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RocketLord

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  1. Terror Array set to Terror Morph, Concealment is active. Looking for someone arriving to work that Rebellion can impersonate and get access cards and such from, preferably somewhere he can get to them without being seen. Search roll, if needed: 32
  2. Nevermore II "You can do that?" Interesting. Very interesting. "Yeah. Make us all the way invisible, then. How fine's your control of that? Can you make just some of us visible before the others? I'm kinda counting on the shock of a big scary dragon showing up to give us a small advantage here." He grinned, pointing at Luke with his thumb while he spoke.
  3. Ghost got his X-Ray goggles on. Anything he can see?
  4. Doktor'd... except you're 3 ranks/1 PP over on Skills, so you've got to trim something! Second Opinion'd -- removed 3 ranks of Knowledge [Technology]. GHOST Time to get Ghost some skills, feats and a new power with his 11PP! Skills Spending 8PP to buy 40 ranks of Skills: Bluff +5 to 12 (+15) Disable Device +5 to 5 (+10) Gather Information +10 to 12 (+15) Investigate +5 to 5 (+10) Knowledge [Current Events] +5 to 5 (+10) Knowledge [Streetwise] +5 to 5 (+10) Knowledge [Technology] +2 to 2 (+7) Feats Please add Contacts and Well-Informed Powers I'm spending the last PP to add another AP to the Ghost With the Most Array. Please add this power: AP: Insubstantial 4 (Incorporeal; Affected by Cold; Extras: Affects Corporeal, Affects Others, Linked [Immunity] (+0); Flaws: Action 2 [Standard]; Feats: Selective, Subtle 2) [23P] + Immunity 1 (Suffocation while incorporeal; Extras: Affects Others, Linked [Insubstantial] (+0)) [2PP] {25/31PP} Thanks!
  5. Doktor'd!... though you're one skill point off -- you've got 147 ranks, not 148! Second opinion'd -- added +1 rank to Investigate. Archer II Time to get Archer an edit! 17PP to spend. Skills Increasing the following skills Acrobatics +5 to +15 (+20) Knowledge [Streetwise] +7 to 14 (+15) Search +5 to 14 (+15) Sense Motive +6 to 13 (+15) And adding these Skills Drive 5 (+10) Gather Information 8 (+10) Intimidate 13 (+15) Medicine 2 (+5) Investigate 5 (+6) Pilot 5 (+10) That should be a total of 60 skill ranks, costing 15PP. Feats Spending the last 2PP on buying two ranks of Equipment, for total Equipment 3. Please add this to his Equipment, worth the 10EP Archer just gained: Sky-Bike (Vehicle; Flying Bike) [10EP] Thanks!
  6. Looking purely at the crunch: For Abilities, Combat, Saving Throws and Powers, you should put the calculations, so, the individual costs and what they add up to. Combat You've put in a = instead of ) at the end of Initiative Your Grapple is +2 (-1 from low Strength) Its just Knockback, not Knockback Resistance (though its the same thing of course) Saving Throws It should just be "+2" for the points bought with PP, not "+2PP" Skills Its Knowledge [Arcane Lore], not Knowledge [Arcana] Feats Ritualist isn't ranked, so there's no need to put a rank on it See the Knowledge thing above for the skill mastery. Personally, I'd mark the Enhanced Feats subheader as just in Italics, since its not its own header, but no issue here. Powers You should list the powers alphabetically. Gadgets: You should put exactly what kind of Variable power it is, something along these lines: Gadgets 1 (5PP Variable Power, Any Power, Multiple Powers At Once; Flaws: Easy-to-lose) [6PP] Mind Dancer array: Mind Switch: I'm really not sure if this power will be allowed or not. I know I considered something with Possession at one point that was shut down, so you should probably get a ref to look at this one. Mind Scramble: With your descriptor and scrambling the mind, you might want Paralyze instead, or make pick the Alternate Save extra for Will. Mind Reading slot: I'm not sure if the Action Extra will work for Mind Reading. Generally, powers with an offensive use are not allowed to have their action changed, but might be allowed. Likewise, I don't think the Limited option are going to fly with the Transform power. Plus, when you got the two powers linked like that it'll mean you will always change someone's memories when you read their minds, can't do one without the other. Drain Will: Insidious is a feat here, per house rules. Maybe consider the Alternate Save extra to make it target Will instead of Fort? Move Object: Ask a Ref about the Limited flaw. Area Damage: If you have a Variable Descriptor feat you need to risk the rank of the feat and the descriptor(s) you can access. You should write the device as: Device 2 (10PP Container; Flaws: Hard-To-Lose) [8PP] Enhanced Feat 1 (Dodge Focus 1) [1PP] Enhanced Fortitude Save 3 [3PP] Protection 6 [6PP]
