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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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GM Armstrong looked at the tall girl, his face somewhere between surprise and resignation. "Oh, great. Another stray for the school." He pinced his nose and shook his head, looking at the damage to the area around them. "The name's Armstrong, good to see you're alright, Outrider. Help's already on the way, but you..." he pointed to the students, "need to get out of here. Back to the school, we'll figure things out there, see if there's someone that can help Outrider get home or not." He looked around some more, kicking at a piece of debris from one of the exploded Omegadrones. "You did a good job, kids, but you got lucky. Don't go off fighting Omegadrones for the hell of it, alright? And Landers? Make yourself useful and help Outrider bring her car back to Claremont."
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Archer II The entire roof shook when the big guy arrived. Great. Just what they needed. Someone else to complicate matters. Connor fired a couple of arrows at the soldier he had been fighting without looking, a shot with a blunt arrow hitting the soldier in the face and knocking him to the ground, before he turned his focus to the big guy. Moving forward, he made a quick leap to the side to get his attention, drawing a couple of arrows mid-jump.
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GM Another burst of shots aimed at Archer went wide, as he leaned to the side to move out of the way. The one shifted a button on his rifle and fired a few shots wildly at Shooting Star, who once again felt a shock raging through her body on contact. And then... a loud yell, as a massive man with cracked grey skin landed on the roof, the entire thing shaking as he stood up. His clothes were ripped, his skin grey and cracking, red underneath, but Shooting Star could recognize him as Billy. "Gonna stomp you first, heroes. Then I'll deal with Alice after that. The boss doesn't like it when you threaten his guys!"
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Attacker 3 shoots at Archer: 14, miss. Attacker 4 shoots at Shooting Star with a stun round: 19, that's a hit. Give me a DC15 Fort save vs. Stun And coming in at Initiative 7 starting next round... the source of the noise... Billy! Archer shoots at Attacker 3 with standard arrows with Rapid Fire Arrows : 20 Since he's feinted, that's the full +3, for DC24 TOU Save: 7 KO Archer makes an acrobatic feint vs. Billy: 32 Billy can't make that, so he's feinted next turn. You're up 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Billy - Unharmed, feinted by Archer on next turn 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: KO -- Attacker 4: Bruise (x1)
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"Eh, guess I'll keep it, then." Casper raised his mask from his mouth and brought the cup to his lips. Would be a shame to let a not-great-but-at-least-alright cup of coffee go to waste. "Oh yeah, that I figured that out. You're kind of a big deal, y'know. Freedom League and everything." He kept the bottom of his mask up. It would be silly to keep pulling it up and down while drinking coffee, wouldn't it? Yeah, it would. This was a big time Freedom Leaguer. He had to at least try to look a bit cool, right? "Don't worry, we haven't met, but I guess I know that exhausted look. I'm Ghost."
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"Ah, good, good." He shook her hand quickly, before pulling back. "Yeah, wish I could help there, but, I dunno, just can't remember their names at all?" Publicity? Casper wasn't really sure what he'd do with that. Would probably just lead to some more trouble. "Guess you know how to reach me if there's anything you need to follow up on. I'll be, uh, going then, I guess. But, uh... how about that swag bag and autograph for the kid? She'd really love that."
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GM Faster and faster the ship would move, tossing and turning on the turns of the page! The wheel turned easily enough under Eira's grip, but to little effect, the rudder long lost in the sea of tales behind them! Another violent jerk, and the mast, already weakened from Eira's assault, crashed against the weight of a particularly intense tragedy and splintered! A swirling flurry of color and tale and story and adventure and then... bright blue sky! As suddenly as the ship had entered the rainbow vortex, it violently left, as gravity once more took hold. The pirates screamed as the ship fell from the sky, any attempt to right it or even control it failing, the ship failing quickly towards a sandy beach below.
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Forever Boy Pan was still laughing loudly as Eira and Micah reached him by the wheel. He sounded like he was having the time of his life. "We are in the middle of a swirling vortex of color, my friends! Where would you like us to go?" He laughed still. "We are traveling at the speed of plot! Faster than the eye can follow!"
