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RocketLord

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  1. Beekeeper keeps blasting at Nigthscale: 14 That's a hit. @Nerdzul give me a DC22 TOU save. Red Death is now fighting Shadowborne. Attacks with a paralyzing gas: 28 That's a hit. @Kaede Kimura give me a DC18 Will Save vs. Paralyze. And he moves to try to get away from Shadowborne. @Tiffany Korta is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, Bruise (x1), Dazed, TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x1), Dazed
  2. 25 Stealth with Skill Mastery Skill Mastery Well-Informed Computers to find out about the museum and where the gem's at ahead of time: 27 Search: 14 Everyone but @Lone_Star manages to find the gem on their own, but at least El can tag along with the others. The gem is in the Ancient Greece exhibit, having been found in a dig near Athens. Let's see some ICs.
  3. You don't seem to be affected by whatever it was.
  4. Once Freedom Eagle's approved, he's gonna need a thread for arriving in the present before joining Claremont after the summer! So, who'd like to come fight a future Aliengator alongside a future Freedom Eagle as they fall from the sky in Freedom City? Preferably around PL8 and Claremonters, but others can be considered!
  5. Using one of my free veteran rewards for a PL12 character slot, built as PL8.
  6. Freedom Eagle ∞ Power Level: 12 Effective Power Level: 8 Power Points: 180/200PP Unspent Power Points: 20 Trade-Offs: Defense +2 / Toughness -2. No offensive trade-offs. In Brief: Future Freedom Eagle stranded in the present. Theme: Next In Line - Divide Music Alternate Identity: James Gabriel Guthrie Birthplace: Freedom City, Earth-∞ Residence: Claremont Academy Dorms Base of Operations: Freedom City, Earth-Prime Occupation: Adventurer, Student Affiliations: Claremont Academy Family: Samuel Guthrie (Father), Taylor Guthrie (Mother) DESCRIPTION Age: 16 as of 2021 (DoB: Year XXXX [March 5th]) Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 155 lbs. Eyes: Teal Hair: Black James is a slim teenager with long black hair that is usually tied into a ponytail. He is rather average looking, neither a pretty boy or ugly, though his eyes have an almost unnatural teal color. James generally dresses in red, white and/or blue clothing. The Bird of Prey is fused to James' spine. It appears as a silvery-white colored metallic plate in the vague shape of a stylized eagle. While it is visible if James goes topless, it can easily be hidden under his clothes and do not affect metal detectors or the like. The Freedom Eagle armor appears from the Bird of Prey, almost instantly growing to cover James' body. True to his namesake, the armor is stylized as highly patriotic, cast in red, blue, white and gold. While the armor is morphic, changing appearance to match James' current needs and weapons, the base suit is an almost silvery white, with a thick blue line running from his chest and down his stomach and to his inner thighs. The blue line is bordered by smaller red lines. A small white and gold buckle in a shape of a stylized upside down A breaks the blue line at the waist. He wears heavy golden boots with a red center that stretch from his knees to his ankles. The armor is blue from the elbow to the fingers, with the fingers retaining the silvery white. The armor's shoulders and neck is the same blue with red trim as the line on the chest. James' head is covered by a dark blue cowl with a golden face plate that shows glowing teal eyes and a mouth, reacting and changing with his expressions. The armor's chest plate is an intricate design, with dark red trim running over James' shoulders with golden armor underneath. The lower plate is in a triangle shape, with a round shape on James' left chest. On his right, the armor is blue with a succession of silvery white stars spread over his shoulder to his back. On the back, the armor connects to the visible Bird of Prey. When James activates the wings, they stretch out from the Bird of Prey, a silver white frame with golden wings. Due to HISTORY The future. They call it Earth-∞. To James Gabriel Guthrie, it was home. Impossibly advanced by our standards, space travel is common place, humanity have stretched across the stars, becoming a dominant super power, an empire to rival the Lor and the other mighty empires of their day. Protected by the Freedom Legion and their various offshoots, the futuristic descendants of today's heroes keep the universe safe from danger! James is the latest in a long line of Freedom Eagle, the Freedom Eagle ∞. The Bird of Prey, once the armor worn by the original Freedom Eagle, was continuously upgraded by his successors, until it finally achieved sentience. Now, it exists in the