Jump to content

RocketLord

Guides
  • Posts

    6,920
  • Joined

  • Last visited

Everything posted by RocketLord

  1. Bounce Power Level: 10 Effective Power Level: 8 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: No Offensive, Defensive switch between TOU+4/Def-4, TOU+0/Def+0 and TOU-4/Def+4 In Brief: Happy-go-lucky shapeshifter hero! Catchphrase: "Let's Bounce!" Theme: Welcome to the Show - Britt Nicole Alternate Identity: Matilda 'Mattie' Hopper aka Bouncin' Mattie Birthplace: Rumblefall, Kansas Residence: Claremont Academy, Freedom City Base of Operations: Claremont Academy, Freedom City Occupation: Student Affiliations: Claremont Academy Family: Jonathan 'Johnny' Hopper (Father, born 1982), Veronica 'Ronnie' Hopper (Mother, born 1983), Samantha 'Sammie' Hopper (Sister, born 2011), Duke Hopper (Paternal grandfather, born 1945) DESCRIPTION Age: Born May 23rd, 2008 Gender: Female Ethnicity: Caucasian Height: 5’6’’, but variable Weight: 120 lbs., but variable Eyes: Brown, shapeshifted purple when in heroic identity Hair: Black, shapeshifted purple when in heroic identity Mattie is a slim and athletic young woman with short black hair big brown eyes. She usually wears loose clothing in bright colors, preferring shorts and t-shirts. She is almost always smiling and enthusiastic. As Bounce, Mattie generally wears a formfitting purple costume with white details and lines on her sides and chest. Using her shapeshifting abilities, including shifting her eye and hair color to purple, changing her hairstyle and shifting her features enough that no one should be able to recognize her as Mattie. While her costume is usually consistent, it changes along with Mattie and can quickly change in both design and color. HISTORY Grew up in small town where everyone knows everyone, regular happy and well liked girl Small meteors fall on the town, empowers people, Mattie gets her powers and becomes Bouncin' Mattie, keeping the peace Mostly deals with small time things, feuds where someone suddenly finds a meteor and gets powers, then decides to solve a family feud or do something illegal but slightly silly. Everyone knows everyone, so Mattie finds them and stops them. Most serious stuff is out of towners coming in and trying to find the meteors or do other things, only for Mattie to stop them A recurring bad guy tries to steal from the local store, only to be stopped every time, being all chummy with Mattie when he does Callie Summers sends Stormcrow to figure it out, he finds her, offers her a place at Claremont, entire town sees her off She comes to Freedom and Claremont, where it's suggested she doesn't use her name as her super hero name, so she becomes Bounce instead of Bouncin' Mattie. Having a secret identity is very novel and exciting! Got a bit of a big city shock and is bit naive about super heroing, but really wants to do her best PERSONALITY & MOTIVATION Mattie is an enthusiastic and outgoing young woman, who just wants to use her powers and abilities to help others. She is friendly and talkative, and while she genuinely only means well, her constant talking and jokes can be annoying to some. Mattie honestly just wants to be friends with everyone around here. Unused to the city life, both in terms of regular life and super heroics, Mattie can sometimes come off as naive, even if she is a quick learner. She is generally not happy about the greater violence than what she is used to, and meeting more genuinely evil rather than misguided opponents, actual villains, instead of what was mostly just petty squabbles back home in Rumblefall, and she can at times feel overwhelmed by the situations she now faces. Still, she is flexible, and it seems clear that she will adapt, given enough time. A genuine hero at heart, Mattie nonetheless still has a lot to learn. POWERS & TACTICS Mattie's powers appear somewhat cartoony at first, like she has a rubber body that she can shift to anything. She can stretch her body, completely shift it into other forms and configurations, grow wings, become a plane or car, grow claws, turn her hands into drills, grow armor plates, shift her appearance to that of anyone real or imagined, grow additional limbs, put herself back together when hurt, and just about anything else she can think of. Owing to her unique physiology, she is incredible resistant to any kinds of physical damage, and she can easily shift her form to either make herself sturdier or quicker moving, becoming harder to hit. Even Mattie doesn't quite realize the depths and limits of her powers. So far, there is nothing she has tried to do that she haven't been able to do. In combat, Bounce tends to rapidly shift her form, stretching to hit enemies from afar and try to keep everyone that she can safe. She will become whichever form or shape that finds most useful, or just the most fun, for a given situation. COMPLICATIONS Country Mouse: Mattie's from the small town Rumblefall in Kansas, where she mostly dealt with local super hero stuff, which was rarely anything beyond petty squabbles among the sometimes suddenly empowered townspeople. As such, she can sometimes be overwhelmed by the brutality or sheer evil she might face in Freedom City, giving her pause while she adjusts. If this happens, the GM can, for instance, affect Mattie with the Dazed condition in combat or give her a setback in a social situation and, in turn, give her a Hero Point. Secret Identity?: Back in Rumblefall, everyone knows everyone, and there were no need for Mattie to keep a secret identity. Now that she's in Freedom City, that obviously has to change, but despite being told to do so and having her powers that easily lets her hide her identity, Mattie isn't