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RocketLord

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  1. Nevermore II Alek was poetry in motion. Quick, silent as the night and, well... the woman had no idea what happened before Alek was already pulling her away. While keeping an eye on the controls for his drone, Charlie moved to meet them. He stayed back, a grin on his lips as he kept an eye on the other two guys, just in case they tried anything.
  2. GM The two men didn't even realize what was happening until the Raven had struck and the woman was gone. "Damn, man! What the hell?" The other shook his head and looked around. "Where's she go, man? Did she run off?" The first looked around, scratching his head. "I dunno, man. Not her style. 'sides, where'd she go, then?" --- The woman barely managed to let out a muffled scream as the Raven embraced her and pulled her back. When he told her to be quiet, she did as she was told, the fear almost shining in her eyes as he pulled her to the next roof. "Aw, man... you... you're the Raven, aren't you?" She looked over his shoulder at Nevermore, then back to him. "I, I wasn't doing nothing! Just... just let me go, I'll do what you say!"
  3. Archer II: 2 posts + 0 GM posts = 2 posts = 1PP (OMTB) Once More to the Boards (2) Original Gangster (Remix) (0) The Southside Sentinels (Posts marked Archer II) (0) Freedom Eagle ∞: 1 posts + 0 GM posts = 1 posts = 1PP Future Freedom, Today! (Posts marked Freedom Eagle ∞) (1) Ghost: 8 posts + 2 GM posts = 10 posts = 2PP Breaking the Bastion (Posts marked Ghost) (2) Feels Like Freedom (4) Party Rocking (Posts marked Ghost) (2) Justice: 0 posts + 8 Titanium Posts + 2 GM posts = 10 posts = 2PP The Mars Connection (Posts marked Justice) (0) Little Mermaid II: 0 posts + 25 GM posts = 25 posts = 3PP + 1 PP [Guide Point] = 4PP Mirror Mirror (Posts marked Little Mermaid II) (0) Te Whakaekenga mai i te Tonga (0) Nevermore II: 6 posts + 4 GM posts = 10 posts = 2PP Brimstone and Bullet Casings (0) Family Takeover (0) Hearts and Heroes (Posts marked Nevermore II) (0) Rough Cut Diamonds (0) Survival Class: Silver Lining (Posts marked Nevermore II) (1) The Shadow of the Doomforge (Posts marked Nevermore II) (3) We Ain't Going Down Like This (2) Rocket: 3 posts + 7 GM posts = 10 posts = 2PP Breaking the Doomforge (1) Meanwhile, at Atomic Tower! (Posts marked Rocket) (2) Space Ranger III: 1 posts + 0 GM posts = 0 posts = 0PP A Space Pirate's Life For Me (1) Titanium Characters Forever Boy: 8 titanium posts Heavy Mettle (6) Return to Neverworld: Never/Forever (Posts marked Forever Boy) (2) Rebellion: 0 titanium posts Big Trouble in Little Jadetown (Posts marked Rebellion) (0) GM: 20 GM posts = 40 posts to divide Bank Job (0) Big Trouble in Little Jadetown (Posts marked GM) (0) Breaking the Bastion (Posts marked GM) (1) Freedom Fallout (3) Future Freedom, Today! (Posts marked GM) (1) Hearts and Heroes (Posts marked GM) (1) Meanwhile, at Atomic Tower! (Posts marked GM) (1) Mirror Mirror (Posts marked GM) (0) No Dreams (1) Party Rocking (Posts marked GM) (3) Return to Neverworld: Never/Forever (Posts marked GM) (4) Survival Class: Silver Lining (Posts marked GM) (1) The Mars Connection (Posts marked GM) (0) The Shadow of the Doomforge (Posts marked GM) (3) The Southside Sentinels (Posts marked GM) (0) 8 Titanium posts to Justice 2 GM posts to Justice 2 GM posts to Ghost 25 GM posts to Little Mermaid II 4 GM posts to Nevermore II 7 GM posts to Rocket That should be exactly all Titanium and GM posts divided. Remove GM posts from Rocket if I've miscounted something. Guidepoint to Little Mermaid II
  4. @Kaede Kimura @Cubismo @Lone_Star @Nerdzul let's see some initiative rolls.
  5. Gonna be gone without computer from July 5th to July 12th.
  6. GM Sebastian paused and looked at Outrider as she walked out from her hiding place. "Who is that?" he asked the rest of New Young Freedom. "She's that giant girl that's been hanging around Claremont lately, isn't she?" He stared at Outrider and held out a hand. "Doesn't matter." His eyes almost glowed as he began to worm his way into Outrider's mind.
