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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by RocketLord
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So high, man! Six stories high, she's about 2/3rds of the way up.
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GM Claremont Academy February 5th, 2021 Afternoon Coach Armstrong was pacing around in front of a tree at Claremont, looking at his watch. Elena was already there. She had been at Claremont for a few days now, getting papers and everything in order for staying ever since her rather explosive arrival. "Damn kid was supposed to be here by now..." Elena could stay at Claremont for now. If they hadn't been able to figure out a way to get her home by the next semester, she could join the school by then. Even if she was certainly experienced, she didn't know much about this world. She was hardly the first interdimensionally or chronologically challenged student at Claremont, and she would probably not be the last. So the school had chosen a student to show her around Claremont, give her the big tour of everything. And he was late. "Listen, I need to go, got an appointment I can't miss, just... wait right here, and he'll show up. Or go find some other teacher if he's not here in 15 minutes, alright?" Shaking his head and muttering something about a dumb kid, Armstrong marched off, leaving Elena alone by the tree.
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GM Freestyle's eyes went wide when the blow connected, stumbled forward and then... whirled around on her skates, throwing a disk towards Chimera. It went wide, flying past Chimera's head and exploded behind her, close enough that she could feel the heat behind her. "But you make it so easy, hon!" Continuing the movement, never really stopping, Freestyle turned to run again, running up another building on campus.
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DC17 Fort save: 20, not stunned! Freestyle throws an explosive at you: 12 That's a miss! For movement action, she runs up a nearby wall, towards another roof! 23 - Chimera - 2HP - Unharmed (-2 Defense) 21 - Freestyle - Unharmed
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He can.
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- neverworld
- angelik
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GM "AAAH! It burns! SWARM THEM!" The Beekepper moved around in a panic, frantically trying to put out the fire that Nightscale had started, patting at his uniform and rolling to try and stop it. From somewhere within the shadows where he hid, the man in red fired a capsule at Nightscale's mouth. It exploded, forcing the large dragon to breathe in a dark red cloud.
- 80 replies
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- grey squad
- magic mesa
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Beekeepr clears his daze. Beat DC25 to spot the location of Red, who shoots at Nightscale with a Suffocate effect: 31. That's a hit and a crit. @Nerdzul give me a DC23 Fort Save vs. Suffocate Then @Tiffany Korta is up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
- 94 replies
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- survival class
- magic mesa
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Nevermore II "What do you want me to do? Go block the door and have them shoot at me? Come on, they'll just shoot me through the door." Charlie reached into his briefcase while he was talking, pulling out a tripwire. It was probably a good thing Kamala wasn't looking right now. "I'll just hide over here, hope they don't see us, and, shout and get shot if they do?" He threw the tripwire trap out near the door, hoping to hde it from Kamala with his talking, then quickly moved to anywhere that he could hide inside the room.
- 34 replies
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- nevermore ii
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Charlie's gonna place a Tripwire next to the door, triggered to activate once they open the door. Trip 8 (Feats: Improved Range 1, Improved Trip, Subtle 1, Triggered 2) {13/13DP} (Descriptors: Tripwire, Setup, Thrown) Attack roll for if it triggers: 27 And Skill Mastery for Stealth 25 to hide in the room.
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That's a hit, TOU: 17 Counting as a minion, so he's down. Just keep rolling for your takedown attacks vs. the other two, if first one fails I'll just disregard the second one. 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 1 down 15 - Ultra Girl - 3HP - Bruise (x3) 12 - Justice - 4HP - Unharmed
- 23 replies
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- justice
- ultra girl
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"Well, there is this certain someone that likes paper that can be quite a pain..." Pan trailed off with a grin and a shine in his eye. "But yes. Not everyone deserves the help that we can provide. Some will use it, some will abuse it. Some will try to trick you, to twist the good you try to do. That does not mean you should stop trying."
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GM "Figures..." Freestyle mumbled to herself, turning around and moving backwards just in time to catch Chimera's wings. "Still too slow! Let me know if you want a rematch some other time, cus I'm outta here!" She turned back and rushed across the campus, laughing all the while.
