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RocketLord

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  1. GM The program stares at Haven once more, like it is trying to remember. "I try to enter... because that is my purpose." It is obviously not nearly as self aware as Haven. It is program, nothing more. Still, it seems to take interest in Haven's idea. "Another way? Please, share what you know."
  2. GHOST "Err, yeah... she's living with her mom. Kinda thinks I'm a deadbeat and doesn't know anything about all, y'know... this" He gestures with his hand, all over himself and the Ghost costume and well, everything. "She can tell I'm getting better, at least, so we'll see what she has to say about me dating again. So yeah. She should definitely meet Lynn Epstein first." Casper pauses for a moment, realizing he changed the entire tone of everything once Grim turns into Lynn. He doesn't mind, but they did go from romance to talking kids, and well... Carrie is the most important part of his life, so it's important Grim knows that, but still... Well, nothing to do about that. "Ha, just about everything she gets her hand on. She's gotten big into reading a Centurion biography lately. She's just 10 years, it's insane how interesting she thinks it is. Talks about it all the time."
  3. GM "No fighting, kids," Dr. Macedon says, standing between Baz and Bernadette while holding her hands up to separate them. "Whatever issues you got, you don't bring them up on a survival trip. Trust me, you don't want to end up fighting both nature and each other." "With that said..." she continues, "I'm afraid Bernadette's right. No flying, no GPS. Besides, you're not gonna get a signal out here. So... Carmen, you'll want to start by establishing where we are and where we want to go. We need to plan a route. There's no a ton of landmarks out here, but there's a lot of mountains that you can find and use for your navigation. So try to look for the station over there, and see if you can find anything nearby. The map shows its North, so use the compass with it to align it right. Then we need to chart out a route. You can see the town there," she points it out, "so we need to cross the desert to get there."
  4. GM The Woodsman program looks down at Haven. It seems confused by what Haven is saying. Maybe, like he said, it is a blunt tool, that does not understand such considerations. "But... the Wizard determines the white list." The Woodsman speaks slowly. Like it is deciding its words. "And those on the white list enter through the front gate. That is why I... try to break through."
  5. The STORMCROW Background Color Charlie is gone, a dark caped shadow slipping out of the hole and into the street, where he quickly disappears from sight, as he moves along the street. Keep out of sight, scout ahead, figure out what they're dealing with. Stormcrow reaches for his cowl, activating his communicator. Bernie should at least be wearing hers... and they really need to get the rest of the team some. "Tell the rest of the team that Paper's already getting into trouble. We got thirteen hostiles, a big guy, a guy with a visor, a guy with a green ring and ten women all dressed the same, armed with a staff each. Seems like they've taken down the a couple of AEGIS guys." He pauses a moment. Bernie can almost hear Charlie's grin on the other end. "I'm gonna poke the guy with the visor and see what he can do. Tell everyone to pick targets and work together, I'll stay out of sight and support you." He reaches for a sharp boomerang like object and twirls it between his fingers, before letting it fly towards the man with the visor.
  6. Well, let's see what Visor can do. Attacking with Crow's Claws from Stealth: 33 Well, I'm guessing that hits, so that'll be a DC25 TOU save for Visor if I'm right!
  7. The STORMCROW "Don't worry, we'll get there," Charlie says. "Plenty of time to get to know everybody, don't worry. Besides, I'm gonna run you all ragged with training exercises anyway! Gotta make sure everyone works together!" If Charlie notices the slip, he doesn't comment on it, instead turning back towards everyone else. "Alright, who wants to see the secret rooms and the jet?" he says, as he walks back to them. "We got training rooms, computers, labs and even a library for Leon!"
  8. Spaceman "Rot!" Parker calls out when Ashley, or Eclipse, strikes her and then begins to morph into her... Parker has no idea what the Shadow Academy is, but as Eclipse makes her speech, taking Consuelo's powers into herself, while the dragon's still there, he realizes one thing, at least. It seems like she needs to touch someone to drain their power. He hopes he is right, at least, since that's something he can do something about. "I don't care what you call yourself, Ashley, but I don't think I got to introduce myself either." They are in a theater. There's things he can use everywhere around them. Reach out, grab hold. Almost instantly, a stone pillar smashes into the back of Eclipse's head. This was another trick he hadn't shown her before, or anyone here for that matter, before. "I'm Spaceman, and I'm not going to let you hurt my friends."