  7. @Lone_Star give me a DC16 Reflex Save vs Area, then DC16 Will save vs. Mind Control if you fail, or DC13 if you succeed the reflex save. Casanova will be mind controlling you if you fail the Will save.
  8. @Tiffany Korta that's a miss, but give me an IC. Nevermore's notice: 25 Everyone notices that something's coming right for you from above, flying or falling towards you rather quickly, but you can't see what. It'll reach you at the start of the next round.
  9. Bad guys share initiative: 17 18 - Steel Spider - 4HP - Unharmed 17 - Robbers x5 - Unharmed So, you're up! They haven't spotted you yet, but they know you're there somewhere.
  10. You can only take 10 on attack rolls, as far as I know. Anyway, Grapple at 17, so he's bound and helpless and can be thrown. TOU save for thrown and hit guy: 16 16, both are down. The Carnifex hits, TOU: 24, also down. 20 - Blackstaff - 4HP - Unharmed 20 - The Dreamer - 1HP - Unharmed 19 - The Carnifex - Unharmed 18 - Rebellion - 4HP - Unharmed 6 - Takazumi-gumi - 1 outside, more?
  11. Little Mermaid II Wait, wait... Singularity was the mightiest among them? Mette wasn't even sure what she could do. Maybe they should've started with a little Q&A about what everyone could do or something like that? Mette muttered a quick thank you to Klara. Everyone else was doing the tough gal bit, puffing themselves up and looking all strong. Mette took a step forward, moving up next Sea Devil. The green scales on her uniform reflected the sunlight, as she took a heavy step, already starting to draw in the moisture around them in case the giants decided to get violent.
  12. Casper looked at the glass in front of him with some apprehension, especially when Frost warned him. The liquid was clear, see through. Looked almost like water, but didn't smell like it at all. Pulling the mask up to clear both his mouth and nose, he reached for the glass and raised it to his lips, quickly emptying it. And oh god that was strong. He couldn't resist a quick gasp for air, shaking his head lightly. "Oh. Yeah. That... that was something alright." Casper shook his head. Better leave the mask up for some air, at least for now. "I, ah... no. Not really. At least not like this," he said, gesturing to himself and the costume. "Kinda tends to attract the wrong kind of people, y'know." "So, what's the story? What is this place? People seem like they know you, and they don't even care that I'm all dressed up like this."
  13. Sorry for the delay! Reflex save vs. area: 14, failed! Reflex save vs. Snare: 21, avoided! @Dr Archeville is up!
  14. GHOST "Go for the noise, that's the classic." Ghost's tone was dry. Sure, kid made mistake, but she was doing fine. Everyone was nervous with someone more experienced looking over their neck, but he didn't feel like she should be left alone here. He adjusted his goggles, letting him see through the walls. "There's a guy in there and a girl on skates. Sound like someone you know?"
  15. GM It wasn't easy to make out what the voices were saying, but one was clearly a man, with a deep, rumbling voice, and the other was a woman. Her tone was lighter, playful. Sounded almost familar. The doors were labeled with names and titles. Neither of the heroes recognized any of the names, and the titles were usual stuff like director of this or that, senior researcher, head of this and that and so on. The door with the noise had the name Miles Travers, and the title CEO.
  16. Everyone else had been looking into the Doomforge since it showed up? Honestly, Jay felt kind of out of his depth here. He hadn't been doing anything like that, after all. "So, uh, I'm not really a Terminus expert or anything like that, but if it got small scale defences for taking it away in pieces, and its kinda stuck right now, do we know if it got anything that would disrupt the teleport?" He shrunk a bit in his seat. Why did he even ask that? "They're not really easy to get rid of, right? So what if there's something in there that can disrupt the teleport, or worse, alter it? I dunno, it might hijack the signal or something like that, send it somewhere we don't intend to send it?"
  17. Holly talks. @Nerdzul is up.
  18. GM Holly smiled, lightly shaking her head at Leon. When he reached out to her, she held her hand and let him lead her away. "Oh yeah? You sure its just the world you wanna change?" Her tone was playful. To Leon, it felt almost like they were floating. If she noticed what was happening to Leon, she didn't act on it. "The world's a bad, bad place, ain't it? You wanna help us change it for the better, right?" She leaned in close, almost, but not quite, brushing her lips against Leon's neck, before she pulled back again. "You're gonna help us, right?"
