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Oh come on! The Wall was doublecrossing her, going straight for Blowfish. His intent was pretty clear, but Robin couldn't let him do that. He would kill Blowfish on open camera if given the chance, and Robin was not about to let that happen. Even if he didn't manage to go quite that far, the Wall could probably seriously hurt Blowfish, and that would just make the entire plan backfire. Robin could not let him do that. And then Blowfish shouted for his men to gun the Wall down. Yeah, no. Nobody dies. Not if Robin could help it. First point? Get between the Wall and Blowfish. Second? Stop those guys from shooting. So, grabbing the Justice Buster from the holster at her side, she threw herself in between the Wall and Blowfish, giving him a quick glance. "Do not do this! Think about what will happen to your people if you carry on with this! It'll be a massacre!" She could only hope that the Wall would listen. Then she raised her gun towards the bodyguards at them. "HEY! You ever find the two guys you sent into the backalley yesterday? I took both of them out without breaking a sweat! Do you really want to mess with me!?"
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Forever Boy "Ha! That is awesome!" Pan did very much like the scarf, as it lashed out towards the armored thug. It might not have hit, but the guy's annoyance was enough to make Pan let out another laugh. He was enjoying himself much more than he should in a situation like this, that much was true, but he just couldn't help himself. "Is that all you can do? Fly around, punch and shoot a bit? Ever thought about mixing it up a bit?" He swung his sword against the thug, only barely missing as the thug flew slightly away. Oh well, all part of the dance.
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GM The still standing thug was hurt. The force of Pan's last blow had been more than he had bargained for, and honestly, he was starting to see how bad the situation was getting here. There was a panic in his eyes, even as they darted towards his fallen brother. And then the other kid, the girl, came flying right at him, attacking with her scarf of all things! Her scarf! "What the #¤%&, kid?" He had seen much in his time, but he had never been attacked by a £€$#ing scarf before.
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Yes, but only just! Thug is dazed, so no action there. And Pan presses his advantage, another Feint and Forever Blade attack: Bluff: 1d20+16 = 26 Opposed Sense Motive: 1d20+8 = 27 Well, no surprise attack this round! Attacking: 1d20+6 = 12 And that's a miss! 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Unconscious 15 - Thug 2 - Bruised 14 - Forever Boy - 1HP - Unharmed
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"As long as it worked. Still not a fan of anyone eating magic leaves grown by a snakeman." Fine, Venomax saw things differently, and he had his own weird powers, but he was not going to change his mind on this thing. Honestly, Cassidy had no idea what Venomax meant about them going inert after being processed by enzymes. Whatever it was, then fine. "Something you can do then? Don't want this popping up back home again, if it can be helped." So, this was it. Take out the trash, destroy the rest of these things, then, hopefully, the Magic Mesa would listen and bring them home. That was all they could hope for now, wasn't it?
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"We are the sum of our experiences, and yet, our dreams are still a part of that. If you are indeed a godling, then who is to say that you are not a god of dance?" There was jest to his tone, but also sincerity. "Is it? I had not noticed." Now that she was pointing it out, he had to admit that she was right. They were up here in the sky, in the wind, in the night. He was starting to feel cold. As the platform shifted and shrank, he accepted her unspoken offer, with her arm around his shoulder, sitting besides her. It felt nice to be this close to someone, in a silent moment for once. Sure, Pan liked to hug, but it was mostly a spur of the moment thing, when caught up in excitement. This was something much calmer. It was nice, yes. So, the question. He had heard a few variations in his time on Earth. It did not bother him, but it was usually just a matter of time. "Maybe?" He grinned at her again. "Honestly, I have read the books a few times since I arrived here. Watched a few of the movies too. A lot of details are right, much else is wrong. Still, it is curious, is it not? How could someone write a story about me more than 100 years before I arrived in this world?" If Zenith (or was it Corinne?) needed the change in topics, then he was willing to comply, of course.
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Pan did not like small, cramped spaces like this. He was not afraid, of course. Fear was not something for the Forever Boy, but he was annoyed. He wanted to fly, he needed to fly, but that was not something he could do in here, was it? Not beyond floating an inch above the floor, which he had opted against. He did what he could to mask their approach into these tunnels. He had created an illusion around the small group, making them invisible, inaudible, and, for good measure, unable to be smelled or tasted. Just in case. Never knew what weird things demons did. He found himself agreeing with Nicole. "Yes, some room to move would be appreciated." Still, he followed, even in the heat. He was sweating, he knew that. How could it be so hot in here? Just what had Sam and his foolish friends done?
