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RocketLord

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  1. GM Chump was silent for a second. "What? No. That's... that's not what Cas did. He wouldn't do anything like that... right?" He was starting to sound more and more unsure by the moment. "Enough already. We get it. You won, we lost, we're the bad guys, yadda yadda." Melanie was obviously tired of all this. "Just leave Chump alone and let's go."
  2. GHOST The chaotic blue and white light still zigzagging all around Ghost, he smiled behind his mask at the girl. She couldn't see it, of course. Or his eyes. Or... just about anything but his white and grey costume. "Hey, don't worry sweetie, you're alright now." He looked over the girl's shoulders and was suddenly happy she couldn't see his eyes. "Go find your mom dad. Don't worry, I'll make sure he won't hurt you again." Then he was gone, chaotic white and light blue energy bouncing around the area, before rematerializing into Ghost in front of Angel, crouching underneath him. "Nope. You're not getting away from hurting kids, Boneface." Ghost moved up, stretching his right arm and ghosted his hand through Angel's face.
  3. GM "Gra... Kill..." Angel struggled to move, to grab the child that Ghost had pulled away from him. He was obviously in pain from whatever Ghost had done to him, struggling to move, struggling to attack someone, to do something, anything. "WOULD YOU SHUT UP!?" Cueball was obviously more than a little pissed off. He might be hurt, but he wasn't about to let that stop him from throwing his glowing axe towards the flying super hero in front of him and... throwing it way off course, sending the axe spiralling out of control in a wide arc before flying back towards his hand once more.
  4. Angel Recovers from Daze. Cueball Throws his axe at Sparkler. Standard Action: Attacks Sparkler with the axe: 8, that's a miss. The axe flies in an arc and will return to Cueball at the start of his turn. Ghost Will save to overcome Slowed: 18, nope. Free Action: Let go of the kid, now safely away from Angel. Move Action: Teleport back into melee with Angel. Free Action: Switch Friendly Neighborhood Ghost array to Insubstantial. Free Acton: Switch Ghost With the Most Array to Damage. Standard Action: Attack Angel: 22, that's a hit. DC25 TOU save for Angel: 22, he's down! You're up! 26 - Cueball - Bruise (x3), Demoralized (-2ATK/Checks, 1 turn, Taunted 3 times) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC20 Will to overcome on Init 10) 12 - Sparkler - 1HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
  5. GM The Wish Isle! The shining jewel of the sea! An oasis of green and gold in the middle of the never-ending blue! But even here, far away, the youths could see the smoke that rose from the island. Dark, almost black, stretching towards the sky. Something was wrong. The safe haven, the port in the storm, the home of the Fae, the home of the Forever Boy... was burning.
  6. Forever Boy Pan was silent for a moment. He seemed to think through it. "Perhaps." He paused briefly. "Stories are important here. Maybe they can be changed, for the better." There was something. As they pushed on, there was something there, on the horizon. A speck, a shining speck in the distance, rapidly coming closer. Pan gasped. "The Wish Isle!"
  7. GM There was an almost audible pause from the speaker. Eira had the distinct impression that whoever had talked to her were discussing what to do in an almost frantic and panicked manner. "Five-fold, you say?" It was another voice. Horribly distorted as it might be, it sounded older, more learned. There was a noise of some physical alteration from the speaker. "One automaton." The first voice returned. One of the armed automatons slowly approached Eira. It was a thing of clockwork and lightning. Crude at first look, but far more intricate and elegant once she looked past its exterior. The way its gears moved, the way lightning danced around them... It was a science, that was for sure, but not anything that would work from the science of Eira's world.
  8. Sure, could work.
  9. Forever Boy "Muirne!" Pan happily exclaimed, rushing to her in a burst of golden dust, before he quickly tossed her the microphone. The pink heart around Muirne and Luke slowly faded. "Have fun!" Then he was gone, nothing but a laugh left behind, reaching Eira, quickly pecking her on the cheek. "So? Everything you expected and more?"
  10. Using a Thermite Arrow with the Triggered Arrows add-on, placing it in the middle of the crowd using the Subtle 2 and Ricochet from the Triggered Arrows add-on. The trigger is set to remote control. Blast 6 (Feats: Improved Range 2; Extras: Area [General Burst]; Flaws: Action [Full Round]) {14/14DP} (Descriptors: Thermite Arrow, Ballistic Damage Type, Explosive, Thermite) Triggered Arrows 6 Adds (Feats: Triggered 2, Ricochet 2, Subtle 2) to Arrows array {6/6DP} (Descriptors: Setup Add-Ons, Timer, Proximity sensor, Remote trigger)
  11. Archer II "Damn." Connor didn't have any issue getting into big fights. It was kind of his thing, but this? D-listers or not, that was a lot of super powered people in one place. He had some arrows that could help, but this was still a lot of bad guys all in one place. He didn't like it. "Any of you spot the leader?" Cut off the head of the snake, right? Break this thing up before it became a thing in the first place. "How fast can you get out of there?" Connor reached for an arrow in his quiver. Thermite, a remote trigger, some camouflage... That should do it. Look for the right spot, then he fired the arrow behind the group. It ricocheted off the ground, sliding in under the group.
  12. GM "Justice..." Jonathan mused. He looked down at the Preacher and spat on him. "He doesn't deserve your justice. But fine." Jonathan crossed his arms. "I will stand guard, then. Bring the police and anyone else you think need to see this, and I'll submit myself to their justice and pay what I need to in order to make this right."
