's a hit, so a DC27 TOU save for Madame Blitz: 19, fail by 8, Dazed and Bruised. Madame Blitz is tough. @Thunder King, you're up 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - KO18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x2) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x4), Dazed - Outside church, to the East, close to Forever Boy and Specimen11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1) - Inside church2 - Legatus - 0HP - Unharmed
  6. GM The blow was more than enough. Roter Adler tumbled, fell through the sky. They had been far up, flying so fast, so high, and now he was falling. Unless Legatus wanted to change story by the premature death of Roter Adler, he would have to act fast. Of course, it might not matter so much to the teen of adamant. There was plenty other for him to deal with, after all. Inside the church, Watchdog and Daystar were facing Donar. The thunder god's hammer slammed into Watchdog as she once again protected her charge, not that Donar seemed to care who he hit. Rebound had pulled Madame Blitz out the window to the East of the building, getting closer to Forever Boy and Specimen. Between them, Sea-Wolf was bound by Forever Boy's shadow.
  7. @TheAbsurdist: To keep things going, I'll just roll your Fort save vs the DC20 Stun Effect: 21, not stunned.
  8. GM "Aw, don't be so down, sweetie." Micah didn't notice someone coming, it was almost like she was just suddenly there. She was maybe a year or two older than him, with long dark hair tied into a pair of long braids that reached past her shoulders. The woman looked like she might even be Cherokee. She wore worn blue jeans, with holes at the knees, a tight tan jacket that did little to hide her form. She smiled widely, leaning down over Micah to get a good look at his guitar. A pair of aviator's goggles hang from around her neck, and if Micah got a look from behind her, he would see a large image of a classic Supermarine Spitfire from World War 2. "You're too good lookin' to be feelin' this down, how about playin' somethin' a bit happier? Got any favorites?" Micah might not have noticed anything, the woman was just suddenly there. Elizabeth, on the other hand, had managed to look up just in time to see a quick flash as a ray of light struck down from the sky and reached the roof Micah was sitting on.
  9. I'll try and fit everyone in eventually, probably aiming for at most 2-3 characters involved at once.
  10. Damn. Didn't hold the guy for even a moment. Big and ugly just smashed out of the riot foam like it was nothing. At least Triakosia flew in and... blew wind at him. Didn't even phase the big guy. Placing the arrow he had chosen back in the quiver, Connor moved his fingers back, picking a few others. Big, strong, tough. Taking hits, keeping on going. Still, sounded like he was fighting against the Terminus. If it was all just one big misunderstanding, then it wouldn't do to put arrows in him, right? Something to calm him down a bit, then. Letting the Strobe Light Arrows fly on by one, Connor aimed straight by the big guy's eyes, where he'd be hit by quick bursts of dancing lights from all around, no matter where he looked. Not close enough to get to the others, but hopefully enough to stop the big frog guy for a moment.
  11. @Fox, could I get you to join in from the start too?
  12. Alright, we'll see how it goes. Starting off with just @KnightDisciple, then I'll be calling others in as they thread goes on. Can I get a short intro from you about where Micah's at? IC here, ooc coming if needed
  13. GM Claremont Academy, Freedom City 3PM, February 14th, 2020 The being came from the stars, far beyond Earth. Travelling on the interstaller waves and cosmic light, it soared towards the Earth, beyond Jupiter, past Mars, a line of invisble light going past the Moon. If anyone tracked it, if anyone could even keep up with the ray of light as it headed towards the Earth, it would become clear that it was heading towards one particular academy in one particular city. The weather was nice. Sunny, slightly warm for February, a few clouds on an otherwise clear sky. Classes had ended early for once, something about someone having gotten to the PA systems, and it had sounded very much like Headmistress Summers announcing that classes were cancelled for the rest of the day. Before anyone figured otherwise, the chaos was too great, and the teachers decided to just let the students have the day. Everyone was young and in love at some point, after all. Which was just what the being was after. A place full of young, brave, beautiful heroes. What better place to find someone worthy of its full, undivided, cosmic love?
  14. CHEVAL Cheval cursed as the floor cracked and buckled. Tiny pink hands pushed their way out, this creature's children pushing up, going for them. So, what should he do? Destroy the house, risk releasing everything? Fight these things one by one? Run? No, he was Cheval. He did not run. This was just another beast, another abomination created through horror and pain, another monster to be slain. And the Woodsman had the right idea. "Persephone, stay behind me!" he shouted, flames swirling around his right hand, before he punched down, straight into floor boards with the grasping hands, releasing a blast of fire from the impact, deep into the area below, before quickly stepping back.
