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RocketLord

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  1. Once safely away from the school, Pan dropped the illusion. It would be bothersome to get into the car if the driver could not see them, would it not? Looking over the red station wagon, Pan was not entirely impressed. Flying, now that would be great, but of course, if he was seen flying across the town while supposedly being in a studio session with Judy, then it could be trailed back to her, could it not? And he did promise to do his best that she would not get caught. "This is great!" he mentioned, as he moved in next to Danica. He really had to get one of those phones, did he not? So much useful information right in your hand! "I have only seen movies on televisions so far, but Micah told me about the big screens! What do you all want to watch?" His excitement of course showed in his voice.
  2. Let's get a notice check each, DC25 1d20+8 = 15
  3. Justice Now that the Emerald Spider mentioned it, yeah, Robin was hungry. She'd skipped lunch, only had some snacks for dinner, and otherwise she had been out walking the entire evening. Yeah, it was probably a good idea to get something to eat. "I could eat." she agreed. And a place used to capes? That sounded great. She hadn't really found anywhere that were particularly happy to have her hanging around if she was wearing the mask. Even less so than the armor. And she just knew that she had to get to show the Emerald Spider her armor before they split, no matter if they found the bad guy or not! She grinned at the thought, before settling on a normal smile again. They weren't far from 14th and Ramos, so it would only be a short walk, or swing, depending on what the Emerald Spider would do. For her part, Robin pulled her hood up again and started walking. This was so awesome. "So, uh, I've noticed that Emerald doesn't really seem to have that many heroes running around. Kinda one of the reasons that I decided to start doing all of this, but I don't think I'd have ever finished my armor and gear if you hadn't shown up."
  4. Alright, stab away, but no effect, since Cultist 2 has Impervious Toughness 5, and this is a rank 4 effect, as far as I can see.
  5. Safe from the exploding toilet! Not much time now! Gonna be people coming soon, and there's still the living room to search! If you continue searching, give me another search roll and describe what you do!
  6. GM The moment he flushed the toilet, Sam felt it. Or rather, saw it. A vision, an explosion rocking through the bathroom, coming from the toilet that he had just flushed. And then he was back, hearing the swirl and flush of the toilet. he had but moments to react to get out of the way as the toilet exploded. Luckily, he was fast, able to make it out of the bathroom, which the explosion seemed confined to. The Seeker was safe, but the bathroom was ruined, and the sound and smoke would attract attention soon. He wouldn't have long to search the remaining space.
  7. No worries at all, could just as well be me misunderstanding the rules, or missing house rules on it. From the top left column of page 157 in the rulebook: Since he succeeded after the hit, I figured he'd be able to apply an effect! If I'm wrong or misunderstood that part, ignore the TOU roll. EDIT: Discussed with Cape, figured out. House rules has going straight for Pin instead of making a choice, so no TOU roll needed!
  8. "Alright, alright, sheesh. Relax." No, she was not about to drop the Justice blaster, no matter what these guys were telling her. From what had happened to Anna to the mention of killbots and those futuristic weapons... Nah. She didn't trust Jones, but she trusted these guys even less. The Justice Buster was in her hand, and yeah, it was a bit oversized for a handgun, Robin knew that, but it did pack a lot of power. Probably even more power than these guys suspected. "See? I'm dropping it. Let me just get the safety first, alright? Don't want to hit anyone by accident." Slowly moving the gun out, but turned away from the guards, aimed at the ceiling, she moved her other hand close to it, to put the safety on. Or rather, to make it seem like she was putting the safety on. Suddenly, she dropped to a knee, raising the Justice Buster with both hands and took her shot at the guard that had aimed at her, sending a blast of focused kinetic energy flying his way.
  9. Initiative: 1d20+2 = 14 Well, then, not quite in combat, but let's make it combat! Feint as Move action that she's about to drop the gun, so -5 to Bluff, but hey: 1d20+3 = 22 Who needs luck when you got justice on your side? And taking a shot a the guard aiming at her: Taking 10 if he's a minion for a total of 21, for a DC20 Tou, otherwise, attack roll: 1d20+11 = 20
  10. GM Everything was happening fast, the world around Captain Cosmos becoming a slowed down jumble of information all around him. But could he truly believe what he was seeing? And just who was Betty? She had seemed scarily competent. And was Tricia Thorne trustworthy, or was she somehow in on this? Was the gunmen amateurs, or just caught off guard? Right outside the toilet, a lone gunman had no time to react as a blur in costume and cape came at him. He tried to move, tried to do something, but before he could even try to react, the cosmic fist of Captain Cosmos collided with his skull, sending him to the ground with one blow. And now Buddy stood alone. He could hear shouts from the ballroom. Something was happening. Were they reacting to the sounds of violence, or something else?
  11. The gunman outside the bathroom can't make that save, so he's down! And beginning of paranoia included!
  12. U.F.O. A mission already! One that could lead to the capture of enemies of the Praetorians at their base of operations! As with the Traveller, 777 responded in the Delaztri. <"Affirmative! This unit will be with you in a moment for mission parameters."> 777 happily floated a bit from side to side at the message, waiting a moment for the Traveller's response, before making a nodding gesture by lightly bobbing up and down. "Affirmative! This unit has recorded much from its travels to internal databanks." It seemed best to follow the designer. It might make for a better impression to accompany a Praetorian, rather than simply appear from out of nowhere. Its upper and lower shell split slightly appear, one arm extending and knocking on the top part of the saucer shell. "This unit's outer armor is still 100% original. Built to last!" A light echo and confirmation of the earlier statement.
