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RocketLord

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  1. CHEVAL Everyone seemed to be striking at the beast, though with little effect. It seemed not even the strength of Ogoun were enough to deter this beast, after all. And... was that a helicopter trying to cut the beast with its rotor? Incredible. The beast was on the move, it seemed. Single, massive steps brought it away from the ruins of the church, and the innocents that had been saved by the present heroes. He was about to move when a branch brought Persephone near him. Hold still? He did not have the time to hold still, did he now? They needed him. They needed all of them, if they were to stop this beast. And yet, he listened, as Persephone spread the strange pulp over him. It was a weird sensation, and yet, his scrapes were disappearing, he no longer felt sore. It was remarkable! "Mesi." No, he was no invicible. She was right about that. "I know, but I'm betting that I can take a hit better than anyone else here. I have to keep everyone as safe as I can. Let us see what we can do against the beast when we work together!" The beast was not heading for the city, was it? No... It was headed to the abandoned strip mall. There was a church there, like this. Could it be heading for churches? Destroying places of worship? He didn't have time to think about it before the creature fell, brought down by a man with a crossbow. "HA! Now this is more like it!" He rushed forward, as fast as he could. Draining the beast could be risky. Who knew what kind of corruption he could invite inside his body? And yet, if his blows did nothing, then perhaps that was this best option. He struck at the beast's head, hoping to see at least some effect.
  2. Let's see if it'll be affected by the Drain Strike or not. Using Power Attack maneuvre for +2DC/-2ATK: 1d20+10 = 23 I think that hits, so DC29 TOU save vs. Damage and DC24 Fort save vs. TOU Drain, if the creature's affected by that.
  3. Arcane Knowledge: 1d20+5 = 25 Reflex save: 1d20+6 = 20 Gets the knowledge and avoids the falling beastie!
  4. Sure, you can do that. Do you want to make it as a full round action with higher DC, or spend a minute with lower DC, but a chance of Guy finding out what you're doing?
  5. @Avenger Assembled Thanks, I've fixed it to correctly read 6PP.
  6. GM There was a crack as something stepped on a stick in the direction the young man had pointed out. Something was indeed approaching the Crimson Beguiler and her companion. A humanoid figure, a man it seemed, stepped out from the shadows under a group of trees, his left hand resting one the tree closest to the two. He was dressed in a nice deep blue suit with matching pants, with a white dress shirt under it, and a deep blue tie. It was all looking very neat and proper. He had short black hair, cleanshaven. Dark eyes. Honestly, he looked like just a regular man in a business suit, if not for three things: He was not wearing any shoes or socks, not exactly comfortable in the weather. His fingers were digging into the bark of the tree he was leaning against, and his eyes were glowing faintly purple as he stared at them. The man let go of the tree, his lips splitting into a smile just a bit wider than it should be.