  15. Wet, slimy stuff pulling him in? Cheval is not dealing with that crap again. Flame Strike into the hole beneath the house that's trying to pull him in, 120 ft. Area Fire Cone. DC22 REF, then DC21/27 TOU for anything caught in that. Then taking a step away from all that. Oh, and is Cheval's spirit vision picking up anything here?
  16. "Will there be a secret knock on the door, too?" Pan made a few quick knocking noises on the table, spelling out HELLO in morse code. Standing up straight, he made a quick bow to Eira. "I could make this place secure from any prying eyes, but I guess I shall see you tonight, then." He winked at Eira, threw an arm around Adam and pulled him along, talking along as he brought him away from Eira again. "You will join me, right? You look like you could use some fun." He nudged Adam in the side with his elbow, his grin suddenly turning sly. "Besides, I am sure that Eira's roommate would be happy to have you show up."
  17. Spaceman Power Level: 12 (Built as PL10) Powers Points: 180/180PP Unspent Power Points: 0 Trade-Offs: -5 Defense / +5 Toughness In Brief: Retired hero returns to action when his powers return. Now he has to balance his life, family and need to use his powers for good. Theme: Shooting Star - Kirby Krackle Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom CityOccupation: Teacher at the Nicholson SchoolAffiliations: Nicholson School, Powers Holdings Inc.Family: Penelope Powers (nee Thomas) (Born 1980, wife, Writer), Paris Powers (Born 2006, son), Pia Powers (Born 2011, daughter), Peter Powers (Born 1949, father, Retired), Penny Powers (Born 1948, mother, Retired), Tracy Powers (Born 1975, sister, CEO of Powers Holdings) Description: Age: 41 (DoB: 1979 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 265 lbs. Eyes: Light blue Hair: Blonde Parker has semi-long blonde hair with a full beard, and light blue eyes that seem almost inhuman in color. He has an athletic build, having done his best to keep in shape even during his retirement. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S" with light grey, almost silver, borders in a diamond shape. He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 1978, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the Freedom Friends cartoon, even years after the Freedom Leagoe disbanded. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. After going public with their criticism of Mayor Moore, The Powers couple saw their wealth dwindling during the Moore administration, leading to the eventual shutdown or many of their humanitarian efforts during Freedom City's Iron Age, though they still did what they could to make the world a better place. In 1989, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. It wasn't a good time to have powers in Freedom City, after all. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself. He couldn't risk discovery by the Moore Administration, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. In 1993, he got his wish. The Terminus Invasion struck Freedom City, and as the largest alliance of heroes united to repel the invaders, Parker couldn't just look on anymore. Donning a pair of jeans, a t-shirt with a stylized S, a pair of goggles and a leather jacket, Spaceboy made his debut fighting the minions of the Terminus. Stumbling into the battles and saving anyone that he could, Spaceboy joined the fight against Omega and saw as his hero, the Centurion, sacrificed himself to save the world. In the years after the Terminus Invasion, Spaceboy became a regular sight in Freedom City, flying across the sky, fighting villains and saving the day. Despite the extent of his abilities, he would only rarely use them to their full extent, instead prefering to give the appearance that he only possessed flight, super strength, invulnerability, intangibility and not much else. As he fought for truth, justice and protect the people, Parker found his powers slowly increasing, and as he grew more comfortable in the role of a hero, he gradually changed his look. By 1996, the now 17 years old Parker started calling himself Spaceman, and by 1998, he started wearing the costume that he would be known for. Through trials, battles, partnerships and more, Parker gradually grew into a better man and hero, often being the sponsor to give villains and criminals the chance to redeem themselves before, during and after serving their sentence. While his parents stood by him the entire time, offering help, advice and shoulders to cry on, none was closer to Parker than his sister Tracy, who he credited with keeping him grounded as Spaceman soared to ever greater heights. He met Penelope Thomas in 1997, and the two immediately hit it off. An aspiring writer, Penelope sought to write the story of the heroes of Freedom City, her first goal being the story of Spaceman. While he was amused, Parker did not wish to deceive Penelope, and soon after they started dating, he revealed his identity to her. What kind of hero would he be if he lied to his significant other, after all? The two remained a steady couple, with Parker eventually proposing in 2000. In the years that had followed since his debut on the super hero scene, it seemed that Parker met and fought a veritable who's who of super heroes and villains, including encounters with the Atom Family, the Delinquents, Flashforward and Hologram, Doctor Metropolis and many, many more, but since her first debut in 1999, his most recurring and personal foe was the mysterious villain known as Doctor Deviation. Seemingly Doctor Deviation's only target, and a quite personal one at that. While strangely never targeting any of Parker's friends