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RocketLord

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  1. No magic, no. And whatever you prefer, Cape, but I generally prefer that the player still controls the mind controlled actions, for the most part. No fun if someone's excluded completely for failing a save.
  2. Introduction Who are you? Sum yourself up in one sentence. The Dust Devil. Do you have any nicknames, street names, titles, or nom de plume? The Dust Devil. What is your full birth name? Cassidy Collins. Where do you live? In a one-room apartment in Southside. How old are you? What year were you born (if applicable)? 26, born in 1992. Physical Traits What is your gender? If not applicable, please explain. I'm a man. How would you describe your heritage? From all over the U.S. How tall are you? About 5'10''. What is your body type? Athletic. A bit muscular. Do you have any particular weaknesses, such as allergies or physical disabilities? No. How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? I stand tall, when I want to be seen, but I can be sneaky when I need to. Describe your skin, eye, and hair color. Tanned skin, blue eyes, black hair. How do you wear your hair, if applicable? Do you have facial hair? Somewhat short hair, but not a buzzcut or anything like that. I got a full beard. Do you consider yourself attractive? Do others? Not really. No idea what others think. Do you have any scars, tattoos, piercings, or birthmarks? Three scars on my chest, where the bullets hit me. Do you resemble anyone famous? None. Do you have a dominant hand? Right. What kind of clothing do you wear? Jeans and t-shirts. Denim jackets. Do you wear makeup? None. What is your vocal range? Is your voice distinctive in some way? Low. Somewhere between baritone and bass. Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? I don't talk a lot, I like to keep it short. No particular reason. History Where do you come from? Southside, Freedom City. Have you made any major moves, or do you live in your hometown? No, I live in the same city as always. Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? Not particularly. How do you feel about the place you come from? Southside needs help. I can't give it money, but I can give it protection. Where is your home town? What was/is it like? The Southside neighborhood in Freedom City. Its poor, and it can be dangerous, but its home. Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? Plenty mixed. I don't really care about people's race and such. Your behavior is all that matters. Is there something you've always been really good at or really bad at? How has that affected your life? Never had much drive before. Parents didn't like it, and it didn't really help me keep jobs. That's changed now. Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? Not in my early years, no. Briefly describe a defining moment in your childhood and how it influenced your life. Giving up working on a big project for school because it was too much work, and my dad scolding me. What can I say, I was a slacker. What stupid things did you do when you were younger? Slack off all the time. Never take anything seriously. Trust anyone and everyone. Where did you go to school? How much school did you have, and did you enjoy it? Public school in Southside. Got through High School, nothing else after that. I didn't really care much. Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? Still got an old used NES that my dad got at a flea market when I was a kid. When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Didn't have much choice. Uncle Ben killed me, and the Magic Mesa brought me back to be a guardian. Since then, it has just felt like the right thing to do. Is the reason you give people for becoming a hero different than your real reason? If so, why? I don't tend to mention the part about dying, if it can be helped. Most people won't understand that. Not sure I do. Do you have any deep, dark secrets in the past that may come back to haunt you? I'm a dead man walking. Does it get darker? And I unwittingly helped my uncle sell stolen Terminus weapons. Do you represent yourself as being different from who you really are? Why? I've changed a lot lately. I try and put on a show of just being who I used to be, but its not really working out. If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? I'd mostly try to protect my family. If not for them, I wouldn't care about a secret identity. Do you have any sort of criminal record? If so, is it public knowledge? No record. Family What are your biological parents' names? John and Pearl. Were you raised by them? If not, please explain and describe who raised you. Yeah. What was their standing in the community? What did/do they do for a living? They were pretty well-liked, always tried helping others. Dad's a grocery store manager, mom's a dance instructor. Where are your parents now? Still living in Southside, in the old home. Did your family stay in one area or move around a lot? Too poor to move. How did you get along with their parents? How do you get along with them now (if applicable). We had our problems. They didn't like my slacking off, I was supposed to actually do stuff. Its better now that I got some drive, but they're a bit suspicious about it. How do your parents view you now, or how would they? They're confused, I think. I changed a lot, but I think they like me better now. Do you have any siblings? If so how many and what are their names? Describe your relationship with them. Yeah, one. William's my kid brother, just 10 years. I adore that kid, and I'd do anything for him. What was your birth order in the family? Oldest son. Where are your siblings now (if applicable)? Do they have families of their own? What do they do? LIves with mom and dad. Do you stay in touch with them or have you become estranged? Whenever I got the chance. Do you love or hate one member of the family in particular? I love William. A few bullies has found that out the hard way. Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Not more than I've already said about William. Are there any black (or white) sheep in the family (including you)? If so, please explain. I'm kinda the black sheep, due to my slacking off. Uncle Ben too, even if my parents don't know just how bad he is. They think he's just a conman. They have no idea he killed me. Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. No. Do you have a partner and children currently? If so, please describe them. No. If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? I don't know. I'm not even sure what I am, I can't think of something like that right now. What type of person would be your ideal mate? Someone that loves me despite what I might be. Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Not really. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? No. If you were to go missing, who would worry about you? Parents, my brother. Maybe a few friends. Have you lost any loves? If so, how did it happen, and what did you do? Only really been in short relationships. They broke up with me, just because I didn't have any ambitions. Do you have any bitter enemies? If so, please describe them and their history with you. Uncle Ben shot me. He doesn't get to come back from that. If you have enemies, how do you think they might attempt to work against you in the future? I don't think he even knows I'm alive. I look forward to letting him know. What is the worst thing someone has done to you? Uncle Ben killed me. Where do your loyalties lie? In what order? Protecting people, my family and the Magic Mesa. Who or what do you trust the most? Why? My parents. They tried to raise me right, even when I resisted, and stood by me. Who or what do you despise? Why? People that betray others. I used to be trusting, got killed for it. What qualities do you admire most in other people? Are these qualities you possess? Skilled people. Heroic people. People that know what they're doing, in charge of the situation. I'm just trying to be a guardian and hero, but I got no idea if I'm doing the right thing. What qualities do you hate most in other people? Do you have any of those qualities? Liars, cheaters, betrayers. I've lied before, I will again. Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? Yes. I've kept it hidden from anyone. There's no reason for anyone else to know it, it would just bring pain. Do you work well on teams and in groups? Are you a leader or a follower? No idea, really. Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? No. I don't know if I want to or not. Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? Dad and mom's Catholic, attends the local church. I don't put too much stock in all that, and I was too lazy to vote last time. Personality & Beliefs Who are your heroes? I used to love the cowboys from the old Wild West movies. Used to idolize my uncle Ben quite a bit, too. Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Yes. Not really a big fan of uncle Ben these days, seeing as how he shot me. Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? Yeah. Its the most alive I've felt. Never knew helping others would feet that great. Is there anything that would make you give up hero work, or even switch sides? I kinda have to do this. Part of why I'm even alive. Might look for a way out one day, but not seeing that as an option right now. What are your short term goals (what would you like to be doing within a year)? Find uncle Ben so he can face justice. What are your long term goals (what would you like to be doing twenty years from now)? Learn more about the Magic Mesa and my powers, so I can really use it. What is your greatest fear? Why? What do you do when something triggers this fear? I'm a dead man walking, and I'm made of sand. The last Dust Devil was around for at least a few hundred years. I got no idea what I really am, and to be honest, that scares me more than anything else. I haven't let it get me down yet, but I tend to close up when the fear's brought up. Is there anything you would give you life for? My family. How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? I don't really care about it. I use what I have, but I don't really need it to survive anymore. How do you generally treat others? I know I can be a bit short with others, but I can't really help it. Just how I am. Are you a trusting person? Has your trust ever been abused? Used to be, until my trust was abused. Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? I'm pretty confident in myself, but I'd say I'm more introverted. Not really shy, but somewhat withdrawn. How do you act around attractive, available members of your preferred sex? I don't really act on it. I'm used to people not wanting to pursue me, so why bother? What are your most annoying habits? I think I can be a bit too short with other people at times. Do you feel contempt for any general category of people? Who are they, and why? Not really. What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? Hot dogs. Used to get it a lot as a kid, and I've just grown to love it. I used to eat quickly, but now I take my time. What is your favorite drink (alcoholic or otherwise)? Beer. I'm not picky about the kind. What is your favorite treat (dessert)? Apple pie. Are there any specific foodstuffs that you find disgusting or refuse to eat? I've never really understood how people can eat brocoli. Kinda childish, I know. What is your favorite color? Are there any colors you dislike? Grey. What sort of music do you like? Is there any that you hate? Not into country, despite what people might think. More of a rock or metal guy. If you have a favorite scent, what is it? I don't. Do you have a favorite animal? I like turtles. What is your most treasured possession? Why? The old NES my dad got me from a flea market as a kid. Do you enjoy "roughing it", or do you prefer your creature comforts? Roughing it is fine. Is there a job or a task you would absolutely refuse to do? Don't know, honestly. Probably. Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? I'm getting there, I think. Being brought back to life as a sand man changes you, y'know. Was your faith influenced or molded by anyone special? By the Magic Mesa. If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? I don't. Could you kill? Have you killed? Haven't been able to so far. Wouldn't surprise me if I could at some point. What circumstances led to you forming that conviction, or taking that action? I tried dying. Wasn't nice. I don't think I want blood on my hands, but I might have to. Are there circumstances under which you believe it is permissible to kill? What are they? Actually, yeah. Some are just that evil, that dangerous. If there's no other way to stop them. How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? All depends on the situation. Self-defense? Stopping someone that wouldn't stop? Fine by me. Without real reason? Then I'm taking you down. How would you react if something important was stolen from you? Get it back as quick as I could. How would you react to public humiliation? I don't know think I care too much how the public sees me. I'm kinda outside that. How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? Won't know till it happens, and I hope it doesn't. What do you consider to be the worst crime someone could commit and why? Anything that can ruin someone's life or take it away. If your life were to end in 24 hours, what five things would you do in those remaining hours? Tell my family I love them, spend time playing with William, do my best to find a new Dust Devil, finish any unfinished business, and hopefully go down swinging. Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? No. Kinda learning what I can do as I go. Who taught you the most about your heroing abilities? What was your relationship with that person? Nobody. Do you have any particularly unusual skills? How did you acquire them? I know a whole lot more about magic than you'd think. Seems that the Magic Mesa put it in there, for whatever reason. Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? I work in a grocery store as a stocker. I've had tons of short lived jobs. What is your preferred combat style? Fast, efficient. Some might say brutal. Hit, and don't let up. Get it over with quick. Have you ever received any awards or honours? No. What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? I want to learn more about the Magic Mesa and my powers. How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? I try to learn what I can, but I tend to pull back, letting them do their thing without getting in the way. Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Get to work, maybe spend some time at the gym or with friends. Spend the night making sure Southside is safe. Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? Used to be big into video games. Not so much anymore Came from dad when I was a kid. I had gotten into habit of working out a lot. Doesn't do that much for me anymore, but I keep up the habit. What do you do for fun? Work out, mostly. Do you have a costume? What does it look like? Yeah. Mostly grey, some white shapes on the shirt. Loose dark grey pants. Black gloves and shoes. I wear a bandana around my face to hide my it. How do you normally dress when not in costume? T-shirts and jeans, and a denim jacket. What do you wear to bed most nights? Boxers, but I don't sleep much anymore. Do you wear any special jewelry? What is it, and what does it look like? No. Do you have a special place where you keep your valuables? No. What's your preferred means of local travel? How about long distance? I used to walk or take the bus. Now I just kinda turn into sand and fly or travel through sand. Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? No. If your features were to be destroyed beyond recognition, is there any other way of identifying your body? I'm made of sand. Would be difficult. What would you like to be remembered for after your death? Doing my best, and becoming a better man than I used to be. Do you believe you pose a threat to the public? Why or why not? Someone with my powers could do lots of damage, yeah. I'm not gonna do that. What do you perceive as your greatest strength? My strength, my power. What do you perceive as your greatest weakness? Without my power, I can't do much, can I? I would just be a loser again. As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice... Do not focus on revenge. Your uncle isn't worth it.