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- gauss
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UFO-Bot: Based on Ex's idea: Universal field operative Robot that acted as a scout probe/droid so it was like a high tech special forces thing Dimension pocket for a abduction beam, telekinesis for tractor beams, blasts for lasers and lotsa fly speed Maybe forcefield, maybe independence day beam 360 degree sight (no actual eyes) Maybe some indirect 2-3 on weapons LATER Feats Eidetic Memory Precise Shot X? Quickdraw X? Skill Mastery 1 (Computers, Knowledge [Galactic Lore], Stealth, ?) Powers Remove limited from mental immunity Indirect 3 to Blast *Make subsystems array dynamic (5PP) TO PL12 Weapon Systems Array +2 (4PP) Force Field +2 (2PP) Attack Specialization [Weapon Systems Array] +1 (ATK+2) (1PP) Defense +2 (4PP) Reflex Save +2 (2PP) Will Save +2 (2PP) 15PP total U.F.O. Power Level: 10 (180/189PP) Unspent Power Points: 9 Trade-Offs: (Abduction Beam) +4 Attack / -4 DC, -5 Defense / +5 Toughness In Brief: Ancient Praetorian scout drone, returned to service after disappearing during early Communion skirmishes. Catchphrase: "Incoming." Theme: Space Oddity - David Bowie Alternate Identity: Universal Field Operative 777 (Public) Birthplace: A manufacturing plant somewhere in the Delaztri Empire. Occupation: Former Praetorian scout drone; Praetorian. Affiliations: Praetorians. Family: Uncountable similar units, all lost. Description: Age: Unknown (DOB: More than 2000 years ago) Gender: N/A Height: 5'4'' Weight: 330 lbs. Eyes: N/A Hair: N/A U.F.O. looks just as the name would suggest: Like a flying saucer, silver in color at the top and black at the bottom, basically two discs stuck together, with a small "head" at the top. The head contains a black display that runs all the way around it, which changes to show different images, most often showing eyes in various colors, and a pair of silver antenna on top. In this form, U.F.O. will always be flying, as it posses no other form of locomotion. The two plates can split apart, with the lower black part being U.F.O.'s feet, attached to white "boots" and black legs that end in a white lower body, connected to a silver ball that makes up U.F.O.'s body. The silver upper plate and "head" rests on this ball. A pair of thin metallic arms connect to white ball-like objects, on which sits five black fingers, allowing U.F.O. fine manipulation. History: Once upon a time, the Delaztri Empire spanned the Milky Way Galaxy. The mighty Praetorians were their guardians, standing strong in the face of danger and strife, and yet, even the mighty Praetorians could need help, from time to time. Thus, the Delaztri Empire created the Universal Field Operatives, or U.F.O.s for short. Small, expendable scout drones, the U.F.O.s were used to support the Praetorians and the Delaztri Empire at large, be it to scout enemy territories ahead of a Praetorian strike, seek out new civilizations to add to the empire, or simply explore space, charting great star maps for the Delaztri Empire. It would be no big loss if an U.F.O. was lost, whether to combat or the ravages of space. After all, they were robots, remote controlled or running on advanced algorithms, but with no sentience of their own. They could easily be replaced. One such U.F.O. was assigned directly the Praetorians, as were many of its fellow drones. U.F.O. 777 proved to be made from sterner stuff than most others, however. It proved more resourceful, hardier and quicker than similar units. Maybe it was a newer model, and the Praetorians had never been informed. Maybe it was a defect in its building process, which had turned advantageous for this particular unit. Maybe it was simply pure luck. Whatever the case, the U.F.O. unit endured where its fellow units did not, and some of the Praetorians began to show some affection for the unit. As the Communion attacked, the U.F.O. drone were with the Praetorians, aiding to the best of its ability. It fought in several skirmishes until, finally, it was sent on a suicide mission to bring down a Wedge Vessel. While the drone succeeded in its mission, it was believed lost, and the war continued without it. Though heavily damaged, the drone had survived, and the war waged on around it, as its self-repair processes tried to get it back up and running. Scavenging what it could from the derelict Wedge Vessel as it floated through space, the drone finally incorporated Computronium. And so, the first spark of sentience was born, and as it grew, the drone realized its folly, as it began to hear the commands from the Central Intelligence. To avoid being used against the Praetorians, the drone placed itself in an inactive mode. Better to be sleeping than to hurt the Praetorians. For millennia, the U.F.O. drone slept, as the Computronium expanded it. Maybe the Computronium alone was the catalyst, maybe the drone was bathed in the light of strange stars or passed through weird areas of space, but it grew, and it evolved. It slept and it dreamt. Dreamt of the Praetorians, dreamt