or loved ones, Doctor Deviation seemed all too willing to target any other civilian or public gathering that could draw Spaceman's attention. While Spaceman would triump again and again during their battles, Doctor Deviation always worked through proxies or managed to escape, and her motives never seemed clear, beyond hurting and stopping Spaceman. Even when Parker confronted Doctor Deviation alongside allies, she seemed intent on targeting him. As the years passed, Doctor Deviation's methods grew more brutal, as did their battles. Spaceman remained a respected member of the hero community in the years that followed. In 2003, Parker and Penelope married, and by 2006, Penelope was pregnant with the couple's first child. Then, Doctor Deviation struck. More unhinged than ever, Deviation lured Spaceman to Greenland, where they fought what would turn out to be their final battle. At the end of an extended, gruelling duel where Doctor Deviant held the life of a small village in her grip, Spaceman finally prevailed, seemingly defeating his archenemy for good, as Doctor Deviation disappeared below the arctic waters. Sustaining massive injuries that left him wheelchair bound for months and walking with a cane for a year after, Parker found that his powers had disappeared, and the Spaceman disappeared from the public eye, his fate left uncertain to the world at large. With his young son Paris to take care of and be an example to, Parker decided that he still had to do something, even if he couldn't be a super hero anymore. Despite his access to the Powers fortune meaning that he didn't actually have to work for a living, Parker started to study to become a teacher. By 2011, Penelope gave birth to their daughter Pia, and both Parker and Penelope agreed to keep their father's past as a hero secret, at least until the children were old enough to properly understand. By 2012, Parker earned a position as a science teacher at the Nicholson School in Freedom City, happily teaching the super powered children of the world. Since then, Parker had lived a quiet life with his family, letting his sister Tracy run the revived Powers Holdings Inc., carrying out the family's vision, while he was content to teach and spend time with his family. Still, despite being content with his life, Parker would at least admit to himself that he missed being a hero, and he still felt a twinge of regret when he heard of situations where he could have helped. Parker woke in the morning to find small black bubbles generating from his body as he once again affected space around him. It seemed that it was once again time for Parker to put on the cape, but if Spaceman returned, could Doctor Deviation be far behind? Personality & Motivation: Parker is a loving father, a devoted husband and a respected teacher. He is caring and slow to anger, secure in himself and his life. Despite feeling the pull of heroics, and still ending up putting himself in harms way to protect his loved ones and students a few times, he had accepted that his days as a super hero was over, and he was happy with his life. Compassionate and always prefering to talk through problems rather than fight, Parker is the calm presence that keeps his family together. With the return of his powers, Parker has once again taken on the mantle of Spaceman, unable to deny the responsibility that his powers give him, though he feels out of place in the world of modern heroes, which has moved on since he hung up his cape. He recognizes few of the current generation, but despite his prior heroics, he has found himself content to let the younger heroes act on their own, rather than try to force them to conform to the way he thinks heroes used to be. Despite the return of his powers, Parker has found himself feeling less secure in his abilities than he used to. Was it his injuries that caused his powers to disappear, or something else? They might have returned, but he is weaker than he used to be, and as his familarity with his powers have resurfaced, he has found himself acting as if they were at their old levels on numerous occassions. Having yet to tell his children of his secret identity, Parker struggles with whether he should tell them, hating that he is, so far, keeping secrets from them. While acting as Spaceman, Parker acts much like he used to: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, faster, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Since his powers returned after being unable to access them for more than 10 years, Parker has found them greatly weakened than before. Complications: Broken Pedestal: While the majority of Freedom City in general is happy to have Spaceman back, some people might feel differently, perhaps feeling that he abandoned the city, especially since he has done little to explain where he has been. The GM can award Spaceman with a Hero Point if a situation is made more difficult by encountering someone that has taken offense to his disappearence. Chronic Hero Syndrome: Even before and after losing his powers, Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times, and makes it nigh-impossible for him to not start using his powers as a hero once again. Dented Iron: Parker isn't as powerful as he used to be and still feels the effects of his last battle before he lost his powers. The GM can award him with a Hero Point if he tries to do something he just can't anymore, or if his old injuries act up causing him to lose concentration. Alternatively, not wanting to let others down, he might end up in situations that he could once have handled, but are now much more difficult. Deviant Doctor: During his years as an active hero, Spaceman was the almost sole target of the villain Doctor Deviation, who seemed to personally target him at every opportunity, doing everything she could to draw him out, even doing small and petty acts just to annoy him. While Spaceman would eventually emerge victorious in most of their battles, Doctor Deviation was never captured, and he never learned her true identity. After their final fight, which greatly injured Spaceman and, at least temporarily, cost him his powers, Doctor Deviation disappeared. Now that Spaceman is back, Doctor Deviation is bound to return as well. