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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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GM The entire street around them was starting to fill with people. The only uniform to their looks seemed to be ripped and worn clothing, the kind you would see in people that either couldn't afford or didn't care to take care of themselves. They were searching around the area, obviously looking for the missing woman. A slight roar from a motorcycle down the street drew the Raven's attention. The rider was a large was a scrawny man with blonde hair sticking out from a red bandana. He was wearing a denim vest with no shirt. He was barking orders. When he turned just right the Raven, and Nevermore's drone, could spot a logo on his back with a horned skull with flaming eyes and the words "THE DEVIL'S ADVOCATES" above the skull.
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Nevermore II "Got it." It was kind of weird, honestly. Working with Alek meant that Charlie just instantly fell back into the sidekick role, while with his friends, he more easily fell into a leadership role himself. For a brief moment, he wondered if Alek knew about the things he had been up to with his friends at Claremont, before deciding that, yeah, Alek probably knew. Moving towards the woman, he offered her his hand. "C'mon, let's get you out of here."
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"It, I mean the, the Aliengators, they're... They're aliens I guess? Big, much bigger than a man, looks like a bipedal alligator. There's, well, a lot of them. A swarm. Lucky only one came through. I'm not really sure where they took it." He paused briefly. "You... um, I did have some issues with the room," James offered after Owain offered to find their room and get settled, after he had accepted Leon's hand and shook it. And the room, well... James did say he had some issues. Most notably with a burnt mark at in the ceiling and several scratches along the walls. "Sorry, the armor kind of acted up a bit."
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Nevermore II Charlie glanced briefly at the cat. Wasn't there something about a couple of cat people with the new students? Didn't matter, if it was one of them, they'd probably introduce themselves if they wanted to. "Oh yeah, you got those bug bots." Moving his hand to his wrist watch, Charlie twisted it slightly to the side, bringing up a small holographic display that he quickly clicked and then moved. A small bird shaped drone quickly moved out from Charlie and Heroditus' room, hovering into the room above them. It was, of course, completely black. "Meet the R.V.D.," Charlie grinned as he moved it around the room, controlling it through his wrist watch. "Not as fancy as the bugs, but gets the job done."
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Space Ranger III J'onn held his hand up and opened his mouth to say something, then stopped himself and lowered his hand. "Alright, yeah. Fair point." He whistled at the show that Veronica put up, the magic and runes and such, and, to his credit, only froze slightly when she touched him and they suddenly weren't in the desert anymore. Golden light, big pyramids up ahead, desert around them? Yeah, J'onn still didn't have any idea at all where they were. "Nice place you got here," he commented, before giving Prudence a quick salute. "Good to meet ya." "Sure, sure, water's good," J'onn followed her to the table, while looking around the place. "Seems like you got it pretty good here?"
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Nevermore II "Sure, I'd love to, but gotta warn you, I'm not really that much of a tech guy. I mostly dabble and modify some equipment my boss had made for me," Charlie responded to Heroditus. "I do have an utility belt though, so... yeah, I think I got some minituarized stuff you can look at if you want to." Charlie whistled slightly at Bernie's display. "Nice. Guess that makes you a multi person powerhouse?" He paused, looked at the couch, opened his mouth to say something else, and then stopped when Ryder made his appearance. "Hey, you joined last year too, right? I think we were on different floors."
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Just let us know if you want us to check anything for you
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Always was, but yes.
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Yup, still a miss. Give me an IC.