  13. Ghost shrugged. "Guess it makes sense in some kinda weird, twisted way. Its weird how villains tend to fixate like that." He paused and winced. "Someone named Banshee was running after me for a while like that. Been a while since I've seen her, now that I think about it." He looked at the card in his hand, playing with it a bit and turning it around. The big Freedom League logo, Fleur's info, and his eyes going back to that logo. "Man, you even get fancy business cards from the league." Ghost laughed lightly, holding it up and pulling his goggles up to get a look at it. "Fancy." He seemed to think for a short moment, like he was struggling with himself. "So, what'd it take to get into the League, anyway? You started out pretty grassroots, and look at you now, running with the League."
  14. GM "Aw, c'mon, you don't need to bring me... Just, leave me tied up somewhere or something? C'mon, its fine!" Billy sounded like he wanted to be anywhere but there right now. Somehow being taken away would be better than going to see the soldier. The soldier flinched as the first arrow hit, but he kept silent. Then he saw Shooting Star and Billy, and the other arrow hit, just that much closer. "... Alright... We're just hired help, never saw the guy, but we got our marching orders from a warehouse in Southside, by Kissinger. No idea why they cared that much about some punk dealer..."
  15. Archer II Connor moved with slow, deliberate steps into the staircase. He had his bow by his side, slowly pulling out an arrow with a sharp head and stopping in front of the soldier, at abouve fifteen feet away. He raised his bow, nocked the arrow and let it fly. It dug into the wall right next to the soldier's head. Then he reached for another. "Who do you work for? Why do you even care about some stupid dealer?" He nocked the next arrow and took aim. He let it fly, hitting to the other side of the soldier's head. "Don't make me repeat myself."
  16. Nevermore II: 10 Dr. Midas: 15 15 - Outrider - 3HP - Unharmed 15 - Dr. Midas - Unharmed 10 - Nevermore II - 3HP - Unharmed @Lone_Star you're up!
  17. There's some conflict. She's not entirely willing, but not entirely unwilling either.
  18. GM "Last week? What the hell are you talking about?" Matt just stared at Luke, like he couldn't understand what he was saying. "You haven't been around to check up on me since I was put in the hospital in the first place!" He was raising his voice, starting to step away, and then Ashley pulled him along. He struggled at first, but then followed. "Talking to? What the hell are you talking about? What's with you people? First Luke leave me behind, then you're asking if I'm talking to anyone? Pulling me along without even asking! I know you're Jaycee Cahill, but who the hell do you think you are, mask lady?"
  19. They're obviously members of the Takazumi-gumi, a Yakuza clan with ties to the Katanarchists that serve as the hidden rulers of Jadetown. You can't recognize the woman, but the man is Takazumi Ryu, heir apparent to the leadership of the Takazumi-gumi.
  20. Nevermore II One guy bound and knocked for a loop and... Wow, this other guy came running straight at him. No fear at all. That was cool, he could work with that. "I guess you're not the brains here?" Letting himself drop, Charlie caught on to the line to make it swing, spinning around it with one hand while he reached for his staff in the utility belt with the other to disturb him a bit more. Letting go again, Charlie pushed against a wall and swung the unfolding staff at the guy's side.
  21. Fast Acrobatic Bluff to move behind the fast thug and feint him: 25 with Skill Mastery Gonna use Set Up to transfer that Feint (if it succeeds) to Madame Raven. Let's try to hit him with Charlie's staff: 26, and that's a crit. DC28 TOU save for the fast thug.
  22. Nevermore II Figures, he'd go running. Not even try to throw a punch or anything like that. With the guy pulling up a phone and shouting into it, Charlie placed a hand on the side of his cowl. Yeah, alright, he could see the phone here, the network aaaand... there we go, turned off the phone before the guy could get any details out. This meant a time limit, but on the other hand, it could work in their favor... He'd share the idea with the others in a bit. First, the guy he'd been chasing. Cape wrapped around him, Nevermore casually followed the gangster into the alley, keeping his distance for now. "How about you stop running? You're not gonna get away if I don't want you to, buddy."
  23. Free Action: Set Communication Array to Datalink. Standard Action: Use the Computers action Shut Down Active Remote with the Datalink to get range to turn off the phone. I need to beat DC25 for that, and would you look at Charlie's roll of Computers 27 with Skill Mastery? Move Action: Follow the gangster into the alley.
  24. GM Beekeeper yelled something about not even wanting to be there as the massive dragon landed on the ground. He turned and ran, only to turn back around a short distance away, quickly starting to fire his Stinger Gun at Nightscale, hitting him several times in the side with the biting stings. With both Shadowborne and Nevermore engaging him, the Red Death looked between them for a second. The shadow monster seemed to be his more immediate concern. He raised one of his guns, shooting out a stream of dark red smoke towards her. Shadow or not, she had to breathe. Without a word, he moved, leaping into hiding somewhere, using the dark red cloud of smoke for cover.
  25. Alright, Luke is no longer suffocating. DC23 TOU save from Beekeeper on Initiative 19 turn vs. Damage: 20, another Bruise Beekeeper Move Action: Put distance between himself and Nightscale Standard Action: Shoot at Nightscale with his Stinger Gun: 18 @Nerdzul Give me a DC22 TOU save vs Damage. It bypasses your Impervious Toughness with Penetrating 3 Red Death Standard Action: Shoot a pellet at Shadowborne: 32, that's a Crit. It affects you while Insubstantial, since its a gas (and it has that extra). @Kaede Kimura Give me a 23 Fort Save vs. Paralyze. Move Action: Leap from his current position, go into hiding again. DC25 Notice needed to spot him again. @Tiffany Korta is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn) Edited Wednesday at 11:40 AM by RocketLord
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