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RocketLord

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  1. GM As Cueball watched his axe pass through Ghost, he only grew even more pissed off. "GRRAAAH! You %&¤#! I'm going to ¤%¤& and then %&¤# you and after I'm done you'll be nothing but a ¤#&/¤%'ing %¤%&# left of you!" The glow on the axe seemed to shift slightly after his outburst and yell, dimming a bit, perhaps, but also changing color. "Hey, she's up there somewhe-" Buddy didn't get the time to finish his sentence before fire rained down on him from above. Throwing himself to the ground, he stared rolling to try and put it out, yelling in pain the entire time.
  2. Cueball Standard Action: Attacks Ghost: 25, hit! But passing harmlessly through Ghost. Buddy Recovers from dazed Ghost Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 27 Standard Action: Attack with Damage Effect effect: 12. Spending a HP to reroll: 23, hit! TOU vs. DC25: 9, fail by more than 15, KO Move Action: Move under the road You're up. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 3HP - Unharmed 12 - Sparkler - 1HP - Unharmed
  3. That's a hit. TOU: 16 He's staggered and dazed! Give me an IC and I'll follow up
  4. Not as far as you can see, no.
  5. "Yes, yes. That does sound rather satisfying," Pan mused for a moment, looking at some point behind Luke, further away from the table, where he could see Casanova and Stinger walking around, glaring towards Luke every now and again. Even if the fight he had heard of had been a while ago, Casanova was wearing a bandage over his rather obviously broken nose. With one arm around Eira, he looked between Luke and Muirne, and smiled that just too wide smile, looking at Eira. "We should dance if Judy and Micah sings, yes?"
  6. Doktor'd! Nevermore II I'll buy 4 ranks of skills with 1PP, buying Languages 4: Language 4 (Native: English; Learned: American Sign Language, Chinese [Mandarin], Japanese, Russian) I'll spend 6PP on buying this power: Luck Control 1 (Force Rerolls; Feats: Innate, Luck 2) [6PP] (Descriptors: Master Tactician, Training) And 4PP on increasing the rank of his Utility Belt device to rank 5, with an updated version below. I'm replacing the Stunning Attack feat on the Collapsible Staff with Subtle, replacing the Nauseate effect with a Stun effect, adding a Dazzle effect and updating the other powers a bit Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 4 (Extras: Ranged; Feats: Improved Range, Mighty 4) {13/17DP} (Descriptors: Ravenrang, Piercing Damage Type, Thrown Weapon) AP: Damage 4 (Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {12/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 8 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {15/17DP} (Descriptors: Visual Distortion, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 5 miles) {17/17DP} (Descriptors: Remote Viewing Drone, Remote Control, Spy Device) AP: Illusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {13/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Cover Grenade, Grenade, Darkness/Flashbang/Other) AP: Snare 8 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: High Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 8 (Flaws: Action [Full]; Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2) {12/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 8 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.) DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 100 feet DC23 Tou (staged) Damage +8 Collapsible Staff Touch: 5 ft. DC23 Tou (staged) Damage +8, Crit 18-20, Takedown Attack 2 High Tech Snares 200 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +8, Subtle, Triggered 2 Noisemaker 80 ft., 50 ft. area DC18 Will Fail: Believe audio illusion Independent, Triggered 2 Stun Staff Touch: 5 ft. DC18 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Trip Tricks 200 ft. DC18 Trip Resist (Worse bonus) Tripped +8, Crit 19-20, Subtle, Triggered 2 Visual Distortion 200 ft. DC18 Ref DC18 Fort to recover Blinded +8, Crit 18-20, Subtle, Triggered 2 Please remove the Eidetic Memory feat and put in the Jack-of-All-Trades feat instead. Please add the following Enhanced Feats below the normal feats: Enhanced Feats Luck 2 -> Luck 4 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Thank you!