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Enemies: As the Spaceman, Parker fought a number of enemies before losing his powers and retiring. When he retired, some of these enemies remained active, while others disappeared. Now that he is back, they might return, looking to settle old scores, or new villains might take a shot at the once prominent hero. Father, Husband, Son, Brother, Teacher, Hero: Parker has a lot of responsibilities to his parents and to his students. Now that his powers have returned, he has even more. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, having to finish up something before picking up his children, dealing with curious students or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's wife, parents and sister knows of his secret identity. Even his children haven't been told, though now that his powers have returned, it is getting harder and harder to keep the secret. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 4 = 20PP Strength: 10 (+0) / 30 (+10) w. Spatial Strength or Reach Everything Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 30 (+10) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 20 + 4 = 24PP Initiative: +3 (+3 Dex) Attack: +10 Base Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: See table below Knockback: -8 (TOU 15/2) / -23 (TOU 5/2, -10 Imp. TOU, -10 Spatial Constant) Grapple Table Total Score Base Attack (BA) Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +10 +10 +17 +14 BA +10 +10 CPD +24 +10 +14 IMS +20 +10 +10 IR +27 +10 +17 IR+IMS +37 +10 +10 +17 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +15 (+5 Con, +5 Enhanced Con, +5 Protection) Fortitude: +10 (+5 Con, +5 Enhanced Con) Reflex: +6 (+3 Dex, +3) Will: +10 (+3 Wis, +7) Skills: 44R = 11PP Diplomacy 13 (+15) Gather Information 3 (+5) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Sense Motive 7 (+10) Feats: 11PP Benefit 1 (Fame) Benefit 1 (Wealth) Dodge Focus 3 Improved Grab Improved Grapple Interpose Luck 3 Powers: 30 + 22 + 35 + 11 + 6 = 104PP Enhanced Physiology 6 (30PP Container) [30PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 18 [18PP] Enhanced Dexterity 4 [4PP] Feature 1 ("Forgettable apperance out of costume") [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: "Spatial Flight", Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: "Spatial Flight") Protection 5 [5PP] Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {10 + 10 = 20/20} Impervious Toughness 10 [10PP] (Descriptors: "Increase Molecular Density") Immovable 10 [10PP] (Descriptors: "Spatial Constant") AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: "Decrease Molecular Space") AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 819.2 tons w. Spatial Strength) {20/20} (Descriptors: "Increase Molecular Space") Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 20 = 32/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: "Infinite Reach", Distance and Position Manipulation) Enhanced Strength 20 [20PP] (Descriptors: "Spatial Strength") AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: "Change Physical Distance", Distance and Position Manipulation) AP: Nauseate 10 (Extras: Range [Ranged]; Feats: Subtle 2) {32/32} (Descriptors: "Vertigo", Sensory Distance Manipulation) AP: Snare 10 (Extras: Transparent; Feats: Subtle 2) {32/32} (Descriptors: "Unending Prison", Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: "Spatial Flight", Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: "Spatial Flight") AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: "Change Personal Position", Instant Personal Spatial Position Manipulation) Super-Senses 6 (Options: Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged]) [6PP] (Descriptors: "Spatial Senses", Enhanced Senses, Mutation, Space/Spatial, Z-Space) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +10 Unarmed – Infinite Reach + Spatial Strength Touch at 500 ft. Range incr: 70 ft. DC25 Tou (staged) Damage +10, Elongation 7, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 140 ft. DC25 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Vertigo 100 ft. DC20 Fort (staged) Fail: Sickened 2nd Fail or Fail >5: Nauseated 3rd Fail or Fail >10: Helpless +10, Subtle 2 Unending Prison 100 ft. DC20 Ref (staged) Fail: Entangled 2nd Fail or Fail >5: Bound & Helpless +10, Transparent, Subtle 2 Totals: Abilities (20) + Combat (24) + Saving Throws (10) + Skills (11) + Feats (11) + Powers (104) - Drawbacks (0) = 180/180 Power Points
  18. He wasn't alone here, at least. He could see Persephone and Corazon so far. A police boat heading out. And... Corazon was walking on the water. Somehow, that was even more shocking than anything else that could be done. His instincts drew him in another direction, however, setting into a run to another of his allies. "Persephone!" His voice carried against the wind. She had carried them all before, maybe she could so again. Catching up to her, he couldn't suppress his smile despite the situation, but he stopped himself from giving her the hug he wanted. "Can you get us to the ship?"
