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RocketLord

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  1. GHOST Different costume and name? Nah. Casper had been doing this too long to change now. He looked after witch girl and her monkey as they flew away for a second, before turning and moving back to the people around them. He might be getting some weird looks, but he had to make sure everyone was alright. And the day had been so good up until those guys showed up... Oh well. At least Carrie hadn't been around for this.
  2. "Likewise. Kinda feel like I'm the one that got the most outta this meeting, but, eh... Thanks for the help and numbers." Ghost looked up, his feet leaving the ground as he started floating up. He had placed his goggles on again. He probably should go home and sleep, but... quiet night or not, somebody might need his help. "Gotta get back to it, I guess. Let me know if you ever need help with anything, alright?"
  3. Ah, right, forgot that part! He's cuffed and locked and everything, stuck to the table! Give me an IC.
  4. Nevermore II "Gimme a sec, I'll meet you by the bike." And... he pretty much just vanished. Nothing super natural or anything like that, no powers, he was just gone. Charlie came jogging out to the bike soon after, back in his regular clothes with his backpack, before quickly slipping back on the bike. With El's arms around him, he paused briefly, before speeding off down the street, away from the sound of approaching sirens. "Somewhere in mind?" He thought for a brief moment. "Ever had sushi?"
  5. Casper stared at Frost for a moment. He couldn't have misunderstood that, could he? Or... he grinned behind the mask as Frost laughed. Dad jokes. The Russian thermovore was making dad jokes. Sitting down by the seat, he shook his head and laughed lightly. "And people tell me my jokes are bad. Yours are something else, Comrade." Alright, he could play along. "Was that supposed to be an icebreaker?" Frost probably couldn't see the grin behind Ghost's mask, but the joke had helped put him at ease. "Yeah. I met Fleur a few days ago, gave me the idea. I've been doing this a long while. Maybe it's time I do something more, y'know? And, well..." He moved his hand down on the table. Then through it. And back up again a few times, for the effect.
  6. GM "Thank you, I will," Sebastian responded to Luke, smirking slightly as he turned away. Sebastian and Muirne walked in silence, with Sebastian leading the way into the library building, past the librarian that didn't even look up from her work. They moved further, past stacks of books and shelves, moving into a private room and closed their door. It would be difficult for Luke to follow, but if he was fast, there was a window outside. Melanie Cutter was waiting inside, leaning against a wall with her arms crossed, her cowboy hat resting on the top of her head. The room was small, without a lot of space, with a small oval table in the middle. "Took ya long enough." She sounded impatient. "What's it gonna be, then? Casanova smiled, turning to look at Muirne. "Melanie's right, y'know. It's about time you gave us answer, my dear. Are you ready to join New Young Freedom?"
  7. @Kaede Kimura give me a notice check to see if Muirne notices Luke. Feel free to use the notice score on your new sheet. Casanova does not seem to notice anything.
  8. GM "What could someone want from here?" Thomas sounded like he couldn't believe what he was hearing. He stood up abruptly, rushing towards Jennifer, poking a finger at her. "We're developing highly advanced, affordable prosthetics! Do you understand what it could mean if someone steals all our data? Do you? Everything we have worked for?" Thomas paused, almost like he only just noticed Jennifer. "Who are you, anyway? Why are you here?"
  9. GM All four men, muggers and muggee, scrambled at Madame Raven's voice. And then turned so fast you'd think they almost got whiplash when the Bouncer bounced onto the scene. The three men didn't really seem like they knew what to do at first, with the voice from the shadows and the Bouncer before them, with his big grin. Eventually, one of them grabbed the victim by the hood on his hoodie. "B-back off! I mean it!"
  10. REBELLION Rebellion followed the Takazumi-gumi from the roof, walking behind them. He could ambush them now, but it wouldn't serve any purpose. He wouldn't learn what they were up to like that. And then the monster followed him. He stopped in his tracks, glancing at it just as Tomiko and Ryu slipped away. He didn't have time for this thing getting in his way. "Go away." He had to get in there, somehow. Having a giant monster following him around wouldn't work. Unless...
  11. GM The Takazumi-gumi group continued down the alley, eventually coming to a stop in front of a small building that seemed to house a little shop. The kind that sold various knick knacks, souvenirs, whatever could be pawned off on stupid tourists. While Ryu and Tomiko continued inside with most of the men, two remained outside, standing at either side of the door.