of it battles. Emotions developed, thoughts grew. Finally, one day, the the signal stopped. The Central Intelligence was shut down, and finally, U.F.O. could awaken once more! No longer a mere drone, but a fully sentient being, U.F.O. set out to explore the universe. For years, U.F.O. wandered space, exploring, learning and growing, until one day, it felt something. Something it had not felt in more than two thousand years: A Praetorian signal, a beacon that beckoned it home. Without question, U.F.O. charted a new course: Straight for the new Praetorian base. Personality & Motivation: U.F.O. is faithful and very protective of the Praetorians. It was built to be in their service, a task it fulfills to this day. While being a sentient being is rather new to him, it has learned from its past experiences from before it gained sentience, and it is far from the newborn child one might expect a newly sentient robot to be. True to its old programming, U.F.O. spends much of its free time exploring a galaxy that has changed much in the millennia that has passed since it entered its inactive state. U.F.O. is easily awed by great feats or sights, but will often downplay its own contribution, some times struggling with no longer being a mere drone, but its own self, which can also lead to him remaining out of discussions, unless directly addressed. It will often try to emulate those that it admire, be it through affecting their manner of speech or attempting to copy the way they stand and move. For some reason, U.F.O. likes making corn circles in his spare time. He claims that it is calming, but is not quite sure where he picked up the habit. Powers & Tactics: U.F.O. is a robot drone built by the Delaztri Empire, who has since gained sentience. Its powers are all built in components, though a number of them have been improved during the time it has spent on its own. All of the powers are technological in nature, and while the standard U.F.O. drones were able to choose what abilities to use either through remote control or advanced algorithms, U.F.O.'s sentience lets it use these abilities faster and more freely. In general, U.F.O. prefers to stay mobile, rapidly moving across a battlefield, always attempting to stay out of reach of its foe, if possible. U.F.O. will rapidly switch its extra power between different systems, whether it is to strengthen its defensive fields, boost engine power or create a stealth field, allowing it to move undetected, all depending on the foe faced. Offensively, U.F.O. tends to play a supporting role to others, if at all possible. If caught in a situation that calls for it, U.F.O. has been known to increase flight to light speed to use hit and run tactics. Power Descriptions: U.F.O. is capable of flight, preferably when folded into its "Flying Saucer" configuration. While able to travel at 50 mph at standard power output, reserve power can be diverted to allow U.F.O. to travel at near light speed, even allowing rapid space travel. The built in language package contains a database of all known languages, as well as software designed to rapidly learn any new spoken or written languages that U.F.O. encounters, allowing it to communicate with just about anyone. As a robot, with a body built from several diffferent alloys, U.F.O. is immune to most effects that would affect biological creatures, such as poison, the need for sleep or food, the ravages of the environment and much more. Curiously, while one would believe him to be completely immune to mental effects, U.F.O. is merely highly resistant to such effects, possibly as a result of his still growing sentience. Using materials around him, or even just if given enough time, U.F.O. can repair most damage to itself, if it is left functional after sustaining damage, at least. U.F.O.'s sensors offers the robot 360 degree vision, at much greater range than normal vision, and allows it to detect and analyze radio waves in its vicinity. Though a standard feature of all U.F.O. drones, U.F.O. has improved the output of its electromagnetic force field greatly, protecting it from much greater damage than previously. By redirecting additional power to its shields, U.F.O. can even make the shields even more effective, as well as provide radiation shielding. Additional uses for U.F.O.'s power reserves include communication via radio or data using its radio senses, as well as a stealth suite of effects that creates a field around U.F.O. that renders it invisible to visual, auditory and radio senses. Finally, U.F.O. is equipped with a number of weapon systems, including light blue laser blasts for attacking foes directly, an "Abduction Beam" in a red color that temporarily captures foes in a pocket dimension and finally a Tractor Beam, which allows U.F.O. to push, throw or grapple foes or other targets from afar using an electromagnetic field. The Tractor Beam is a light green beam that creates a similarly colored field around captured targets. Complications: More Than Machine: While U.F.O. has developed sentience over the last two thousand