form of a small bird shaped amulet, which bonds with its chosen host to empower them as Freedom Eagle. As a new member of the Freedom Legion Y, James has already served with distinction, battling such menaces as the ÜberBeings, the Superior Dynasty and the Alien-Gator Swarm. During his latest battle against a member of the Alien-Gator Swarm, James attempted to stop them from breaching the defenses of the Chrono-Dimensional Institute. Something went wrong during the battle, and James and the Alien-Gator were thrown through time and space, emerging in the sky above Freedom City in the year 2021, with several members of the Claremont Academy ending up involved in the battle. As a super powered youngster from a future, where else would James go but the Claremont Academy to learn about this world that might just be his past? PERSONALITY & MOTIVATION Despite what one would expect from a future super hero that's fought several grand foes before being thrown into the past, James has severe confidence issues. He isn't sure he got what it takes to live up to the Freedom Eagle legacy, he is nervous and second guesses himself, and he is really not that great in a fight on his own. Still, he tries, and while he might not be the first to throw himself into a fight and might even seem like he is somewhat cowardly at times, he is at least a cowardly lion, ultimately willing to stand up for what's right. James seems rather unsure of the current time and how unfamiliar it is to his own world. The Bird of Prey is very unlike James. It is pragmatic and violent, relishing in battles and driving James to participate, whether he wants to or not. There's no kill like overkill to the Bird of Prey, and it will often deploy increasingly powerful weapons and threats against its foes. Despite the Bird of Prey often claiming it could easily find a new host, it is protective of James, doing its best to keep him from being hurt. Often by destroying its foes with overwhelming power. James' relationship with the Bird of Prey is difficult. On one hand, the alien artifact is incredibly possessive of James, refering to him as its host, and it has been known to take over James' body in the heat of battle, much to to his horror. On the other hand, James knows that the Bird of Prey protects him and he feels a strange kinship with the alien A.I. POWERS & TACTICS Flight and firepower are the name of the game. While not exclusively so, James tends to stay airborne and mobile during fights, making himself a moving target and either moving in for quick hit and run strikes or staying away from his targets. POWER DESCRIPTIONS All of James' powers as the Freedom Eagle comes from the mysterious alien artifact that refers to itself as the Bird of Prey. The Bird of Prey is a silvery-white metallic plate in the shape of a stylized eagle that is fused to James' spine at the top of his shoulders. The Bird of Prey is a sentient alien A.I. that is capable of communicating with James or even taking control of his body. The Bird of Prey is powered by seemingly limitless cosmic energy contained within its core. The Bird of Prey contain vast knowledge in several fields, which it some times decides to share with James. The Bird of Prey keeps James' thoughts secret from all prying eyes and minds. It is the only one that should have access to his thoughts. The Bird of Prey can cover its host in a red, white, blue and gold armor, able to change the actual design on the fly, morphing it into different weapons or shapes. It allows the host to fly through a mix of gravity manipulation, jet propulsion and giant golden wings. The wings are strong enough to be used to slash at foes, with cosmic energies surging through them to reduce a target's defenses, or be used to defend against attacks. The suit contains a number of communication systems, including radio and directly linking with computers. The armor is loaded with a veritable arsenal of weapons. Enhanced musculature strenghens the hosts body, gravimetric manipulation allows the host to simulate telekinetic abilities or create a constraining sphere of localized gravity to keep a target trapped. Aside from that, the suit contains a wide variety of both potentially lethal and non-lethal weapons, such as electric shocks, blasts of cosmic energies, gravity blasts, missiles, grenades and much more. The suit is able to morph between different shapes and grow different features and technologies to adjust to the current situation. COMPLICATIONS Alien Weapon: While from the future, the Bird of Prey seem to have existed for a long time, and even in the present, James seem to be attracting everything from bad attitude from aliens to alien bounty hunters looking to score a high grade weapon for themselves. A GM can award Freedom