  3. Robin suppressed a frown. It really wouldn't help anything with the situation if she didn't seem fully confident that it could work. Amber's line about how it had to end didn't sit well with Robin, either. Sounded more ominous than she would have liked. "Figured something like that. I'll stick around for the show, just in case." It would be easy to get out back, and sure, she could just wait there, but would that really be smart? Who knew what could happen during the show, especially if Blowfish was around already? "Thank you for this. I promise I'll do anything I can to stop Blowfish and keep you safe." Could they maybe get Amber police protection or something like that? She didn't know anything at all about any of this... The best bet would probably to get her to Kidd or maybe the Wall. Time's like these she really wished she knew some more super heroes around town.
  4. Forever Boy Oh, this was just grand! More friends, short as they may be! Pan absolutely loved kids. They were so much fun! Full of life and energy and imagination and with stars in their eyes! More than a few of them had taken a shine to him, after all, this was Peter Pan! Larger than life and twice as bright! Who among them had not heard about him? He had been leading groups of them around, telling tales and crafting images. One particular boy had been going on and on about wanting Pan to create bigger and better images and forms, from ships, to robots, to super heroes. Pan had of course complied! Now, things were winding down a bit, and Pan had found himself chatting with a girl in a very pretty Disney dress. He was sitting on the air, listening to anything and everything she had to tell him or ask him, a huge grin on his lips. And that wasn't even the best part! It was a sleepover! Absolutely brilliant!
  5. Well, that worked. Maybe Robin should try pulling the super hero card more often? It would be a bit weird to do, maybe. "I'll do my best to keep you safe and to stop him, miss, and I promise I'll do my best about him not getting hurt, but can't make any real promises there." She paused, thinking things through. Of course, Robin could reveal the entire plan, but that would probably not be the best. If Amber was scared, and Blowfish got to her, then they couldn't really let her know too much. "I can't really tell you what it is, but we got a plan, but I'll need all that you got on him. If you got any proof to back it up, that's great, but if you don't, then I can use that too. I can use just about anything."
  6. GM But could Lament truly ignore the call to find a performance of a lifetime among the relics and treasures? There was a sneaking voice inside his head, one that pointed out that of course he could take more than just a single item. After all, who would know? He was a showman, a performer. And there were so so many treasures. The void sought out the happiness. There was much in these trinkets and relics. Some seemed to have a will of their own, fighting back against the probe. In other items, Lament simply found despair. At the end, three items seemed to hold happiness. A vial of glass, with a clear liquid inside. A wooden cup that seemed to hold water. A goblet, filled with the sweetest wine, judging from the smell.
  7. Give me a notice!
  8. Cassidy almost at the sound of the screams. His attention had been everywhere, all over the sights of the city, trying to find any sign of trouble, and then, it was just below, in the mall. People were running and screaming, all running away from the center. He couldn't quite see what was there, but he'd deal with that. Couldn't let people get hurt, with whatever they were running from. He let himself fall off the building, his body dissolving into sand as he did so. Moving far faster than the wind could carry it, the sand flew down, straight towards the cause of the panic. He had to help everyone, but there was no reason to in without first getting a handle on what was going on.
  9. Power idea: 1, 2, 3 Little Mermaid II Power Level: 12 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: (Unarmed) ATK-4/DC+4, No defensive In Brief: The second Danish hero to bear the mantle of the Little Mermaid, empowered by H. C. Andersen's hidden true fairy tale. Catchphrase: "Let's make a splash!" Theme: Under The Sea - Jonathan Young Alternate Identity: Mette Madsen (Secret) Birthplace: Copenhagen, Denmark Residence: Copenhagen, Denmark Occupation: Adventurer, Swimming Coach Affiliations: Vanguard Family: Lasse Madsen (Father, Born 1971, Gardener), Tanja Madsen (Mother, Born 1970. School Principal) DESCRIPTION Age: DOB (2000, December 24th) Gender: Female Ethnicity: Scandinavian Height: 5’6’’ Weight: 150 lbs. Eyes: Green Hair: Dark brown Mette is a woman of obvious Scandinavian descent. She has dark brown hair, usually cut into a pixie cut, and dark green eyes. She is toned and in shape from countless hours spent swimming, both with and without the use of her powers. She is good-looking, but not supernaturally so, though she has plenty of charm to make up for that. Mette's style tend to be a clash of frilly dresses in light colors and leather or denim jackets, often with heavy boots. When Mette transforms into her costume, her hair grows to reach her waist, flowing freely. The parts of her costume that covers her upper body are mainly in green scales, with a red pointed mark just below her neck, and red bands aroudn her wrists. She wears a green mask in the same scale material on her head, leaving her mouth and nose free. The costume's pants are white, with a red line seperating the the green upper body and white lower body. The soles of her feet are red, with three thick red lines on the outside of her lower legs. When Mette enters water, her legs fuse into a white mermaid's tail HISTORY Mette was born on Christmas Eve, 2000. The last Christmas of a century, a day full of magic and wonder, of promises of the future. Mette had a normal childhood. Growing up she had friends, she had trouble, she did alright in school, she loved fairy tales and stories. She was a tough girl, standing up to bullies, but all in all, she didn't exactly have much trouble in her life. It was a normal, happy life. Mette's greatest hero was the Little Mermaid, who had been protecting Denmark. The heroine had first been seen on Christmas Eve in the year 2000. A coincidence, perhaps, but it only made Mette love the hero even more. As Luck would have it, Mette