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Spacefurry

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  1. Blackstaff The walk across the remaining swamp was a little tense as the quartet flinched at nearly every bubble and gurgle the waters produced. Needless to say, Blackstaff’s patience was wearing thin by the time they reached the cove. She took a moment at the entrance to center herself with a few calming breathes. “Of course.” Blackstaff pulled the silver pentacle from around her neck. Lifting it up, she reaches out with a touch of magic and the it begins to shine. A warm light bathes the group and illuminates the cove entrance. “Step carefully.” She warned. Holding the light out before her the wizard carefully begins to lead the way into the cove.
  2. That looks fine. :3 I can add to it in my next post.
  3. Ref save: 17 +3 from Master Plan - = 20 HP to reroll: 21 +3 (MP) =24 with Evasion 2 Do I still need a Toughness save?
  4. Sense Motive: 5 Apparently not Block: 25 Disarm attempt: 23 and I’m rolling as a PL8
  5. UPDATE for Chimera from PL8 to PL10 (using 32PP) Added a few lines to the end of her History Added the Complication Unknown Quantity Upped base ability Str +2 & Dex +2 (4PP) Upped Combat caps +2 att and +2 def (8PP) Upped Saving Throws +2/+1/+1 (4PP) Added 12 Skill ranks (3PP) Added 4 Feats (4PP) Upped Combat array to meet level cap (7PP) Upped Flight to use available PP (0PP) Upped Protection to meet level cap (2PP) ++++++++++ History: After finally coming to terms with her new dual life as a college student and hero. Jennifer has had several opportunities to work alongside a few established heroes, and a few other beginners. She tries to learn with every encounter, but she understands she still has a lot to learn. Complications: Unknown Quantity: Chimera absorbed a large quantity of ‘cursed gold’. While the long term implications are yet unknown, this had given the re ABILITIES Strength: 12/26 (+8) Dexterity: 14/18 (+4) COMBAT Attack: +10 melee/+6 ranged (+6 Base, +4 Attack Focus [melee]) Defense: +10 (+6 Base, Dodge Focus 4), +3 Flat-Footed Grapple: +8/+18 (+8 Melee Attack, +8 Strength, +2 Super-Strength) SAVING THROWS Toughness: +10 (+3 Con, +7 Protection) Fortitude: +10 (+3 Con, +7PP) Reflex: +10 (+4 Dex, +6PP) Will: +9 (+2 Wis, +7PP) SKILLS 76R = 19PP Acrobatics 6 (+10) Computers 7 (+10) Concentration 3 (+5) Drive 1 (+5) Investigate 7 (+10) Knowledge, Life Sciences 9 (+12) Knowledge, Physical Sciences 9 (+12) Knowledge, Pop-culture 2 (+5) Knowledge, Technology 7 (+10) Medicine 10 (+12) Notice 8 (+10) Search 7 (+10) FEATS 15PP Attack Focus [melee] 4 Dodge Focus 4 Evasion 1 Improved Grapple Luck 3 Quick Change Weapon Bind POWERS 24 + 5 + 21 = 50PP Combat Array 11 (22PP Array; Feats: Alternate Power 2) [24PP] (Nanobots, Symbiote, Techno-Organic) BP: Damage 10 [22PP] (Range: 5 10-ft increments, 50’’ max; Feats: Accurate 3; Extras: Range; Drawback: Reduced Range 1 AP: [14+5=19/22PP] Enhanced Strength 14 [14PP] Super-Strength 2 (+10 Str for carry capacity and +2 Str for sustained activity; Feat: Bracing) [5PP] AP: Stun 10 [20/22PP] (Electricity) Movement Array 2 (4PP Array; Feat: Alternate Power 1) [5PP] (Nanobots, Symbiote, Techno-Organic) BP: [3+1=4/4PP] Speed 3 (500 ft/rd, 50mph ground speed) [3PP] Quickness 1 (x2, Extra: Linked [to Speed]) [1PP] AP: Flight 3 (500 ft/rd, 50mph flight speed, Drawback: Limited load [Medium load], Power Loss 1 [Wings]) [4PP] Physical Container 4.2 [21PP] (Nanobots, Symbiote, Techno-Organic) Enhanced Constitution 2 [2PP] Enhanced Dexterity 4 [4PP] Protection 7 [7PP] Regeneration 8 (Recovery Bonus +2, Bruised 2 [standard action], Injured 2 [5 minutes], Ability 1 [5 hours], Disabled 1 [5 hours]) [8PP] ATTACK RANGE SAVE EFFECT Damage Touch DC25 Tou (staged) Damage (Physical) Stun Touch DC25 Fort (staged) Stun (Electrical) TOTALS Abilities (24) + Combat (24) + Saving Throws (20) + Skills (19) + Feats (15) + Powers (50) - Drawbacks (0) = 152/152 Power Points