always the best at keeping her secrets. The GM can award Mattie a Hero Point if her actions in fumbling her secret identity worsens a situation. Naive: Calling Mattie naive is maybe a bit harsh, but she at least always wants to believe the best about everyone, or at least until she figures out if they are bad guys. The GM can make Mattie automatically fail a Sense Motive check or other social check and be tricked by a bad guy, giving her a Hero Point in return. Rubber Body: Mattie's body is decidedly inhuman, seemingly composed of a sort of rubbery substance. While she appears to have all the organs and bones that one would expect, this seems to be subject to the shape that she chooses for herself. Any medical examinations, even as simple as checking for vitals, can be very difficult, even more so if Mattie is in a non-human shape. The GM can award Mattie a Hero Point if her powers makes it difficult for others to help her with medical issues or other issues related to her body. Advocating Against the Advocates: One time, a group of bikers rolled into Rumblefall and caused trouble. Their leader had some kind of demonic powers, but Mattie took care of them, saving the day as usual. Too bad that they were part of the Devil's Advocates, and now that Mattie is in Freedom City, the rest of the gang might come looking for her. The GM can award Mattie a Hero Point if they make the Devil's Advocates appear to cause trouble for Mattie, or have their hatred of her escalate a situation. ABILITIES 4 + 4 + 4 + 2 + 0 + 6 = 20PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) COMBAT 6 + 8 = 14PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +3 Base, +8 Melee (+3 Base, +5 Attack Focus [Melee] Defense: +4 (+4 Base), +2 Flat-Footed, Bouncy Shape +8 (+4 Base, +4 Dodge Focus), Fluid Shape +12 (+4 Base, +8 Dodge Focus) Grapple: +16 (+3 Base Attack, +5 Attack Focus [Melee], +2 Strength, +6 Elongation) Knockback: Fluid Shape -2 (4/2), Bouncy Shape -4 (8/2), Sturdy Shape -6 (12/2) SAVING THROWS 4 + 4 + 6 = 14PP Toughness: Fluid Shape +4 (+2 Con, +2 Protection), Bouncy Shape +8 (+2 Con, +6 Protection), Sturdy Shape +12 (+2 Con, +10 Protection) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +6 (+0 Wis, +6) SKILLS 44R = 11PP Acrobatics 8 (+10) Diplomacy 7 (+10) Escape Artist 3 (+5) Gather Information 7 (+10) Medicine 5 (+5) Notice 10 (+10) Search 4 (+5) FEATS 11PP Acrobatic Bluff Attack Focus [Melee] 5 Improved Initiative 1 Luck 2 Takedown Attack 2 POWERS 6 + 10 + 10 + 12 + 2 + 27 + 13 = 80 All powers have the descriptors Mutation, Physical and Shapeshifting unless otherwise noted Elongation 6 (250 ft.) [6PP] (Descriptors: Elongated Girl) Immunity 20 (All Non-Lethal Physical Damage; Flaws: Limited [Half Effect]) [10PP] (Descriptors: Physical Resistance) Malleable Body Array 4 (8DP Array; Feats: Alternate Power 2) [10PP] BP: {4 + 4 = 8/8PP} (Descriptors: Bouncy Shape) Enhanced Feat 4 (Dodge Focus 4; Total Defense +8) [3PP] Protection 4 (Total Toughness +8) [3PP] AP: Protection 8 (Total Toughness +12) {8/8} (Descriptors: Sturdy Shape) AP: Enhanced Feat 8 (Dodge Focus 8; Total Defense +12) {8/8} (Descriptors: Fluid Shape) Morph 4 (Any form with same mass; Diguise +20) [12PP] (Descriptors: Shapeshifter) Protection 2 [2PP] Shapeshift 3 (15PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action 2 [Free]) [27PP] (Descriptors: Megamorph) Sample powers Shifting Strikes Array 5.5 (11PP Array; Feats: Alternate Power 2) [13PP] BP: Damage 6 (Feats: Improved Critical 2, Mighty, Variable Descriptor 2 [Any shapeshifting]) {11/11} (Descriptors: Shapeshifted Strike) AP: Snare 8 (Extras: Engulf (+0); Flaws: Range [Touch]; Feats: Obscure Senses 2 [Sight, Hearing], Reversible) {11/11} (Descriptors: Wrap-Around) AP: Stun 8 (Flaws: Action [Full]; Feats: Improved Critical 2) {10/11} (Descriptors: Massive Strike) DRAWBACKS DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch, 250 ft. DC17 Tou (staged) Damage +8 Shapeshifted Strike Touch, 250 ft. DC23 Tou (staged) Damage +8, Crit 18-20 Wrap-Around Touch, 250 ft. DC23 Ref (staged) Fail: Entangled >5: Bound and Helpless +8 Massive Strike Touch, 250 ft. DC23 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Totals: Abilities (20) + Combat (14) + Saving Throws (14) + Skills (11) + Feats (11) + Powers (80) - Drawbacks (0) = 150/150 Power Points
  2. Spaceman No battle, just... the Freedom League. The lineup from when Parker was a kid. He freezes, staring at them. Captain Thunder. Daedalus. The Raven, the previous one. Bowman. Johnny Rocket, Lady Liberty... so many of them, all together. Childhood heroes that Parker had watched growing up, and there they are, in their prime, actually listening to them. Or, well, listening to Lawrence and teen Velocity, at least. Everyone is talking about how to stop them, finding a mothership that isn't there, something that should be impossible to find and defeat, but Parker is considering something else. "Excuse me?" he asks, speaking up. The black specks of energy flowing from his body has lessened, even if he haven't fully let go. It takes effort to get to this. It is better to keep it up, in case they end up in battle soon. "I'm Spaceman," he starts off, addressing the Freedom League. It is better to introduce himself. "I agree that we need to deal with everything, but you said things were different than they were in our timeline, right, Timeout? Velocity was supposed to be fighting the mummy robot with other heroes, the Communion isn't supposed to be here yet, but otherwise, everything is the same. The heroes not being there is a small thing, but the Communion? There has to be something really different if they are here, right? So I'm curious what is different."