  12. Doktor'd! Little Mermaid II Please update the description on the sheet to this: Mette is a woman of obvious Scandinavian descent. She has dark brown hair, usually cut into a pixie cut, and dark green eyes. She is toned and in shape from countless hours spent swimming, both with and without the use of her powers. She is good-looking, but not supernaturally so, though she has plenty of charm to make up for that. Mette's style tend to be a clash of frilly dresses in light colors and leather or denim jackets, often with heavy boots. When Mette transforms into her costume, her hair grows to reach her waist, flowing freely. The parts of her costume that covers her upper body are mainly in green scales, with a red pointed mark just below her neck, and red bands aroudn her wrists. She wears a green mask in the same scale material on her head, leaving the top of her head, her mouth and her chin free. The costume's pants are white, with a red line seperating the the green upper body and white lower body. The soles of her feet are red, with three thick red lines on the outside of her lower legs. When Mette enters water, her legs fuse into a white mermaid's tail And update the images to these: --- Then, time to spend some PP! Skills Buying 16 ranks of skills, worth 4PP Diplomacy +5 to 15 (+20) Intimidate +5 to 15 (+20) Knowledge [Arcane Lore] +3 to 3 (+5) Knowledge [Earth Sciences] +3 to 3 (+5) Feats Buying 5 feats. Add Accurate Attack, Challenge [Fast Startle], Power Attack and Startle. Increase Skill Mastery by 1 rank to Skill Mastery 2 [Diplomacy, Gather Information, Intimidate, Knowledge [Earth Sciences], Notice, Perform [Singing], Sense Motive, Swimming] That should be 9PP spent and 2PP remaining that I'll leave for now. Thanks!
  13. Grapple: 12 And no need to roll attack. Reflex vs. Snare: 24 He manages to trash and pull out of his way of that! Give me an IC @Avenger Assembled
  14. @Nerdzul they've all split up to avoid another round of fire!
  15. PL7 powerhouse build. Strong, tough, with the power to punch anything Powers come from being a T-baby/or maybe 2nd/3rd gen t-baby Eventually go all the way to +5/-5 Str DC/ATK and TOU/DEF Get Accurate Attack, Power Attack, Defensive Attack? Get more Super-Strength Maybe Enh. Strength AP with Blast for punching air waves at people? Regen too much? High Fort, High Will, Low Ref Powers granted by narrative, allowing him to achieve heroic feats that shouldn't be possible with super strength/toughness alone? TITAN Power Level: 7 Effective Power Level: 7 Power Points: 105/105PP Unspent Power Points: 0 Trade-Offs: Unarmed: ATK-2/DC+2; DEF-2/TOU+2 In Brief: X Catchphrase: "I'm gonna punch it." Theme: Get Up - All Good Things / I Have the Power - All Good Things Alternate Identity: X Birthplace: X Residence: X Base of Operations: X Occupation: X Affiliations: X Family: X DESCRIPTION Age: X Apparant age: X Gender: X Ethnicity: X Height: X’X’’ Weight: X lbs. Eyes: X Hair: X Physical description HISTORY X PERSONALITY & MOTIVATION X POWERS & TACTICS Doesn't know where his powers come from, doesn't care. Maybe he's a T-Baby? COMPLICATIONS Complication: X. ABILITIES 8 + 2 + 8 + 0 + 0 + 4 = 22PP Strength: 28 (+9) / 18 (+4) Dexterity: 14 (+2) Constitution: 28 (+9) / 18 (+4) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 14 (+2) COMBAT 8 + 8 = 16PP Initiative: +2 (+2 Dex) Attack: +4 Base, +5 Melee, +4 Ranged, see Power attack bonuses in DC Block Defense: +5 (+4 Base, +1 Dodge Focus), +2 Flat-Footed Grapple: +15 (+4 Base Attack, +1 Attack Focus, +9 Strength, +1 Super-Strength) Knockback: -8 (TOU/2, Impervious Toughness 7) SAVING THROWS 0 + 3 + 7 = 10PP Toughness: +9 (+4 Con, +5 Enh. Con) Fortitude: +9 (+4 Con, +5 Enh. Con, +0) Reflex: +5 (+2 Dex, +3) Will: +7 (+0 Wis, +7) SKILLS 40R =10PP Climb 1 (+10) Drive 2 (+4) Gather Information 8 (+10) Intimidate 8 (+10) Notice 10 (+10) Sense Motive 10 (+10 Swim 1 (+10) FEATS 8PP All-Out Attack Attack Focus [Melee] 1 Challenge [Fast Startle] Dodge Focus 1 Power Attack Startle Takedown Attack 2 POWERS 10 + 10 + 2 + 7 + 3 + 3 + 4 = 39 Enhanced Constitution 10 [10PP] (Descriptors: Prowess) Enhanced Strength 10 [10PP] (Descriptors: Prowess) Enhanced Traits 2 (Adds Feats: Affects Insubstantial 2 to Unarmed) [2PP] (Descriptors: Touch