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Anyone want to give my contribution to Cosmic Camelot a look? Owain the Lion Knight Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: -5 DEF/+5 TOU In Brief: The proud Lion Knight of the Knights of the Round Table of Cosmic Camelot, the newest incarnation of Owain. Catchphrase: "Hear my roar!" Theme: Godzilla King of Monsters Main Theme - Bear McCreary Alternate Identity: Leonard Fitzroy Koenig III Birthplace: Berlin, Germany Residence: Cosmic Camelot Base of Operations: Cosmic Camelot Occupation: Cosmic Knight of the Round Table, Adventurer, Lawyer Affiliations: Cosmic Camelot Family: Leonard Fitzroy Koenig II (Father, judge), Sofia Anna Koenig (Mother, lawyer), Maria Anna Koenig (Younger sister, artist), Leonard Fitzroy Koenig I (paternal grandfather, retired judge) DESCRIPTION Age: Born August 5th, 1992 Gender: Male Ethnicity: Caucasian, Germanic ancestry Height: 6’2’’ Weight: 200 lbs. Eyes: Yellow Hair: Dirty blonde Leonard is tall and imposing, with a hard gaze and medium dirty blonde hair and beard. He usually dresses in suits in dark colors. Leonard's Lion Knight Armor is made of dark blue and golden metals. The main armor is dark blue, with golden armored boots, gauntlets and shoulder pads, along with golden armor on his abdomen and thighs. The golden armor on his chest extends in massive golden color that reaches just above his eyes. He wears a white cape connected to his shoulder pads. HISTORY Leonard Fitzroy Koenig III is the son and scion of the prestigious Koenig family, a family of lawyers and judges with roots stretching back hundreds of years. Leonard was given a strict but loving upbringing, fully expected to follow in his family's footsteps. Leonard did as was expected of him, and he did well. By the age of 25, he was well on his way to becoming a renowned lawyer in Germany, though his father was somewhat annoyed that Leonard prefered to take cases as the defense, rather the prosecution, and that he seemed rather selective, only wanting to defend clients that he thought were innocent. While his younger sister's choice to become an artist rather than a lawyer strained her relationship with the rest of the family, Leonard stayed close to her, continuing to spend time together, buying many of her paintings to support her. He was doing well enough that money was no object by this point in his life. In 2021, Merlin forced the newest cycle of Camelot to begin. Leonard was the revealed as the newest incarnation of Owain, the Lion Knight, in the middle of a family dinner. His sister was thrilled. His parents and grandfather considerably less so. They did not believe that Leonard was meant to protect the weak. He was meant to guide the law, for innocent and guilty alike, to one day become a judge like his father, grandfather and so many in the family before him. A good, comfortable life, wanting for nothing, with the legacy of their family secure. Leonard refused his parents' world view. He had already believed that his abilities in law were meant to protect the weak. Now he was revealed to posses greater powers still. Wearing the Lion Knight Armor, he joined the Knights of the Round Table, a knight of Cosmic Camelot. PERSONALITY & MOTIVATION Leonard is proud man, immensely secure in himself and in being right. He values rules and laws, but is not above breaking them for the greater good. Often intense and intimidating, Leonard is hard to dismiss in any room he enters, making sure that his voice is heard. He is by no means a subtle man, or one to hide his stance on things for the sake of peace or compromise. Since being recruited as the newest incarnation of Owain, Leonard has made it his mission to lead the Knights of the Round Table in the absence of any incarnation of Arthur. Even if others disagree, he reasons that he is the Lion Knight, and that his abilities grants him a tactical overview that the rest of his group might lack. He has little trust in Mordred the Dragon Knight, believing that she is bound to follow in the path of her past incarnation. While by no means a gentle individual, Leonard prioritizes the defense of innocents above all else. He will easily put down his life to protect