  9. Fun times. Shouldn't I be at 4HP if I get a Hero Point? Parker remains Insubstantial and will use his Move Object to throw something heavy from the theater at Eclipse, Let's say there's a heavy stone altar that was used in the Carmilla play there. That's a Perception effect with Subtle 2 and Insidious (so it happens pretty much instantly), for a DC23 TOU save for Eclipse. That does leave Parker distracted too, but also still Insubstantial, so that might help.
  10. The STORMCROW They're doing it! They're actually doing it! As they all work together to get the Conqueror Worm into the portal, to defeat him and then... he is almost free. Coming for them. Stormcrow is already reaching for his weapons, ready to do anything he can to get him back in, but Shadowborne closes the portal, at the last possible moment. The grin that is spreading over his lips freezes as the psychic scream washes over them all. Even with all the mental training that the Raven put him through, Charlie feels himself crumbling under the weight of the scream. Chump and Casanova are gone when he comes to. The rest of them are still there. That's good, at least, even if he's sure that more than a few of them are pissed at him. The Zombie Girl is shouting about what she wants to do to Casanova, and he can't really blame her. Jumping down from the container he had been standing on, Stormcrow approaches her, securing the Crow's Claw he had readied to throw back into his belt. "We're gonna have to find him first, and everyone here needs help first." He looks around at everyone. "I know I've been away for a while, but thank you, everyone. You did great."
  11. Move Action to Stealth out there with Skill Mastery for Stealth at 30. Can I see how many spot me, so I can try to do a Stealth attack to catch one of them flat-footed, hopefully?
  12. Spaceman Hearing Ryan's worries about changing the timeline and Lawrence's assurances doesn't do much to change Parker's own thoughts on the matter, and he finds that he agrees with Michael's view on it, as he joins the others in beginning to guide people away. "Timeline or not, we don't have to make it more complicated than it needs to be: If anyone is in danger, we save them." He stays on the ground, the others are bringing in enough attention as is. If Michael is right about their very presence changing the outcome, then there's no reason to bring anymore attention to himself than need be. He agrees with Michael, anyway. Isn't the very outcome of something supposed to change just by it being observed, or something like that?
  13. Parker will likewise help the crowd, while Interposing for anything that might come their way.
  14. ARCHER II A boy comes out of nowhere, swinging his sword wildly at the fire woman, and doesn't get her. Can't be more than 17 at most. An amateur, already getting himself hurt. Connor curses to himself as he readies more arrows. Now he has to keep the the kid safe, too. Divide and conquer, then. The guy with the sword looks like he can take a few hits. Might teach him something, and Connor still doesn't know what the man with the golden aura can do. That's too dangerous. Stepping out from the corner again, the Archer takes aim and let's loose with a volley of arrows with razor sharp arrowheads, hitting all over the man before he steps back behind cover again.
  15. Well, let's keep the pressure on Peter, since Sever is dealing with Vicki. Autofire Standard Arrows: 33 WELL WELL WELL Guess who got Improved Crit 2 with his bow and just rolled a 19 with an Autofire attack? DC21 + Up to +3DC from Autofire + 5 = DC29 TOU save for Peter. And moving back into cover again.
  16. GM The Conqueror Worm reaches. It comes ever closer. Closer. The portal begins to close, the darkness inside almost threatening to spill out as the Conqueror Worm's outstretched hand reaches towards reality again. And then, the darkness is gone. The Conqueror Worm's Puppets drop to the ground, unconscious, and Sebastian Shields, Casanova lets out an earsplitting psychic scream. Pain, loss, nothing... There is nothing. Whatever Sebastian once was, seems to be gone. Torn away when the connection was forcibly closed. The effect is immediate. Everyone is paralyzed, frozen in their tracks, unable to do anything but watch as Chump pulls Sebastian from Nightscale, gently holding his friend for a moment... and then he takes off. Running, leaping, disappearing into the night. By the time the group begins to regain the use of their bodies, he is long gone, and the Puppets around them have begun to stir as well. So has Toxin and Bluebird, while Ms. Scorpion curses up a storm at the thought of being left behind.
  17. GM As Haven thought, the Woodsman did indeed have no heart. A very visible lack of one, even, with an empty hole going through its metallic body where the heart would have been on a man. The large robot, an abstraction of a simple brute force bot, looks down on Haven. It appears curious, as it stares at the metallic man. "Get in?" it's voice booms. It stops its work. "The Wizard does not allow anyone in if they are not on the white list." There is a small hole in the wall where the Woodsman has worked, but it is much too small for it. "Why do you want in?"