Eagle a Hero Point if aliens or others recognize the Bird of Prey, making interactions more difficult due to their distrust of the weapon, or making situations turn hostile as they try to take it from James. Assuming Direct Control: The Bird of Prey can assume full control of James' body. While James can resist, it is generally a losing battle, and the much more violent Bird of Prety will eventually take control, with a tendency to escalate any conflict. A GM can award Freedom Eagle a Hero Point by having the Bird of Prey take over. This can either lead to James being dazed for a round as he struggles against the Bird of Prey's control, or for the Bird of Prey to somehow, often violently, escalating a situation. Don't Lose Your Nerve: James' is really not sure about being the newest Freedom Eagle of Earth-∞, not helped at all by being thrown into the past. He is nervous and prone to making mistakes. A GM can, if the situation calls for it, make James second guess himself, freeze up or otherwise hinder events by his reluctance to fight, in turn awarding him a Hero Point. Foes of Freedom: The first Freedom Eagle might have hung up his wings a long time ago, but his legacy still lives on. Any particularly long-lived or continued enemies of the first Freedom Eagle or the Liberty League might seek out the new Freedom Eagle as an ersatz enemy, to take revenge by proxy. Aside from that, James' arrival in 2021 brought along a future Alien-Gator that seem to have a personal vendetta against James. A GM can award Freedom Eagle a Hero Point by having enemies of the Freedom Eagle legacy or any of James' new enemies, like the future Alien-Gator, arrive to complicate a situation. Overkill: The Bird of Prey tends to be rather fond of overkill. Using weapons meant to kill while James would rather knock out or, at most, bruise. Some times it will switch out weapons from the ones that James wanted to use, forcing him force his shot in a different direction at the last minute, turning a hit into a miss. A GM can award Freedom Eagle a Hero Point by making the Bird of Prey switch to lethal weapons at the last minute, forcing Freedom Eagle to miss his attack or deal lethal damage. President Eagle: As of early 2021, the American president is Michael O'Connor, Jr., secretly the son of the original Freedom Eagle. It is only a matter of time until he learns about the new Freedom Eagle, and only time will tell how he reacts, if at all. As President O'Connor is unlikely to interfere directly with the Freedom Eagle during threads, this complication exists more as a potential plot seed. ABILITIES 0 + 4 + 4 + 6 + 6 + 2 = 22PP Strength: 10 (+0) / 26 (+8) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 12 (+1) COMBAT 16 + 8 = 24PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +8 Base, +8 Melee, +8 Ranged, see Power attack bonuses in DC Block Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +8 (+8 Base Attack) / +21 (+8 Base Attack, +8 Strength, +5 Super-Strength) / +22 (+8 Base Attack, +14 Move Object) Knockback: -3 (TOU/2) SAVING THROWS 4 + 6 + 7 = 17PP Toughness: +6 (+2 Con, +4 Other) Fortitude: +6 (+2 Con, +4) Reflex: +8 (+2 Dex, +6) Will: +10 (+3 Wis, +7) SKILLS 48R = 12PP Bluff 9 (+10) Craft [Mechanical] 2 (+5) Disable Device 7 (+10) Knowledge [Technology] 2 (+5) / (+13)Enh. Skill Language 1 [Native: English; Learned: Spanish] Medicine 2 (+5) Notice 12 (+15) Search 7 (+10) Sense Motive 2 (+5) Survival 4 (+5) Enhanced Skills Computers 8 (+11) Knowledge [Cosmology] 8 (+11) Knowledge [Galactic Lore] 8 (+11) Knowledge [Physical Sciences] 8 (+11) FEATS 14PP Accurate Attack Dodge Focus 6 Improved Initiative 1 Luck 2 Move-By Action Power Attack Precise Shot 2 POWERS 7 + 10 + 2 + 11 + 33 + 5 + 1 + 4 + 2 + 16 = 91 All powers have the Technology descriptor, unless otherwise noted. Communications Array 3 (6PP Array; Feats: Alternate Power 1) [7PP] (Descriptors: Communication Suite) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6PP] AP: Datalink 5 (Radio; 5 miles; Feats: Subtle) [6PP] Enhanced Skill 10 (Computers +8, Knowledge [Cosmology] +8, Knowledge [Galactic Lore] +8, Knowledge [Physical Sciences] +8, Knowledge [Technology] +8) [10PP] (Descriptors: Knowledge Database) Features 2 (Built-in Subtle Computer) [2PP] (Descriptors: Suit A.I.) Flight 5 (Feats: Moving Feint) (250 MPH, 2500 ft./rnd.) [11PP] (Descriptors: Wings of Freedom, Gravity, Jetpack, Wings) Future Freedom Array 14 (28PP Array; Feats: Alternate Power 5) [33PP] BP: {16 + 12 = 28/28} (Descriptors: Enhanced Musculature) Enhanced Strength 16 (to 26) [16PP] Super-Strength 5 (Effective STR 51, Hvy Load 14.7 tons; Feats: Groundstrike, Thunderclap) [12PP] AP: Blast 8 (Extras: Autofire; Feats: Improved Critical 2, Variable Descriptor 2 [Any Technological]) {28/28} (Descriptors: Adjustable Rapid Fire Weapon Systems, Examle Descriptors: Cosmic Energy Blasts, Gravity Blasts, Heat Rays, Lasers, Missiles, Projectiles) AP: {20 + 8 = 28/28} (Descriptors: Wing Slash, Cosmic, Slashing Damage Type, Wings) Damage 8 (Extras: Linked [Drain Toughness 8], Penetrating 6; Feats: Extended Reach 2 [10 ft.], Improved Critical 2, Takedown Attack 2) [20PP] Drain Toughness 8 (Extras: Linked [Damage 8]) [8PP] AP: Move Object 14 {28/28} (Effective STR 70, Heavy load: 204.8 tons) (Descriptors: Gravimetric Manipulation, Gravity) AP: Snare 8 (Extras: Regenerating; Feats: Improved Criticial 2, Reversible, Tether) {28/28} (Descriptors: Gravimetric Snare, Gravity) AP: Stun 8 (Extras: Range [Ranged]; Feats: Improved Critical 2, Variable Descriptor 2 [Any Technological]) {28/28} (Descriptors: Adjustable Non-Lethal Weapon Systems, Examle Descriptors: Electric Shocks, Gravity Blasts, Nerve Agent Darts) Immunity 5 (Mind Reading Effects) [5PP] (Descriptors: Mind Shield) Morph 1 (Armor Appearance [1PP/rank]) [1PP] (Descriptors: Morphic Armor) Protection 4 [4PP] (Descriptors: Freedom Armor) Super-Movement 1 (Slow Fall) [2PP] (Descriptors: Gravity Buffer) Variable Power 2 (10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Duration [Continuous]) [16PP] (Descriptors: Armor Reconfiguration) Example powers DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed - Enhanced Musculature Touch DC23 Tou (staged) Damage +8 Adjustable Rapid Fire Weapon Systems 80 ft. DC23 Tou (staged) Damage +8, Autofire, Crit 18-20, Variable Descriptor 2 Gravimetric Manipulation - Thrown Objects 120 ft. DC23 Tou (staged) Damage +8 Gravimetric Snare 80 ft. DC18 Reflex (staged) Fail: Entangled >5: Bound and Helpless +8, Regenerating, Crit 18-20, Reversible, Tether Adjustable Non-Lethal Weapon Systems 80 ft. DC18 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20, Variable Descriptor 2 Wing Slash Touch, 10 ft. DC18 Fort (staged) DC23 TOU (staged) Drain TOU Damage +8, Penetrating 6 on Damage, Crit 18-20, Takedown Attack 2 Totals: Abilities (22) + Combat (24) + Saving Throws (17) + Skills (12) + Feats (14) + Powers (91) - Drawbacks (0) = 180/200 Power Points MAJOR STORY SPOILERS IN THE SPOILER BELOW. MUCH OF FREEDOM EAGLE'S EARLY STORYLINES WILL BE SPOILED IF YOU READ IT.
  7. GM The Dreamer that didn't dream felt weak. Even the slightest movement was a struggle, a fight. She pulled the IV from her arm with some effort, the tube and needle falling and hanging limply. A clear fluid dripped from it, falling on the floor with a monotone dripping sound. The room did not answer her statement. As she began to realize, there were no dreams. Nothing to respond to her. Nothing to help her. Nothing to keep her safe. She could hear voices from outside the door. A man and a woman. She could not hear what they were saying. But she could hear the voices. And she could see the door handle slowly being turned.
  8. Give me a Fort Save.
  9. GM "Really?" The man raised an eyebrow, with the eyes on his mask somehow following and changing shape, letting them see at least some kind of facial expression through it. He pointed at Ashley. "I don't answer to a glorified bodyguard," and then to Luke, "and not at all to a some punk kid, got it?" And yet, he relented, reaching back into a pocket on the side of his quiver and pulled out a card, holding it out to Ashley without moving closer. As far as she could see, everything was in order. The card identified the man as a special operative of the United States government with the codename U.S.Archer. After giving Ashley a moment, the man pulled the card back. "Now. Hand over the cyborg." There was more than the hint of a threat to his tone.
  10. OOC for this. @Spacefurry
  11. GM It was dark by the time that Chimera reached Hanover and scaled the buildings. At the moment, Bastion Technologies was her only lead. Now the question was if she would find what she sought at the small company, or run into greater trouble than she could handle once again? Or perhaps this time, she would have a ghost of a chance?
  12. GM Hanover, on a rooftop opposite the Bastion Technologies building 6PM, January 6, 2021 A few hours after Chimera fought Freestyle at FCU Campus, she had arrived in Hanover. The weather had grown colder and darker. A silent rain was slowly falling. Positioned on a roof across the street, Chimera looked at the Bastion Building, nestled between start ups and internet companies. From out here, it looked pretty ordinary. Just another little tech company in Hanover, one among many in Hanover. She was not alone. A shadow fell on her from above.
  13. @Nerdzul @Cubismo @Lone_Star @RedSpine Give me some Search and Stealth rolls to try and find the gem and get around unseen before New Young Freedom arrives.