the Untouchable, Prowess) Impervious Toughness 7 [7PP] (Descriptors: Prowess) Movement Array 1 (2PP Array; Feats: Alternate Power 1) [3PP] (Descriptors: Prowess) BP: Speed 2 (25 MPH, 250 ft./rnd.) {2/2} (Descriptors: Run Fast) AP: Leaping 2 (x5; Running: 95 ft.) {2/2} (Descriptors: Leap Far) Super-Strength 1 (Feats: Countering Punch, Thunderclap) (+5 STR carry. Heavy Load: 2400 lbs) [4PP] (Descriptors: Prowess) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +5, Affects Insubstantial 2 Unarmed - Enhanced Strength Touch DC24 Tou (staged) Damage +5, Affects Insubstantial 2 Thunderclap 45. ft. Area Radius DC19 Ref Halve Auditory Dazzle Affects Insubstantial 2 DC19 Ref Auditory Dazzle, DC19 Fort to recover Totals: Abilities (22) + Combat (16) + Saving Throws (10) + Skills (10) + Feats (8) + Powers (39) - Drawbacks (0) = 105/105 Power Points
  16. ROCKET His World - Zebrahead Fast! Jay is a speedster, not the fastest man alive or anything like that, but he's still pretty damn fast, and this song is just fast. Despite being one of the more calm speedsters around, Rocket is still speeding everywhere, living in his own world of speed that's in many ways very different from the normal world that everyone else lives in. When you can do anything so much faster, you're going to end up just a little bit impatient with everyone else. Jet Fuel Heart - Miracle of Sound Happy, peppy, a song about moving forward and searching for adventure and excitement. Full speed ahead, nothing will slow Jay down. On a bit of a darker side, the song references not dwelling on failures and not giving up on a dream, which I also use as a reference to Jay moving on from his past without looking back, perhaps a bit too eagerly. Yellow Line - REDLINE OST Getting pumped, starting out relatively slow and setting a nice pace, then starting to get faster as the guitars keep in, this is, to me, an essential fighting speedster theme. The song starts out slower with just keeping a pace. As the song progresses and evolves, so too does Rocket's speeds, becoming faster and more serious, racing towards the finish line. Roundtable Rival - Lindsey Sterling Super speedster battle! Coming up against another speedster is something entirely different than fighting someone else! It is intense, it is fast, it is a blur of motion and speed, dancing around each other to try and get that final hit. I Am The Doctor - Murray Gold The Atom Academy offers it's members access to adventure and wonder beyond the wildest imagination, facing both miracles and monsters along the way. This is Rocket's theme for the Academy and the friends that he is making there, a some times light and some times darker theme, reflecting all the adventures they will have! Leaving Earth - Mass Effect 3 OST Standing on the precipice, staring into the unknown. At once omnious and wonderful, Jay is drawn to explore, to discover, to journey into the unknown, to find the farthest shore and everything that lies beyond. This is Rocket's theme for serious exploration, where he is given pause as he stands at the threshold, simply staring in awe at the wonders before him. Welcome to the Show - Britt Nicole Uncle Johnny Rocket's theme. Johnny might have become a more serious hero since his debut, but he still knows how to have fun, and he has done his best to help Jay learn the same. If you're a super hero and everything is serious, you'll be bogged down eventually and everything will be much worse than it could otherwise be. Jay truly treasures all these memories of fun and good times with his uncle. Driving With The Top Down - Ramon Djawadi A more dramatic battle theme. The chips are down, Rocket is racing to save everything. Further, faster and better than ever before, racing like a rocket to the finish line. Jet Set Run - My Hero Academia OST Rocket's heroic theme! Just, listen to it? That is the music of someone coming to save you, someone that rushing to do the right thing and keep you safe, moving full speed ahead. Here We Go Again - Miracle of Sound Jay isn't meant for just sitting still and being bored. He has to explore, he has to make new discoveries, whether it is in the lab or abroad. He is out to explore the wonders of everything, running face first towards adventure and wonder.