met the Little Mermaid by pure chance, during the summer 2012. While out shopping with her mother, Mette was caught in a battle between the Little Mermaid and the villain Metalhead. Mette was saved by the Little Mermaid and then, despite her parents' protest, she seemed to often find herself in the company of the Little Mermaid. Wearing a domino mask of her own making, she became the Little Mermaid's unofficial sidekick and helper, doing all she could to help her hero, even as she struggled to keep up with her obviously supernatural abilities. For five years, Mette had two lives. On one hand, she was just Mette. Growing up, growing older, learning and maturing, going to school, doing homework, spending time with her friends. On the other, she was the Little Mermaid's sidekick, helping her hero however she could, learning all she could from her hero, while doing her best to stay out of fights. After all, she was just a normal girl, right? Things changed on Christmas Eve, 2017. 5 years after they had first met, the Little Mermaid told Mette that she planned to retire. She had been a hero for almost 20 years, and time was taking its toll on her. Mette was distraught, how could her hero do this? Denmark had so few heroes already, what would they do without the Little Mermaid? The hero just smiled as she led Mette to the Little Mermaid statue at Langelinie. There, she revealed the secret of her powers. The power of the fairy tale hidden in the statue, the true legacy of the writer H. C. Andersen. And now, it was Mette's turn to take on the powers. Since then, Mette has acted as the second Little Mermaid, quickly growing to become one of Denmark's most prominent, and beloved, heroes. More powerful and effective than her mentor ever was, Mette has spent most of her time within Denmark's borders, fighting both local and foreign villains, but perhaps the time has come to branch out and try to become something more. PERSONALITY & MOTIVATION At first glance, Mette seems headstrong and boisterous. As the successor to her childhood hero, and with a few years of experience herself, one would think that she would be secure in her abilities, and for as long as she stayed in Denmark, one would assume right. Now that she has entered the international scene, Mette seems to have a constant need to prove herself as more than just a small fish, even if she's from a small country with little super human activity. She will go for the biggest target, she will take on any comers, and won't back down from a challenge. She's tough, she's strong. Mette actively tries to hide many of the softer parts of her personality when she spends time with other heroes. She likes what one would consider girly things, like singing and pretty dresses, but generally tries to downplay these qualities, as she thinks it will lead other heroes to take her less seriously. As a hero she has to be strong, tough and always be ready to protect everyone else, so she is sure there's no room for any interests like fairy talesm going shopping or gushing about the latest romance movie she watched. POWERS & TACTICS Mette likes to get in close, hitting as hard and as often as she can. She's quick to use her water manipulation abilities to both protect and attacks, overwhelming foes with water or creating areas of water to hinder villains. If you're surrounded by an ocean, then you're already caught. Mette is not overly fond of her Siren's Song, both because she finds it kind of creepy to actually mind control others, and because she thinks its kind of weird to start singing in the middle of a fight, but if its what's needed, then she will do it. As part of her efforts to prove herself, Mette tends to go for the biggest and baddest enemy first. If someone's the boss or seems to be the strongest enemy, she will go for them. POWER DESCRIPTIONS The Danish writer H. C. Andersen didn't just write fiction, he created what was essentially blueprints for creating super humans, what he had dubbed as Fairytalers. Mette is empowered by the magic of the fairy tale of the Little Mermaid. The particular blueprint that both Mette and her predecessor used was found in the Little Mermaid statue at Langelinie in Copenhagen. Mette posses all the abilities one would expect a mermaid to posses: She can breathe and survive under water, even in crushing pressure, and she is able to swim far faster than any human, by transforming the lower half of her body into a mermaid's tail. On land, her legs retain the strength of her tail, allowing her to leap great distances. She can see in the dark and is able to feel even the slightest tremor through the water around her. She is able to talk under water and communicate with all manner of marine life. Whether the marine life has anything useful to say is another matter entirely. Mette is able to conjure a costume at will, appearing as if by magic. Physically, Mette has been enhanced, being faster, tougher and stronger than she would otherwise be. She posses incredible strength, much more than one would guess given her size. While she cannot outright create water from nothing, she is able to expand a single drop or even the humidity in the air into great amounts of water, which she can manipulate and shape as she wants, such as by creating a high pressure burst of water or by creating waves to crash down on her opponents. Finally, Mette posses a siren's song. By singing, she can erode the mental defenses of others, in turn allowing her to control their actions through a psionic effect. COMPLICATIONS Babysitter: Mette has spent a lot of time as a babysitter, taking care of children. She loves them, and they tend to love her. If anyone want to get her attention, distract her or get her to do something, targeting or threatening children is a good way to do it. If someone targets children to make a situation worse, the GM can award Mette a Hero Point. Fairytaler: Mette's power comes quite litterally from fairy tales. It is a rather vague description, and she honestly doesn't know much about why they work, just that they do. She has a strange connection to other things that could be considered fairy tales. Some "natural" fairy tales, such as various creatures from folk tales, might consider her an artificial fairy tale, something made by man, a perversion of their purpose. Some might attack Mette on sight, others might not want to work with her, some might instinctively fear her, and others might