  19. Oh, joy, another reflex save for Cheval 18 Let me know how that goes before I do something
  20. GM Madame Blitz looked shocked as Rebound appeared, sailing through the air. They managed to hit a window, smashing through it and out on the ground outside the church, where they could both see the strange golden mists. <"Get off me! Get off!"> Madame Blitz was struggling, lightning dancing over her body until she finally released a powerful electric burst. --- At the other side of the church, Donar finally came to his senses, just in time to see Daystar blasting at the ceiling and die Eule falling moments after. With a loud yell, he ran forward, knocking the fleeing people aside as he swung his large hammer, then threw it straight towards Daystar, where it would collide with someone at full force before flying back to Donar's hand.
  21. Madame Blitz is grappled, but since she doesn't need to move to use her powers, she shocks Rebound: @TheAbsurdist Give me a DC20 Fortitude save vs. a Stun effect. Donar: Busts into the church, throws his hammer at Daystar: 27. That's a hit, give me a DC27 TOU save. Watchdog can interpose, if you want it. @secondling, you're up 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - Staggered- In the air, fighting Legatus18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x1) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x3) - Outside church, to the East, close to Forever Boy and Specimen11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1) - Inside church2 - Legatus - 0HP - Unharmed
  22. "That depends," Pan raised an eyebrow, smirking to mirror Eira's smirk, "Can I trust you?" Along with Eira, he turned to Adam as he started to explain. He folded his arms over his chest, a slightly amused expression on his face as Adam explained how he came to be and Eira called him a bio-droid. "A bit harsh," he injected, but otherwise didn't interrupt Eira's musings or Adam's explanations. "He sounds like a lovely person." Pan's voice just dripped with sarcasm, while he moved over and once again pulled Adam in close, with an arm around his shoulder. "But at least he did something good by making you! And besides, we are all strange here! You fit right in!"
  23. Crack crack crack, said her hand. Not the first time one of her hands had made such a sound. Pan's eyes turning to her hand as it made the sound at least made him notice. He remained motionless, not really something normal for him. "So many lectures, yes. On one thing, or the other. It seems the teachers here have a never-ending list of subjects." He laughed and leaned back in chair, moving his hands behind his head to support it. "Oh, I am not picky at all. Anything exciting, any adventure will do." He leaned forward again, whispering with a hint of secrecy to his own. "It is the normal that bore me." His lips were twisted into a wide grin. Human looking, sure, but maybe not quite? Like a hint of something else? "It sounds like you might have an idea for some trouble?"
  24. Archer II Alright, interception delivered. The hit was deafening, Fly-Boy was down and TKO had probably run off, if what Connor had heard about him was right. Didn't meant Connor was about to drop his guard in any way. "Nice work." He planted a hand on Facs' shoulder. He was battered and bruised, but Facs had stood his ground, he had taken them down. And then the kid called out. Quickly reaching for a riot foam arrow, Connor took aim. "Make one move and I let the arrow fly."
  25. GM Fly-Boy zoomed in, buzzing and cursing in his weird noises, then stopped as Facsimile came flying at him. The massive chain and weapon hitting home, wrapping around him and throwing him into the floor, Fly-Boy was unconscious as he soon as the hit landed, left motionless. If TKO was still there, he was silent. The Contenders were down, Facsimile stood the victor and the hero of the hour. "Shit!" The young man over by nearby laptop broke the silence of the moment. Maybe not the smartest move.
×
×
  • Create New...