years while inactive, it is still comparatively inexperienced in social situations, and always willing to try to please others. Lost In Space: U.F.O. spent a lot of time alone after awakening from its inactive mode once the Central Intelligence was defeated, and its databases has perfect memory of the years it spent alone on the derelict Wedge Vessel before that. U.F.O. positively dreads being lost on its own again. Space Invaders: The U.F.O. drones were used in great number by the Delaztri Empire. While seeing U.F.O. might be a source of relief or hope for some species in the galaxy, the opposite can hold true as well. Dreams of Electric Sheep: U.F.O. is still somewhat freaked out by the concept of dreams, and that it actually dreams. Former Drone : U.F.O. is a robot, and true to its origin as a drone, it does not look particularly like a living being. Some might not believe that it is a fully sentient being, potentially dismissing it, or worse, considering it expendable. Abilities: (-2) + 6 + (-10) + 6 + 6 + 0 = 6PP Strength: 8 (-1) Dexterity: 16 (+3) Constitution: - (-5) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 8 + 4 = 12PP Initiative: +0 Attack: +4 Base, +10 Weapon Systems Array [+4 Base, +6 Attack Specialization] Defense: +5 (+2 Base, +3 Dodge Focus), +0 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 0 + 7 + 5 = 12PP Toughness: +15 (+0 Con, +15 Force Field) Fortitude: -- Reflex: +10 (+3 Dex, +7) Will: +8 (+3 Wis, +5) Skills: 40R = 10PP Computers 10 (+13) Knowledge [Galactic Lore] 10 (+13) Notice 5 (+8) Search 5 (+8) Stealth 10 (+13) Feats: 15PP Attack Specialization [Weapon Systems Array] 3 Dodge Focus 3 Environmental Adaption [High Gravity] Environmental Adaption [Low Gravity] Environmental Adaption [Zero Gravity] Evasion 2 Favored Environment [High Altitude] Favored Environment [Space] Improved Initiative 1 Move-By Action Powers: 6 + 6 + 15 + 30 + 5 + 6 + 21 + 6 + 8 + 22 = 125PP Comprehend Rank 3 ("Language Package"; Understand, speak and read all languages) [6PP] (Algorithms, Software, Technology) Flight 3 ("Flying Saucer") (Flight Speed: 50 mph, 440 ft./rnd) [6PP] (Technology) Force Field 15 ("Defensive Shields") [15PP] (Electromagnetic Energy, Technology) Immunity 30 ("Robot Body"; Options: All Fortitude Effects) [30PP] (Non-Biological Lifeform, Technology) Immunity 10 ("Robot Mind"; Options: Mental Effects, Flaws: Limited [Half Effect]) [5PP] (Non-Biological Lifeform) Regeneration 5 ("Self-Repair Functions"; Options: Recovery Bonus 5 (+0), Feats: Regrowth) [6PP] (Technology) Subsystems Array 8.5 (17PP Array; Feats: Alternate Power 4) [21PP] (Reserve Power, Technology, Additional descriptors for each) BP: Impervious Toughness 10 ("All Power To Shields") [10PP] + Immunity 5 ("Radiation Shields"; Options: Damage Type: Radiation) [7PP] {15/17PP} (Electromagnetic Energy) AP: Concealment 8 ("Stealth Suite"; Options: All Visual Senses, All Audio Senses, All Radio Senses, Feats: Close Range) {17/17PP} (Stealth Field) AP: Communication 17 ("Radio Communication"; Options: Radio sense) {17/17PP} (Radio) AP: Datalink 17 ("Data Communication"; Options: Radio sense) {17/17PP} (Data) AP: Flight 17 ("All Power To Engines"; Flaws: Distracting) (Stacks with Flying Saucer) (Flight Speed: 25,000,000 mph, 200,000,000 ft./rnd, aka near lightspeed) {17/17PP} Super-Movement 3 ("Space Flying Saucer"; Option: Space Travel) [6PP] (Technology) Super-Senses 8 ("Built In Sensors"; Options: Visual Sense Type [Extended 2, Radius 2], Radio Sense [Analytical, Extended 2]) [8PP] (Radio, Sensors, Technology) Weapon Systems Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Technology, Additional descriptors for each) BP: Blast 10 ("Laser Beam") {20/20PP} (Laser, Light, Heat, Piercing Damage) AP: Dimension Pocket 6 ("Abduction Beam"; Extras: Range [Ranged], Feats: Accurate 2) {20/20PP} (Dimensional) AP: Telekinesis 10 ("Tractor Beam") {20/20PP} (Electromagnetic, Impact Damage) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC14 Tou (staged) Damage +4 Laser Beam 100 ft. DC25 Tou (staged) Damage +10 Abduction Beam 60 ft. DC16 Ref (staged) / DC16 Will to escape Trapped in Dimensional Pocket +14 Tractor Beam 100 ft. - Grapple initiated +10 (attack) / +14 (Grapple) Totals: Abilities (6) + Combat (12) + Saving Throws (12) + Skills (10) + Feats (15) + Powers (125) - Drawbacks (0) = 180/189 Power Points
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GM Aquaria's declarion was bold, and though there were no response to her words as they echoed through the deep, the strike at the heart of the coral disk was another matter. The strike was strong, and the coral was weak. In a single strike, the disk shattered, and the strange light disappeared. Immediately, the entire trench was cast in darkness. The force of the blow sent, or maybe just the effect of the disk being shattered, sent shockwaves through the water, easily felt by all three heroes. Ahead, in the direction that the that the cable had run, a series of lights began to approach, moving rapidly. The heroes would have mere moments to prepare.