  3. Spaceman "She'll be out for a while after a hit like that," Parker responds to Consuelo's question about Eclipse's state, now that he is holding her over his shoulder, while nodding in acknowledgement to Mizuki. He doens't respond to Consuelo's statement about him being dangerous, but forces a tight smile and a knowing look instead. Maybe now she realizes why he kept holding back at the training exercise a few months ago? If not, it doesn't matter. He thinks that he has started to prove what he can do. "I'm Puma and Torpedo Lass," he states calmly, looking at Consuelo for a moment before looking back at the orb. "We don't know what will happen if you destroy it. It didn't really look good before, right? And besides, we did promise Orion that we would try to help the Starblights get better. I think that destroying the orb, even if it doesn't have any negative effects, would only drive the Starblights to be worse." He pauses for a moment. He tries to reach out to the orb, reduce its distance to them, to move it without touching it. Can he do that? Once he has confirmation one way or the other, he grins. "Anyway, you're all missing the easy way to deal with this: We can just ask Timeout to call his mom. She can probably put in a good word so we won't get into trouble and get someone to deal with the orb. But how about we try and get it out to the others?" And besides, as far as he knows, it's a time honored tradition for students to do heroics when they're not supposed to.
  4. Base seet The Atom Technology device is actually a math issue with the sheet I used to calculate things... The Comprehend power has been listed at 1PP/rank cost, should be 2PP/rank, which brings it up to 36/35 PP spent. I've lowered the second super-senses to get rid of Ultravision to bring that down to 35/35. Fied the Area Damage cost. Tiny Rex Supposed to be rank 2, and I had a typo in my calculations, so I had overspent that by 1. I've removed the second super-senses power to fix that. Another typo in the calculations, I had the number of alternate powers for the Shrinking array at 1 higher. I've increased the enhanced Reflex Save by 1 rank to get rid of that extra point. Big Rex Shifted the Improved Critical to be on Unarmed, I'd blanked on what to call that when I wrote the sheet.
  5. GM Atomic Tower, Midtown, Freedom City Early April 2024 Atomic Tower has housed the Atom Academy for four years now. A lot has gone on during that time, experiments and discoveries, but they have mostly been focused on moving forward, on the future. Rex Atom wants to change that. There's a lot hiding in the world, discoveries from the past, strange things that should and shouldn't be, and, he thinks that the Atom Academy needs to be a bit more proactive, so he has set out a reminder to the members of the academy and any of their associates, asking for anyone that would like to join him on his proposed journeys into the unknown. Everyone interested has been asked to meet in laboratory 55. It is a large open room, with a holographic projector, often used to model molecules or the like. Rex Atom himself seems to be running late, while everyone else are beginning to arrive in the room. So, the question is... who is everyone? Why are they here? What are their relation to the Atom Academy, if any? Why do they want to join the journeys into the mystery?
  6. Spending a veteran reward for a PL12 slot.
  7. Rex Atom - Going Big! Power Level: 12 Effective Power Level: 10 - 12 for Colossal Size Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size, see Size Overview POWERS & TACTICS Rex grows to incredible size, increasing his strength and toughness as he does so, up to a, so far, maximum size of 64 feet. While he might theoretically be able to hit higher sizes, this is the greatest that he has dared to try for so far. While Rex becomes a veritable powerhouse as he grows, most of his technology becomes unusable due to both his size and the excess exotic energy released as he grows. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, Varies with size, see Size Overview Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview Grapple: Varies with size, see Size Overview Knockback: Varies with size, see Size Overview SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +0 (+0 Con), Varies with size, see Size Overview Fortitude: +6 (+0 Con, +6), Varies with size, see Size Overview Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Improved Critical [Strength] 2 Improved Grab Improved Grapple Quick Change POWERS 72 = 72PP Size Shift Technology Suit 18 (90DP Container; Flaws: Hard-To-Lose) [72PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 5 (Improved Critical 2 [Unarmed], Improved Grab, Improved Grapple, Quick Change) [5DP] Growth Array 39 (78DP Array; Feats: Alternate Power 3) [81DP] (Descriptors: Growing) BP: {4 + 4 + 16 + 11 + 10 = 45/78DP} (Descriptors: Size: Large) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 16 [16DP] Growth 4 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {4 + 4 + 10 + 23 + 9 = 50/78DP} (Descriptors: Size: Huge) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 10 [10DP] Growth 8 (Drawbacks: Full Power) [23DP] Protection 9 [9DP] AP: {4 + 4 + 6 + 35 + 9 = 58/78DP} (Descriptors: Size: Gargantuan) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 6 [6DP] Growth 12 (Drawbacks: Full Power) [35DP] Protection 9 [9DP] AP: {10 + 10 + 2 + 47 + 9 = 78/78DP} (Descriptors: Size: Colossal) Enhanced Feat 10 (Attack Focus [Melee] 10) [10DP] Enhanced Feat 10 (Dodge Focus 10) [10DP] Enhanced Feat Strength 2 [2DP] Growth 16 (Drawbacks: Full Power) [47DP] Protection 9 [9DP] Morph 1 (One Form [Regular Size]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Shrinking) Morph 1 (One Form [Going Small!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Shrinking) DRAWBACKS SIZE OVERVIEW SIZE Height Weight Space Reach Heavy Load Melee Attack Str DC Tou KB Def Str Con Fort Save Grapple Bonus Stealth Bonus Intimidate Bonus Large 8 ft. 500-4,000 lbs. 10 ft. 10 ft. 2.8 tons +8 27 +12 -6 +8 34 14 +8 +24 -2 +4 Huge 16 ft. 4k-32k lbs. 15 ft. 10 ft. 7.4 tons +7 28 +13 -6 +7 36 18 +10 +28 -6 +6 Gargantuan 32 ft. 32k-250k lbs. 20 ft. 15 ft. 25.6 tons +5 30 +15 -7 +5 40 22 +12 +32 -10 +8 Colossal 64 ft. 250k-2 mil. lbs 30 ft. 15 ft. 89.6 tons +7 32 +17 -8 +7 44 26 +14 +40 -14 +10 Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points