  6. Lark Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Part-time college student/part-time secretary/part-time werewolf Catchphrase: *** Theme: Bad Moon on the Rise Alternate Identity: Lark Williams (Secret) Birthplace: Emerald City Residence: ECU Dorms, Emerald City Base of Operations: Blackstaff Investigations Occupation: College Student, Business Major Affiliations: Blackstaff Family: Mother and Father Description: Age: 25 (DoB: September 17th, 1998) Apparent Age: mid 20s Gender: Female Ethnicity: Caucasian Height: 5’ 10” / 7’ 3” Weight: 138lb / 242lb Eyes: Hazel Hair: Dirty-Blonde / Light Brown Description: Lark looks average enough in her size and build, but take a closer look as you can notice the defined muscles under the softness of college life. She shares a lot of her looks with her mother including her dirty blonde hair and hazel eyes. As a werewolf, Lark is capable of assuming a giant sized wolf or the stereotypical hybrid form. Her fur is a light brown but her inhuman eyes keep their hazel coloring . Razor sharp claws and fangs complete the look. History: While in her freshman year as Business major at Emerald City University, Lark was attacked by a werewolf one night. She was the only survivor of the group she had been with. Weeks in the hospital and questions from police and media left her feeling scared and tired, but it wasn’t until the next full moon approached and the nightmares began that she truly felt the terror. She had transformed into a savage beast like the one that had attacked her for two nights straight before stumbling across Blackstaff’s office. He had already been investigating the attacks that were occurring every full moon, when Lark explained she had survived the previous attack he quickly agreed to help her. Using her connection to her attacker the two tracked down the werewolf responsible for the ‘Full Moon Murders’ as the media had dubbed them. With the werewolf responsible for turning her dead, Lark’s nightmares stopped. But in truth she was still deeply afraid of her condition. Blackstaff attempted to remove the curse, but was unable to. Instead he promised to help her control the transformations and the easy now inside her clawing to escape. So, she began working at his office as his secretary/office assistant. Though she has recently pressed Blackstaff to be more involved with cases. Personality & Motivation: Lark is cheerful and upbeat. She had planned on a simple life running a business of her own. And while her condition complicates things, she still wants to make something of herself. Courageous and strong willed, she has practiced with her werewolf nature to better control it. She isn’t afraid to put herself in danger to help someone else, though she still sometimes overestimates her abilities. Power Descriptions: Lark is a werewolf, complete with all its weaknesses. Silver and wolf’s bane being two biggest. Her curse is magical in nature. Complications: Silver Bullet: The touch of silver can burn causing her to be weary of it. Herbalism: Wolf’s bane can cause a range of reactions depending on how it is handled or processed. Mark of the beast: Other creatures can sometimes sense when a predator is near. This can cause complications ranging from unintentional intimidation to unwanted irrational fear of her depending on the creature and situation. Call of the Wild: Strong magical or mental forces could cause her to change uncontrolled, perhaps even enraging her and driving her to attack indiscriminately. ABILITIES 6+ 4 + 4 + 6 + 6 + 4 = 30PP Strength: 16/26 (+3/+8) Dexterity: 14/18 (+2/+4) Constitution: 14/24 (+2/+7) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) COMBAT 8 + 8 = 16PP Initiative: +8 (+4 Dex, +4 Imp Init) Attack: +10 melee (+4 Base, +6 Attack Focus [melee]) Defense: +10 (+4 Base, + 6 Dodge Focus), +3 Flat-Footed Grapple: +7/+9 (+4 Melee Attack, +8 Strength, /+2 Super-Str) Knockback Resistance: -1/-3 SAVING THROWS 3 + 5 + 7 = 15PP Toughness: +2/+10(+2/+7 Con, +3 Protection, Impervious 6) Fortitude: +5/+10 (+2/+7 Con, +3PP) Reflex: +7/+9 (+2/+4 Dex, +5PP) Will: +10 (+3 Wis, +7PP) SKILLS 56R = 14PP Acrobatics 6 (+10) Computers 7 (+10) Concentration 3 (+6) Drive 2 (+6) Investigate 7 (+10) Knowledge, Arcane Lore 2 (+5) Knowledge, Economics 7 (+10) Knowledge, Pop-culture 2 (+5) Knowledge, Technology 2 (+5) Medicine 2 (+5) Notice 7 (+10) Search 7 (+10) FEATS 19PP All-Out Attack Attack Focus [melee] 6 Blind-Fight Dodge Focus 6 Evasion 1 Fearless Fearsome Presence Improved Grapple Improved Initiative POWERS 18 + 6 + 39 = 63PP Combat Array 8 (16PP Array; Feats: Alternate Power 2) [18PP] BP: Damage 10 [16PP] (Extra: Penetrating 6) AP: Enhanced Strength 10 [10PP] AP: Emotion control 10 (Frightful Roar; Extra: Area [General, Burst: 50’ radius] Flaw: Limited [Fear], Sense-dependant [Hearing]; Drawback: Noticeable) [9PP] Alternate Form Array 3 (5PP Array; Feat: Alternate Power 1, Flaw: Action 2 [Standard action]) [6PP] BP: Alternate Form 1 (Hybrid form, Disability: mute [common, moderate, -3PP) [5/5PP] Speed 1 [1PP] Super-Strength 2 (+10 Str for carry capacity and +2 Str for sustained activity) [4PP] AP: Alternate Form 1 (Wolf form; Disability: no hands [common, moderate, -3PP], Disability: mute [common, moderate, -3PP) [5/5PP] Speed 2 [2PP] Super-Sense 3 (Hearing: Extended, Scent: Extended, Tracking: Scent) [3PP] Physical Container 6 [39PP] Enhanced Constitution 10 [10PP] Enhanced Dexterity 4 [4PP] Protection 3 (Impervious 6) [9PP] Regeneration 11 (Recovery Bonus +2, Bruised 2 [standard action], Injured 2 [5 minutes], Ability 1 [5 hours], Disabled 1 [5 hours], Feats: Diehard, Persistent, Regrowth) [11PP] Speed 1 [1PP] Super-senses 4 (Scent, Ultra-Hearing, Danger Sense 2: Hearing, Scent) [4PP] Drawbacks -7PP Vulnerable: Silver (Uncommon, Major [x2 damage]) [-3PP] Weakness: Contact with Silver (Major, -1 drain all ability scores every round) [-4PP] ATTACK RANGE SAVE EFFECT Damage Touch DC25 Toughness Damage (Physical) TOTALS Abilities (30) + Combat (16) + Saving Throws (15) + Skills (14) + Feats (19) + Powers (63) - Drawbacks (7) = 150/150 Power Points
  7. Blackstaff Power Level: 12/10 (192/192PP) Unspent Power Points: 0PP Trade-Offs: None In Brief: Private/Paranatural Investigator Catchphrase: *** Theme: People are Strange - cover by Echo and the Bunnymen (originally by The Doors) Alternate Identity: Christopher Daye (Public); Christopher Blake Verus Daye (Secret) Birthplace: Just outside Richmond, Virginia Residence: Emerald City, Renovated townhouse/office Base of Operations: Blackstaff Investigation Occupation: P.I. Affiliations: none Family: Father (missing), Mother, 2 Sisters Description: Age: 36 (DoB: May 30, 1984) Apparent Age: 26 Gender: Male Ethnicity: Caucasian Height: 5’ 11” Weight: 178 Eyes: Hazel Hair: Brown Description: A night owl, more by necessity than nature, Christopher isn’t nearly as pale as one would expect. Preferring darker than neutral colors he’s usually dressed in slacks and button up shirt; and usually looking like he may have just rolled out of bed in them, he often completes his attire with a trench coat. His hair is cut short causing it to stand up a little spiky. Christopher can be found sporting a trimmed mustache and goatee that never quite connects. But long hours on the job can leave him with stubble and needing a shave and trim. History: Born 2 weeks early, to James and Agatha Daye in their home during a total solar eclipse his parents believe he was born under a sign. His mother was a sorceress and knew right away Christopher possessed magic potential. His father, a scholar of arcane lore but no wizard himself, at first wanted her to wait to teach him but eventually conceded to his wife’s wishes. Christopher showed great promise and his mother was proud. Then, one winter’s morning when he was 13, he had to be pulled from his burning bedroom by his father. Once his mother had magically suppressed what her realized to be hell flames, she discovered half charged runes that she hadn’t taught her son chalked onto