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RocketLord

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  1. He doesn't really seem to mind, but not giving any indication either way.
  2. Nevermore II "Eh, not really that easy... but I know how to cheat this system." Yeah. It helped that it had been made by the first Raven and improved by the second, and he was training with the third. Charlie knew more than a few backdoors that had been installed just in case, and besides... it made things like this much easier. Not that he could really tell anyone here that. Headmistress Summers' old identity was a secret, after all. Charlie whistled slightly when El scaled the wall and vaulted over it, landing easily on the other side. He clicked a button on the gauntlet, then jumped. Reaching out with both hands, Charlie grabbed a branch on a tree placed on the other side of the walls, using it to spin around. He let go on the upswing, sending him spinning back towards the wall. Charlie planted both feet on it and pushed off, landing on his hands in front of El, quickly pushing off and landing on both feet. "Was that supposed to be a challenge?" he grinned back at her, before pointing ahead, where a high tech bike came driving their way down the road, stopping in front of them. "You wanted a joyride?"
  3. GHOST "Hey! You could hit someone with that!" Ghost leaned to the side, moving out of the way of the shots, while he waited. The ground almost blinked, swallowing two more, while Ghost advanced on the last of them. "Take a timeout, alright?" He touched the man's shoulder and... pushed him right into the ground alongside the rest of them. Alright, that took care of the small fry with the guns, then how about... He felt weird for a second. Whatever the pale guy was doing, how could it even affect him when he was ghosting? It was weird. "Hey, you! You look like something the dog spat out!" Yes. Yes that was great. That was gonna distract him.
  4. GM "GAH! Freakin' witch almost burned me, Buddy! Where'd she go!?" Cueball was not happy with Sparkler just up and disappearing. Shouting wildly, he started swinging his axe around in wild swings, doing anything he could to try and tag her. "What the hell!?" Whatever was special about Cueball and Buddy didn't seem to apply to the regular bikers. With most of them being pulled into the road by Ghost, the last three pulled out their handguns and started shooting wildly at him, though the haunting hero proved too fast to hit, even in his corporeal state! "Chill, man. I got this." Buddy remained much calmer than the raging Cueball, simply stepping off his bike and looking around with a lazy expression. "Hiding out while the boy in white comes to the rescue. That's cold, girl. Don't worry, I won't leave ya out of the fun." He breathed out heavily. The people that hadn't gotten far enough away all fainted. When a man fell touching a woman, she fainted as well.
  5. Cueball With Sparkler disappeared he starts swinging his axe wildly around. Devil's Advocates All three pull out guns and start shooting at Ghost: -2 to the first two rolls from Entangled: 19 8 13, all miss. Buddy Move Action: Gets off his bike. Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. Ghost Reflex Save: 24 Evasion 2 means no Fort save needed. Free Action: Hitting the three Devil's Advocates with the Snare's Secondary effect. 2x Reflex Save vs. DC20, first Entangled so -2 to Reflex: 11 9, 2x Bound and Helpless 1x Reflex Save vs. DC15, Entangled so -2 to Reflex: 15, just makes it Free Action: Set Friendly Neighborhood Ghost array to Insubstantial Standard Action: Snare the last Devil's Advocate still standing: 28, hit Reflex Save vs. DC20: 14, bound and helpless. Move Action: Fast Feint vs. Buddy, -5 penalty: 20 Buddy's save: 26, oh well You're up 26 - Cueball - Unharmed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed
  6. Nevermore II Alright. Holding hand and eye contact maybe a bit too long, but cool. Its cool. Charlie was sure that El was just getting used to things here. "Oh, I get it, I get it. Post-apocalpytic fiction's pretty hot, so I can imagine what it might be like to some degree. This entire place must seem like some wonderland." A quick look around, and a nod with his head. "Joyride?" His lips split into a wide grin. "C'mon." He pulled a backpack up that he had stashed by the tree, tugging it over just one shoulder before starting to move. He led El through the campus, until they reached one of the walls by a tree. Looking around a bit, he reached into the backpack and pulled out a metallic gauntlet. Charlie put it on, tapped something on it a few times, then motioned towards the wall. "Alarms and cameras are off for a about a minute. Think you can make it over, or do you need a hand?" While he spoke, he aimed the gauntlet up and fired a line that embedded itself in the wall.
  7. GHOST Ghost couldn't hear what was happening up top. Concrete, asphalt and ground had a way of stopping all sound while he was moving through. He could see it all, at least. Someone throwing fire around, one of the bikers suddenly had an axe, and even with fire girl and him here, they were still outnumbered by far. But fine, he could deal with that. Emerging from the ground in the middle of the biker gang, he couldn't help himself. "Hey guys, look! A magic trick!" He went solid, not that anyone could tell the difference, and planted both hands on the pavement. Almost immediately, it started pulling the bikers down as it became incorporeal, several of them being stuck unable to move, with only a few escaping or only getting a foot stuck or something like that. "Ta-daa." The last bit was said absolutely deadpan.