  7. Edited - Durf Forever Boy Gonna be switching some PP around, and spending those and the PP that Pan has currently earned. Quick overview of changes: - Fixing Super-Senses, moving Danger Sense from the non-existent Mental sense to Audio senses Super-Senses 3 ("Never Senses"; Danger Sense [Sense Types: Hearing], Audio [Sense Type: Audio, Default Extras: Acute, Radius, Ranged, Extras: Accurate]) [3PP] (Alien, Genetic) - Removing Attack Focus [Ranged] 5 from feat, freeing up 5PP - Lowering Uncanny Dodge from rank 3 to rank 2, removing Danger Sense from Uncanny Dodge, freeing up another PP - Lowering base Attack Bonus from +7 to +6, freeing up another 2PP. All attack powers will be updated to hit PL caps, in the Tricks array update below - Increasing Trickster Array from rank 9 to rank 12, adding ranks to powers in the array as per below, spending 6PP Trickster Array 12 (24 PP Array; Feats: Alternate Power 3) [27PP] (Magic, Pixie Dust, Training) BP: Enhanced Charisma 24 ("Forever Charismatic") {24/24} AP: Illusion 10 ("Endless Forms"; Affects: Visual; Feats: Progression [Area] 4) (Area: 100 ft. radius) {24/24} AP: Illusion 5 ("Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 4) (Duration: Sustained, Area: 100 ft. radius) {24/24} AP: Obscure 5 ("Hide & Seek"; Affects: All sense types; Extras: Independent [+0]; Feats: Progression [Area] 3, Selective) (Duration: Independent [24 rounds], Radius: 100-1000 ft.) {24/24} - Increasing Tricks array from rank 13 to rank 14.5, adding ranks and feats to powers in the array as per below, primarily adding in Accurate ranks to make up for lowered Base Attack, moving the Enhanced Feats from Forever Blade (now Forever Weapon) into the Damage power in the slot as Power Feats, and removing Audio Dazzle from the Dazzle effect. Spending 3PP Tricks Array 14.5 (29 PP Array; Feats: Alternate Power 3) [32PP] (Magic, Pixie Dust, Training. Additional descriptors on each power) BP: Damage 14 ("The Forever Weapon"; Feats: Accurate, Extended Reach 2 [10 ft.], Improved Critical 2, Incurable, Mighty, Precise, Stunning Attack, Variable Descriptor 1 [Bludgeoning, Piercing and Slashing damage type]; Extras: Penetrating 5) {29/29} (Light, Bludgeoning/Piercing/Slashing Damage Type) AP: Blast 12 ("Pixie Blast"; Feats: Accurate 3, Homing, Precise) {29/29} (Light, Impact Damage Type) AP: Dazzle 12 ("Fireworks"; Affects visual; Feats: Accurate 3, Incurable, Reversible) {29/29} (Light, Sound) AP: Snare 12("Binding Bands"; Feats: Accurate 3, Indirect 2) {29/29} (Solid, Light) - Buying 4 ranks of the Inspire feat - Buying 2PP worth of skills, using them for 8 ranks of Sense Motive - Updating the pic to a new look, along with updated appearance description. - Adding the Magic descriptor to the Pixie Dust based powers, because it makes sense to have it. - Updating the Power description fluff section. That should, in total, put Forever Boy at 207/207 PP spent. Complete updated character sheet in the spoiler block, or alternatively here, to avoid the whole dark grey background from copying from the spoiler: https://www.freedomplaybypost.com/topic/10829-rocketlord-builds-stuff/?do=findComment&comment=275260 Thanks!
  8. Pan blinked a few times as he stared at Ashley. Had he somehow completely missed an alien invasion? How did he even miss that? He was about to ask more, he wanted to know more, but Judy's quick responses about the Grue maybe not being so bad made it kind of confusing, to be quite honest. Was this a new thing? Was it not? He didn't pay the most attention to everything that happened in the world at once, but maybe he should start? He opened his mouth and was about to ask something when Judy said that they didn't like to talk about where they were from. He closed his mouth again, and nodded, his usual smile quickly returning. "Well, then I shall ask no further, as long as you are safe." He could He made a little flourish with his right hand, holding it palm up as an image of the Horizon appeared in his hand, quickly growing until it was about half the height of Pan, with small images of Veronica, Lulu, Davyd, Adam and Pan appearing on it, merrily sailing around on the otherwise stationary ship. "About this big! And yes, it was very nice. Reminded me of home, in a way."
  9. Reflex save: 25 TOU: 27 The Bug's still buzzing. Give me an IC, and I'll follow up.
  10. REBELLION The Meta-Naut was curious. To be honest, Rebellion couldn't quite blame her. He was curious about her powers too, after all, but at the same time, he was not quite interested in sharing anything about himself. His secrets were his. "Something like that." She already seemed at unease about this. Telling her that he got his powers from a spirit used to posses and terrorize the city by its secret rulers? Yes, that would help. Graffiti everywhere. Trash on the floor. Desks and chairs overturned. It all seemed rather juvenile, did it not? Curious. And yes, the Meta-Naut was right. They hadn't killed anyone, had they? "When did you say his comic was published? Maybe the copycat is trying to be so perfect in his recreation that he even uses the morality of villains from comics back then?" That could be useful, if true. He pressed on. Captain Crime had to be somewhere in here.