  19. Alright, rolling 5 times, each roll representing 10% of the armada. Reflex: 6 12 21 17 4 10% makes the Area Reflex Save Saves for full effect: Dazzle: 6 16 8 6: 0% pass Damage: 26 14 30 21: 20% pass, 10% slighty damaged, 10% badly damaged Saves for half effect Dazzle: 16: 10% pass Damage: 30: 10% pass Final result: 40% off the armada is blinded and defeaned, 10% is somewhat damaged, 10% is badly damaged. Give me an IC @KnightDisciple and I'll follow up. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirate Armada - (40% blinded and deafened, 10% somewhat damaged, 10% badly damaged), 60% fine 7 - Angelic - 4HP - Unharmed
  20. Since they're linked, that's just 1 Reflex Save vs. Area, same thing as an attack roll only requiring one hit when linked. You got three options of how to place the attack, with the first two avoiding hitting civilians: 1: Hit Hook, the Crocodile and about 20% of the armada. 2: Hit about 50% of the armada, but not Hook and the Crocodile. 3: Hit about 75% of the armada, but not Hook and the Crocodile and you're going to hit Eira, Pan, Eira's automatons, Frankenstein and civilians.
  21. GM From his flagship, the Hooked Man stared out at sea, at the golden light. His coat dark red coat had a golden trim and was immaculate. His white dress shirt and black pants underneath decidedly less so, torn and dirty. His dark boots were heavy. His black hair was long, his once neat beard growing wild. A wide brimmed dark red hat with golden trim and a fading white feather slowly rose as he stared upon the light. His eyes, previously all but empty and devoid of passion slowly lit up. His lips curled into a grimace as he witnessed the golden streak flying past him. The hook that was where his right hand should be started to shake with anticipation. The ship shook as the chain was struck. "Forever Boy." He raised his left hand, stretching out his long pale fingers. As if pulled on invisible strings, the Crocodile moved, roaring as it trampled through buildings with ease. Bricks and buildings fell, people screamed. And then he noticed Eira's automatons as they rose to meet his armada. And the Thunderbird that approached from the sea. "You brought new friends."
  22. Forever Boy Pan grinned at his friend. "Then bring the thunder!" Golden dust shimmered around him, brighter and greater. "I will find Eira." Then, he was gone. A glowing golden trail led from him, straight towards the city. He fought the urge to go fly by the Hooked Man's ship, but he couldn't resist a single swipe along the way. "Hello, Hook." A calm, short declaration as he drew the Forever Blade. He was sure that the Hooked Man would hear him anyway. He struck at the Crocodile's chain once, and then he was gone. The golden trail streaking through the city, Pan could not miss the machines as they set off into the sky. "Eira!" he shouted, as he flew straight towards her.
  23. Forever Boy pours on the speed. Trickster Array to Flight, for total Flight 17. First order of business, find Eira, but he strikes the chain on the way: 27 And that's a crit. DC32 TOU save from the massive chain: 31, that's an Injury. The Hooked Man directs the Crocodile to attack Victori, tearing through some buildings, guiding it in Pan's direction. And @KnightDisciple is up after my ICs. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked - Chain: Injury (x1) 12 - Thunderbird - 3HP - Unharmed 10 - Pirates - So many 7 - Angelic - 4HP - Unharmed
  24. Forever Boy Out at sea. Racing through the sky at the speed of plot. The golden glow of the final wish behind him. His best friend by his side. The Forever Boy returned! --- His eyes focused in front of him, Pan took in the sights in the distance. Too far away too see much, beyond the dark shapes in the sky and the giant beast by the sea, he pushed on. "Micah!" Despite the winds, his voice could be heard clearly in his friend's ears. "Behold, Victori! Behold, the Crocodile!" His momentarily serious expression broke into a wide grin. "Behold, adventure!" Plans? He didn't need any plans. He would do just fine without plans. They had the wish, they had each other, and soon, they would find Eira. What more could he need than his friends and their trust?
  25. Pan: 31 Pirates: 10 Hooked Man: 24 Everyone gets +1HP for ordeals so far. The Hooked Man commands the Crocodile, so it acts on his turn. Pan and Micah are currently at sea, but given their flight speeds, they will be able to arrive once combat starts. 31 - Forever Boy - 7HP - Unharmed 24 - The Hooked Man - Unharmed - The Crocodile - Unharmed, Hooked 12 - Thunderbird - 3HP - Unharmed 10 - Pirates - So many 7 - Angelic - 4HP - Unharmed Let's get an arrival post from @KnightDisciple after mine, then we'll kick in with the combat!
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