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RocketLord

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  1. Spaceman "It is kind of hard to explain, but..." Parker pauses and holds up his hand. Pitch black bubbles begin to appear around his hand. There is a can lying on the ground a 10 or so feet away that someone had dropped. Parker closes his hand around the can and holds it up to show Lawrence. Then he opens his hand again, and the can drops into the nearest trash can. "Much easier to show, right?"
  2. Spaceman "What kind of radiation do you do, then?" Unlike Baz, Parker did know a bit about physics, even if radiation wasn't really his specialty. "That's... some kind of mutation that makes you able to do all that? I'm guessing you didn't use to look like this?" He was about to respond to Baz' question about his own powers when what Lawrence had said sunk in. "Wait, you can control time? That's amazing." He turned briefly to Baz. "Sorry, it's not that what you can do isn't, it's just... kind of blowing my mind a bit. How far can you go if you move in time?" And then, he remembered that he hadn't actually told them what he can do. "I guess I got the other side of the axis to your powers," he looked at Lawrence as he spoke. "You can control time, I can control space. It is a bit difficult to explain, to be honest, but I can basically reduce or extend the distance between things. A lot of different things."
  3. Spaceman Parker stares at Baz for just a moment, before responding. "I'm Parker... you... just called out for me?" Alright. This was probably just part of being at Claremont, right? "Sure, just gotta find my room," he replies to Lawrence, before pulling up his luggage again, small black orbs starting to flow from his hands as he does so. "I had no idea you had powers too." He can't help himself, he's curious. "So, uh... what can you guys do?"
  4. Spaceman Parker is, if he is being completely honest, feeling a bit overwhelmed here. Students are moving all around him, some noticing him, some just passing by, all with their own powers and everything, and while it does feel good to be a place where he doesn't have to hide what he can do, it is just a lot all at once. With his view blocked by his luggage, he has to physically turn his body to see Lawrence and Baz as they call out to him. Oh thank god, a semi-familiar face and... a large human cockroach. It would be a lie to say that Baz doesn't cause Parker to pause for a short moment, but he gets over it quickly, at least. Just part of Claremont, right? "Hey, Lawrence. Been a while." He puts his heavy luggage down without much effort, a few pitch black orbs of energy floating off his hands as he does so, quickly disappearing as he reaches a hand out towards Baz. "Gamma Buzz, huh? Guess you should call me Spaceman, then."
  5. Spaceman "C'mon, Tracy. I got this, don't worry." Parker, dressed in a white t-shirt and dark jeans, is doing his best to get around his sister and get to his luggage, but no, she's insisting on taking it all out of the car. "Chill, Parker. I got this. Big sister privilege!" "Don't you have some shareholder meeting to get to?" Despite his protests, Parker is happy that Tracy is there. It will be weird to not have her around while attending here, but his mom and dad are right. It will be a good thing to attend here, be around some other people with powers, get better control. Finally done with the luggage, Tracy places it in front of Parker and smiles. "Don't be a stranger, alright? Call, text, discord, whatever." "I love you too, sis," Parker finishes. He waits for a moment, looking after the car, before turning back to his luggage with a sigh. He reaches out for the luggage, three big heavy suitcases and a large duffelbag, picking it all up over his shoulders and begin to walk towards the dorms.
  6. Thank you. Both are fixed.
  7. NEW STUDENTS Name: Parker Powers Codename: Spaceman Year: Sophomore Pronouns: He/Him Prospective Roommate: None! Goal: Parker's goal is simple: He wants to become better at using his powers, and he wants to become a hero. He wants to save people, he wants to turn bad people good, and he really wants to be like his big hero, the Centurion. Favorite Music: Parker prefers rock, but rarely listen to current music, prefering bands like Queen. He blames his dad for his taste in music.