  11. GM "But of course. You are, after all, one that believes in what she sees, are you not?" Guy stood still, while a mouse clicked on a button on a computer keyboard. The computer screen came to life, showing Rita in a non-descript room. A single mouse was sitting on her shoulder, circuitry spreading from the point on her neck where she had been bitten. Her eyes were open, she was staring straight ahead at the screen, unblinking. "There is your proof. Alive. Almost unharmed. Exit your armor, and she might stay that way."
  12. Rebuild of Justice that gets rid of the alternate form array, as requested.
  13. Justice Power Level: 10 [12] (177/186PP) Unspent Power Points: 14PP Trade-Offs: Breakdown in table below; Defense Trade-offs scale between -5DEF/+5TOU to +5DEF/-5TOU, see M.O.D. System power Attack DC ATK Justice Strike +0 +0 Shock Blaster -4 +4 Rocket Hammer +2 -2 In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) Description: Age: 23 (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin wears a dark red suit with her Justice Driver belt. The upper body part of the suit has a tall collar with bright pink trim, which connects to a pink zipper that goes to Robin's right shoulder and down over her right breast to the center of her belt. She has a classic, heraldic lion in pink over her left breast, using it as a logo. Her sleeves end in bright pink trim at her wrists, while she wears grey gloves that leave the back of her hand bare, with a pink trim in a square shape. She wears light grey boots that ends about halfway up her lower leg in a W-shape, with the trim and soles being bright pink. To protect her identity, she wears a dark red domino mask with white lenses, in the same color as the costume. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. History: Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Since then, Robin has faced gangs of thieves, monsters, super natural threats and much more. She has been gifted her grandmother's amulet, that she once used as the super hero Miss Step, allowing her to access Z-Space, where she has established headquarters in an abandoned structure, though not going unnoticed by other inhabitants. She has worked through multiple iterations of her armor, finally settling on a modular design. And just in time, as faces Emerald City brand new threats. Personality & Motivation: Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Having grown more confident in herself, Robin has begun learning what it means to be a hero. She has faced tough decisions and battles, reacting by continuing to update her armor and arsenal. Powers & Tactics: Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her arsenal and any other gadgets she has managed to bring along. She will usually switch rapidly between weapons, using whatever the situation calls for, while creating portals to Z-Space to exchange other bits and pieces of her modular armor while in action. A favorite trick is to activate her smoke in an area around her, then shift to her visual enhancements, allowing her to see through the smoke, while her enemies are left unable to see her. Power Descriptions: Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. After several different battle suit iterations and design philosophies, including her prototype suit and using a number of different armors for different situations, Robin has finally settled on a modular armor design, using her grandmother's amulet, now incorporated directly in the new and improved Justice Driver belt. The amulet is a large light purple, almost pink, round stone, normally hanging from a necklace. Unknown to Robin, her grandmother had used the amulet's ability to access Z-Space as the 70'es super hero Miss Step. Unaware of the amulet being magic, rather than just a great source of energy and a way to reach Z-Space, Robin continues to use it as her power