not do anything at all. If this innate reaction to Mette complicates a situation, the GM might award her a Hero Point. H2O Required: In order to create water, Mette needs to have access to a certain degree of humidity, or even just a single drop of water, being able to expand it into great amounts. If she ends up in a desert or similarly arid place where not even the humidity offers any water, she will be unable to create water, and the GM can award her a Hero Point. I'm Not Ariel: Sure, Mette doesn't mind Disney's Little Mermaid movie at all, she kinda likes it, but it gets a bit tiresome to have people ask why her tail is white and her hair isn't red. She's a great singer, but that doesn't mean she have to start singing all the time, and her life doesn't revolve around any princes. If Mette loses her temper due to such a situation and complicates everything, the Gm can award her a Hero Point. Small Fish in Big Pond: Mette is used to mainly dealing with issues in Denmark, and while they have their share of trouble, the super human population is fairly low. Despite being a succesful hero at home, Mette feels it doesn't matter much in the grander scheme of things, and as such, she is constantly trying to prove herself. For instance, she could try to attack the leader of a group of enemies, or someone that seems to be the strongest, even if that is tactically the wrong choice. The GM can award Mette a Hero Point if her actions to prove herself ends up complicating a situation. ABILITIES 0 + 6 + 8 + 4 + 10 + 10 = 38PP Strength: 10 (+0) / 42 (+16) Dexterity: 16 (+3) / 20 (+5) Constitution: 18 (+4) / 30 (+10) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT 8 + 8 = 16PP Initiative: +3 (+3 Dex) / +5 (+3 Dex, +2 Enh Dex) Attack: +4 Base, +8 Melee (+4 Base, +4 Attack Focus), +4 Ranged, see Power attack bonuses in DC Block Defense: +12 (+4 Base, +8 Dodge Focus), +3 Flat-Footed Grapple: +8 (+4 Base Attack, +4 Attack Focus [Melee]) / +31 (+4 Base Attack, +4 Attack Focus [Melee], +16 Enh Str, +7 Super-Strength) Knockback: -5 (TOU/2) / -6 w. Defensive Roll SAVING THROWS 0 + 7 + 7 = 14PP Toughness: +6 (+4 Con, +2 Defensive Roll) / +12 (+4 Con, +6 Enh Con, +2 Defensive Roll) Fortitude: +4 (+4 Con, +0) / +10 (+4 Con, +6 Enh Con, +0) Reflex: +10 (+3 Dex, +7) / +12 (+3 Dex, +2 Enh Dex +7) Will: +12 (+5 Wis, +7) SKILLS 32R = 8PP Diplomacy 5 (+10) Gather Information 5 (+10) Languages 3 (Native: Danish; Learned: Atlantean, English, French) Notice 5 (+10) Perform [Singing] 5 (+10) Sense Motive 5 (+10) Swim 4 (+4) / (+20 w. Enh Str) FEATS 19PP Attack Focus [Melee] 4 Benefit 1 [Famous in Scandinavia, known in Europe] Defensive Roll 1 Dodge Focus 8 Evasion 1 Luck 3 Uncanny Dodge [Visual] Enhanced Feats Environmental Adaption [Aquatic] Quick Change POWERS 2 + 12 + 4 + 1 + 53 + 3 + 1 + 2 + 7 = 85 All powers have the Fairy Tale and Magic origin descriptors, unless otherwise noted. Comprehend 2 (Speak with and Understand Animals; Flaws: Limited [Marine Life Only]) [2PP] (Descriptors: "Talk to Fish", Physical Enhancement) Enhanced Constitution 12 [12PP] (Descriptors: Physical Enhancement) Enhanced Dexterity 4 [4PP] (Descriptors: Physical Enhancement) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: "Magical Uniform", Transformation) Fairytaler Array 24 (48PP Array; Feats: Alternate Power 5) [53PP] (Descriptors: Mermaid) BP: {32 + 16 = 48/48} (Descriptors: "Mighty Mermaid", Physical Enhancement, Underwater Adjustment) Enhanced Strength 32 [32PP] Super-Strength 7 (Feats: Groundstrike, Shockwave) (+35 Strength to checks; Carrying capacity: Heavy load 532.5 tons) [16PP] AP: Blast 12 (Extras: Area [Line], Pentrating 6; Feats: Knockback 6) {48/48} (Descriptors: "High Pressure Water Burst", Water, Impact Damage Type) AP: Create Object 11 (Extras: Duration [Continuous], Movable; Feats: Progression 2, Selective, Tether) (Up to 11x25 feet cubes) {48/48} (Descriptors: "Shape of Water", Water, Water Expansion, Water Shaping) AP: Move Object 24 (Extras: Range [Perception]; Flaws: Limited [Water]) {48/48} (Descriptors: "Bring the Sea", Water, Water Control) AP: {24 + 24 = 48/48} (Descriptors: "Siren's Song", Mind Control, Psionic, Song) Drain Will 12 (Extras: Alternate Save [Will] (+0), Linked to Mind Control (+0), Range 2 [Perception]; Flaws: Sense-Dependent [Auditory]) [24PP] Mind Control 12 (Extras: Duration 1 [Sustained], Linked to Drain Will (+0); Flaws: Sense-Dependent [Auditory]) [24PP] AP: {24 + 24 = 48/48} (Descriptors: "Siren's Call", Mind Control, Psionic, Song) Drain Will 12 (Extras: Alternate Save [Will] (+0), Area [Auditory Perception], Linked to Mind Control (+0)) [24PP] Mind Control 12 (Extras: Area [Auditory Perception], Duration 1 [Sustained]; Flaws: Range 2 [Touch]) [24PP] Immunity 3 (Breathe underwater, High pressure, Environmental cold) [3PP] (Descriptors: "Underwater Adaption", Physical Enhancement) Super-Senses 2 (Tremorsense [Sense Type: Tactile; Extras: Ranged; Flaws: Limited [Only under water]) [1PP] (Descriptors: "Tremorsense", Physical Enhancement) Super-Senses 2 (Darkvision [Sense Type: Visual; Extras: Counters Obscure [Darkness Descriptor]) [2PP] (Descriptors: "Darkvision", Physical Enhancement) Swimming 5 (Feats: Alternate Power 1, Environmental Adaption [Aquatic]) (Swim speed: 50 mph, 500 feet per round) [7PP] (Descriptors: "Mermaid's Tail", Mermaid, Physical Change) AP: Leaping 5 (x50 Leaping distance, run 500 ft. / 1300 ft.) {5/5} (Descriptors: "Powerful Legs", Physical Enhancement) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed - Mighty Mermaid Touch DC31 Tou (staged) Damage +8 High Pressure Water Burst 120 ft., Line Area DC22 Ref Reduce Damage effect to DC21 if passed Area DC27 Tou (staged) Damage Penetrating 6, Knockback+6 Siren's Song Perception DC22 Will (staged) Drain Will Sense-Dependent [Auditory] Linked to Mind Control Effect DC22 Will Mind Control Sense-Dependent [Auditory] Linked to Drain Will effect Siren's Call Area, Auditory Perception DC22 Ref Ignore Drain Will and Mind Control effects if passed DC22 Will (staged) Drain Will Linked to Mind Control Effect DC22 Will Mind Control Linked to Drain Will effect Totals: Abilities (38) + Combat (16) + Saving Throws (14) + Skills (8) + Feats (19) + Powers (85) - Drawbacks (0) = 180/180 Power Points