  8. Rex Atom - Going Small! Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size POWERS & TACTICS Rex is able to shrink, attaining a variety of sizes along the way, everything between his normal height and microscopic size. As his mass and size decreases, his reaction speed increases and while he becomes easier to hurt, he becomes far harder to actually hit or even notice. At his smallest size, he can even decrease to Atomic Size and enter the Microverse that lies below reality. At his reduced size, Rex becomes able to harness the energy that empowers him in various ways, such as flight and energy blasts, which can be directed into blasts that cause pain, a sort of telekinesis that can be used to move objects or knock down targets, or even a large burst that stuns everyone in his vicinity. The smaller Rex becomes, the weaker these abilities become, though his small size makes it almost impossible for him to miss. Much of Rex's Atom Academy technology cannot be used at his reduced size, and the signal of his communicator and it's effectivity is greatly reduced, leaving him only able to access his communicator, the radio vision goggles and his auto-mapping GPS. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, Varies with size, see Size Overview Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview Grapple: Varies with size, see Size Overview Knockback: Varies with size, see Size Overview SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +0 (+0 Con), Varies with size, see Size Overview Fortitude: +6 (+0 Con, +6) Reflex: +14 (+2 Dex, +6 , +6 Enhanced Save) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Evasion 2 Hide In Plain Sight Quick Change POWERS 8 + 64 = 72PP Atom Academy Technology 2 (10DP Container; Flaws: Hard-To-Lose) [8PP] (Descriptors: Technology) Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Communicator) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP] Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS) Size Shift Technology Suit 16 (80DP Container; Flaws: Hard-To-Lose) [64PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 4 (Evasion 2, Hide In Plain Sight, Quick Change) [4DP] Enhanced Reflex Save 6 [6DP] Exotic Energy Array 6 (12PP Array; Feats: Alternate Power 3) [15PP] (Descriptors: Electromagnetic Energy, Exotic Energy) BP: Blast 5 (Feats: Precise, Improved Critical) {12/12} (Descriptors: Energy Blast, Electromagnetic Energy) AP: Move Object 6 {12/12} (Descriptors: Electromagnetic Control) AP: Stun 5 (Extras: Area [General Burst]; Flaws: Action [Full Round]; Feats: Affects Insubstantial 2) {12/12} (Descriptors: Stun Burst) AP: Trip 5 (Extras: Knockback; Feats: Improved Critical, Improved Trip) {12/12} (Descriptors: Knockdown Blast) Flight 3 (500 ft./turn, 50 mph) [6PP] (Descriptors: Electromagnetic Energy) Morph 1 (One Form [Going Big!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Growing) Morph 1 (One Form [Regular Size]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Growing) Shrinking Array 20.5 (41DP Array; Feats: Alternate Power 4) [45DP] (Descriptors: Shrinking) BP: {5 + 5 + 8 + 3 + 10 = 31/41DP} (Descriptors: Size: Small) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 4 Stacks with Offensive Array: All Powers in array +4 ranks [8DP] Shrinking 4 (Drawbacks: Full Power) [3DP] Protection 10 [10DP] AP: {5 + 5 + 6 + 7 + 10 = 33/41DP} (Descriptors: Size: Tiny) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 3 Stacks with Offensive Array: All Powers in array +3 ranks [6DP] Shrinking 8 (Drawbacks: Full Power) [7DP] Protection 10 [10DP] AP: {5 + 5 + 4 + 11 + 10 = 35/41DP} (Descriptors: Size: Diminutive) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 2 Stacks with Offensive Array: All Powers in array +2 ranks [4DP] Shrinking 12 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {5 + 5 + 2 + 15 + 10 = 37/41DP} (Descriptors: Size: Fine) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 1 Stacks with Offensive Array: All Powers in array +1 ranks [2DP] Shrinking 16 (Drawbacks: Full Power) [15DP] Protection 10 [10DP] AP: {5 + 5 + 21 + 10 = 41/41DP} (Descriptors: Size: Miniscule) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Shrinking 20 (Feats: Atomic Size, Microverse; Drawbacks: Full Power) [21DP] Protection 10 [10DP] DRAWBACKS DC BLOCK For all, see save DC, Range and Attack Bonus in Size Overview below Name Range Save Effect Attack bonus Unarmed Touch DC15-10 (staged) Damage Varies with size Energy Blast 50-90 ft. DC15+Attack DC Tou (staged) Damage +11 to +15 Electromagnetic Control - Thrown Object 60-100 ft. DC15+Attack DC Tou (staged) Damage +11 to +15 Stun Burst 25-45 ft. radius DC10+Attack DC Ref Area Stun effect halved if passed DC10+Attack DC Fort Fail: Dazed >5: Stunned >10: Unconscious Knockdown Blast 50-90 ft. DC10+Attack DC Trip Resist (Worse bonus) Tripped +11 to +15 SIZE OVERVIEW SIZE Height Weight Space Reach Heavy Load Ranged Atttack Attack DC Tou KB Def Str Str DC Grapple Bonus Stealth Bonus Intimidate Bonus Small 2-4 ft. 8-60 lbs. 5ft. 5ft. 45 lbs. +11 +9 +9 -4 +11 6 13 -6 +6 +0 Tiny 1-2 ft.ft. 1-8 lbs. 2.5 ft. 0 ft. 10 lbs. +12 +8 +8 -4 +12 2 11 -12 +10 -2 Diminutive 6 in-1 ft. 0.25-1 lb. 1 ft. 0 ft. 2.5 lbs. +13 +7 +7 -3 +13 1 10 -17 +14 -4 Fine 3-6 in. 0.09-0.1 lb. 0 ft. 0 ft. 1.25 lbs. +14 +6 +6 -3 +14 1 10 -21 +18 -6 Miniscule 3 in or less 1 oz or left 0 ft. 0 ft. 0.625 lbs. +15 +5 +5 -2 +15 1 10 -25 +22 -8 Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points