source. The newest iteration of the Justice Driver belt houses both an utility belt, able to access a multitude of Robin's inventions, and access to the Justice Armor. By activating the Justice Driver through inserting her grandmother's amulet, and using the keyword "Henshin", Robin expands the under armor from the Justice Driver belt, while simultaneously summoning the rest of the armor. While the armor's actual appearance seems more or less unchanged since the last iteration, everything underneath, both hardware and software, has been changed greatly, utilizing 4 systems that Robin has created. Together, they utilize the power source in the amulet in a fine balance, driving precisely the amount of power needed for each task. The principal system used by the armor is the Rapid Intervention Defense and Emergency Response (R.I.D.E.R.) system . The R.I.D.E.R. system provides base enhancement to the wearer's physical strength, while offering protection and computer assistance to the wearer's reflexes and combat skills. The Modular Output Defense system (M.O.D.) , was designed to offer variable speed and protection in combat. By rapidly altering the armor plating on the suit, the wearer can quickly switch between slow, but heavily protected armor, or fast, but not quite as formidable armor, or anything in between, adapting to fit the situation as needed. While the process is quick, it is possible to interrupt it during combat, which leads to Robin prefering an armor setting for the M.O.D. system as combat starts. To improve her mobility in combat, Robin designed the Multivariable Outrageous Virtous Extension (M.O.V.E.) system. By using rocket boosters housed in the boots, Robin can either propel herself forward in great leaps or move at incredible speeds for brief periods of time. The system also enhances the wearer's carry weight, due to the various support structures needed in the armor to make sure the rocket boosters caused her no harm. Alternatively, by diverting energy from the rocket boosters, Robin can attach heavier, bullet proof armor. Whereas the other systems are rather rigid in their design and utility, the Interactive Dynamic Expansion Application system (I.D.E.A.) contain a great number of different gadgets and tools that Robin developed for the armor, connected by using the same power source from the armor. While the list of tools in the I.D.E.A. system is ever expanding, it so far contains enhanced visual options and, allows Robin to use her grandmother's amulet to create portals to Z-Space, allowing her access to the AnneX, or to summon different armors parts and weapons. Finally, Robin has begun using what she has dubbed her Z-Space Arsenal. By rapidly creating portals to the AnneX in Z-Space, Robin is able to swiftly exchange the weapons she need during a battle. While she has a number of plans for how to expand her arsenal, it currently includes the Shock Blaster, a one-handed gun that fires small bullets that give off a powerful electric shock on impact, the Rocket Hammer, a two-handed battle hammer that further enhances the force of its blows with quick bursts of the jet booster attached to it and Smoke Grenades, which releases a thick, obscuring smoke when activated. Both the Shock Blaster and Smoke Grenades can be tossed through Z-Space Portals to arrive from any position near their target. Outside of the external arsenal, she retains her signature Justice Strikes, where she redirects power from the armor into powerful motors in her legs or arms, allowing her to strike with incredible force. Complications: Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Modular Armor Problems: It can take time to change the amount of armoring, allowing Robin to shift between defense and speed. If the GM determines that a situation is too chaotic, they can prevent changes in PP allocation for the M.O.D. systems array, giving Robin 1 HP instead. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. Abilities: 4 + 4 + 8 + 14 + 4 + 4 = 38PPStrength: 14 (+2) / [Justice Armor] 18 (+4)Dexterity: 14 (+2)Constitution: 18 (+4)Intelligence: 24 (+7)Wisdom: 14 (+2)Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +7 (+7 Int [Speed of Thought]) Attack: +4 Base, [Justice Armor] +6 Base Defense: +4 Base, [Justice Armor] +5 to +15 (+4 Base, +1 Enhanced Defense, +0 to +10 from M.O.D. System) Grapple: +6 (+4 Base Attack, +2 Strength), [Justice Armor] +8 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength) Knockback: -2 (TOU 4/2), [Justice Armor] -3 to -8 (TOU 5-15, based on M.O.D. System) Saving Throws: 3 + 6 + 8 = 17PP Toughness: +4 (+4 Con), [Justice Armor] +5 to +15 (+4 Con, +1 Protection, +0 to +10 from M.O.D. System) Fortitude: +7 (+4 Con, +3) Reflex: +8 (+2 Dex, +6) / [Justice Armor] +10 (+2 Dex, +6, +2 Enh. Reflex Save) Will: +10 (+2 Wis, +8) Skills: 108R = 27PP Acrobatics 5 (+7) Bluff 5 (+7) Computers 8 (+15) Concentration 5 (+7) Craft [Electronics] 8 (+15) Craft [Mechanical] 8 (+15) Diplomacy 6 (+8) Disable Device 8 (+15) Drive 5 (+7) Gather Information 6 (+8) Investigate 3 (+10) Knowledge [Physical Sciences] 8 (+15) Knowledge [Popular Culture] 3 (+10) Knowledge [Technology] 8 (+15) Medicine 3 (+10) Notice 8 (+10) Search 3 (+10) Sense Motive 8 (+10) Feats: 12PP Equipment 4 Improvised Tools Inventor Jack-of-All-Trades Luck 3 Speed of Thought Uncanny Dodge [Auditory] Enhanced Feats Accurate Attack Power Attack Quick Change Takedown Attack 2 Equipment: 4PP = 20EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] Powers: 62 + 8 = 70PP Device 15 ("Justice Armor"; 75PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only you can use];) [62PP] (Invention, Technology) I.D.E.A. System 3.2 (16PP Container) [16PP] Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space]; Extras: Portal (+2), Feats: Alternate Power 1, Progression [Portal Size] 3) (Up to 50ft x 50ft portal) [8PP] (Dimensional, Magic, Z-Space) AP: Teleport 4 ("Combat Teleport"; Flaws: Short-Range; Feats: Change Direction, Change Velocity, Turnabout) (400 ft. distance) {7/7PP} Super-Senses 8 (Options: Counter Visual Concealment, Counters Visual Obscure, Uncanny Dodge [Visual]) [8PP] (H.U.D., Computer Analysis, Combat Subroutines) M.O.D. System 5 (10PP Array; Feats: Alternate Power 1, Dynamic Alternate Power 2) [13PP] DBP: Protection 0-10 (Total Toughness +5 to +15) {0-10PP} DAP: Enhanced Feats 0-10 (Dodge Focus 0-10; Total Defense +5 to +15) {0-10PP} M.O.V.E. System 2.5 (5PP Array; Feats: Alternate Power 2) [7PP] BP: Leaping 3 ("Jump Jets") (Leap distance x10: Running 120 ft.) [3PP] + Super-Strength 1 (+5 Effective Strength, heavy load: 600 lbs.) [2PP] {5/5PP} (Rockets) AP: Speed 3 ("Boost Jets"; 50 mph, 440 ft./rnd) [3PP] + Super-Strength 1 (+5 Effective Strength, heavy load: 600 lbs.) [2PP] {5/5PP} (Rockets) AP: Impervious Toughness 5 ("Armor Plating") {5/5PP} (Armor) R.I.D.E.R. System 2.8 (14PP Container) [14PP] Enhanced Feat 2 (Accurate Attack, Power Attack [2PP] (Combat Subroutines] Enhanced Feat 1 (Quick Change) [1PP] (Collapsible Armor) Enhanced Trait 4 (Attack Bonus+2) [4PP] (Combat Subroutines) Enhanced Trait 2 (Defense Bonus+1) [2PP] (Combat Subroutines) Enhanced Trait 3 (Reflex Save +2) [2PP] (Combat Subroutines) Features 2 (Built-in Subtle Computer) [2PP] (Computer, A.I. System) Protection 1 [1PP] (Armor) Z-Space Arsenal 11 (22PP Array; Feats: Alternate Power 3) [25PP] BP: [16 + 2 + 4 = 22/22PP] Damage 6 ("Justice Strike"; Extras: Penetrating 5; Feats: Accurate 2, Improved Critical 2, Mighty) [16PP](Kicks, Punches, Enhanced Musculature, Motors, Bludgeoning Damage Type) Enhanced Feat 2 (Takedown Attack 2) [2PP] (Rapid Strikes) Enhanced Strength 4 [4PP] (Enhanced Musculature) AP: Blast 6 ("Justice Buster"; Extras: Penetrating 1; Feats: Accurate 4, Indirect 