  18. GM "Nope," Dr. Macedon says in response to Carmen and pulls something out. "You guys are. And you just volunteered for first shift." She throws the small thing she had just pulled out to Carmen, who hopefully manages to catch the compass. "And you'll need this, too." Having walked closer while Carmen looked at the compass, Dr. Macedon holds out a map of the area neatly folded into a square. "So... do any of you know how to use a map and compass to find your way, when you're in situations like these without a ton of landmarks?"
  19. Space Ranger III "Toy surprise?" J'onn asks, raising a barely visible eyebrow behind his face plate. "Is that some kind of Earth idiom?" He slowly lowers himself, though not enough to actually touch down on the asteroid. He's not too happy about that surprise, whatever it is. "How about we all go? No offense since you're trying to help out, but I'd rather keep an eye on you, Star Khan."
  20. GM As they descend into the sewers, what Spaceman first discovered quickly becames apparent: There is much more room down here than anyone would expect from the sewers. They can actually stand upright, and while water is running, it is off to the side, inside a large see through pipe, making it easy to get around on the spacious path. It is also very clean. It is clearly not anything that Baz would be use to in any way, no matter what he might be saying about the sewers. "It's over here," the young woman says, responding to Lawrence and pointing. "See? We go around the corner here, then up ahead there's a secret door in the wall and we'll be there." She quickly starts moving, apparently completely unbothered about the change she just went through.
  21. Spaceman The girl is suddenly strong, while she is now around their age... that's disconcerting. She hadn't shown the ability to do anything like that before. "I don't like the sewers," Parker admits to the others, as they descend. "There's not enough space to move." Not that it seems to matter to these sewers, which does not appear to be standard issue in any way.
  22. Give me some notice checks, as well as any super-senses or other powers that might help you notice anything hidden. Spaceman: 27 I'll wait with what I see until I get your rolls.
  23. GM Time slows to a still. Everything happens in slow motion. Shadowborne's portal to the Schattenwelt sparks and bursts with dark energies, held open and unable to affect the world at large only by her will. The Puppets fall over, tumbling around as Nightscale's gust of wind keeps them away. Ms. Scorpion screams in frustration, unable to escape her bindings. Paper constricts the Conqueror Worm, keeping him from moving. Even then, cracks begin to form. Toxin stirs on the ground, slowly climbing to her feet. Multi-Girl pulls at the Conqueror Worm's arm. Beside her, Ghule digs her razor sharp bone fingers into the Conqueror Worm's shoulder, pulling Stormcrow shouts wordlessly, pointing towards the portal. Shift's form changes and shifts, her nanomass changing to the form she needs. With all the might that the Young Guardians can muster together, they hurl the bound and constrained Conqueror Worm towards the portal, towards the darkness. Chump turns away and starts running towards Nightscale... and Casanova. And the Conqueror Worm? As he flies through the air, his expression rapidly changes from shock, to pure rage, his face splitting into a grotesque vision as he falls into the darkness. Inside, he breaks the bonds that hold him, and even as he falls away, he changes direction, surging towards the portal, reaching ever further...
  24. GM Splitting off from the yellow data stream, Haven finds himself traveling just outside the boundaries of the city's DMZ. At first glance, it appears to be it. The guard with the white list is the only point of entrance, the path of least resistance. No other path immediately presents itself to Haven. But there is something else that he finds, as he makes his way around the Emerald City. A program. From the outside, Haven can see that it is named Woodsman.exe. In Cyberspace, it is the form of an ever shifting automaton, a robotic design, with an axe, slowly chopping away at the great wall.
  25. GM Dr. Macedon looks around at the group before her, placing her hands in her sides as she looks over them one by one. "You're a varied bunch, aren't you?" she asks, but with no hint of malice. She just sounds curious, as she looks over the assembled group. "Figure it'd make sense for you guys to get some survival training like this in." "I hope you all brought backpacks with the gear that you were told to bring, right? Sleeping bags, lots of water, all the fun stuff?" She makes sure that they all have what they need, as the van drives off. "Sooo... now we're all alone. Without any way out of the desert. The goal is to make it to the town of Red Rocks. It should be a few days by foot, nothing too bad, but do you have any questions before we get started?"
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