  8. GM "What!?" the bearded man yelled loudly as flames covered his bike, carrying it off. Spotting Sparkler, he almost growled. "Buddy! We got company!" He pushed off from the bike, leaping straight for Sparkler. In mid-air, he pulled out a massive double-headed two-handed war axe. The blade shimmered with golden light as he swung it directly into the ground where Sparkler had stood a second before, quickly pulling it free to ready another strike. At the bearded man's call, the rest of the bikers all came to a halt in a group, turning to see what the commotion was all about. All except for Buddy, the pale man that had been riding in front. He turned his bike, heading straight for Sparkler and stopping a bit away. He leaned over the handle, grinning at her and sticking out his tongue. "C'mon, Cueball. Don't hit her too hard, I wanna have some fun with a pretty lil' thing like that."
  9. Alright, here we go then. Cueball Move Action: Jumps off his bike and lands in front of Sparkler Free Action: Pull out a giant war axe from nowhere midjump Standard Action: Melee attack on Sparkler with the war axe: 17, miss! Devil's Advocates All stop their bikes, turning to look what's going on, but doesn't get involved yet Buddy Move Action: Stops his bike not far from Sparkler. Standard Action: Feint vs. Sparkler: 17 Resist with Sense Motive, Bluff or Will save or be feinted! Ghost Move Action: Move up from the ground under the bike gang. Free Action: Set Friendly Neighborhood Ghost array to Selective Area Power Standard Action: Attempt to Snare the Devil's Advocates by pulling them and their bike into the ground 10x Reflex Saves vs. DC20 for Area: 16, 23, 12, 6, 9, 18, 19, 17, 9, 16 = 1 pass 9x Reflex Saves vs. DC20 for Snare: 16, 11, 9 , 7, 14, 14, 8, 5, 21 = 8x Bound and Helpless, 1x Entangled, 1x Pass 1x Reflex Save vs. DC15 for Snare: 14, Entangled Since they're minions, the bound and helpless ones are out Whew. ICs coming later 26 - Cueball - Unharmed 21 - Devil's Advocates - 1x Unharmed, 2x Entangled, 7x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed
  10. GHOST "Always something." No, no, of course Casper couldn't get just one good day without someone deciding to rain on his parade. If it wasn't these guys, then it was probably Dr. Midas swooping in to steal gold from someone somewhere. Yep, it was always something. Weird, though. What were they doing on the Boardwalk, aside from just causing random trouble? Lots of targets here, and it didn't really matter, did it, he had to try and stop them first. Sinking into the ground, he started pulling off his clothes to reveal his costume underneath, pulling up his mask and getting his goggles from his pocket. He should hopefully be able to find his clothes in the ground later, but first... time to get into action.
  11. We'll go with a surprise round attack, then, and its a hit! You get the bike Initiative rolls: Cueball: 26 Buddy: 19 Devil's Advocates: 21 Ghost: 19 26 - Cueball - Unharmed 21 - Devil's Advocates - 10x Unharmed 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed
  12. Let's roll some initiative while we do the initial posts!
  13. GM A Friday evening in late February, 2021 The Boardwalk, outside the Diamond Clover Casino It had not been a evening for Raina so far. Eddie had seemed like a nice enough guy at first. He had taken her to a magic show at the Boardwalk. The magician wasn't exactly good, but he was trying at least, not helped at all by Eddie's heckling and talking over each and every thing that he did, loudly explaining to Raina how he would have done the trick so much better. No, Eddie had turned out to be quite insufferable, and Raina had left, leaving the Diamond Clover Casino soon after. It had been a good day for Casper. No trouble at all so far, he had been hangng out with Carrie and had taken her to a kids' show at the Boardwalk, and she had absolutely loved it. He could have sworn that Jessie had looked a bit differently at him when she picked up Carrie, too. All in all, a good day, and he had spent the rest of the afternoon and evening hanging out at the Boardwalk, just feeling good about himself for once. Of course, either of those feelings wouldn't last. In the cold clear night, the roar of bikes echoed through the Boardwalk. A biker gang tore through the Boardwalk, all wearing jackets with an a horned skull with burning eyes and a pentragram on the forehead that identified them as "THE DEVIL's ADVOCATES FREEDOM CITY". Few wore helmets or any kind of protection, laughing and shouting as they drove amongst the people that had to leap for their lives to get out of the way. Of the two riders in the lead, one looked almost unnaturally pale, a red bandana tied around his forehead, his rapidly thinning black hair pulled back by it, and the other, with a full light brown beard and long hair, wore a helmet in the style of an Imperial German Pickelhaube officer's helmet.
  14. Nevermore II Charlie accepted the hand, grinning as he shook it. "Good to meet you, El." He scratched his chin. "Eh, probably could, but I got a better idea. You've been stuck at campus since you got here, right?" Charlie looked around, to make sure that Armstrong was really gone, then leaned in and whispered conspiratorially "Luke told me you're from some post-apocalypse where Omega's destroyed everything, so how about I show you the city instead?"