  9. Rex Atom Power Level: 12 Effective Power Level: 10 Power Points: 180/188PP Unspent Power Points: 8pp Trade-Offs: No defensive, See individual power trade offs in DC Block In Brief: Super scientific size shifter seeking secrets! Also the secret greatgrandson of Doctor Atom. Catchphrase: None yet Theme: Be The One (Eng. ver) - avex/Kamen Rider Build Alternate Identity: Rex Vaulaire Birthplace: Chicago, Illinois, USA Residence: Atom Academy Base of Operations: Atom Academy, Freedom City Occupation: Adventurer, Scientist Affiliations: Atom Family, Atom Academy Family: Roy Vaulaire (father, born 1968), Sarah Wilson (mother, born 1967), Alain Vaulaire (grandfather, born 1943), Jeanette Vaulaire (nee Blanchet, grandmother), Dr. Alexander Atom (Great-grandfather, dead 1994), Marie Vaulaire (Great-grandmother, dead 1944), Anne Atom (nee Banks, wife of Dr. Alexander Atom, died 1972), Andrea Atom (Daughter of Alexander and Anne Atom, born 1959, disappeared 1992), Mentac (Husband of Andrea Atom, disappeared 1992), Maximus Atom (son of Andrea Atom and Mentac, born 1984), Tesla Atom (daughter of Andrea Atom and Mentac, born 1985), Victoria Atom (daughter of Andrea Atom and Mentac, born 1987), Chase Atom (son of Andrea Atom and Mentac, born 1989) DESCRIPTION Age: Born January 1st 2000 Gender: Male Ethnicity: Caucasian Height: 5’9’’ Weight: 170 lbs. Eyes: Black Hair: Black Rex has an average build, not being in a particularly good or bad shape, standing at 5'9'' and weighing 170 lbs. He has short black hair and black eyes, and he is usually clean shaven. He tends to dress casually, though often favoring bomber jackets and, when in the lab, wearing lab coats. While in the field, Rex wears his own custom Atom Academy uniform. The uniform is primarily black, with blue panels on the chest leading from the shoulders to the waist on the front and shoulderpads kept in place with white straps. The sleeves end in white straps, and Rex wears fingerless black gloves and a white belt with pouches. The pants feature black panels on the outside of the legs similar to the panels on Rex's chest, and black boots that end in white straps similar to those that end his sleeves. Glowing pink powerlines on his chest, arms and legs glow whenever he activates his powers. He has a small glowing Atom symbol on his left chest over his heart. Like the powerlines, it glows when Rex uses his powers. HISTORY Everyone knows the story of the Atom Family. The patriarch Dr. Alexander Atom met his wife Anne after World War Two, they fell in love through her aggressive pursuit, and they eventually became the proud parents of the brilliant Andrea Atom and took in the few years older Jack Wolf. Andrea would in turn marry Mentac, exiled prince of Farside City, before their disappearence during the 1992 Omega invasion. Their children Maximus, Tesla, Victoria and Chase would become famous as the Atom Family during the 1990'es, each a mutant with extraordinary powers, guided and helped by Jack Wolf and an AI recreation of their grandfather, and they would eventually establish the Atom Academy in 2020. But before Anne, there was Marie Vaulaire, a French resistance fighter that Dr. Atom met and fell in love with during World War Two. The two shared the kind of intense and passionate romance that could only happen during the war, however brief it was. Marie Vaulaire's death fighting the against the Nazi occupation of her home led to her death, and Dr. Atom was left a broken man, spending a decade engrossed in his work until he fell in love with Anne. Dr. Atom never learned that Marie had given birth to a healthy baby boy half a year before her death. Her time her son Alain was shortlived, but he was raised in a loving home by Marie's sister Sophie, who never learned the identity of Alain's father. Alain was always a bright young man, and he would eventually become a professor at The Université de Lyon, where he met his future wife Jeanette Blanchet. In 1968, their son Roy was born. Roy found a passion for engineering, proving to be a prodigy. He would eventually leave France and move to Chicago in the United States, where het met Sarah Wilson in 1993. They married in 1996, and, at the stroke of midnight, as the clock passed from 1999 to the year 2000, their son Rex was born. Growing up, Rex Vaulaire soon showed that his genius outshone both his grandfather and father. He was, to put it bluntly, a genius, and he quickly accelerated through High School and college at a young age. Never the most social person in the world, prefering his own work and research, Rex was nonetheless part of a dedicated group of friends, and never had any social issues. Both Roy and Sarah did all they could to nurture and help Rex, providing what they could for him. Everything was fine as Rex discovered a potential new energy source, one that could potentially power the world, and he dedicated himself to this source. An accident in Rex's laboratory led to his body being infused with the energy source, triggering a Meta Crisis that caused his body to grow to gigantic proportions, continuously growing and growing. Losing control of himself, Rex accidentally destroyed several buildings as he tried to steer himself away from populated areas. The Atom Family was called in, and, with their help, Rex was able stabilize the energy and return to normal size. When the Atom Family brought him to Atom Tower to create a long-term solution, scans and tests done would eventually reveal the identity of Rex's unknown great-grandfather, much to the surprise of both Rex and the Atom Family. Rex and his parents were welcomed into the Atom Family with open arms, and Rex moved from Chicago to Atom Tower in Freedom City in an effort to connect with his newly discovered family and master his new powers. Inspired by the secret history that led to his grandfather's birth and eventually to himself, Rex has dedicated himself to leading a small group of Atom Academy members to explore the secrets and wonders of the world. PERSONALITY & MOTIVATION Rex