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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by RocketLord
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Spaceman Parker has done what they had talked about and had equipment that should be able to trace the call, but it's not something he knows a lot about. Still... he has tried activating it before the call, of course doing what he could to try and make himself untraceable. Money came in handy some times. He had put the phone on speaker, to make sure everyone could hear what Orion had to say. He listens as Orion speaks, and he listens to Consuelo. "I want to help you, but I can't speak for everyone else, and Rot has some good questions," he agrees. "Do you lose your powers if you are defeated? Or does it have to do with distance? It's important to know as much as we can, so we can try to help without anyone getting hurt." He looks over at Consuelo, before he continues, acknowledging her point. "But it does sound like there's a bigger problem. You won't have peace while the monsters keep coming, and what happens when monsters arrive that can't find you?"
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Spaceman "It's not a competition," Parker speaks up from his position in the sand, lying with his hands behind his head and starting up at the sky. He is wearing a white t-shirt and a pair of black shorts. "There's unfathomable things in the depths, Mizuki, but imagine everything that's out there. We know that there's life out there. Who knows how many worlds have oceans like ours that you could explore? Or everything else out there, for that matter." His voice is calm, not trying to start a fight or anything, just join the conversation. Parker smiles, turning slightly to look at Michael. "You gotta think about more than that. Even before you get that high up, there'll be temperature drops, the air will get thinner. There's reasons that people use ships to go up there." Was he speaking from personal experience? Maybe.
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Reflex Save: 26 But I spend a HP with Stormcrow to force a reroll: 20 He's entangled! MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed
- 147 replies
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The STORMCROW Charlie stares around. It is happening so far, everyone acting together. He fights to keep a smile off his lips. Everyone is working together perfectly, whether they mean to or not... but this isn't the time to fall bask in the success. They're not done. Not yet. Casanova is held down by Nightscale. Shift is still holding the Conqueror Worm. Paper is ready. Multi-Girl and the zombie woman are holding back the Conqueror Worm's Puppets. And the rift. Charlie honestly doesn't know everything about the weird place that Shadowborne is connected to, but its not a good place. Is it smart to throw the Conqueror Worm in there? Do they have any choice? More puppets are coming in. No, they don't. "Paper! We need to get the Conqueror Worm wrapped up! Stop him from fighting back! Multi-Girl, Zombie Girl: Hit the worm with everything you got! Nightscale, do not let Casanova near that portal! Shift! One shot! Get him into Shadowborne's rift!"" Stormcrow pauses, then... "Guardians: Go!"
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As agreed with SF, Paper drops to after Stormcrow's action in Initiative order Stormcrow activates Inspire 5 again, this time for Ghule, Multi-Girl, Nightscale and Paper, so all the bonuses below apply to everything you can try to do to try and get the Conqueror Worm into the Schattenwelt portal! And theme music change! MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 3HP - Unharmed 22 - Paper - 2HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed
- 147 replies
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- young guardians
- nightscale
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GM "WHAT!?" the girl yells, clearly as surprised as Gamma Buzz when he starts yelling and pushing his friends away. She looks around, spinning as she tries to look around her. "I-I'm not a grenade! What are you talking about?" She stops, looking at her hands. "What's happening?" While the group looks at her, the girl is growing. Within minutes, she appears to have aged years, while her skin has become almost deathly pale. Gamma Buzz can no longer see the heat from within her.
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GM Chump stares at the dragon that holds Casanova, once again struck by indecision. Toxin is on the floor, struggling to get up. Ghule and Multi-Girl stand in front of the Conqueror Worm's puppets, doing all in their power to keep them at bay. Slowly, but surely, they are driving them back, but the numbers are still overwhelming. The doors burst open, and more begin to appear, as the Conqueror Worm's influence spreads. Nightscale holds Casanova's struggling form. Physically, he is no match for a mighty dragon, but he is still protected by his connection to the Conqueror Worm. As Shift keeps the Conqueror Worm contained, struggling against his power, the world is torn apart in front of her, the darkness of the Schattenwelt. The darkness inside is absolute, and foreboding. Stormcrow and Paper stand ready. Will they be able to help with the final push? Miss Scorpion is screaming bloody murder, swearing all kinds of pain and revenge on Paper.