  7. GHOST "I wasn't even here when the kid was taken! C'mon, give me a break, I just wanna help!" Ghost was arguing with one of the uniformed officers that had started questioning him on the entire thing. "Look, I walk through walls. Not... y'know... out of supply closets!" He did not sound amused. At all. When the detective pulled them aside, he looked around at the lack of chairs, then decided to sit cross legged on the air itself. "A kid was taken, right? I'm more surprised we're the only ones here." He tapped his goggles. "Any chance to see the place where the kid was taken or that supply closet? I'm wondering where they went."
  8. Little Mermaid II Under the Sea - Jonathan Young It would just be plain wrong not to have something referencing Disney's Little Mermaid movie, wouldn't it? Mette is a bit more rock and roll than the original, so let's go with a Jonathan Young cover! This works pretty well for a main theme, given her generally happy and upbeat attitude to being a hero, on land or under the sea! Unstoppable - The Score Back against the wall, getting ready for the big fight, Mette gives it her all and is unstoppable. She's not satisfied with anything but giving it her all, saving everyone she can. It is a heroic theme that showcases Mette's unstoppable spirit and drive to help. Jutlandia - Kim Larsen I had to get a song in Danish for Mette, and this one was a perfect fit. This'll of course be gibberish to most here, so to summarize: The song is about MS Jutlandia, a Danish hospital ship that served during the Korean War. The song references how Jutlandia would arrive to save the wounded, sailing through the war with young nurses tending to the wounded and dying. Generally a rather heroic tune, which fits well with Mette arriving to help and save everyone she can. Edge of the World - Miracle of Sound ft. Lisa Foiles Mette goes where she is needed, swimming through the depths and going faster and further. No matter what it will cost her, she will go where she is needed, standing at the edge of the world to protect others. She doesn't back down, even against overwhelming odds, fighting back with all that she got, no matter who tries to stop her. Help Is On the Way - Rise Against Putting aside some of the darker meanings of the song and instead taking the initial hopeful message to heart, Mette will rush to save others, she will come to help anyone that needs her. She will not let anything stop her. Parlay - Hans Zimmer A serious situation! Something unforeseen! A powerful, unexpected enemy appears! As Mette eyes the enemy and the showdown begins, Parlay plays! Crimson Tide/Deep Blue Sea – Nightwish Adventure at the high seas! The Little Mermaid crashes through the waves fighting against pirates, terrors of the deep, fairy tales come to life and so much more! She crashes through the waves, showcasing the part of her that enjoys her life as a hero not just to save others and keep them safe, but also for the adventure of it all. I was the Sun (Before it was cool) - Starbound OST The fun and more lighthearted side of Mette's personality. She's not just all heroics and being serious about saving people. She gotta have some fun too, which is when this theme will play. Legends Never Die - Against the Current Mette has had at least two predecessors that used the powers of the Little Mermaid, Little Mermaid I and a so far unnamed heroine that was active near the start of the second World War. She carries on a proud legacy, only just beginning to understand what it all means, and just what gives her the power to be a hero in the first place. The legend of the Little Mermaid can never die. Rivers in the Desert – Persona 5 OST The epic battle theme! The final, decisive battle, as the Little Mermaid stands before the final super villain, fighting to save everything, she does the impossible, bringing rivers to the desert! It's just a great song to get pumped, to get ready for the big fight, going all out and telling the bad guy that you'll do the impossible and win.