  10. Dust Devil II Cassidy Collins is the second Dust Devil, dead man walking and the newest guardian of the Magic Mesa. Far from the first to protect the legendary location, his protectorate has expanded beyond just the immediate area around the Mesa. Still finding his feet in his new role, Cassidy feels a drive like never before as he learns just what it means to guard the Magic Mesa, both the power and responsibility that comes with his new role. History Cassidy thought long and hard about it. It had seemed like such a good idea at the time. Go on a road trip with crazy uncle Ben, do some work and get paid. Get some cash to get a gift for his little brother's birthday. Maybe that gaming console he had seen William looking at a few times. Or help mum and dad a bit with their rent. It was a great idea, wasn't it? He had always been a slacker, the black sheep of his family, even before his brother was born. Now, he dearly loved William, but his parents were both hardworking, and they had not approved. He had done his best in the last many years, but he just couldn't hold down a job, try as he might. He just didn't have the drive. He got enough to get by, what more did he need, if not to make William happy? So this was a great idea. Easy money. A great idea. At least until they had driven way out in the desert. Cassidy wasn't exactly sure where they were. He hadn't really cared to find out. He was just there to do some heavy lifting, help uncle Ben set up, then get out of his hair. Had gone great so far. Cassidy got to goof off, then he got his cut when uncle Ben was done. Easy money, a road trip, spending time with his uncle. And William was gonna get so happy when he got that gift, whatever it would end up being. Of course, the trip way out in the desert had been different, hadn't it? There wasn't really anything to see or do out here, and Cassidy had gotten bored while waiting in the car. Why did it had to be that far out in the desert, anyway? The other places had been remote, sure, but not that remote. There had been stuff to do. So he got out of the car. Wandered around a little bit, staying in sight of the car. There was nothing there. Some big Mesa in the distance, but nothing he was gonna try to get to. Too much work. Instead, he returned. He just had to go looking for some water, and accidentally opening the wrong crate. Oh so very wrong. He knew that uncle Ben was shady. But he never really knew how much. The case was filled with alien weaponry. The kind he had seen back at the Terminus Invasion, just a few weeks ago. It had been horrible, so many hurt and dead, and now uncle Ben was selling the leftovers? It had been a good idea at the time. Easy work. Earn some money. Make his parents happy. Get William a birthday gift. And now Cassidy was staring at his uncle, a gun in Ben's hand. Ben explained how it wasn't personal, how he had always liked Cassidy, but this was business, and business always had to be more important than family. He apologized. Then Cassidy heard three shots being fired, felt three bullets breaking through his chest. He fell over in the desert. The sand was warm at first, growing warmer as it was soaked with his blood. Uncle Ben and his buyers left soon efter, leaving Cassidy behind. He did not die quickly. It took hours. Hours of agony, as he slowly felt his life draining from him. Draining into the sand, as he struggled to rise, struggled to leave the desert. All he could see was the Mesa in the distance. He struggled, he fought with a drive that he never believed that he had. He stumbled, he fell. He rose, grasping his blood soaked chest. It was all the he had. His parents, his brother. They would never know what had happened. He would die here, alone. And before he even reached the Mesa, Cassidy died, face down in the sand. He heard voices. Only they weren't voices, were they? He saw sights. Only, they were not true sights, were they? He felt things. Only, they were not true feelings, were they? After all, how could they be? He was dead. And the dead could not hear, see or feel. He heard voices that spoke of guardians and of justice. Of destroyers and of vengeance. Of innocence and sin. Of power. He saw warriors that fought to protect the innocent. He saw them fall and rise again. He saw them fall, and another rise in their place. He saw their quest. He saw their lineage. He saw their legacy. He felt it all. He felt the anger at what had been done to him. He felt longing for his family. He wanted revenge, and yet, what was more, he wanted to make things right. And the Magic Mesa made him an offer. Cassidy Collins died in the desert that day. And the new Dust Devil rose in his place. Costume and Appearance Cassidy has average features, the only somewhat outstanding part of his look being his full beard, which is black, the same as his short hair. He is 5'10'' and has an athletic, somewhat muscular build. He prefers simply clothing, mostly jeans and t-shirts, maybe putting a denim jacket on top. The Dust Devil is dressed primarily in grey shades, with some black and white. Black shoes, grey, somewhat loose pants and a black belt. A darker grey shirt with a number of white patterns: White shoulders with a white line that connects at Cassidy's solar plexus, a small white stripe on either side of his neck, three small white stripes on his ribs, and a white M-shape on the outside of his lower arm. He wears dark gloves on his hands, tied with straps. Finally, Cassidy wears a dark grey bandana to hide his identity. Powers Cassidy's power is sand. Anything he can do comes from having been revived as a being made of magic sand by the Magic Mesa. Already a dead man walking, he cannot truly die, reviving the next day if someone manages to stop him. He does not need sleep or sustenance, he is not affected by the environment and does not appear to breathe anymore, or be affected by diseases, poison or even age. More versatile than his predecessor, Cassidy is able to switch his body between being as hard as rock or simply loose sand, depending on his wishes. He can form the sand of his body into weapons, such as swords or a revolver that can shoot bullets made out of sand. Magically enhanced, he posses incredible strength, and can manipulate the sand in his body to allow flight or create localized sandstorms. Cassidy has been known to use his sand form in other ways, including bursts of sand that ripped even stone to shreds, and he might be able to pull off even greater tricks. All of Cassidy's power comes from the Magic Mesa. As a rather mysterious location that spans time and space, it is unknown what exact limits