- 99 replies
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For the record: Dimensional Pocket and all that cannot normally be used offensively, but I will let you spend a HP to do that, since its very appropriate to everything going on and just awesome. The HP has been subtracted in the counts below. Even with the Conqueror Worm being grappled, he won't be easy to throw. Teamwork will be needed. And then we're up to @Spacefurry, once I've done my GM post to establish where everyone's currently at. MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed
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- young guardians
- nightscale
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GM It takes but a moment after Haven has sent his message, before a console opens on his screen. A simple command prompt. White text on black background. The text M:> read clearly on the screen. M:>Do you, now? There is a pause. M:>A ghost in the machine. What do you seek? Another pause. M:>Power or truth?
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The STORMCROW Charlie stares at Leon for a moment at the suggestion, with an almost dead expression in his eyes. He doesn't say anything, he doesn't do anything. He just eventually turns away when Leon moves on. When Leon states that they're not the League, he grins. "Of course we're not the Freedom League," he says. His tone has shifted. Before he sounded excited. Now, there's something more. "But, I don't us to live in their shadow. We're not going to be just the junior team or anything like that. We're going to do things our way, whatever that'll turn out to be, and, if everything goes as well as I hope, we'll be better." Ambitious, perhaps, but it's not like they have ever known Charlie to be anything but.
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The STORMCROW "Hard and fast? Do you want to split up then, or stick together?" Charlie is already looking around. There's plenty of places to hide, corners to move about. A lot of places to stay out of sight for an ambush. "How about I scout a bit ahead and stay out of sight, then we can do a proper ambush?"
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Opposed Grapple: 13 Casanova is bound and helpless. @Kaede Kimura is up, feel free to do OOC while Nerdzul does his IC. MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
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GHOST "Don't say I didn't warn you," Casper replies to Velocity with a shrug, "but I'll keep it in mind if anyone grabs my kid." He doesn't want to get into too many specifics there. If Velocity's kid has been kidnapped or gone missing like this before, he doesn't want to have the same thing happen to Carrie. The doors open. And another leaguer is there, Gaian Knight. Casper hasn't really spent much time with him, just seen him at meetings and such, but then again, it is time that he tries to get more involved. "Thanks. The view is pretty great." Casper has to give the Gaian Knight that. "Good to see you again, Knight."
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That's a Bruise for Paper. @Nerdzul You get +8 since you get from both Master Plan Inspire, for a total of 22. With that you can guess that the connection between Casanova and the Conqueror Worm does not seem to be magic. You get Inspire and Master Plan for your Startle too, so that's a total 28. Roll opposing Startle 28: 19, he is feinted. You are, however, too far away to be able to grab him without surging for a Move Action, since you spent your Move Action on the Startle. You will easily hit him, and he can't make that grapple check, so do you want to do that? (and potentially spend a HP to get rid of Fatigue for that)? MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
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The STORMCROW Charlie grins at Bernie when she asks about the jet, but he answers Muirne first. "Depends on how many people are staying together," he begins, motioning towards Luke. Sure, he might not be the most gung-ho about moving in, but it's not like Charlie is here to play chaperone. "There's 14 personal rooms right now, but there's a bunch of storage rooms that can be converted, if we expand that much." Turning back to Bernie, the grins return. "Yeah. There's a jet. Gotta be able to get around, right? By the way, I feel like we should give it a name, any suggestions?"
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Spaceman "We should probably leave," Parker agrees with Michael, but doesn't comment on the rest. Something you just do, that's in your heart but can't teach? He's not sure. He doesn't agree with Carmen just attacking, but he has said what he want to on the subject. No need to leave. He focuses, searches for his bag... and then it is in his left hand, while he checks his phone with the right. "Sounds like they want Buzz, Timeout and Torpedo Lass around too, when I make the call." Someone might still be listening here. He can't say their real names just yet. Quickly getting dressed, pulling his clothes over his uniform, he answers Consuelo when he is ready. "I'll try to set it up, but no promises. They know about me and Claremont, but its not like I've told you who all of you are, and its not like they just have things like that lying around, but let's see what they can do."