  9. GM "Muirne!" Luke and Muirne recognized the voice instantly. Of course they did. It was Sebastian Shields, Casanova. He was dressed in his usual nice clothes, still sporting a bandage over his nose that Nevermore had broken during the fight. Sebastian smiled as he saw Muirne... and Luke. "And Luke! Look, I am so sorry about everything! I don't know what I was thinking!" He moved in closer, putting a hand on Luke's shoulder and smiling fondly at him. "You and your friends really showed me how wrong we were!" Sebastian turned back to Muirne and placed his hands in his pockets. "I am terribly sorry, but I'll have to borrow Muirne for a few hours! I got the feedback on the assignment, and we'll have to redo parts of it!"
  10. Nevermore II Charlie admired Luke's illusions. They were plenty lifelike, could cause some confusion until they disappeared. "Stay like you are now, don't go full dragon until we need something big. Nobody's gonna like going up against a dragon, but if they know you're all big and scary coming in, they'll be ready for it." He grinned, poking lightly at Luke's shoulder. "Nobody's ready for a sudden surprise dragon."
  11. It doesn't really seem to do much. It almost looks like Matt is having some kind of seizure!
  12. Likewise for Ghost!
  13. Nevermore II One proper punch, that was all it took, and Midas was down? Charlie was almost bent over laughing as Midas just went completely silent after El's hit. Standing up straight, he finally regained his composure. Some dark avenger he was, huh? Not that it was necessarily the image he was trying to cultivate, costume or not. "Man, he did not have a good day. Kinda makes me wonder why he'd show up here, anyway." He moved closer, examining Midas' helmet, before shrugging. "We should probably get out of here."
  14. GM "I am not so easily defeated yo-!" Midas was silenced the instant the Outrider's blow connected with the side of his helmet. He made a sound like a smack that echoed back and forth for a bit, then he slumped forward, the helmeted head resting against the ice. And luckily for all, Midas was blissfully silent as he stood there, encased and trapped.
  15. First! A DC15+6+5(power attack)+5(auto crit) = DC31 Tou save! TOU save: 13 Fail by more than 15, he's knocked out without needing to roll for the fortitude!
  16. Archer II Me Against The World - Simple Plan Connor considers himself apart from much of the general super heroic community. He's not someone fancy with powers, he doesn't really trust most authorities, and he's more than willing to let them know that. He prefers to operate in some of the worse parts of the city that he considers below the notice of most of the fancy heroes. Connor very much consider himself and his slowly growing circle of friends and allies to be alone against the world. Bleed - Divide Music Archer is just a normal person. Sure, he has received extensive training, but there's is nothing super powered about him. He is a master archer, but there's many of those. Where he stands out from other bowmen is just how tough he is, getting back on his feet even after taking hits that should kill a normal man. He might not exactly be the last to bleed, like the song says, but he'll be the last one standing. And of course, he does have some of the anger issues alluded to in the lyrics. Heroes - Shinedown Connor's heroes might not be dead and gone, but his greatest hero is the first Archer and FORCE Ops, with the fate of all but Archer I being left ambigious at best. He feels that FORCE Ops were given a bad rep for their methods during the Iron Age, and while his own differ, he is trying to carry on their legacy, letting them still live on in him. Everybody's Gonna Know My Name - Matt White While he might not feel the need to be approved by the wider hero community, Connor is determined to prove his worth to everyone. He's not going to be a nobody, he wants to be somebody that others will know and respect, he will redeem the Archer identity. Ready Aim Fire - Imagine Dragons Connor is doing things his own way, he doesn't seek to be accepted by the wider hero community, carrying on the theme of him carrying on the legacy of the Iron Age. And, well, ready aim fire just fits perfectly as a theme for an archer. Slinger's Song - Bastion OST Just a cool theme. The kind that plays in the background when Archer is busy being a badass and lyrics aren't necessary. Lawless Western undertones, someone that goes his own way no matter what others might think. One For the Money - One For the Money *EXPLICIT LYRICS* That final moment, the decisive battle, it all comes down to this. The final shot, the perfect moment where Archer lines up the arrow to take down the villain. Defy You - The Offspring Archer might fall down. He might lose, but he'll keep coming back, he won't give up, and he'll be damn sure to defy anyone that says otherwise. He's not a calm individual, he gets angry, he gets pissed off, and he uses that to keep going, no matter what. Fight - All Good Things Fight! Fight for everyone, fight for everything! Fight against anything and everyone that comes to take him down or endanger others! Connor will do it, with just a bow and an arrow. He might not have powers of any kind, but he will keep fighting for everyone, whether they want him to or not. Six Shooter - Coyote Kisses A more fun theme! Not something that's come up quite yet, but I imagine that Connor will have some trouble if he comes up against someone that he's attracted to. He's very much the type that'll use a battle to flirt, being more attracted to someone based on their prowess and skills than just their looks.