3, Variable Descriptor 2 [Any Technological]) {22/22PP} (Blaster, Variable Ammunition, Z-Space Portals) AP: [18 + 4 = 22/22PP] Damage 8 ("Rocket Hammer"; Feats: Accurate, Extended Reach, Improved Critical 2, Knockback 5, Mighty) [18PP] (Hammer, Bludgeoning Damage Type) Enhanced Strength 4 [4PP] (Enhanced Musculature) AP: Obscure 9 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent (+0); Feats: Indirect 3) (2500 ft. area radius) {21/22PP} (Grenade, Smoke, Z-Space Portals) Gadgets 1 ("Justice Driver Utility Belt"; 5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8PP] (Invention, Technology) Sample powers Drawbacks: (-3) = -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Armor; Requires Justice Driver Utility Belt to activate) [-3PP] DC Block Name Range Save Effect Attack Bonus Unarmed Touch DC17 TOU (staged) Damage +4 Unarmed – Justice Armor Touch DC19 TOU (staged) Damage +6 Justice Strike Touch DC25 TOU (staged) Damage +10, Crit 18-20, Penetrating 5 Justice Buster 60 ft. DC21 TOU (staged) Damage +14, Penetrating 1, Indirect 3, Variable Descriptor 2 [Any Technological] Rocket Hammer 5 ft. DC27 TOU (staged) Damage +8, Crit 18-20, Knockback 5 Totals: Abilities (38) + Combat (16) + Saving Throws (17) + Skills (27) + Feats (12) + Powers (70) - Drawbacks (-3) = 177/186 Power Points
  14. That's a miss, and @Tiffany Korta is up after @Heritage's IC,
  15. GM "Hey, man, look at this!" Joey spoke up, his hand on handle, slowly pulling it to find the door unlocked. "Dumb thing's not even locked! Anyone could take this thing!" The youth in front, with the rather wimpy moustache, looked up, a wide grin on his face. "Yo, its like our public duty to steal it, then. Gonna do the people owning this car a big service, right? Teach them that they gotta put proper locks in these things!" Joey nodded eagerly and pulled the door open, then threw himself inside, grabbing the wheel with both hands. "Aw, this thing is cool." "Shotgun!" another called out, pulling the passenger seat door open and diving in, while the others began circling around to the back seats.
  16. Pan was pretty sure that Ashley was eyeing him, at least he had a distinct feeling that he was, but then again, he had pushed for a reaction himself, so who was he to complain? "Oh, yes, I saw someone with multiple arms crawling all over the hallway!" He clapped his hands at the thought, almost tilting his floating position. "No progress on finding a path that leads back home, even if more and more people from Neverworld seems to show up here." He held his hands up, signalling defeat. "But, I visited the Carribean with Lulu, Davyd, Adam and Veronica." He leaned in closer and whispered in an exaggeratedly secretive manner. "Did you know that there is something called catamaran ships? Veronica brought us to a huge one!" He was positively giddy at the memory of the Horizon. But something that Judy had mentioned piqued his interest, and with a bit of concern, he had to ask: "The Grue are a kind of aliens, are they not? What did they do?"
  17. Archer Everyone was going on about their options and plan, and a whole army of people were approaching from the outside. Because of course those two from Belgium couldn't be alone in all of this. Still holding the two cases with Kombat's weapons, Connor made a decision and held them out to Rachel. "You're a pacifist, right? This is your friend's," he motioned towards Adrian with his head, "contigency plans for you and Corona. Probably best to just break them, but not my call." Was it the right decision? He wasn't sure, but he needed both hands free if they were getting into a fight. He grabbed his bow, adressing everyone again. "Any place I can go to get a clear shot at the bad guys?"
  18. Pan would be interested in the guest lecture to learn more about new things, and the fight club to figure out why Ashley is running that.