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Alright, as we discussed on discord, you don't have any specific plans for you PL10 slots, so let's use one of them to build you a PL8 character with 150PP to use, since that's what most new Claremonters are doing anyway. I know that I'm repeating a lot of what we already discussed on discord, but I'll put it in here too, so it's all summarized. Looking purely at your crunch for now, your main issue is that, even for PL7, you are vastly underpowered compared to your power level, so the main thing to fix will be to bring you up to your Power Level Caps. If you don't reach those caps, you'll more often than not have a really bad time when you get in a fight. I'll also make a few notes based on effectivity, but you got the final say, of course! On a more minor note: You should get apply the power formatting to Feats (remove the bullet points) and Powers (remove the bullet points, bold power name) I'll put up a summary of the crunch for the sheet with the changes made at the end. Defense, Toughness & Exotic Saves Let's start with your defenses! I will work from the assumption that you won't have any defensive trade-offs, meaning total Defense +8 and Toughness +8. Toughness: With Constitution 12 for a +1 bonus, we need to get +7 to your Toughness. The easiest way to do that is to increase the your Protection power to rank 7 in your Super Flight Jacket device. To do that, I increase the device's rank by 1. to Device 3. You can take Impervious Toughness as a power by itself, which means it doesn't have to be an extra for Protection, so I split your Protection power into Impervious Toughness 8 and Protection 7. That gives you a total Toughness +8, with Impervious applied to all those ranks. Note that your cannot have more Impervious ranks than either your Toughness or Power Level, whichever is the lowest. Your Jacket device should now look like this: Device 3 (Super flight jacket; 15PP container; Flaws: Hard-To-Lose) [12PP] Impervious Toughness 8 (Super tough leather) [8PP] Protection 7 (Super tough leather) [7PP] Defense: Next, we should make sure your Defense hits +8 as well. At least 1/3rd (rounded up) of your total Defense should come from your Base Defense, which it already does with a +3 bonus. On your sheet, you have noted that as costing 3PP, but it actually costs 2PP/rank of base defense, so it should be 6PP. The cheapest way to get to +8 is to buy 5 ranks of the Dodge Focus feat, which will make your Defense look like this: Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Exotic Saves: Finally, we'll get to the your Exotic Saves: Fortitude, Reflex and Will. While there's a lot of different ideas of what exactly you should put these at, I generally go by the rule of thumb that they should at least average your PL-2. Having them all too low will be boring since you'll be too easily affected by any non-damage effect, but too high will be boring for both you and the GM since then you won't be affected by anything but damage effects. As a rule of thumb, high Toughness characters tend to have higher Fortitude and high Defense characters tend to have higher Reflex. It is easy to increase the Exotic saves, we just buy ranks in each to get them to +6 total. Feel free to increase or decrease as you want with any leftover PP. So now, your Saving Throws should look like this: Saving Throws: 5 + 5 + 3 = 13PP Toughness: +8 (+1 Con, +7 Protection, Impervious Toughness ? Fortitude: +6 (+1 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +6 (+3 Wis, +3) Attack Rolls and Offensive Powers With your Defenses taken care of, let's look at your Powers and Attack Rolls. Like with your Defenses, your Attack Bonus and power rank/DC bonus should average out to your Power Level. We'll look at your individual powers, but since we'll aim for you having no trade-offs, we can start off by setting your Base Attack at +3, which costs a total of 6PP, since at least 1/3rd (rounded up) of your Attack Bonus must come from your Base Attack Bonus. The Attack line under combat should now look like this: Attack: +3 Base, +3 Melee, +4 Ranged (+3 Base, +1 Attack Focus), +8 Lightning Rifle (+4 Ranged, +4 Accurate) So, how do we get to +8 Lightning Rifle? We'll remove the Attack Specialization feat for the Lightning Rifle. Instead, we will buy 2 ranks of the power feat Accurate, which has the same effect, but is applied directly to the power. We're doing this because of something called arrays, which is a really important aspect of powers: Arrays. For an array, you basically set a number of powers together and, for a minimal cost of 1PP per extra power in the array, they basically share the same amount of PP. Right now, you got a lot of individual powers listed that each require that you use either a Standard Action (Blast) or a Full Action (Animate Object, Healing). So, here's the thing: Unless you