Cassidy's powers have, and how they will grow as he begins to master them. Allies John Collins: Cassidy's father, grocery store manager at the Cowboy's Hideout grocery store. Pearl Collins née Hart: Cassidy's mother, teaches at Swingin' Joe's Dance Studio. William 'Billy' Collins: Cassidy's 16 years younger brother, currently in school. Venomax: The first super hero that Cassidy met. They defeated Setho together. While Cassidy is not quite sure what he thinks of Venomax, he respects him. Timeline 2018 Fall August 16th: Cassidy is killed by his uncle, Benjamin Collins, near the Magic Mesa. Hours later, he is revived by the Magic Mesa as the new Dust Devil. He returns hom August 29th: Cassidy debuts as the Dust Devil in Southside, Freedom City, stopping a group of thugs that has been assaulting random people in Southside for the past month. August 29th -> October 5th: The Dust Devil begins making a name for himself in Southside, righting wrongs, protecting people, stopping drug dealers and the like. October 5th: Wrong Groceries -> Dust, Sand and Smoke -> Sting in the Tail: Wrongfully sent groceries leads Cassidy on a time and space spanning adventure to destroy an addictive leaf that opens the user's mind to influence of ancient gods. Along the way, he teams up with Venomax and punches several Lemurians. 2019 Winter January 4th: Sand and Water: A lead into uncle Ben's location leads to a team up with Tsunami. Concept & Design Notes Successor to the official Dust Devil from the Freedom City setting books, containing some of the same elements (killed near the Magic Mesa, sand based powers), but with a different powerset from the original Dust Devil. While Cassidy's predecessor was not the first guardian of the Magic Mesa, he was the first to be called the Dust Devil, the others having taken other names, thus Cassidy is Dust Devil II and not Dust Devil XIII, or some other number. The fate of the first Dust Devil will eventually be revealed. The Cowboy's Hideout has a cowboy riding a tomato soup can as their logo. Playlist Shakedown - The Score Dead Man Walking - WAR*HALL Champion - Barns Courtney Roundtable Rival - Lindsey Stirling Rivers in the Desert - Persona 5
  11. Dust Devil II Seeing those weapons on the news had brought back some bad memories. Cassidy could sometimes still feel the bullets holes, like phantom wounds, even if he knew they were long gone. It had been almost half a year, and this was his first lead to finding uncle Ben, and then he was all the way in San Diego. Getting here had been easy. Finding out anything about the weapons or uncle Ben? Much more difficult. Cassidy had never been to San Diego before, and honestly, it was much more spread out than Freedom. No central place to stay and wait, and then swoop in. He couldn't really do much else but wait and hope something happened? So, here he stood, at the top of an office building. It close to the last location that had been hit, and it fit the same M.O., so hopefully, this would be the lead. At least he didn't need to sleep anymore. The only issue here was boredom, then. Hopefully something would happen soon.
  12. GM Click. Click. Cl- The sound of the counted coins stopped, briefly for a second. Grendel's Mother's fingers, long and bony, were wrapped around a coin, half placed on its stack, half still between her fingers. She seemed to listen, to smell the air. Searching for something that had to be there. -ick. Click. Click. Then she continued her work. The Deacon of Despair had evaded her watchful eyes, for now. The raven folded its wings. It did not seem that the monster's mother had noticed it at all, or at least paid it no mind. The Tenor of Tears reached the alcove that the raven had pointed out with little difficulty, as he evaded the coins and treasures on his way. It led into another cave. Smaller than the one that was currently occupied by the Grendel's Mother, and more sparsely filled. That was not to say that it was empty. The great skull of a dragon or a dinosaur or other fantastic beast hang from the ceiling. A single golden apple was placed under a glass bowl, on a small table. The dirty glass bowl did little to contain its glow. A cabinet with no doors held all manner of objects, all placed neatly. A golden ring. A dice with seven sides. A mechanical nightingale. A bowl containing the foam of the ocean. A glimmering piece of rainbow. Several bottles with assorted liquids, all unlabeled.
  13. Opposed notice check: 1d20+12 = 23 So far, not noticed!
  14. What made Robin think she could fight Blowfish? A good question, really. She was out of her depth here, she admitted that much. She'd dealt with monsters, but not organized crime like this, that was something different, right? She had backup here, if she could trust the Wall and Detective Kidd to have her back, or just to not start fighting each other. So, what made Robin think she could fight Blowfish? Or rather, what did Amber need to hear from her? Was that it? Inspire others, right? That was part of being a hero. Right? "Because I'm Justice. I'm a super hero. And trust me, I got all kinds of tricks that Blowfish has never dealt with before. There's a lot of people that want to stop Blowfish, but we need your help to take him down. We need to get some dirt on him, something to expose him." Robin paused for a moment, waiting for Amber's answer. This was the first time she had used her chosen code name like that, she realized. Others might have done it, but it still felt a bit weird, like a chill running up Robin's spine.
  15. Of course Pan had seen it as a challenge. A brand new student, one that didn't seem like she wanted friends, and with an argumentative attitude too? Pan was not just going to befriend her, he was going to get to know her, he was going to eat lunch with her and share his snacks with her! He was all smiles, all the time, much like usual. He would win her over, somehow, either together with Leroy or on his own, but he would do it. New friends were great, after all, and no one should be alone in a new place, even if it at times had seemed like Dana wanted to be. "Good morning, everyone!" Pan flew down from above to the assembled group. Of course he did, why should he ever walk, if he could fly? He had a clear plastic bag with apple slices in them. Dana really seemed to like those, for some reason, so of course he had brought them. He held the opened bag out to the others with a smile. "Want one?"