  19. CHEVAL Bondye! Cheval's strike did damage, that much was true, ripping a large chunk of the beast away, but even then, he had never hit anything like it before. It was not just rotting or sickened, it was the dead itself. The animate dead! Looking at his fist briefly, he only had time to let out a quick curse as the beast's fangs came down upon him, grasping around his body. The teeth alone as great as himself! Holding on for his dear life, he couldn't help but let out a loud groan as he creature threw him into the ground, smashing through it and falling into the strange caverns. It was but a moment, and he was on his feet again. He had never been hit as hard before. He had to get back into the fight, and yet, he gave pause. This place, it seemed like a place of worship. Even as the rain came pouring down on him, flooding into this place, that much was clear, and yet, it appeared that something was wrong. Cheval could recognize symbols of the Orisha... Christian symbology... some kind of Voodou, perhaps. He had to admit, he knew little of such things. What Nane Dee had taught him as a child, the scraps of knowledge that Ogoun had imparted upon him, and yet, this place seemed wrong. The markings had been burnt away. Were they wards, perhaps? Seals keeping the beast in place? He was not the man to solve such mysteries. Cheval was a fighter, not a thinker, or a magician. Maybe one of the others that had gathered were more inclinced, and perhaps, it would save the day, but for now, he had to keep the beast busy. Once more, he leapt! Soaring out of the cave, as high as he could, as close to the beast as he could, aiming for a leg near the knee, he called out to it once more: "It will take more than that, Beast!" he roared, as he let his fist fly once again. As he landed on the ground, he called out to the assembled heroes. "The caverns below hold ruined symbols of faith and magic! Someone might have unleashed the beast!"
  20. Cheval jumps out of the hole and tries his hand at another Break Strike aimed at the beast! 1d20+12 = 15, with Autofire, Penetrating 3 and Knockback+7. DC27 TOU + eventual autofire if that hits. Trying to go for a knee, maybe slow the thing down a bit by disabling it. And using a free action to quickly shout to the others about the strange stuff down in the hole, someone better at magic might be able to use that
  21. Ranged attacks being listed at +12 in the Combat Block was a leftover before I decided to make +1ATK/-1DC in ranged trade offs. It was listed right everywhere else, and has been fixed herel, too. In Emerald City, he is an agent of the Chamber and the husband of a local politician, who is aiming to be mayor. He is also open to working freelance for other organizations, as long as it doesn't put him at odds with the Chamber. As a spy and saboteur, he would be suited for where the PCs need to stop him from escaping with intelligence, or stop him from sabotaging whatever he's up. He is intended primarily as an antagonist for Rebellion, his heroic son, but also able to be used by others.
  22. Arcane knowledge roll: 1d20+5 = 16
  23. @Avenger Assembled, what's it like at the bottom of the hole, as per the notice above? Did he fall all 1000 ft. down, or was the basement not quite that deep?
  24. Guess you'll have to try and see what happens in the GM response to that
  25. Pan stuck his tongue at Ashley as he floated by her upside down. "Now, now, no need for that. I am sure that you missed me just as much as I missed you, Watchpup!" He was teasing, of course. And he made sure to stay well out of Ashley's reach while he did so, remaining so while he turned to Judy again. He still had some suspicions that there was something more to Ashley than she said. That whole thing with the Nicholson children and the dreamworld still felt recent, even if it had been more than half a year ago. He had not done much about it, but he had at least promised himself that he would try to keep an eye out for Ashley. He didn't think she was up to anything bad, but, he was eternally curious. "That is amazing Judy, I am truly happy for you! And that is a pretty fan!" To hear about her actually using her powers? Now that was something, was it not? And knitting! And the fan! Having returned to an upright position, sitting in mid-air before the sisters, he could only shrug about Leroy. "Sadly, I have yet to spot our Dragon Prince, but if I do, I will tell him you are looking." He snapped his fingers, just remembering something. "I wonder if there will be any changes in the squads. New students, and all that." He made sure to still stay out of range of Ashley, just to be on the safe side.
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