take a special action Surge Action that will give you the Fatigue condition on your next turn, you will only be able to take either one Standard Action or one Full Action per turn, so you won't be able to use multiple of these powers in the same turn. So you can just as well array them together! So, let's rebuild your Lightning Rifle a bit and make it into a Gadgets array instead. I'll put your Healing, Animate Object and Blast power together, saving your a bunch of PP in the long run. I've let the Progression feat stay for the Healing power, but I'm honestly not really sure what you're applying it to, so it might not even be needed. I've removed the Action flaw from Animate Object, but otherwise left it as is, but note that the touch range means you have to stay in physical contact with the animated object the entire time to keep it animated, so maybe consider dropping that you do have the PP left for it). As I mentioned, I add 2 ranks of the Accurate feat to the Blast (renamed as Lightning Rifle). This means a +4 Attack bonus to hit when you use it, on top of your +4 ranged, for a total +8 to hit. WIth it's rank increase to 8, that means you now hit at Power level when using it. So, your Gadgets Device, replacing your Lightning Rifle device, would look like this: Device 6 (Gadgets; 30PP container; Flaws: Easy to Lose) [18PP] Array 12.5 (Gadgets; 25PP Array; Feats: Alternate Power 2) [27PP] BP: Blast 8 (Lightning Rifle; Feats: Accurate 2) {16/25} (Additional descriptor: Electric) AP: Healing 6 (Mad Medicine; Extras: Resurrection; Feats: Regrowth, Progression 6) {25/25} AP: Animate Object 4 (Reanimation; Extras: Duration [Continuous]; Flaws: Limited [Corpses], Range [Touch]) {8/25} You have now both saved a bunch of PP and you hit at your power level caps! Win-win! The Array is listed as being rank 12.5, which we allow for Arrays to get uneven PP numbers in each. There's a bunch of PP left to spend on the Blast and Animate Objects powers. You should see if you can spend them on something. Other notes I'd suggest not taking the Boost power. While I like your idea, the power is severely limited by PL limits, and as such, it will have limited use. I have removed it from the sheet below, but feel free to add it back, maybe as an alternate power in the Gadgets array. Generally speaking, Second Chance for Craft and Knowledge Skills won't matter a lot. I've left them in on the feats, but something you could consider removing. I've added the Eidetic Memory feat. With Intelligence bonus at +6, it means you can use any Knowledge skills, even the ones you don't have. Your Headquarters might be off, since it doesn't have size listed, but I don't have time to check that atm. Consider adding some more Alternate Powers for your Array (you got 3PP left on the Gadgets device, so you got enough for 3 more powers!), perhaps a Stun effect (with the Ranged Extra to make it Ranged) as another setting on the Lightning Rifle? You got 62 ranks of skills atm, not 60. You should either get rid of 2 skill ranks or buy some more. As Thevshi suggested on discord, you could add the Multiple Weapons feat to the Gadgets device to represent having multiple devices: Multiple Weapons [Ranked]: The character has two or more hand-held weapons or pieces of equipment represented by an Easy-to-Lose Device. Being disarmed while holding one of these weapons does not prevent the character from using the other weapons unless they are also removed from their possession. Each rank of Multiple Weapons adds another weapon beyond the first. These can be identical copies or unique items represented by an Array. All in all, with this build, you've spent 109.5 out of 150 PP (the .5 being from the 62 skill ranks), which means you got a lot of PP left over to spend on more powers, skills, feats or what you want! Abilities: 2 + 2 + 2 + 12 + 6 - 2 = 22 PP Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 8 (-1) Combat: 6 + 6 = 12PP Initiative: +1 (+1 Dex) Attack: +3 Base, +3 Melee, +4 Ranged (+3 Base, +1 Attack Focus), +8 Lightning Rifle Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +4 (+3 Base Attack, +1 Strength) Knockback: -8 (Impervious Toughness 8 ) / -1 Saving Throws: 5 + 5 + 3 = 13PP Toughness: +8 (+1 Con, +7 Protection, Impervious Toughness 8 ) Fortitude: +6 (+1 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +6 (+3 Wis, +3) Skills: 62 R = 15.5 PP Crafts [Artistic] 3 (+9) Craft [Chemical] 7 (+13) Second Chance Craft [Electronic] 2 (+8) Craft [Mechanical] 6 (+12) Disable Device 2 (+8) Handle Animal 3 (+2) Knowledge [Life Sciences] 7 (+13) Second Chance Knowledge [Physical Sciences] 6 (+12) Knowledge [Technology] 7 (+13) Second Chance Language 1 (English [native], German) Medicine 7 (+13) Second Chance Notice 4 (+7) Ride 3 (+4) Search 4 (+10) Feats: 16 PPs Attack Focus [Ranged] 1 Dodge Focus 5 Eidetic Memory Equipment 2 (10 EP) Improvised tools Inventor