his bedroom floor. When confronted young Christopher told his parents a shadowy figure was teaching them to him in his dreams. Fearing the implications his parents quickly set about to flee their current home and hide. During the rush to escape James Daye disappeared. Now panicked even more, Agatha Daye gathered Christopher and his two younger sisters (Bethany and Cassandra) and took them to Freedom in an attempt to hide them. As he continued to grow, his mother became more serious about her teachings and drilled him in the importance of the Light over the Shadow and not to listen to the shadowy figure that came to him in his dreams. Through practice and discipline the figure showed itself less and less. After high school he moved to Emerald City with a friend decided to go for his private investigator license. After a few years apprenticing with an established investigator he left on good terms to open his own office. Now, many years later, Christopher Blake Verus Daye operates under the business name of Blackstaff Investigations. He doesn’t advertise, but somehow people who need him find his card or number, or sometimes even find their way into his office. Often with problems that normal avenues can’t handle. Personality & Motivation: Though he may seem rough and snarky when you first meet him, Christopher is very kind and loyal. But if you make him mad he isn’t one to be underestimated. And one of the easiest ways to get on his bad side, is to blatantly break the rules of magic he tries to live by. He relies on his quick wit and magic to get himself out of the trouble his sharp tongue and protective nature can get him into. There’s been a time or two he’s fallen for a sob story and cursed himself for it. Behind the face of Blackstaff Investigations, Christopher strives to bring light to the darkness that he sees is covering the city. Even if it’s only one case at a time. Power Descriptions: Christopher’s mother taught him a form of ever evolving hermetic magic that she learned and added to from her own parents. He learned how to channel elemental forces, and how to use magic to affect the world around him, locate lost things, and even call on other worldly beings. He was taught to use words to shape the desired effects, and to protect his mind from the raw forces he channeled. Creating a personalized language so as to keep the dangerous forces from burning through him and causing harm. He learned how to use hand motions to further focus his power. His mother taught him how to create rituals to perform a wider repertoire of spells and how to create personal foci to aid him in streamlining his magic use. Knowing he still has more to learn, Christopher relies on several foci he made himself to create some specific effects. Hopefully, with time and practice he’ll learn to create the same effects without the needed aids. Complications: Shadowed Soul: A yet unidentified shadowy person or entity has taken an interest in Christopher since he was a child and on occasion has attempted to ‘nudge’ him into actions. Because of its early interest in him, this entity already has some influence it is able to call upon. Sometimes, when it could be detrimental or prove to be a long-term problem for Christopher, the entity can mentally influence his senses. Its plans are unknown to Christopher, but he doesn’t believe it’s trying to kill him. But he does believe it is trying to turn him towards a path of darkness. (This usually manifests as mental illusions that only Christopher is subject to.) Sweating Magic: Magic is raw, untamed power that more and more intricate technology just can’t stand up to. Sometimes, under stressful conditions Christopher radiates enough magic to disrupt or out right shut down nearby technology. The Rules of Magic: Drilled into his head from the very start by his mother, Christopher follows 7 rules of magic. Unfortunately, he has found himself unable to avoid breaking them himself. These times often leave his confidence shaken and