  7. That's a hit, +4 Autofire for DC29. TOU: 24, bruised and dazed. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x3), Dazed, (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed
  8. Forever Boy "Ah, yes, you cannot be a rebel if you wear the same outfit as someone else, yes?" Pan looked to Eira as she returned, now wearing quite a different outfit. His eyes rested on Elena, following her as she moved away with Danica. Whatever he thought of it, he kept it to himself as he instead looked at Micah. Pulling himself free from Eira for a second, he leaned in close and whispered "Good, good. Now, keep it up, yes?" Then he was back by Eira's side, quickly looking Luke up and down, his lips breaking out into that just slightly too wide smile. "Oh, you are the dragon boy, are you not? I heard you ran into some trouble with Casanova's little gang a while back. Tell me, was it as fun to put him in his place as I imagine?"
  9. GM Cars would be towed, people would be calmed, and Armstrong would do his best to calm the people around them and make sure that no one knew that the teens suddenly having super powers and taking down Omegadrones were from the Claremont Academy (while he kept mumbling about having to teach them to take the time to get into proper uniforms at some point). Eventually, AEGIS representatives retrieved the remains of the Omegadrones, while Elena was taken to Claremont for the time being. At least they had experience with interdimensional or time traveling refugees.
  10. GM Matt looked at Judy, awestruck, but defensively pulled his arm back when she touched it, quickly moving his other, fully human, hand up to touch the spot she touched. "Y-yeah. Its new." He hesitated a tiny bit as he spoke. Nothing too much, but enough that Luke should at least notice it. He turned to glare at Luke. "What's up with this? With me being half robot? That's your fault, man! Somebody had to leave me behind when I get shot, and turns out this was the only way I'd ever walk again!"
  11. I'd completely missed the posts here, sorry!
  12. GHOST Ran away? Casper kinda doubted it. She hadn't sounded like the type to run away just because of a big axe... that was coming straight for him. Quickly floating to the side, Casper stared at the glowing axe as it passed by him, then shifted to look at the man. That axe looked weirdly glowy... he really didn't want to see if it could hurt him or not. He quickly pushed himself back, flying straight towards Buddy again. That sick feeling... he really had to do something about Buddy. People around them were dropping. "And now I'm gonna touch you again." Ghost passed right through Buddy, coming out on the other side. "Ew. Ever considered taking a shower?"
  13. GM Cueball turned towards Ghost instead. "Ah, screw this. Little witch ran away." He made a grunting noise, lunging straight for Ghost and swinging his axe at him. It was still glowing with golden light with every swing. Buddy groaned when Ghost touched him, then quickly pocketed his phone. "The hell was that? You barely touched me!" He rubbed his shoulder as he moved closer to Ghost, trying to box him in alongside Cueball. The sick feeling continued to spread from him.
  14. Failed by 1, so Sparkler is dazed and back in action soon. As described on discord, the stun is a sick feeling that makes her cough for the daze. Cueball Move Action: Goes for Ghost now Standard Action: Attacks Ghost: 11, miss Buddy Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. He doesn't have many tricks, but its a nasty one Ghost Reflex Save: 23, no need for Fort Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 30 Move Action: Back in melee with Buddy, since he need to be shut down Standard Action: Attack with Damage Effect effect: 19, that's a hit TOU vs. DC25: 23, that's another bruise! Slowly wearing him down! You're up 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x2) (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed
  15. "Tell me about it. One time she found my goggles," he pointed up to the goggles around his neck, "and put them on, ran around my in-laws' place with them on. At least she didn't turn 'em on." Finally noticing the flowers moving near the trash can, Ghost perked up a little bit. "Huh. That's a neat trick. Keeping the city safe one trash can at a time?" He shrugged at the question. "Eh. Nothing big. Stumbled on a few would-be-robbers, a couple of ninjas. One of Doctor Midas' goons tried to hold up a pawn shop for all their gold. Just the usual."