  8. Using a PL12 veteran reward slot for a new version of Spaceman.
  9. Spaceman Power Level: 13 Effective Power Level: 8 Powers Points: 180/193PP Unspent Power Points: 13PP Trade-Offs: -3 Defense / +3 Toughness In Brief: Young paragon with space manipulation powers, heavily Superman inspired. Theme: Million -- Divide Music Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom City Occupation: Student at Claremont Acadeny Affiliations: Claremont Academy, Powers Holdings Inc. Family: Peter Powers (Born 1975, father), Penny Powers (Born 1972, mother, CEO of Powers Holdings Inc.), Tracy Powers (Born 2003, sister, CEO of Powers Holdings) Description: Age: 16 (DoB: 2007 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 200 lbs. Eyes: Light blue Hair: Blonde Parker has short blonde hair, and light blue eyes that seem almost inhuman in color. He has an athletic build, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S". He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 2006, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the old Freedom Friends cartoon. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. In 2007, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. Eventually, he enrolled at Claremont Academy in an effort to master both his powers and learn to become a true hero. Personality & Motivation: Parker is a confident young man, who is nonetheless struggling with the complexity of his power and what he might end up doing if he is unable to control them. While acting in his secret identity, he hides some of his confidence and changes his posture, hunching over somewhat and doing his best to appear different from his Spaceman identity. He has a strong sense of justice and has trouble accepting being unable to help others, even if he has to keep his identity secret. While acting as Spaceman, Parker tries to act much like he saw Centurion do in the old Freedom Friends cartoon: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, fast, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Complications: Chronic Hero Syndrome: Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times. Deviant Doctor: Spaceman has earned the attention of a villain known that he knows only as Doctor Deviation, though he so far knows little about her, aside from that fact that she is a villain and primarily acts through various minions. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Son, Brother, Hero: Parker has a lot of responsibilities to his family. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's parents and sister knows of his secret identity, though as the son of the owners of Parker Holdings Inc., getting found out might put his somewhat well known family in trouble. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 8 = 24PP Strength: 10 (+0) / 26 (+8) w. Spatial Strength Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 32 (+11) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 16 + 4 = 20PP Initiative: +3 (+3 Dex) Attack: +8 Base Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: See table below Knockback: -5 (TOU 11/2) / -18 (TOU 3/2, -8 Imp. TOU, -10 Spatial Constant) Grapple Table Total Score Base Attack (BA) Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +8 +10 +15 +28 BA +8 +8 CPD +24 +28 IMS +18 +8 +10 IR +23 +8 +15 IR+IMS +33 +8 +10 +15 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +11 (+1 Con, +10 Enhanced Con) Fortitude: +11 (+1 Con, +10 Enhanced Con) Reflex: +6 (+3 Dex, +3) Will: +10 (+3 Wis, +7) Skills: 56R = 14PP Bluff 6 (+10) Diplomacy 11 (+15) Gather Information 6 (+10) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Search 3 (+6) Sense Motive 7 (+10) Survival 2 (+5) Feats: 11PP Benefit 2 (Wealth) Chokehold Dodge Focus 3 Improved Grab Improved Grapple Interpose Luck 2 Powers: 27 + 22 + 35 + 11 + 6 = 101PP Enhanced Physiology 5.4 (27PP Container) [27PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 20 [20PP] Enhanced Dexterity 4 [4PP] Feature 1 (Forgettable appearance out of costume) [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: Spatial Flight, Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {8 + 10 = 18/20} Impervious Toughness 8 [8PP] (Descriptors: Increase Molecular Density) Immovable 10 [10PP] (Descriptors: Spatial Constant) AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: Decrease Molecular Space) AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 51.2 tons (base), 417 tons (Spatial Strength)) {20/20} (Descriptors: Increase Molecular Space) Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 16 = 28/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: Infinite Reach, Distance and Position Manipulation) Enhanced Strength 16 [16PP] (Descriptors: Spatial Strength) AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: Change Physical Distance, Distance and Position Manipulation) AP: Nauseate 8 (Extras: Range [Ranged]; Feats: Subtle 2) {26/32} (Descriptors: Vertigo, Sensory Distance Manipulation) AP: Paralyze 8 (Extras: Alternate Save [Reflex] (+0), Ranged; Feats: Subtle 2) {26/32} (Descriptors: Unending Prison, Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: Spatial Flight, Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: Change Personal Position, Instant Personal Spatial Position Manipulation) Super-Senses 6 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged]) [6PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed – Infinite Reach + Spatial Strength Touch at 500 ft. Range incr: 70 ft. DC23 Tou (staged) Damage +8, Elongation 7, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 140 ft. DC23 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Vertigo 100 ft. DC18 Fort (staged) Fail: Sickened 2nd Fail or Fail >5: Nauseated 3rd Fail or Fail >10: Helpless +8, Subtle 2 Unending Prison 100 ft. DC18 Ref (staged) Fail: Slowed 2nd Fail or Fail >5: Paralyzed +8, Subtle 2 Totals: Abilities (24) + Combat (20) + Saving Throws (10) + Skills (14) + Feats (11) + Powers (101) - Drawbacks (0) = 180/193 Power Points
  10. Nevermore will lay down some cover to give everyone else a chance of getting out of there. Let's say a Darkness descriptor Obscure, and move in to protect the crowds, looking for anyone in danger of being grabbed by the wolves. His suit allows him to see in darkness.