is a proud, curious and sometimes arrogant individual. Seeing himself as a scientist first and a super hero second, he is more driven by a hunger for knowledge and progress than to be a hero. Rex rarely takes the time to socialize and can seem distant, preferring to focus on the missions than interpersonal relationships. He is still in awe at being part of the Atom Family and is still coming to grips with what it means to essentially be the illegitimate scion of super hero royalty, and how he fits into the larger world, which in turn feeds his passion for making new discoveries and exploring the world and its secret pasts. Despite the assurances from the rest of the Atom Family, Rex feels like he has something to prove to the world. POWER DESCRIPTIONS The extradimensional energies that infuses Rex's body allows him to manipulate his own size, theoretically without any limit, though past experiences and the destruction that he caused means that Rex is scared to grow too much, in case he loses control again. While at regular size, Rex can also infuse these energies into just about anything else, making his target grow or shrink. Rex carries a large number of shrunken down items in his pouches, allowing him to bring out just about anything he needs. To properly control the energy that allows him to adjust the size of himself and others, Rex's wears costume and his regular clothes incorporates what he has dubbed Size Shift Technology woven into the fabric. To compliment his abilities and powers, Rex uses a variety of technology developed at the Atom Academy, made by both himself and others, including an Universal Translator, a power Communicator that allows him to access computers and machines, goggles that grant him enhanced vision options, a local gravitational distortion that allows him to perform incredible leaps and otherwise locally negate gravity, as well as a highly advanced self-mapping GPS. Only some of these devices work when Rex changes his size, as the radiation interferes with ttheir use, or Rex risks breaking them if he causes their size to shift. COMPLICATIONS Big Man on Campus: Rex's size shifting can cause him issues. Get too big and he might end up in the ceiling, get too small, and he might be stepped on or go unnoticed when he wants to be. The GM can rewards Rex with a Hero Point if changing size or being at the wrong size hinders him in some way. Curiosity Killed the Atom: Rex is a curious individual, and his latest obsession seems to be the secret history of the world that he himself turned out to be part of. The GM can award Rex a Hero Point if his curiosity and drive to find out more makes a situation worse. Pride Goes Before The Fall: Rex is proud of what he can do, and he does not take hits to that pride easily, whether someone points out mistakes he has made, such as the experiment that gave him his powers, or just proves him wrong. The GM can reward Rex with a hero Point if his negative reaction due to his pride makes a situation worse. Secret Atom: As a so far unknown member of Atom Family, Rex's place in the world is unsure, both to himself and others. The GM can reward Rex with a Hero Point if his position as a member of the Atom Family hinders him, such as old Atom Family members being hostile or attacking, or others believing that he is faking being a member of the Atom Family. Unstable: The extradimensional energies that empower Rex are unstable. While he can use his powers without the Size Shift Technology woven into his uniform and clothes, the effects will be unpredictable at best, and dangerous at worst. The GM can deem that Rex's Size Shift Technology is damaged, choosing an alternate effect when he tries to either Morph or use a power in the Size Shift array, giving him a Hero Point in return. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, see Power attack bonuses in DC Block Defense: +10 (+5 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +5 (+5 Base Attack) Knockback: -5 (TOU/2) SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +10 (+0 Con, +10 Protection) Fortitude: +6 (+0 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) Sense Motive 6 (+10) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought Enhanced Feats Accurate Attack Power Attack Quick Change POWERS 28 + 44 = 72PP Atom Academy Technology 7 (35DP Container; Flaws: Hard-To-Lose) [28PP] (Descriptors: Technology) Communication Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] (Descriptors: Communicator) BP: Communication 6 (Radio; 20 miles; Feats: Rapid (x10), Subtle) {8/8DP} AP: Datalink 4 (Radio; 1 mile; Feats: Machine Control, Rapid 2 (x100), Subtle 2) {8/8DP} Comprehend 5 (Codes, Read/Understand/Speak All Languages at once) [10DP] (Descriptors: Universal Translator) Leaping 3 (Running long jump 100 ft.) [3DP] (Descriptors: Local Gravitational Distortion) Super-Movement 5 (Slow Fall, Sure-Footed, Wall-Crawling 2, Water Walking) [5DP] (Descriptors: Local Gravitational Distortion) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS) Super-Senses 5 (Infravision, Microscopic Vision 3, Radio) [5DP] (Descriptors: Enhanced Vision Goggle) Size Shift Technology Suit 11 (55DP Container; Flaws: Hard-To-Lose) [44PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy) Enhanced Feat 5 (Dodge Focus) [5DP] Enhanced Feat 2 (Accurate Attack, Power Attack) [2DP] Enhanced Feat 1 (Quick Change) [1DP] Morph 1 (One Form [Going Big!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Size Shift) Morph 1 (One Form [Going Small!