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Spaceman Parker can't stop himself from laughing. "So you destroyed the destruction? That makes absolutely no sense, but if it works, it works." Feeling the thing she destroyed still there, even after it was destroyed? Is Consuelo connected to what she destroys? His mind starts to wander, considering the possibilities... he even would have missed Michael's eye beams if Consuelo hadn't reacted to them. "Baz'll probably want to try and see who can do it better."
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ARCHER II Archer is not happy, as he walks along the walkway, bow in hand. Those goons outside weren't much trouble, but they made noise, and despite how loud the Skullcrack is, somebody probably heard something. Not how he had wanted this to go down, but fine. He can deal with it. To be honest, Connor doesn't much care about a historical relic being stolen, at least not for the historical value, but if Black Snakes make too much money off selling it, then they'll just end up making a play for something bigger, and somebody will get hurt. Better to stop them preemptively. Get to the back rooms before they get away, then. That's the best course of action here.
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Space Ranger III "Cavalier, eh? Is that some fancy Star Knight rank?" J'onn asks, as he stands in the airlock and then, let's himself fall out. The gravity is low enough that he is barely moving. He gets ready to activate his jetpack, and then, he flinches. Before him is a woman made of stars. She seems familiar. Then J'onn blinks and she is gone. He is with the Star Knights. That was new... and probably not something he should mention right now. He activates his jetpack and flies along the Star Knights towards the asteroid. "Right. One meter distance. No touching down yet." He pauses. "So... in case there's natives, what do we do?"
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ooc for this. @Supercape
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GM February 1st, 2024 The Digital Den, a hip and happening cyber cafe Emerald City The Digital Den is new, but not exactly well known. The owner doesn't advertise it. They serve a more exclusive clientele than the regular cyber cafes, not just gamers that want the latest fix for the newest online game, but hackers and crackers alike. White, grey or black hat, it doesn't matter. If the mysterious owner M has heard about you, you will receive an encrypted invitation. All activity is rerouted through a multitude of constantly randomized VPN connections to numerous off site networks owned through various shell companies spread across the globe. M claims that it is secure, that no one will be able to track you while you are there. All that he asks in return for patronage is that you share. Information should be free. Haven has found himself part of the Digital Den's clientele. The current location is in a basement in the industrial district. Computers line the tables, with people sitting in front of them, typing away. The lights are somewhat dim, techno jazz is playing. M has spread a rumor that MarsTech is up to something. Maybe that is something worth looking into.
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Horde TOU save vs. Multi-Girl's attack: 14 Fail by 15, that'll be 2 more weakened added. Once they get to 10, they're not able to do anything. MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Unharmed 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
- 147 replies
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- young guardians
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Master Plan does not add to saves, so that's actually a fail, so you'll need to do a Toughness Save, but with the lower DC because of Evasion 2. @Nerdzul is next after Thev's IC.,
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GM Toxin curses loudly, pushing her hand against the Conqueror Worm again as Shift holds him down. A bubbling, sizzling sound escapes where the acid begins to burn him, but he just smiles. He does not care. With a yell of desperation, Casanova finally gets to his feet. He stares at Stormcrow. "You! You did this! I know who you are! I know what you did!" His screams turn incoherent, as a massive psychic blast whirl around him, straight towards the already dodging Stormcrow. The Conqueror Worm's Puppets continue to swarm. Their numbers are dwindling rapidly now, as the heroes fight to keep them back, but still, they cannot help but shake the feeling that there's more out there, lurking outside, just waiting to flow in, to drown them in the madness that is the Worm. The Conqueror Worm places his hand on the floor. Sickly green energy explodes out from it, catching Paper, Stormcrow, Shift, Toxin and Chump. He is laughing, even as some of the heroes escape the supernatural energies that he is unleashing.
- 99 replies
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- young guardians
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