  11. Higher base bonus goes first
  12. Pan stares at the man with the oh so many eyes, a playful smile playing over his lips, as he moves around him, flying with a flitter of golden glitter, trying to keep Argus' eyes on him. "Oh, yes, I am, after all, but forever a boy," Pan responds to the thing with so many eyes, "but you? You seem the type to see everything, yes? So, please, indulge me: Do you know anything about the occassion? Why is Hades hosting something as grand as this, now of all times? There must be some reason." And after all, why would he not tell Pan what he knew? Pan is, after all, such a friendly fellow, one that Argus can probably do nothing but like, especially when someone is subtly shifting his emotions around.
  13. GM The man in red and green smiles, and with a flourish, he takes Grimalkin's hand and kisses the back of it. <"Ah, you must be Grimalkin. I am an international agent, my lady. I go where I am told to go, and I fight the villains I am told to fight. All part of the job."> His response is in equally perfect Parisian French, then he stands up. "You may call me The Hood, my friend," he continues, directing his words at Ghost. "And you must be Ghost, no? And..." he pauses as he stops to look at the other two, shrugging with an apologetic expression. "I am afraid I do not know who you are."
  14. GHOST Ghost looks between the man, Grim, and the two kids... and the villains they've taken down. A.E.G.I.S. showing up makes sense, he guesses, but this seems a bit too small for them? "Huh. You speak French?" he asks Grim, sounding genuinely surprised, before turning to the man. "Look, buddy, I got absolutely no idea what she just said, so: Who the hell are you? Haven't ever heard of you before."
  15. "... Huh. Not Freedom anymore..." Charlie murmurs, as he pulls a small silver grenade from his belt, tossing it up and catching it again. "We gotta get people clear, and probably try to stop the bear and wolves, then, y'know, figure out what's going on." Quick moment, figure out what's going on. "MG, you want the bear or the civilians?"
  16. Sorry for the long wait. Alright, Initiative: 19, and Casey should go first with her higher bonus. Charlie is gonna jump into the thick of it, either going for the big bear or for the civilians, depending on who Casey goes for... but first, barking orders!
  17. Seeing Eira bowing makes Pan raise an eyebrow in response, while he makes no move to follow suit. "Yes, yes, hail and well met. I am sure everyone here is all very important." He barely even looks at them, instead just keeping his eyes on Argus. "But look at you! You look absolutely amazing!" He moves to Argus, his feet sliding across the floor, while he holds up a hand that, with a quick flourish, shows his invitation. "How many directions can you look in at once?"
  18. Pan is in something far from his usual attire, and yet, there's a few hints of it, still. The vibrant green, red and just slightly orange yellow remains, at least. Green suits, red pirate boots with gold trim and green soles and tips, an intricate red design on his chest that falls into straps that hangs in the front of his legs, his arms are bare, and he wears a red cape that is yellow on the inside. His hair is actually not just randomly messy, but finely combed to the side in a large curl. He might look like a prince in a fairy tale, or a scoundrel, or just another story. "What are we even doing here?" he asks Eira, as he takes her hand, flying up with her. "Mischief is all and well, and Death is there to be tempted, but why would we get an invite here?"