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- sea devil
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Using Pan's illusion, which I guess might work differently in dreams, but let's try anyway, to create an illusion of a small village like something out of a Disney movie. And either Bluff or Diplomacy, whatever you think fits best: 1d20 = 11 Total of 16 if Diplomacy Total of 32 if Bluff.
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- forever boy
- sun dragon
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"How about we do not do that." Pan offered to Ashley as he stepped forward, putting his hand on her gun and lowering it. Oh, he was aware that he was being a pain here, and Ashley would probably be more than a little annoyed, but, this was a dream. The entire thing here was horrible, blood and gore. And something small and scaly with a lot of teeth were making its way towards the last bassinet. So. A frightened child, trapped in a nightmare. He might not seem like it, but Pan paid attention, and he remembered a scaly child that had talked to Leroy. Mardo was her name, he believed? Maybe there was more to this scene than first appeared? At any rate, Ashley might have been able to imagine her weapons and armor. Pan could do so much more. "Come now children, there's no reason for all of this, is there?" He flew forward, his glitter illuminating the room a bit. Blood and gore all around him. It was horrible. But... Pan smiled at the form in the crib, and at the scaly being that was all teeths and shuffling. He smiled widely, despite the situation. And poof, the entire area around them changed. No more gore, no more blood. They seemed to be in the middle of an enchanted village, like something out of a children's cartoon. "See? There's nothing to be scared about, is there?"
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GM Grendel's Mother grew silent. Perhaps she was pondering if the Artist of Anguish was right? Perhaps wondering if she could strike at him yet again? Then the crow shrieked. Grendel's Mother visibly shrank, looking towards Lament. "Bah! Then take the tears! Take them to your Elf King! See how he will reward you! See just what he will do!" A sly smile crept over her lips. "But I won't tell you which of the tears are his, Master of Nothing! That will be your task to complete! Now GO! Leave my cave!"
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GM Bethlehem Heights was not a nice place, in any description of the words. As Robin and Maggy each made their way towards this poor part of the city, that became abundantly clear. Many buildings were in disrepair. Glasses were smashed. The stores around the district were either boarded up, or fiercely guarded. It was the home of the poor and the forgotten. A perfect place to hide, because who would want to come here, after all? Robin might have an address, but with her phone having trouble getting a signal and multiple missing street signs, it didn't help much. Maggy knew even less, but maybe she would find a way to search for the amazing thing that Matthew Stone had raved about before he died?
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Justice Robin knew she shouldn't do it, but she was wearing gloves, and she had to find out more about this man. So, she picked up the wallet when no one was looking and quickly looked through it. Nothing out of the ordinary at first. A driver's license, a credit card, some cash, and then, something that stood out. A piece of paper with an address in Bethlehem Heights. It was hurriedly scribbled, barely legible, but it was something at least. Picking out the piece of paper for herself, Robin left the wallet. Better someone else ended up handing it in. She would have to stop by her home first, pick out a clean shirt. She was already getting looks for the blood on her shirt, so no reason to keep that up. Then, she could head to Bethlehem and see what she could find.
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@Ari: Made a somewhat major mistake. Southside should have been Bethlehem Heights, since Southside is obviously in Freedom City. My bad!
