Abilities: 20 + 8 + 20 + 8 + 8 + 8 = 72PP
Strength: 30 (+10)
Dexterity: 18 (+4)
Constitution: 30 (+10)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4) Combat: 4 + 4 = 16PP
Initiative: +4
Attack: +4 Melee, +4 Ranged, +10 unarmed, +10 thrown
Defense: +10 (+4 Base, +6 Dodge Focus), +0 Flat-Footed
Grapple: +23
Knockback: -11, -8 without deflecting bracers
Saving Throws: 0 + 3 + 3 = 6PP
Toughness: +10 (+10 Con, +0)
Fortitude: +10 (+10 Con, +0)
Reflex: +7 (+4 Dex, +3)
Will: +7 (+4 Wis, +3) Skills: 100R = 21PP
Acrobatics 12 (+16)
Climb 4 (+14)
Diplomacy 8 (+12, Attractive +16)
Gather Information 8 (+12)
Handle Animal 8 (+12)
Intimidate 12 (+16)
Knowledge (life sciences) 4 (+8)
Knowledge (technology) 4 (+8)
Language 4 (Utopian; Creole, English, Patois, Spanish)
Notice 8 (+12)
Sense Motive 8 (+12)
Swim 4 (+15)
Feats: 13PP
Attack Specialization (unarmed) 3
Attack Specialization (thrown) 3
Attractive
Dodge Focus 6
Equipment: 0PP = 0EP
Powers: 8 + 4 + 3 + 1 + 6 = 22PP
Device 2 (deflecting bracers) (8)
Immunity 2 (critical hits) (0)
Impervious Toughness 8 (0)
Immunity 7 (aging, disease, poison, sleep, starvation, suffocation; Flaws: Half Effect) (4)
Speed 4 (100MPH) (3)
AP: Leaping 4 (x25) (1)
Super-Strength 3 (Strength 45) (6)
Drawbacks: (-0) + (-0) = -0PP
DC Block
ATTACK RANGE SAVE EFFECT
Unarmed Touch DC 25 Toughness Damage
Totals: Abilities (72) + Combat (16) + Saving Throws (6) + Skills (21) + Feats (13) + Powers (22) - Drawbacks (0) = 150/150 Power Points