anyone. After all, it is the duty of the strong to defend the weak. POWERS & TACTICS Leonard powers are psionic and telekinetic in nature, granted to him when he wears the Lion Knight Armor. Never one to be subtle, Leonard uses his powers at full force, creating grand displays of power while letting eveyone know that he is the one to telekinetically attack entire armies or telepathically enforcing his will on a target. The reason for this strategy is two-fold: Leonard is simply a bombastic individual, proud of his power, and it drives attention to him instead of his allies or innocents, preferably turning him into his enemies' primary target. Using his telepathic abilities allows Leonard a unique perspective on the battlefield, letting him formulate strategies to help him and his allies in combat or locate innocents in need of help. POWER DESCRIPTIONS Owain's powers are psionic in nature. While normally only expressing his power in the form of an enhanced presence and a lack of fear, Leonard is able to access far more formidable power by wearing the Lion Knight Armor. While wearing the armor, Owain posses powerful telepathic and telekinetic abilities, which express themselves with a light blue aura that often takes on leonine or knightly shapes, such as forming a roaring lion aura around Owain while he uses a psionic attack, a lion biting his enemies for a telekinetic strike or a shield or armor when he uses his telekinesis defensively to create a force field. Owain's telekinetic powers are formidable, allowing him to lift and manipulate great weight or even form temporary objcets of pure telekinetic force. Owain uses his telekinesis to fly and instinctively form protective fields to keep himself safe. His telepathic abilities including altering enemies' emotion and reading minds, and though he is loathe to do so, performing mind control. He can communicate telepathically and expand his senses to cover great areas, or even create a shrouded dead zone, where he telepathically blocks all senses of his targets. COMPLICATIONS Honor Before Reason: A knight's honor is beyond reproach. Owain will not go back on his word or lie, attack from behind or do anything of the like. If this is exploited, the GM can award Owain a Hero Point. Lion vs. Dragon: Owain has a deep distrust of the newest incarnation of Mordred. He can't quite explain it, it is more like an instinct than anything else, even if Mordred might be different this time around, and certainly doesn't seem to be King Arthur's child. If this distrust causes issues that complicates a situation, the GM can award Owain a Hero Point. The Lion King: Leonard is a proud man. He is the lion knight, and he takes pride in both who he is and what he can do. If someone exploits his pride, the GM can award Owain a Hero Point. The Strong Protects the Weak: Owain must always protect those weaker than him. He will keep civillians and the innocent safe, even if it leaves him vulnerable to attack. If a GM exploits Owain's desire to protect others to open him up for attack or otherwise makes a situation worse, they can award him a Hero Point. ABILITIES 0 + 6 + 10 + 6 + 6 + 10 = 36PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 8 + 4 = 12PP Initiative: +2 (+2 Dex) Attack: +4 Base, +4 Melee, +4 Ranged, see Power attack bonuses in DC Block Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: +4 (+4 Base Attack), +26 (Lion's Might), +20 (Lion's Claw) Knockback: -12 (Impervious TOU 10, +5/2) SAVING THROWS 3 + 6 + 9 = 18PP Toughness: +15 (+5 Con, +10 Protection), Impervious 10 Fortitude: +8 (+5 Con, +3) Reflex: +8 (+2 Dex, +6) Will: +12 (+3 Wis, +9) SKILLS 56R = 14PP Concentration 2 (+5) Diplomacy 5 (+10) Intimidate 10 (+15) Knowledge [Civics] 7 (+10) Knowledge [Current Events] 2 (+5) Knowledge [History] 2 (+5) Knowledge [Tactics] 2 (+5) Languages 5 (Native: German; Learned: Chinese, English, French, Russian, Spanish) Notice 7 (+10) Sense Motive 7 (+10) FEATS 13PP Benefit 1 [Knight of Cosmic Camelot] Benefit 1 [Wealth] Dodge Focus 3 Inspire 3 Leadership Luck 3 Ultimate Effort [Will Save] Enhanced Feats Fearless Inspire 2 -> Inspire 5 Luck 2 -> Luck 5 POWERS 78 + 1 + 2 + 6 = 87 Device 19 (95DP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only