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Size Shift) Protection 10 [10DP] Size Shift Array 14 (28PP Array; Feats: Alternate Power 5) [33PP] (Descriptors: Size Shift) BP: Create Object 10 (Feats: Precise, Progression Object Size] 3 (10x50 ft. Cubes), Stationary, Subtle 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {28/28} (Descriptors: Size Shift Carried Item) AP: Damage 10 (Extras: Ranged; Feats: Accurate 2, Attack Focus [Ranged] 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {25/28} (Descriptors: Throw Size Shifting Item, Bludgeoning damage type) AP: Snare 10 (Feats: Feats: Accurate 2, Attack Focus [Ranged] 1, Reversible, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {26/28} (Descriptors: Catch In Size Shifted Item) AP: Damage 10 (Extras: Area [General Burst], Ranged; Flaws: Action [Full Round]; Feats: Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {22/28} (Descriptors: Throw Large Sized Shift Item, Impact damage type) AP: Shrinking 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Standard) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {16/28} (Descriptors: Shrink Target) -> Failed Reflex Save: Medium becomes Diminutive Size (ATK/DEF +4, Grapple -12, Stealth +12, Intimidation -6, Height 6in-1ft, Weight 0.25-1 lbs, space 1 ft, Reach 0 ft, Carrying capacity x1/4, Str -12, Tou -3) AP: Growth 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Full) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {28/28} (Descriptors: Grow Target) -> Failed Reflex Save: Medium becomes Gargantuan Size (ATK/DEF -4, Grapple +12, Stealth -12, Intimidation +6, Height 32 ft, Weight 32k-250k lbs, space 20 ft, Reach 15 ft, Carrying capacity Str +15, Str +24, Con +12) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +5 Throw Size Shifted Item 100 ft. DC25 Tou (staged) Damage +10 Catch In Size Shifted Item 100 ft. DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless +10, Reversible Throw Large Sized Shift Item 100 ft., 50 ft. radius DC20 Ref Reduce damage effect to DC20 if passed DC25 Tou (staged) Damage Shrink Target 120 ft. DC22 Ref Target under effect of Shrinking, see Power +8, Precise Shot, Reversible Grow Target 120 ft. DC22 Ref Target under effect of Growth, see Power +8, Precise Shot, Reversible Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/188 Power Points
  10. ARCHER II A death sentence, then. Archer doesn't even try to hide the disgust on his face. "Why would anyone even want something like that?" How are they selling it? It doesn't make any sense. Why would people want something that kills them?
  11. GM "C-courage?" the lion stammers. "I am fine. I am j-just... just like this." The lion swallows. It looks at the tabs. "We have d-d-d-data. Information. Everything you c-c-c-could need. Freely available, y'know. But no security. I don't deal with that. Too scary." "What would you l-like?"
  12. GM The ninjas in the rafters begin to move about now that they are spotted. They move up over Leon, once he creates the barrier, throwing shuriken towards him, one of them managing to hit his neck, just nicking him. The ninjas in the crowd start moving faster now that Leon is on the stage and the paper begins to push everyone away from it. They move closer to the barrier and quickly begins scaling it or leaping above it. Still, some seem to remain in the crowds that start to flee in panic, making their actual numbers difficult to make out.
  13. @Avenger Assembled just looks like generic ninjas Since Leon is making himself a big target, two ninjas attack him, while they all move closer: 19 25 That's one hit, so @Spacefurry give me a DC16 Fort Save vs. Stun The rest of the ninjas are moving into position. As the crowd begins to move away, it seems that there's a lot of these guys out there. All the ninjas visible so far are minions.
  14. GM "Cockroach, you say?" Probably the wrong answer. Doctor Deviation sounds intrigued. "Yes... Yes! That could work! An army of minions like you... that might solve the aging problem." He doesn't even seem to care about what Timeout and Spaceman are saying as he steps to the side, onto a flat metallic platform that had been on the ground besides him, and rises up above the the floor, up above the cells to look down on them. The woman that was a child earlier looks between the doctor and the three yonug heroes. She looks scared, but also like she doesn't fully understand what exactly is going on. "I have no illusions that you will come along quietly, but please, do try your best. Give me some good sample data." He pushes a button on his armor, near the wrist. The cells all open. "And in case you all care, then please remember this: I made all of these. They have no say in what they're doing, I control them all, but it will probably hurt them very much if you start hitting them." Men and women dressed in featureless skintight purple outfits begin to emerge from the cells, slowly at first and then, once they see the group, they set into a run towards them.
  15. Give me initiative rolls.
  16. Spaceman Parker frowns. All of this, to make a disposable army? He can feel how many are in there, moving around. Can't see them, no way to tell how old they are, how long they have been there, how long they have lived, how many are alive or not... And the woman besides them? She looks horrified. Absolutely horrified. "Please. You know that we can't let you do this." He kind of wishes that he had worn his outfit. Dressed like this, in normal clothes, hardly seems like the ideal look to try to sway someone. "We'll figure this out and try to get everyone here help, but you have to stand down." For some reason, he doesn't really believe that it will work.
  17. GM The wind is picking up. Sand is starting to fly all around them. Almost like it is pushing them towards the cave. "Sure, all those might be true," Dr. Macedon responds in response to Carmen's teasing. "There's mountain lions, maybe some wolves or coyotes..." She stops, realizing that while these kids could probably deal with it... no need to keep going. "Don't worry, it'll be fine. It'll be hotter in there than outside, at least." Motioning with her head, Dr. Macedon begins to walk towards the cave. Once inside, the takes out a flashlight, lighting it up. The cave is big and deep, leading further into the mesa. "See? No critters of any kind." She pauses for a moment. "But, y'know... watch where you step."