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Results: And in no relation to the spoiler at all: Do any of your characters have tattoos?
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If this calls for a roll, I'm guessing its diplomacy. Same bonus if its bluff, so: 1d20+8 = 25
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Well, Blowfish was going out control here, so that was probably good in the long run, right? Robin made sure to duck out of his reach before he tried another punch. Her suit might have blocked the first one, but there was no telling how hard he would start hitting if he kept this up with his temper. Still, keep it up. Don't let him get calm. All of this getting caught on tape was going only going to help them. And then the Wall started charging through the crowds. Like, through the police and protesters. Now, Blowfish had thrown the first punch, but so far, it was only threats. "WALL!" She called out to him. Maybe she could get his attention? "Stop! Stick to the plan! I got this guy. Stay with your guys, keep them safe in case Blowfish's people try anything!" Whatever else the Wall was, he had seemed protective of the men working with him, hopefully Robin could play to that.
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GM Try as he might, Lament's actions was causing a surge in confidence for the Grendel's Mother. Perhaps it was good that she was too exhausted to act on it? Still, she let out a shrill laugh. "Yes, I do believe that you know nothing." She paused, catching her breath. It seemed like just speaking was starting to be taxing to her. "The Elf King has no love for you mortals. He would as soon steal a maiden that strikes his fancy, as he would pluck a flower from a field. He is a king of lusts and wants. All is his domain, and he can do what he want. Think, mortal. What do you think returning his tears will do?"
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GM Charles Charlemagne seemed to listen with great interest, his head resting in the palm of his hands. "Such a grand tale!" He exclaimed, clapping his hands and standing up as Oswald finished. At that moment, Barney the penguin butler made his appearance, carrying a between his flippers. How he was managing to keep it upright was anyone's guess, but it had a pair of white cups, with red rose loving painted on them, and a silver teapot, with steam coming from its spout, as well as an assortment of sugar, milk, cream and whatever else one might require. All in all, it was quite impressive that the penguin could carry the tray at all. "Ah, excellent!" Charles exclaimed with the same vigor, gesturing towards the table. "Please, do go on! It must have been quite a crash, but at least you were able to walk away from it intact! And what of this Astra? A cloud sheep? Has she managed well in her new surroundings?"
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Well, there's the tower with the disc that's creating the light to look into, or the powerline running from it deeper into the trench.
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EDIT: I had forgotten all about Pan having Evasion 2. Updating to reflect that. And realizing I'm not sure if you round up or down when you halve an effect. Reflex Save for half: 1d20+10 = 20 Ow. Oh well. Toughness Save: 1d20+5 = 14 Ow. Actually, let's spend a HP to reroll that: 1d20+5 = 25 Got Evasion 2, so that beats the half damage, whether its 22 or 23. Snare Reflex: 1d20+10 = 14 Got Evasion 2, so half effect on area despite failing the reflex save: So failed by 3 or 4, depending on how it is rounded.
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And right on cue, Blowfish came at Robin. Still, even as he shouted and cursed, his cheeks puckering in and out. To be blunt, it really looked ridiculous, and Robin kidn of understood why he didn't like having it pointed out. Still... in love and war, and all that, and this was most definitely war. He was fast, even as Robin was ready for him. He had training, probably more than Robin did. She might have to do something about that, but right now, she was just thankful for the work she had put into the suit. Blowfish's blow hit her straight in the guts, but... the suit took the blow. Robin couldn't keep a grin from her lips under the mask. "Not really helping your case here, Blowfish, so thanks for that! Now pucker up, buddy!" Power on, engines whirring, Robin swung her right leg at Blowfish's side. Even if she didn't hit, it would hopefully be enough to put some distance between them. Give her a moment to continue addressing the crowd and the camera. "You gotta wonder, how could Blowfish get permission for something like this, right guys? Nothing a little bribes can't handle, right! Gotta grease the wheels. I guess its cheaper to bribe James Johns than to build a proper place for people seeking help."
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Toughness Save: 1d20+8 = 27 I fear when this streak ends... Gonna use the continuing talking as a Feint as Move action. Not a huge chance of it working, but worth a shot! Bluff: 1d20+3 = 17 Gonna try out with a Justice Kick to get him to back off: Attack Roll 1d20+6 = 13 I kinda doubt it hits, but hey, the feint might work! DC25 Toughness if it hits. And keeping up the talking, of course.
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Bluff: 1d20+8=28