X can use]) [78PP] (Descriptors: Lion Knight Armor, Magic, Technology, Wondertech) Flight 3 (50MPH, 500 feet/rnd.) [6DP] (Descriptors: Lion's Flight) Lion's Pride Array 21.5 (43PP Array; Feats: Alternate Power 5) [48DP] (Descriptors: Psionic) BP: Move Object 13 (Extras: Range [Perception]; Feats: Indirect 3) {42/43} (Descriptors: Lion's Might, Telekinesis) AP: Move Object 10 (Extras: Damaging, Range [Perception]; Feats: Indirect 3) {43/43} (Descriptors: Lion's Claw, Telekinesis) AP: Blast 10 (Extras: Alternate Save [Will], Mental (+0), Range [Perception]) {40/43} (Descriptors: Lion's Roar, Mental Blast) AP: Create Object 10 (Extras: Impervious, Movable; Feats: Progression [Base Size] 2, Selective) (Up to 10x25 ft. cube objects) {43/43} (Descriptors: Lion's Shield, Telekinesis) AP: Emotion Control 10 (Extras: Area [General Burst], Selective Attack; Flaws: Range 2 [Touch]) {20/43} (Descriptors: Lion's Presence) AP: {15 + 5 = 20/43} (Descriptors: Lion's Majesty) Mind Reading 10 (Extras: Area [General Burst], Linked [Quickness] (+0) Sensory Link; Flaws: Range 2 [Touch]; Feats: Rapid 3 [x1000], Subtle 2) [15] Quickness 10 (Extras: Linked [Mind Reading] (+0); Flaws: Limited [Information from Mind Reading only]) (x2500) [5DP] Mental Utility Array 6.5 (13PP Array; Feats: Alternate Power 2) [15DP] (Descriptors: Psionic) BP: {7 + 6 = 13/13DP} (Descriptors: Lion's Voice, Mental Communication) Communication 6 (Mental Communication; Extras: Linked [Comprehend]; Feats: Subtle) (20 miles radius) [7PP] Comprehend 3 (Speak and Understand Any Language; Extras: Linked [Communications]) [6PP] AP: ESP 5 (Auditory, Visual; Flaws: Distracting; Feats: Rapid 2 [x100], Subtle) (5 mile radius) {13/13} (Descriptors: Sight Beyond Sight) AP: Obscure 4 (All Senses; Extras: Duration [Continuous], Selective; Flaws: Phantasm, Range 2 [Touch]) (Area: 100 ft. radius) {12/13} (Descriptors: Lion's Shroud) Protection 10 (Extras: Force Field (+0), Impervious) [20DP] (Descriptors: Lion's Hide, Telekinetic Force Field) Super-Senses 6 (Mental [Sense Type: Mental; Default Extras: None; Extras: Accurate, Acute, Radius, Ranged]) [6DP] (Descriptors: Psychic Sight, Psionic) Enhanced Feat 1 (Fearless) [1PP] (Descriptors: Lion's Courage, Psionic Enhancement) Enhanced Feat 2 (Inspire 2) [2PP] (Descriptors: King of All, Psionic Enhancement) Luck Control 1 (Spend On Other Character's Behalf; Feats: Innate, Luck 2) [6PP] (Descriptors: Lion's Command, Tactics) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +4 Lion's Might Perception DC25 TOU (staged) Thrown Objects Indirect 3 Lion's Claw Perception DC25 TOU (staged) Damage Indirect 3 Lion's Roar Perception DC25 Will (staged) Damage Mental Lion's Presence 50 ft. radius area DC20 Will (staged) Fail: Emotion Changed>10: Target takes no hostile action Lion's Majesty 50 ft. radius area DC20 Will (staged) Mind Read Rapid 3 (x1000), Subtle 2 Totals: Abilities (36) + Combat (12) + Saving Throws (18) + Skills (14) + Feats (13) + Powers (87) - Drawbacks (0) = 180/180 Power Points Note on Area Extra on Mind-Reading
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GM Reaching the end of the roof, Freestyle spun around, whirling around to move out of the way of the elbow. She was still grinning behind her helmet, obviously enjoying herself. "Meep, meep." Then, she leapt off the roof. She fell towards the ground below at great speed. Then, about ten feet before hitting the ground, she stretched out her legs, the wheels on her boots connecting with the building and she was off, gliding away at full speed.
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Miss! Freestyle keeps moving! 23 - Chimera - 2HP - Unharmed 21 - Freestyle - Unharmed
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Pan stood still, a wide grin on his lips as the elephant charged. Yes, yes, the children were still aboard Danica's shell. The Pirate children. Well, they could make something of them, could they not, if they really wanted? Or find a way to get them back, at least. Flying up after Danica, he did his best to continue calming the giant elephant, while shouting out. "Now would probably be a good idea to send us and the goddess back to the sacred ground, yes?"