  17. GM Concrete. Glass. Asphalt. A lot of the usual building materials. And something else. Steel, near the floor. Somethind under the asphalt. And traces of chemicals, something that felt, for a lack of better words, blue.
  18. Archer II "Yeah. Facs' powers pretty much all got something to do with how much he sucks," Archer added with a slightly sly grin. Now, he and Facs were joking around with each other. When they first met the two of them had almost gotten into a brawl. It was weird how things changed. Reaching for an arrow, Connor fired it across to the warehouse, a line trailing behind, getting ready to move towards it. And not be carried anymore, if he could help it.
  19. GM Rebellion gave chase above the rooftops. The Takazumi-gumi moved on the streets. They moved away from the festivities, into a small alley that seemed almost entire depopulated by now.
  20. REBELLION The monster could talk. Carnifex? Rebellion remembered that. It had clashed with some of MarsTech's goons a while ago. Allegiance unknown, but seen around a girl riding different creatures. The Dreamer? It had a master, then. It was fear, it was nightmare. Was it like the Terror, in its own way? "Rebellion." His answer was short. Rebellion's eyes glowed as he watched it. He didn't need this. Not right now. He was busy. The Takazumi-gumi were moving away. Without another word, he started moving, leaping across the rooftops to keep up.
  21. Casper was running late. Of course he was running late. Not a lot, just fifteen minutes or so, but still, not the best first impression. He had his excuses, of course. He had his reasons. Like stopping a couple of the Devil's Advocates from trying to cause chaos along the way, but, y'know. This was a meeting with Comrade Frost. About the Freedom League. Not the best first impression to be late. Flying as fast as he could, Casper finally reached the front door of Dobrinksi's and was let in, urrying to where Frost was supposed to be. By moving through the floors and coming out of the floor not far from Frost. "Sorry, sorry! I got held up, had to stop some bad guys along the way."
  22. GM Everything was silent for a moment, as the people inside the palace just watched what the artificial woman before them had accomplished. *tick* "Oh, come on. Let her in, we clearly need her help." There was silence on the other end, then the gates slowly opened. They were automated, driven by gears and clockwork, much like the robot. A man with short blonde hair and a pair of welder's goggles over his eyes stood on the other side. He wore a once white uniform, covered in oil and grime. He was smiling. "Hello, Miss Katastroff. It is so nice to meet you properly. Your work is inspiring." *tock* "Oh, but where are my manners. My name is Doctor Victor Frankenstein."
  23. GM The security guard took notes, but shook her head. "No, there was an explosion and smoke, then two people were running away from here. Looks like they got away." The man at the computer groaned. "Oh. It's all here, but..." He still didn't seem register Jennifer talking with the security guard at all. "What did they do... what did they..." He stood up. "They... they copied it all? Oh no."
  24. Nevermore II Nevermore dropped from the rafters with a soft, impish laugh, his black cape spreading out and slowing his fall until he landed next to Outrider and the, still stuck, Dr. Midas. He stood up with his cape draped around his shoulders, the shiny teal raven on his chest visible. It was pure luck the golden guy didn't have some kind of weapons in his helmet... or didn't think to use them. "Hit him at the side of the head instead of head on, I'm seeing some heat build up there."
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