Precise shot 1 Second chance 4 (craft [chemical], knowledge [life sciences], knowledge [technology], medicine) Equipment: 2PP = 10EP Headquarters (Underground Hospital / Lab; Features: concealed 2, infirmary, laboratory, library, workshop) [6EP] Masterwork Craft [Chemical] Tools [1EP] Masterwork Knowledge [Technology] Tools [1EP] Masterwork Medical Tools [1EP] Multi-Tool [1 EP] Powers: 18 + 12 + 1 = 31 All with Technological descriptor, unless otherwise noted Device 6 (Gadgets; 30PP container; Flaws: Easy to Lose) [18PP] NOTE: YOU HAVE 3PP LEFT TO SPEND FOR THE DEVICE. YOU COULD USE THEM FOR ADDITIONAL POWERS IN THE ARRAY IF YOU WANT. YOU SHOULD SPEND THE PP FOR THE POWERS IN THE ARRAY BY GIVING THEM ADDITIONAL EXTRAS OR POWER FEATS, BUT I'LL LEAVE THOSE TO YOU. YOU COULD CONSIDER MAKING THE GADGETS DEVICE HARD-TO-LOSE. Array 12.5 (Gadgets; 25PP Array; Feats: Alternate Power 2) [27PP] BP: Blast 8 (Lightning Rifle; Feats: Accurate 2) {16/25} (Additional descriptor: Electric) AP: Healing 6 (Mad Medicine; Extras: Resurrection; Feats: Regrowth, Progression 6) {25/25} AP: Animate Object 4 (Reanimation; Extras: Duration [Continuous]; Flaws: Limited [Corpses], Range [Touch]) {8/25} Device 3 (Super flight jacket; 15PP container; Flaws: Hard-To-Lose) [12PP] Impervious Toughness 8 (Super tough leather) [8PP] Protection 7 (Super tough leather) [7PP] Immunity 1 (Anti-Sleep Cerebral Implant; Immunity to Need For Sleep) [1PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Lightning Rifle Ranged DC 23 Toughness Damage Totals: Abilities (22) + Combat (12) + Saves (13) + Skills (15.5) + Feats (16) +Powers (31) = 109.5/150 Power Points
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Nevermore II "Maybe," Charlie replied to the double that had called him boyo with a smirk of his own, "or maybe I just like to figure out what everyone can do." Techno-magic? That was interesting. He didn't know a lot specific about magic, only the ways Alek had been teaching him to handle it, but fusing tech and magic? Now that would need some entirely different plans and strategies. "I'm afraid that I got nothing as fancy as techno-magic or being everywhere at once. Just some training and gadgets."
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Connor stayed silent. He didn't like the cameras and Terrifica was better at this than him, anyway. He really wasn't any kind of hotshot detective, and he didn't have all the contacts that she did. He just went looking for trouble most of the time. "Doubt knocking on Talos' door would do us any good, anyway." Yeah, and going all the way to Rurland would be just great, especially if Talos decided they were in the wrong for bringing the news to his door. He was about to suggest that they wait until Terrifica's contacts had checked the Sanctum when Hologram called out for them to get out of there and pulled the fire alarm. Right. Don't question the psychic. Grabbing on to his bow, he followed as closely behind as he could. "What's going on?"
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ROCKET Jay was in front of the woman and her soldiers in a moment, quickly shaking his head. "Sorrybutyou'renot.Bigrobotdon'tworrywe'lldealwithit." Then he moved around again, all over the room. He was speeding up, picking up anything he could find and throwing it at the giant robot. Desks, rubble, some plants... burying the big giant thing, make it impossible for it to move so Mel could get time to work in there. It had to be easier for her if it didn't move. By the seconds that passed when Jay was done, the robot was absolutely buried under all the bits and pieces he had been able to find. He slid to a halt, placing both hands on the sides of his mouth and shouted: "Mel! I got it to slow down, but I don't know how long you got!"
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Setting Rocket Speed Array to Snare and Super Scientific Rocket Array to Ranged: Gonna throw a bunch of rubble at the Dinobot to try and trap it and give Bee some time to work her magic. Attack: 29, and that's a Crit. DC25 Reflex Save for the Dinobot to avoid being trapped under rubble thrown at super speed. Move action to move all over the place. Reflex Save: 8, it's bound and helpless. @Kaede Kimura is next! 24 - Bee - 3HP - Unharmed 21 - Rocket - 4HP - Unharmed 11 - The Dreamer - 1HP - Unharmed 5 - Dinobot - Injury (x1)
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GM The first little pig didn't like what it saw, a mess, a monster, a foe to behold. Scared and afraid, it squealed for it's life, a yell and a shout, oh what a terrible sound. The wolf it yelped, and covered it's ears, the sound was too terrible for it to bear. The second little pig was frozen in place. It had been screamed at, by pig and mermaid alike, and someone had been in it's mind. It was not having a good time, no not at all, able to do naught but observe.