  16. Mind Control roll: 1d20+10 = 15 Sgt. Shark is mind controlled! And Asad and Sea Devil are suddenly looking mighty tasty! Supercape, I'll deny the immediate new Will Save by Invoking Sgt. Shark's Bloodlust complication, so you get a HP. Feel free to attack as you want! Sgt. Shark is compelled to attack the others to keep them away from the light. And let's go with the previous init rolls, to avoid rolling again already. 24 - Sgt. Shark - 2 HP - Undamaged 15 - Asad - 3 HP - Undamaged 13 - Sea Devil - 1 HP - Undamaged
  17. Lady Horus sees nothing.
  18. If you knew what I knew. Yeah, Amber certainly sounded like she knew some things. Enough that Blowfish wanted her to keep her mouth shut, and if he had been in love with her at some point (or maybe just in lust, but Robin wasn't about to try and make any guesses there), then that was maybe why Amber was still breathing at all. "That's... kinda another reason that I'm here." Robin admitted. No point in lying here, even if Amber was scared of Blowfish. Or rather, maybe no sense if lying, because Amber was scared of Blowfish. Was this what it was like outside University Hill? Robin had seen so much already since she had first put on the Justice Driver. If this was what it was always like outside the safety of her home, then she needed to do more. Robin resolved herself in the shadows. Alright, then. "Me and a few others, we're trying to expose Blowfish. Get something on him that we can throw at him in public, force him into a conflict and stop him. So please, whatever you know, tell me. I promise I will help you, and I will stop Blowfish."
  19. GM Even through the diving gear and the heavy mask, Magh'kee could see that Stone was not himself. He was unnaturally still, even for another human. His eyes were red. Not just bloodshot, but red, like blood had swelled up in his eye balls. His pupils were all but invisible. Blood seemed to flow freely from his mouth, coloring his normally blonde beard. No, something was very clearly wrong. They were pulled out of the water as soon as the signal was given. Once on dry land, the other workers came flocking to them, quickly pulling the suit apart, trying to revive him. They worked fast, but to little help. He coughed once, spitting up blood. Rambled, shouting something about something amazing in Southside, then went silent. Blood ran from his eyes now too. --- Robin experienced something similar. For a brief second, the man revived, coughing up blood directly on her shirt, just before the paramedics arrived. They were quick to remove him, leaving her behind. Everyone else passed them by, leaving Robin behind with her bloodstained shirt. And the man's forgotten wallet at her feet.
  20. Justice Aw, no. People were staring, but Robin didn't really care. She hurried to the man. She didn't really have any medical training, but she couldn't just do nothing, could she now? As she kneeled by the man, Robin called out to the people around her. "Somebody call an ambulance already!" Some had taken their phones out, mostly to take pictures. At least one guy turned his phone around to start calling, while Robin tried helping. Press on the chest, mouth to mouth. Try and revive him, right? He wasn't breathing, he was completely still. Robin tried, she really did, but it didn't work. He was just... gone. She was still trying when the ambulance arrived, and Robin stepped back to let the professionals take over.
  21. Dust Devil II (17) Extracurricular: Guidebook page (+2PP) Extracurricular: HellQ (+2PP) Vignette: Sand in the Wind (1439 words) (+2PP) Origin Vignette: Dust to Dust (1063 words) (+2PP) Sand and Water (13) Sting in the Tail (4) Forever Boy (45) Vignette: Infinite Forevers (1366 words) (+2PP) An Uncivilized Age (1) Falling Upwards (4) Fright Night at Claremont (2) Giant Krampus 2: Krampus Campus (3) SOPHie's Choice: Shock to the System (3) Stargazers (19) (All GM posts marked with GM, all PC posts marked with Forever Boy) The Night People (13) Justice (34) aMaZo (2) (All GM posts marked with GM, all PC posts marked with Justice) My Name Is Terrificia, Ask Me Anything (1) Wall the Build (31) GM (67) aMaZo (2) (All GM posts marked with GM, all PC posts marked with Justice) Defenders of the Deep (7) I Want My Tears Back (32) Ink (5) Mysterious Menagerie of Monsters (7) Stargazers (15) (All GM posts marked with GM, all PC posts marked with Forever Boy) If my count is right, that should be 67 GM posts = 134 additional posts to place. Using them like this: Dust Devil: +33 GM posts, to 50 posts total. Forever Boy: +5 GM posts, to 50 posts total. Justice: +66 GM posts, to 100 posts total. (If allowed, once finished approval) U.F.O.: +25 GM posts, to 25 posts total. That should be 129 out of 134 posts spent. If I have made any miscounts, then take them away from U.F.O. Extracurriculars Guidebook Page: Magic Mesa. +2PP, please place them on Dust Devil II I have made a few NPCs at Ari's request. Put the PP from both on Dust Devil: NPC converted: The Big Brain NPC converted: The Iron Matron
  22. GM She was all that and more. She was a dragon, she was a troll. She was a god, she was a witch. She was myth, she was legend. She was story given life. A mother of monsters, and a monster herself. For she was the Grendel's Mother. She continued her counting. She continued her stacking. The raven was silent, as it pointed to the alcove, its dark eyes resting on Lament, as he proceeded. Was it ally or was it foe? Would it help or would it hinder? At any rate, Lament followed its instructions. And yet, the path ahead was blocked by piles of gold and treasure. He would have to be careful, if he were to remain in hiding.
  23. Another Stealth check, this time vs. Grendel's Mother's notice. And Dex or anything else appropriate to avoid making noise with the treasure in your way!
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