  18. The STORMCROW "We have a jet," Charlie corrects Vik. "I told you, this isn't my place, it's ours. Pol and I set it up, but it's for all of us." He can guess where Leon was going, but like he guessed, Charlie ignores it. They will have to deal with this at some point, but not today. It'll lead to issues down the road if not, or even now, but he does want Leon there. "Alright, come on! Hangar, library, training room and everything else along the way! And pick out some rooms, even if you don't live here, they're yours if you need it!" The rest of the day goes on with Charlie showing everyoune around the mansion, the secret rooms, the defenses, and well, anything needed to be there. Whatever secret defenses or anything they would like to know (and probably many more), Charlie shares. No secrets that Charlie can share is not shared.
  19. Spaceman Parker is better. The blood has stopped, at least. Bruises instead of cuts. The black orbs still krackle off his body. It took a lot to push into this state, he has to keep at it, while he moves over to the others. Michael has the right idea about staying together, but Mizuki is panicking too early. "We haven't tried to leave, yet. We'll figure it out, but we have to deal with all of this first." He has ideas. If they're in another reality or timeline or whatever it is, then Lawrence's powers might not be enough on his own, but maybe if they combine their abilities? Parker doesn't have the time to ask about it before his senses catch on to the spacecraft in the sky. The others will see it soon enough, and then... Lawrence creates a portal and goes through. Too fast, maybe? Velocity and Vueriz follows. Lawrence is probably right. Still keeping his powers to their full reach, he offers a strained grin to Michael. "You said to stick together, right? C'mon." Lifting off from the ground, Parker flies into the portal, leaving a trail of rapidly dissolving black krackle behind.
  20. The STORMCROW Kissing Bernie quickly, Charlie waved at her with a grin, before he turned to Vueriz. "C'mon, you'll get a better look at what's going on from the other side of the stage, V. You coming, Callie?" While Multiplicity gets on stage and begins the songs, Charlie leads Vueriz through the crowds. He has already spotted the group of students that's there to cheer for Bernie. Honestly, it feels kind of weird seeing everyone together like that, with the year and change that he had missed, and having been a year ahead of Bernie anyway. There's a few students that he recognizes as having been at Claremont while he was there, and more that he has never met, aside from briefly at the christmas party. And then, there's Michael of course. He'll have to remember to ask how his plans have been going. As he moves, he keeps looking back over his shoulder to make sure the Vueriz is following, alternating between looking at her and Bernie and the band on stage. "Hey guys, I found a stray wandering around backstage," he says when the first song ends, motioning to Vueriz with his head. "Guess there's a few of you that I haven't seen before. I'm Charlie."
  21. Space Ranger III Korus doesn't have any enemies like that as far as J'onn knows. Their issues tend to be more internal, even after J'onn's grandfather went and saved the planet. "It can't have been that long ago, if the power cell's modern," he notes, while he moves to study it. "Korus doesn't have any enemies like that, far as I know. We haven't really made enough of an impact on the galaxy to do something like that." He moves around it, trying to see anything that might be useful.
  22. ARCHER II Everyone but the woman gets out of there quick. Good. Stepping back to his sky-bike, Archer jumps on it and quickly steers it down towards the ground, landing heavily in front of the man. Clad in his red and white costume, he stares the two for a moment. He doesn't like the look of the woman. She's probably on that damn drug, and about to jump him any moment, but much as he want to be pragmatic, he can't bring himself to attack her just like that. Walking over to the thug, Archer looks down at him encased in the foam. "Selling in my neighborhood? Not the best idea." He reaches for a sharp arrow, pulling it out and putting it on his bowstring, pulling it back and taking aim at the thug's face. "Word is that there's a new super drug on the street. Start talking."
  23. Spaceman Parker grits his teeth, holding back against Mizuki's blows as they rain down on Eclipse, making sure she doesn't that she doesn't get to fall away from them, and, then... Nothing. No Paradox. Parker doesn't quite believe it, and he holds on to Eclipse, like he is sure that she will disappear the moment he lets go of her, instead swinging her unconscious form over his shoulder. "I'm fine," he says to Mizuki, once she's ready. "But we can't really leave that star here, if that's what gave the Starblights their powers, and I'm not about to leave Ashley behind for that Paradox guy to come and grab her." Could they move it? He isn't quite sure about actually touching it.
  24. Spaceman Parker doesn't have time to respond to Michael, before he is by the side of the officer, taking the hits as the creatures cut into him. He feels his blood flowing, but he can take it. He has to take it. Anyone he can protect, he has to protect. He feels the officer falling by Michael. They were too slow. Parker's eyes go wide as he feels him falling, feels Lawrence and Velocity move around, feels everyone fighting. Too many. There's just too many of these robots all around, punching down, overwhelming them. And then, Lawrence says a single word that causes a shiver to run up Parker's spine: Communion. They had learned about them at Claremont, about what it was, about what they could do, and this is much too early for them to appear. Someone is majorly screwing with time, and why? To get to Lawrence? Putting everyone here in danger? Small bubbles of intense black begin to rise from Parker's body as he throws himself to the side, away from the Communion Drone that is attacking him. He reaches out, feeling everyone around him, getting into the best position to get to as many as he can at once. Do the best he can. The intensity and size of the bubbles begin to vary, some much larger, some smaller, parts of Parker's ripped clothes and his body looking like they are starting to dissolve into the black. And then he reaches out, reaching out for everyone he can at once, grabbing hold of every single drone within reach that he can. Around him, 5 drones are hit by a punch. The ones that don't break from the initial strikes are pulled down, being smashed into the ground with enough force to break them. Spaceman stares around. How many more are there? He can't reach more from here, but it takes too much focus to keep this going to fly fast or shift his own distance too much at once... "I can't fly as fast while I keep this up! I need someone to get me to the center of as many of these things as possible!"
×
×
  • Create New...