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The First Little Pig squeals again, still an Area Effect Stun. Everyone give me a DC20 Reflex Save vs. Area followed by DC20/15 Fortitude vs. Stun. It still affects Shadowborne too. Second Little Pig: Reflex: 7, failed Fort: 19, fail = Dazed Big Bad Wolf: Reflex: 21, passed Fort: 12, fail = Dazed Little Mermaid II: Reflex: 20 (forgot to use the Enh. Dex value), autopass with Evasion 2 Second Little Pig is stunned, paralyzed (and now dazed too!) and can't do anything @Kaede Kimura is up Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Unharmed, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed
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GHOST Ghost shook his head ever so slightly when Freestyle pulled back, then crossed his arms while he stood next to the man. "Sure, sure. Nobody's doing anything wrong here, buddy. You're all innocent, it's all a setup. Heard it all before. So how about just sharing where that drive is, and we'll get outta here?"
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GM The man almost fell over, face first into the floor, but being unable to move his legs stopped him. "Let me go! You got no right to do this!" "Sure, that'll work!" Freestyle spat back, then twisted herself out of Chimera's grip and rolling back, out of reach. "How about a please? Maybe a little thank you, or a gift basket?" Her hands quickly moved across her body, patting down several points, including several of the disks that she had used as weapons.
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In that case, Freestyle's free. And Ghost holds on to the man and watches the show, trying to bluff him into revealing where the drive is: 19 Opposed: 21 That didn't work. 25 - Freestyle - Unharmed 25 - Ghost - 4HP - Unharmed 13 - Chimera - 1HP - Unharmed
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James rubbed his arm again, staying with his back to the wall. "Not really race, no. At least I didn't." He stopped to think for a moment. "It's... it's kind of like now, I guess? There's a lot of super heroes, all organization into Freedom Legions, and I kinda ended up here while fighting an Aliengator. They're big, strong and... kinda scary." James shrunk a bit into himself again. "I'm... I don't really know how to m-make it home, b-but people have been nice here, at least."
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Nevermore II "Sure, what you can do, where you're from," Charlie responded to Heroditus. "Gotta be weird for you with the whole fish out of water experience, even after being here a while. But sure, I'll show you mine, you'll show me yours, sounds pretty normal 'round here." He paused for a moment, and winced. "Sorry, pun not intended." Charlie raised his hands up in a slightly defensive position, while grinning weakly. "Gottas ask Bernie something first, before I forget: How's that work with multiple of you around? Like, there's a single you in control of all of you, or each of you is your own you? Do one of you feel what happens to the rest of you? Shared memories and eyes and all that, or just when you get back together?" He sounded genuinely curious, like he was resisting the urge to try to poke her to try out his thesis.
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ic Return to Neverworld: Never/Forever
RocketLord replied to RocketLord's topic in The Realms Beyond
Forever Boy Pan smiled, holding Eira close while Micah's wings surrounded them. There was something more to the smile than his usual cheer. He knew something. He looked up at Micah briefly, and then, when everything else was gone, he stood, breaking free of Micah's wings. "Open your eyes, Eira. It was not the end, just an end." He swung his arm out to the side, out towards the endless white that surrounded them. "I promised that I would get you home, and I keep my promises, do I not?" Once more, the Forever Boy took Micah's hands, as well as Eira's, while they stood in the white nothing, their feet somehow touching solid ground that was not there. "Do you see? This is not nothing! This is everything! The Hooked Man told us, but he had it all wrong: This story has happened before, and it will happen again! But not as he expected. See, something is very different, from all those other times! This time you are here! Love and friendship! For once, he did not win! And, Micah made a wish to the Pixies: That everyone would come out on the other side, not as they were, but better!" Pan smiled. His smile was brilliant. "Look! It is not nothing! It is an empty page! Full of promise!" Beneath their feet, grey rock began to form. It cut through the white nothing, spreading out, their feet now upon a skull faced rock in the middle of the sea that formed beneath them, the bright blue sky above them, islands forming in the distance. "Welcome to Foreverworld!"- 47 replies
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ic Return to Neverworld: Never/Forever
RocketLord replied to RocketLord's topic in The Realms Beyond
GM Tik. Tok. Time was up. "Come, then!" the Hooked Man bellowed as the white nothing closed in around them, bringing the fall. The Crocodile's mouth opened, and it moved swiftly. In one bite, the Hooked Man was gone from sight. All that remained was his scarlet coat. As the white encroached them, the giant beast looked down on the group, held tight in the Thunderbird's wings. It breathed heavily on them, and then it too was gone, caught up in the nothing of white that were all around them. In moments, everything was gone. All that remained was Angelic, Thunderbird, the Forever Boy and the Hooked Man's coat, surrounded by endless white of nothing.- 47 replies
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Yes.
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TOU: 22
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