  19. Just a picture for Pan, because I doubt I'll get around to writing anything.
  20. Archer II: 0 posts + 0 GM posts = 0 posts = 0PP Freedom Eagle ∞: 0 posts + 0 GM posts = 0 posts = 0PP Ghost: 0 posts + 0 GM posts = 0 posts = 0PP Harsh Words (Posts marked Ghost) (0) Justice: 0 posts + 0 GM posts = 0 posts = 0PP Nevermore II: 0 posts + 0 GM posts = 0 posts = 0PP One In A Million (0) Rocket: 0 posts + 0 GM posts = 0 posts = 0PP From the Clear Blue (0) Space Ranger III: 0 posts + 0 GM posts = 0 posts = 0PP Titanium Characters Forever Boy: 0 titanium posts The Hades Gala, Arrival (0) Little Mermaid II: 0 titanium posts GM: 0 GM posts = 0 posts to divide Harsh Words (Posts marked GM) (0) X GM post to X Guide point to Ghost
  21. ROCKET "Sure. I can carry a lot while I'm running, so just point me in the right direction. Come on, I'll get you both." Jay stands behind Mirror Knight and Predator, waits for a brief second to give them the chance to get ready... and then he speeds off, running through the building as fast as he can safely go, moving at Mirror Knight and Predator's directions.
  22. "Huh." Charlie stops mid-bite on the fry in his mouth, looking at Terrifica. She can't see his eyes behind the lenses on his masks, but what is visible of his face probably shows his surprise for a brief second, before he composes himself. He wants to dig into it, ask some more, but the noise from the outside ruins that chance. Nevermore is already getting up, but he is nowhere near as fast as Miracle Girl as she moves out into the street. Still, he's as quick behind as he can be, moving towards the door and pushing out of it, already reaching for his utility belt.
  23. GM "Hello, hello!" A man's voice calls out from above. Looking up, they see a man in a colorful green and red costume with a rather obvious Robin Hood motif, hood included. He wears a small black domino mask and he has a nicely trimmed black beard. In a moment, before he quickly makes his way down to the ground level, landing in front of the assembled heroes. "There is no reason for all that, my friends! Thank you for taking care of these, how do you says, villains. Quite embarassing that they managed to elude me!" He has a heavy French accent. "I am the Hood, I work with A.E.G.I.S., and I should be able to handle this lot."
  24. Archer II: 0 posts + 0 GM posts = 0 posts = 0PP Freedom Eagle ∞: 0 posts + 1 GM posts = 1 posts = 1PP Ghost: 0 posts + 1 GM posts = 1 posts = 1PP + 1PP [Guide] = 2PP Harsh Words (Posts marked Ghost) (0) Justice: 0 posts + 0 GM posts = 0 posts = 0PP Nevermore II: 0 posts + 0 GM posts = 0 posts = 0PP One In A Million (1) Rocket: 1 posts + 0 GM posts = 1 posts = 1PP From the Clear Blue (1) Space Ranger III: 0 posts + 0 GM posts = 0 posts = 0PP Titanium Characters Forever Boy: 0 titanium posts Little Mermaid II: 0 titanium posts GM: 1 GM posts = 2 posts to divide Harsh Words (Posts marked GM) (1) 1 GM post to Ghost 1 GM post to Freedom Eagle ∞ Guide point to Ghost
  25. GHOST Casper shrugged. If he knew the answer to his question, he didn't let on. "They might've worked together. Dunno what trench coat guy here would do, but Wordsmith's not really a team player. His powers are kinda, y'know..." He gestured towards Wordsmith, who was, thankfully, still out cold. Seeing Impact leaning in to ask Wordsmith questions, Casper shook his head. "He's still sleeping, kid. Besides, you don't want to hear him talk when he wakes up." Ghost looked back on the path where the two had fought, mostly towards the rooftop. "Following their path's a pretty good idea, but what do you want to do about these guys? Don't want them waking up and causing more trouble."
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