  13. Forever Boy Pan was puzzled and excited. How could a Horologium be here, of all places? It was a rarity on Neverworld, and to find it on Earth? It should have been impossible! He moved forward after his statement, before he was stopped by first Sam Vegas, and then the alarms. No, he was quite inclined to agree with Corinne, something was indeed wrong, and perhaps Micah had the right idea of it. "Sometimes. A Horologium bonds for as long as its owner lives. As far as I know, it is all but impossible to find one that has not bonded, unless the owner has recently died." He paused for a moment, even with the alarms blaring, he could not resist some theatrics. "I am not sure quite where they come from, but I have seen a few, always in the possession of someone mighty. I have seen them do a great many things. Heal mortal injuries, transport armadas over great distances, contain maps to impossible treasures, hold prophecies and warnings of danger to come." He knew a bit more than he was telling. In particular, he knew of someone that often sought the Horologiums, but no reason to share that quite yet.
  14. Give me a DC23 Reflex Save for half effect, followed by a DC18 Toughness Save if you succeed, otherwise a DC21 Toughness Save.
  15. GM Even if Sgt. Shark were talking another language entirely, one composed of sound, very unlike what the alien squid was used to for communication, but even then, it understood that Sgt. Shark was a predator, and despite everything, he now seemed to consider it a prey! It was clearly unnerved by his defiance, even as it threatened to crush his body, and the brief pause was enough to give it pause. And that short pause was all that Sgt. Shark needed to escape it seemed, freeing himself entirely from its tentacles, opening it up to clearer attacks from his allies, without risk of harming Sgt. Shark.
  16. Squid Leader applies a Damage effect during his turn for winning the grapple, so a Tou DC27 for Sgt. Shark. Oppposed Intimidate: 18, you succeed! Opposed Grapple, -2 from Demoralized: 29! You're free! I'm not entirely sure, but I *think* the Aura won't apply again quite yet, at least unless you're making an attack. If I'm wrong, Tou 23. @TheAbsurdist you're up 28 - Sgt. Shark - 1 HP - Bruise (x1) 19- Asad - 3 HP - Undamaged 18 - Sea Devil - 2 HP - Undamaged 12 - Squid Jerk Minions x5 - Undamaged. 5x - KO 8 - Squid Jerk Leader - Bruise (x2)
  17. How is Wadjet getting past Cultist 2? Dazed or not, his frame is still blocking the door, and Lady Horus only grabbed Doctor Thorne/Liam when teleporting by him.
  18. Yeah, she kept up. Robin wasn't about to let Jones get out of her sights, even if his little break and more break could be useful, he seemed way too dangerous for that. But he was right about the secret laboratory parts. While she remained silent for now, Robin looked around, trying to get any overview of the layout. A map on a wall, arrows pointing somewhere, names of what was going on or the areas, anything really. And then the guards, and their weapons, and the laser sights. Robin wasn't sure how much Jones knew, but she knew enough to be intimidated. This was not just regular guns. She would have to see them in action, but there was no telling just what those guns would shoot, or how much damage they could cause. Probably wouldn't hurt the building itself, but there was no telling if her armor would be able to take their hits. "C'mon, no need for that. Look, I haven't done anything here, just trying to get this guy to calm down." Probably wouldn't work, but worth a shot, she hoped.
  19. It seems like there's something off about the toilet.
  20. GM Like the rest of the apartment, the bathroom was rather spartan. A square room, with a shower in one corner, and a sink and toilet in the opposite one. A rather shabby rack was against one of the walls, a towel placed on it. The sink had a cup with a toothbrush and a toothpaste. There were almost no toilet paper left. And whoever had last used the toilet, they had not flushed, and it did not seem it had been a quick trip to the bathroom.
  21. Let's get a Search roll for the bathroom, then.
  22. GM "Yeah, yeah, I'm going!" Betty shouted back at him. "I'll get help, and you make sure you don't get shot! That's the deal!" Whatever else Betty was thinking, she at least seemed to care that Buddy didn't get hurt. That was something, at least. For a short moment, Buddy could hear her climbing down the ventilation duct, before she disappeared. So, he was alone with the gunman, but probably didn't have long. In fact, he could hear heavy steps approaching outside the door, along with someone shouting "Hey, what's the hold up? C'mon Jimmy, get 'em out already!"
  23. GM The five remaining squids were flashing red and yellow, quickly and rapidly now. It was almost a strobe light effect, lighting up the small room. They seemed to be panicking, clearly having believed this to be much easier than it ended up being. Blast of bright white light shot out from their weapons, flying all around the small room, but only one found its mark, flying right at the Sea Devil. The leader of the squid recoiled slightly, first at the bite, then at the stab from above, but it did not simply accept that. While the other squid were flashing red and yellow in panic, it flashed a deep dark red, in pure anger and hate, while swarming forward to grapple Sgt. Shark with several of its limbs. Electricity sparked around its body as it took hold around Sgt. Shark.
  24. 3 Squid minions shoot at Asad, 2 at Sea Devil 3 vs. Asad: 11 15 9 They all official suck at shooting! 2 vs. Sea Devil: 10 27 One of them didn't suck! Even with the -4, that's 23, so a hit on Sea Devil. Toughness DC23. And Squid Jerk Leader is up close and nasty with Sergeant Shark. Time for Grapple attempt! 31 That's a hit, so opposed grapple from Squid Leader: 42 And the electric aura hits you for starting the grapple, so DC24 Toughness for Sgt. Shark. 28 - Sgt. Shark - 1 HP - Undamaged 19- Asad - 3 HP - Undamaged 18 - Sea Devil - 2 HP - Undamaged 12 - Squid Jerk Minions x5 - Undamaged. 5x - KO 8 - Squid Jerk Leader - Bruise (x2)
  25. That's a hit, surprise or not. Toughness: 23 Dazed once more, and another bruise. What's Wadjet up to?
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