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Both.
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That can hit Yellow, Robot and Grey, who have yet to spread out! Reflex: Yellow: 14, fail Robot: 20, pass Grey: 24, pass Damage: Yellow: 14, ow, fail by 9! Bruise and Daze! Robot: Blocked by Impervious Grey: 21, passed @Nerdzul: Give me an IC, then I'll follow up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed 16 - Yellow - Bruise (x1), Dazed (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Robot - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Grey - Unharmed (DC19 TOU save on Nightscale's turn)
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No more seems to be falling, no notice needed.
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It seems like Matt is telling the truth.
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"Y'know, usually I'm the one stepping through walls or trees," a somewhat gruff voice said from a bit away, near the entrance to the children's zoo. "Here. Looks like you need this more than me." Casper was in his full costume, his goggles hanging around his neck, his feet floating slightly above the ground as he moved closer, holding out a cup of coffee. "Don't worry, I just picked it up." His eyes looked tired behind the mask, but, it had been a long day. Casper had just wanted to take a look around the zoo, figured he might bring Carrie there soon (unless she had gotten too big for that, he could hardly keep track), but, well, the lady seemed even more tired than him.
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Knowledge History 15 results in spoiler Knowledge History 20 results in spoiler
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Sure, any and all can give me a History or Popular Culture knowledge check. Some are easier to recognize than others, so I'll let you know how many you recognize or not. Not close enough to jump off before @Nerdzul gets you down, not unless you can fly at least!
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"Sure, sure, happy to help." Ghost stood up and stretched his back. "It is getting kinda cold." He looked up, like he was about to go fly off, before stopping. "So, uh, was it useful?"
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@Avenger Assembled @Nerdzul give me some Sense Motive checks!
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GM "Eh?" Matt blinked and shook his head. His eyes returned to their normal color as he seemed to recognize Luke. "Luke, dude, I was recording!" He held his hands up, revealing one robotic. With his hood falling down, it became clear that he was not quite human. A robotic left hand. His eyes seemed robotic. If one looked from behind him he seemed to have some sort of metal attachment on his spine, stretching up to the back of his neck. "I'm, I'm a big fan! I just wanted to record Ms. Cahill! Honestly!"
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NEVERMORE II "No problem, man." Charlie waved briefly at Luke while he moved closer to Toxin, spinning his staff around, with electricity starting to crackle around its tip. "Sorry 'bout this Toxin, but I really can't let you hurt my friends. No hard feelings, right?" Finishing spinning his staff, he thrust it away Toxin's side, sending a powerful shock through her, knocking her out. Toxin was dangerous, and she could break out in time, but... eh... he didn't like it.
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GM Stinger danced away, slipping out of the hold that Luke was trying to put her in. "Not gonna be that easy, kid!" she countered, swinging her whip wildly around, the stinger at the tip swiping just past Nightscale's head, but without hitting. While her teammate were still fighting, Toxin struggled against her bonds, but to little effect. She tried to reach it with her acid, but with little luck. "Let me go!" Chump finally had enough. "SHUT UP!" Even then, Howl could see that he was struggling to keep it in. Raising his hands high, he slammed them into the ground, creating a shockwave that threatened to push Howl away.
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That's a hit. Opposed grapple: 31 NOPE! Stinger attacks Nightscale Move Action: Move away from Nightscale. Standard Action: Strike at Nightscale: 11, that's a miss! Toxin tries to break the snare. Standard Action: Break Snare with Strength. DC15 TOU save for rank 8 Snare: 15. Still holding. Chump punches the ground near Howl. Standard Action: Shockwave hitting Howl. @RedSpine give me a DC20 Reflex Save vs. Area, followed by a DC25/20 TOU save vs. Damage Nevermore makes a Coup De Grace vs. Toxin Full Action: Coup de grace, automatic crit Toxin's TOU save vs DC28: 25. Bruise, coup de grace confirmed. Toxin's Fort Save vs. DC18: 12 KO @RedSpine is up, don't forget the saves! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.