  14. GM Later... Liberty Park, the Hunter Museum of National History The Hunter Museum was very much a classic, in every sense of the word. Classic architechture, classic exhibits... From the outside, it looked like a Greek temple. Inside, the first thing that greeted visitors were a giant tyrannosaurus rex skeleton replica. By the time the group arrived, it seemed like they were alone. The place was shut down for the night and New Young Freedom was nowhere to be seen. Not yet, at least. They probably wouldn't have long. They would need to hide and find the gem.
  15. Nevermore II Charlie pointed to Oliva. "I'm with O. We stake 'em out, then either take 'em out or bail 'em out, whatever it'll end up being." If he was right about what Shields was up to and the reasosn that he hadn't been punished more severely in the first place, then they kind of had to do this, didn't they? He broke out of his serious demeanor for a moment, grinning at El. "It was. He's probably still pissed at me about his nose, too." Charlie wasn't gonna lie. He had been giving the whole team thing some thought. Something beyond just the squads that Claremont put them out. They couldn't be Young Freedom, but maybe they could be something else. "How about we go and get your girlfriend back before we get into putting together a whole thing, huh? Focus, man." "So, we get to the museum, preferably before Shields' and his gang, we stake it out. Stay out of sight, best as we can. Don't engage unless we got to, alright? Everyone good with the plan?"
  16. 2 or 3 voices. And they're from the path ahead, not the path that turns.
  17. Little Mermaid II "I'm... very good in water too," Mette replied, with some slight hesitation. Her lips slowly split into a grin. Oh, she was starting to get ideas now. "How much water do you need? I can... kinda create water everywhere." She held up her right hand, a floating bubble of water roughly the size of a fist appearing, hovering above her palm.
  18. OOC for this. @Kaede Kimura
  19. GM You don't know the time. You don't remember the date. You don't know where you are. You feel cold. Your eyes open, and you find yourself in a bed that you know is not your own. You appear to be in a hospital, with an IV drip connected from the back of the wrist on your left arm to a clear back that hangs by the side of the bed. You're sure that you're not dreaming. You are alone. The room is small, quadratic. Your bed is squashed up against the corner so you can see the door over the foot of the bed. The walls are light, grey. Monotone. Boring. The door is a slightly darker grey, barely standing out, if not for the handle and a small window that lets you see another door outside your room. There is a window on the wall opposite of your bed, with bars over it. It is closed. A single chair stands next to the bed. It seems to be made of a shiny metal. Aluminium, maybe. You don't remember how you got here. Were you in an accident? Did something happen? And realization slowly begins to set in. You are alone. And you are not dreaming.
  20. GM With Zhenschina-voin's punch passing past the Big Bad Wolf's mighty jaw, the beast did the first thing that came to mind. It opened its mighty jaws then quickly shut them again, trying to catch its foe with its powerful, pearly white teeth. Alas, it was too slow. Zhenschina-voin managed to pull her arm back in time, snatching it from the grasping maw of the beast. The wolf looked mighty displeased, turning to glare at the hero, staying as close as it could.
  21. Skipping ahead, since its a missed punch anyway. The Big Bad Wolf bites at Zhenschina-voin: 11 Yeah. That's a miss. It sticks close to Zhenschina-voin. Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Little Mermaid is keeping Third Little Pig busy, positioning herself between it and the rest Zhenschina-voin is in melee with the Big Bad Wolf Synapse is still free Second Little Pig is close to the wolf @Thevshi is up! 24 - Little Mermaid II - 4HP - Unharmed 20 - Zhenschina-voin - 2HP - Bruise (x1) 20 - Big Bad Wolf - Unharmed 17 - Synapse - 3HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed -- Third Little Pig - Bruise (x2) 9 - Shadowborne - 3HP - Unharmed
  22. @Spacefurry: Don't kickstart combat after I've asked for initiative, please. Let me set up an order first and we'll see who goes when, since the Carnifex ruined surprise for all others. Rebellion initiative: 18 Guards: 6 20 - Blackstaff - 4HP - Unharmed 20 - The Dreamer - 1HP - Unharmed 19 - The Carnifex - Unharmed 18 - Rebellion - 4HP - Unharmed 6 - Takazumi-gumi - ? Since @Spacefurry gets to go first anyway, he'll be using that Move Object grapple on the second guard, and its a hit. @Spacefurry: You need to give me a grapple check. I see its not listed on your profile, but it'll be Ranged Attack + Move Object rank. As I told you on discord, I'll allow you to use the Attack Specialization from the Blasting Rod for Move Object, so the total bonus would be +18. You'll have to beat the defenders grapple resist at: 22
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