  15. "Sure." Another sip of coffee. It was more comfortable temperature, so he got some more in now. "Its how it goes. Try to take a break, go watch a game or go to a party or something, then you're just asking for someone to rob a bank or a giant monster to walk down the street. Just how it goes." He emptied the cup and looked around a bit. No bin in sight. Figures. "Eh, I'm just the friendly neighborhood Ghost. Might've been around a while, but not like I'm some big shot Freedom Leaguer, right? Now you've got to have some good stories. I mean, helping out with evacuations and space wars and everything? I'm just dealing with stuff here in Freedom."
  16. Flash of light, and they were back? Pan hardly had time to make plans for all the lost boys and girls inside Danica's shell before Lucy continued its rampaging, putting Danica on top and trying to grasp him. Pan twisted to the side of the large trunk, waving a finger at the elephant while he grinned. "No, no, I do not think so, my suddenly animated friend." His eyes locked with the elephant's as he hang in mid-air before it. "So, tell me, what are you? Are you anything at all?"
  17. Pan is going to attempt to read Lucy's mind to see if she's really alive or just animated. Also, grapple immunity!
  18. GM "That's Justice, boss!" one of the fliers shouted to the red Ultio. Ultio Red grimaced, pointing at Justice. "Jimmy, May, Tanya! Stop that knock off! The rest of you keep going at the target! I'm gonna get those points!" Moving in close, she raised her right hand, releasing a powerful blast, only to move her hand away at the last second when the armored Ultio up close moved in the way. "Get out of the way Bill!" Jimmy and May, the two fliers, flew at Justice, while Tanya started blasting with lasers. First the laser connected, then the two fliers swooping in punched, only to see their hits deflected by Justice's armor. Up close with Ultra Girl, Bill, the heavily armed Ultio, remained in melee, punching at Ultra Girl's cuts, while the last standing Ultio on the scene fired a smoke bomb around Ultra Girl, Ultio Red and Bill, covering them in heavy smoke.
  19. Justice With a roar from the Law Rider, Justice came riding around the corner, screeching along the ground, driving at full speed towards the group. She was in her red, grey and pink uniform, her domino mask hidden behind her bike helmet in the same color scheme. She should be well enough known around EC to be recognized by now. Alright, these Ultio jerks were absolutely ganging up on Ultra Girl, kicking and punching at her. No way Robin would let that happen! "HENSHIN!" Steering with her left hand, she reached down with her right to click the button on her belt, the amulet swirling to life with pink energies swirling around. All around her, small rainbow colored portals opened up, bits and pieces of armor flying out and connecting all over her body, the helmet being the final part. She was heavily armored by now, quickly throwing her hand out to reach into a portal and pulling out a somewhat oversized gun, the Justice Buster. Quickly taking aim, she fired at one of the fliers, just a low powered warning blast, condensed air. It bounced off the armor, but at least it got their attention. "Leave her alone!"
  20. Second is a hit: 13, KO Attack vs. number 3 misses! Justice Move Action: Drive onto the scene! Free Action: Henshin! M.O.D. System set to Extra Armor, M.O.V.E. System set to Armor Plating for DEF+5/TOU+15, Imp. Tou 10 Standard Action: Blast one of the flying Ultio Suits with the Justice Buster: 24, hit! TOU save vs. DC21: 25, nope! Ultio Red Move Action: Get in close with Ultra Girl Standard action: Attack at close range with a blast: 13, miss! Ultio Suits Blaster and 2xFliers go for Justice! Blast attack: 21, hits Justice, blocked by Imp. Tou Fliers moving in close and attacking: 15 19, both hit, blocked by Imp. Tou Stealth creates a 25 ft. Normal Vision obscure effect, lasting 3 rounds Tank tries to punch Ultra Girl again: 21. That's a hit, give me a DC21 TOU save. And you're up! 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 2 down (1x Tank, 1x Blaster, 1x Stealth, 2x Flier) 15 - Ultra Girl - 3HP - Bruise (x3) 12 - Justice - 4HP - Unharmed Obscure - Normal Vision - 3/3 rounds, at Init 20
  21. Stinger's sense motive: 12, feinted! But a 12 is still not enough to hit! @Nerdzul is up!
  22. @Nerdzul I've listed the effects on suffocating on the list. You will have to make a DC10 Con Check on Red's turn to recover and have some penalties, including only being able to either use a standard or move action on your turn. Just make the Con check after your actions on your next turn. 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
  23. Nevermore II "Sheesh, thought he'd never leave." The voice came from above, up in the tree. A teen around Elena's age, with short red hair. He was quite good looking, something about the grin plastered over his lips as he stood and balanced on one of the branches. He wore a pair of jeans with holes at the knees, a red t-shirt with a speech bubble with a big exclamation mark and a rather well-worn and used denim jacket over it. He leapt from the branch, performing a spinning side-flip in mid-air on the way down and landed in front of Elena with a bow and a grin. "Hey, I'm Charlie. I guess I'm supposed to give you the grand tour."
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