  17. Miss! @RedSpine give me an IC After that @Nerdzul is up! And I forgot to do the DC19 TOU save's on Nerdzul's last turn, so doing them now: Trawler: Handled by Impervious TOU. Fearmaster: 25, nope. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed
  18. Give me a grapple check (no need to roll to hit) and an IC.
  19. GHOST "Yeah, that sounds about right." Ghost looked towards the cops that were taking the bikers away. He'd figured it was something along those lines. Most cops in Freedom was good enough, but yeah, had to happen. "Bad guys go free way too often, sure, but not playing isn't really an option, is it? Look around," he gestured to the area around them with both hands, "imagine how much worse it would've been if we hadn't been here. At least they're kept busy until they're getting out. So... down for the moment."
  20. Oh, great. It was cold. Just great. Of course, if Frost pretty much ate all the heat in there, it made sense. Still, great. Ghost looked down at himself, in his costume, while Frost was dressed in a white suit. At least they had the same taste in color? "Huh. Sure, thanks." Casper reached out for the cup and... it was frozen solid. So much for it being still swarm, huh? He eyed the contents of the cup for a moment, then slowly placed it down on the table again when Frost turned to gesture to the paintings. "It looks nice, I guess. Rock-eating devilmen cult sounds a bit less nice." He moved closer, looking at it. "Not really much of an art guy, sorry, but it's kind of interesting that the white buildings in the back seems lighter than the rest. Y'know, looks like it's more than just whatever they're built with. Sunlight, maybe?"
  21. "Yeeeah, starting to get late." Ghost planted his feet on the ground and stretched his arms above his head. "I should probably get ready for the night shift anyway." "Thanks for the talk, anyway. It's nice with some company every now and again. I'll think about the things we talked about. Maybe I'll give Frost a call too."
  22. Nevermore II Charlie looked at Midas and shrugged. "Dunno. Looks like his armor's already damaged and he kinda crashed. Maybe he just lost control or something? He didn't seem too bothered by the whole thing until you hit him, anyway." It was weird, now that he thought about it. Charlie hadn't met Midas before, but he had heard of him. Not a big threat or anything, he just seemed obsessed with gold, so... why'd he come here, anyway? He was lost in thought, almost missing El's question. "Huh? Oh, yeah, sure." He looked around at everyone staring at them. "Let's get to my bike and get out of here."
  23. GHOST Huh. With the X-Ray active, Ghost could see that the one in the armor was a frog. That was... unsettling. But fair enough, nothing that needed to be brought up yet, right? Still... weird. "I'm just the friendly neighborhood Ghost," he replied to froggy with a grin under his mask. "But I can promise that I'm not Canadian." He wasn't picking anything else up, so... no secret exits or anything like that. Maybe magic then, like Kermit was talking about? "So, magic? Smelling anything funky then?"
  24. Little Mermaid II Riley's really wasn't Mette's usual scene. She frowned as she looked around the place as Foreshadow led her and Muirne to the contact. She didn't mind seedier places, she really wasn't as prim and proper as most would expect, but still... this was as obvious a bad guy bar as you'd find. She had added a dark grey jacket over her uniform, just to make the green scales stand out a little bit less in a place like this, but she was still very obviously in a costume, green, white and red, with a cowl and everything and her long hair hanging freely. "Children?" Mette raised her voice slightly, as she glared at Gilles. "I'm the freaking Little Mermaid. I fight sea monsters for fun."
  25. REBELLION MarsTech. Shiny on the outside. Rotting underneath everything else. Rebellion shouldn't care about someone willing to work at MarsTech going missing, but the circumstances were strange. Multiple bounties, from rival companies. Not the usual setup for a disappearance. He needed to know more. Moving through the campus, Rebellion had shifted his body to make himself all but invisible. He needed a way in. Someone he could become, for a short while.
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