  16. Nevermore II Who's the Raven? Yeah, alright, El really wasn't from around here, was she? "Ha, you got a lot to learn about this world," Charlie answered, with a slight laugh to his voice, while he put on his own helmet and moved to the bike, putting on. He patted the space behind him. "C'mon, hold on to me or behind, up to you." Once El was on, he started the bike. It was incredibly silent, barely making any noise as he drove through the streets, waving in and out between cars. "Ah, don't worry about it. We'll find some good space to have a race some day, then I promise I won't tell anyone if you cry a bit when I leave you in the dust." His tone was obviously joking and playful. After driving a bit, he started his explanation. "So, the Raven. Well, he's kind of a big deal. The first Raven was one of the founding members of the Freedom League, and well, yeah. Kind of a big deal. There's been a few, they're all awesome. Can't really tell too much, but the current Raven's been teaching me how to do all this. He's kind of serious, though. Doesn't really socialize all that much."
  17. GM The trash hit the wall where Freestyle had been the moment before. She reached the top of the roof, grabbing on to it and pulling herself up. "A trash can? Really?" she shouted down to Chimera. "That's just gross! Sorry hun, but you lose! Catch ya some other time!" With that, Freestyle turned away and raced down the rooftop, away from Chimera, leaping across buildings and quickly disappearing into the city.
  18. Nope, and Freestyle escapes! So... what'll you do now?
  19. Forever Boy Pan did not look like himself as he walked in. Well, maybe he kind of did. It was his usual grin, the usual eyes and messy red hair. His clothes were different, though. Black pants, a black leather jacket, with several different buttons attached with pins all over the jacket. The only thing that really looked like himself was the lighter red t-shirt that he wore under the jacket, with a big black messily drawn smiley face, with the eyes as crosses and the tongue stuck out. He looked around a second, before raising his hand to wave as he spotted his friends and teammates, quickly floating over to them. "Danica, Judy! It is good to see you!" Unusual clothes aside, he seemed very much himself. Noticing Elena, he looked up at her at and whistled, impressed. "My, you are a big one. I am Pan, pleased to meet you."
  20. No damage. Since you passed the reflex save, the TOU save is only DC20. And that's a hit. TOU vs. DC23: 17, bruised and dazed! Fort vs. DC18 Sickened: 14 Still sickened, refreshing the condition so he can't roll until the next one @RedSpine give me an IC! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed, Grappled by Nightscale 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Bruised, Dazed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 6/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
  21. The one not directly under you can see the other. The one under you is currently looking away from the other guard.
  22. Nevermore II Charlie took a second to look down at Toxin. It felt off. She really didn't strike him as being as bad Casanova or Stinger, but... he couldn't risk it, right? Luke seemed to have Stinger held pretty well, but Chump was still fighting off whatever Zach was doing to him. "Arrow, help Nightscale. I'll help Howl." Reaching into his belt he pulled out a tripwire while he ran towards Chump and Howl. Taking aim, he fired it around Chump's legs and pulled, and... Chump didn't even move. Damn.
  23. GM "I told you to let go of me!" Stinger struggled against Nightscale's grasp again. She was grunting, trying hard to break free, but simply put, he was just too strong. Whatever skills she otherwise had, she knew that she'd be done if she couldn't break free. Especially not if anyone ganged up on her while she was held like this. Chump stumbled and shook his head, flailing wildly after Howl. "Stop hidin'!" Oh, he was still pissed off. His friends falling one by one, and not even able to see or hear the guy attacking him? With another shout, he slammed his into the ground, creating another shockwave around him.
  24. Stinger tries to break the grapple vs 34 Standard Action: Break grapple: 16, nope, still grappled! Chump heals and does another shockwave near Howl. Recovery roll: 14 vs DC10. Bruise healed. Standard Action: Shockwave hitting Howl. @RedSpine give me a DC20 Reflex Save vs. Area, followed by a DC25/20 TOU save vs. Damage Nevermore goes to help out Howl Move Action: Run closer to Howl and Chump, but staying out of range of the shockwaves Standard Action: Throw a Tripwire at Chump: 15, that's a hit. Nevermore's power check for Trip: 17. Chump's Dex save vs. 17: 22 Well, he's not tripped! @RedSpine is up, don't forget the saves! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed, Grappled by Nightscale 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 6/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
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