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Pretty much, yep. Freestyle's putting more distance between you, you better hurry or come up with some other way of catching up! 23 - Chimera - 2HP - Unharmed 21 - Freestyle - Unharmed
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One guard moves under you, the other still keeps watch. What do you do?
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GM The two guards turned just as the Steel Spider pulled his target to the ceiling and secured him. They only just missed seeing, well, anything. "Hey, where'd Ben go?" one of them asked the other, who just shrugged in response. "Went to take a leak, maybe?" The first of the guards seemed to accept that, before he moved ahead, just under Steel Spider, the other watching him.
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Yep, but note that sickened affects attack rolls and checks, not saves. Speaking of, I forgot to make Chump's recovery check due to his Regeneration power before Chump's recovery vs. DC10: 13 The bruise is healed! Note that I rolled the TOU save below before remembering that recovery save, so the Bruise was applied to the actual roll. I've just increased the end result by 1 to make up for it. Fort vs. Nausea DC18: 27, passed Tou vs. Damage DC23: 19, bruise Fort save vs DC18 to recover from sickened: 15, still sick! @Cubismo is up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
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"Coffee helps," Ghost offered, holding up his cup, smiling weakly. "Lots and lots of coffee." He took another sip. Still hot, but getting better. He had to keep his cool here. "I dunno, I've quit a bunch of times. Its not an easy thing to do, over and over, but then something happens and I can't help it. I can't not help, y'know." His smile turned into a slight grin. "Gotta do what I can do. How else am I gonna look my kid in the eye, right?"
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You tank it, so nope, standing your ground!
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Casper was suddenly very happy that he was wearing is goggles at the moment when Hologram presented him with the call sheet. Yes. Carrie was going to love this. It didn't even matter that she didn't know that he was Ghost, that would be something for when she got older, but a message like that from Hologram? Yes, she would love it. He would have to keep it safe. Ghosting himself so nothing would affect it, he started slipping into the ground. "Let me know if you need me for anything else." "And thank you."
- 28 replies
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- hologram
- once more to the boards
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"Thanks, I really appreciate it." He paused, looking down. Hologram had promised they'd edit things out, and it looked like they had stopped filming, and he had handed over the small microphone, so... "Could you make it out to Carrie?" Yes, yes, this should be good. Be the cool dad, bring the bag when he next Carrie, do the experiments together, show him how good he was at this stuff, have a good time. That should work.
- 28 replies
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- hologram
- once more to the boards
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Just waiting on @RedSpine
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Got a more or less finished Owain here.
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GM The woman in the red Ultio Suit stayed back, crossing her arms, while the others rushed in. "Remember the plan!" one of the men in grey shouted. Three Ultios quickly moved in close, surrounding Ultra Girl while two flew up above. The last two and the two fliers struck towards Ultra Girl, forcing her closer to the others. The first three all punched and kicked at her, having no qualms about teaming up against a single enemy.
- 47 replies
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- emerald city
- justice
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Ultio Suits Initiative: 20 Ultio Red Initiative: 20 Justice Initiative: 12 Ultio Red holds back The 7 Ultio Suits start attacking Ultra Girl Standard action x4: Aid action to the last 3: 21 9 15 21 3 successes, +2 ATK to the three Ultio Suits attacking you Standard action x3: Attack in melee: 27 16 16 All hit, that's 3xDC21 TOU saves. You're up. 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - Unharmed 15 - Ultra Girl - 3HP - Unharmed 12 - Justice - 4HP - Unharmed
- 23 replies
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- justice
- ultra girl
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"Kinda, I guess." He took another sip of coffee. It was so hot, but he really shouldn't let that show, right? Big time Freedom Leaguer here. "Took a look at the zoo, haven't been here for a while." It felt weird just hanging with his feet out under him, he moved them up on himself, so he kind of sat on the air in a tailor position. "So what's the trouble? You look like you've gone a few rounds with Superior."