on severe occasions have led to him unable to call on his magic for a time. (Yes, it is possible to trick him into thinking he has broken one of the rules) 1 – Thou Shalt Not Kill (This forbids the killing of non-primal planar, sentient beings with magic) 2 – Thou Shalt Not Transform Others (This forbids the shapeshifting of unwilling non-primal planar, sentient beings with magic) 3 – Thou Shalt Not Invade the Mind of Another (This forbids the metal invasion of unwilling non-primal planar, sentient beings with magic) 4 – Thou Shalt Not Enthrall Another (This forbids the binding or domination of non-primal planar, sentient beings with magic) 5 – Thou Shalt Not Reach Beyond the Borders of Life (This forbids the summoning, binding, and exploitation of the unwilling dead) 6 – Thou Shalt Not Swim Against the Currents of Time (This forbids the use of time travel to alter the timeline) 7 – Thou Shalt Not Open the Outer Gates (This forbids the summoning or contacting of creatures or entities from beyond the Cosmic Coil) Hot and Cold Water: Blackstaff has a curse he has been unable to remove from himself, and a recent magical accident seems to have reactivated it. As of now, a powerful magical surge has a chance to change Blackstaff’s physical form, turning him into a younger female form. This form can easily be mistaken for a younger sister to his original physical form. Changing back on his own requires a long ritual. Cat’s Eye View: During a missing child case Backstaff lost his left eye to a Cait Sidhe (cat-sith), faerie cat. He successfully returned the child and as ‘reward’ a swamp hag replaced his lost eye with that of the Cait Sidhe that took his original one. While the full repercussions of this have yet to be seen, it has granted him access to the ‘Olde Roads’ to travel on. It also means he does now carry the scent of the fae or can be identified as ‘fae-touched’. ABILITIES [0 + 4 + 2 + 8 + 8 + 8 = 30PP] Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 18 (+4) COMBAT [8 + 8 = 16PP] Initiative: +6 (+2 Dex, +4 Imp. Init.) Attack: +10 (+4 Base, +6 Device) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack, +0 Strength) Knockback Resistance: 0/-7 SAVING THROWS [7 + 6 + 6 = 19PP] Toughness: +10 (+1 Con, +9 Force Field [5 Impervious]) Fortitude: +8 (+1 Con, +7PP) Reflex: +8 (+2 Dex, +6PP) Will: +10 (+4 Wis, +6PP) SKILLS [104R = 26PP] Bluff 6 (+10) Concentration 6 (+10) Craft, Artistic 6 (+10) Disable Device 6 (+10) Gather Information 8 (+12) Investigate 8 (+12) Knowledge (arcane lore) 8 (+12) Knowledge (streetwise) 6 (+10) Knowledge (theology and philosophy) 6 (+10) Language 8 (English [native], Latin, Spanish, Sumerian, Mandarin, Hebrew, Atlantean, Enochain, Infernal) Notice 10 (+14) Search 8 (+12) Sense Motive 10 (+14) Stealth 8 (+10) FEATS [46PP] Artificer Connected Dodge Focus 6 Equipment 2 (Apartment/Office 10EP) Improved Initiative Luck 3 Ritualist Sidekick 30 (Lark 150PP) Well Informed Equipment 2 (10EP) Blackstaff Investigations (Headquarters) [10EP] Size: Small [0EP] Toughness: +10 [1EP] Features: [9EP] Fire Prevention System Laboratory Library Living Space Personnel (fey cleaning, phantom librarian, part-time werewolf secretary) Security System 3 (DC 30) Workshop POWERS [12 + 37 + 6 = 55PP] Device 3 (Shield Bracelet; Hard to Lose) [12PP] (Descriptors:Jewelry, Foci, Magic) Force Field 9 (Feat: Subtle; Extra: Impervious 5) [15DP] Magic 10 (33PP Magic Array; Feats: Alternate Power 6; Drawback: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [37PP] (Descriptors: Magic) BP: Blast 10 (Extra: Penetrating 5; Feats: Accurate 3, Affects Insubstantial 2, Improved Critical 1, Variable Descriptor 2 [Any "Magic" descriptor]) [33/33PP] AP: Create Object 10 (Extra: Duration 1 [Continuous], Impervious 7; Flaw: Action [Full-round]; Feats: Affects Insubstantial 2, Precise, Selective, Stationary, Subtle) [33/33PP] AP: Move Object 12 (Feats: Accurate 3, Improved Critical 1, Indirect 3, Precise, Subtle) [33/33PP] AP: Nullify Magic 10 (“Dispel Magic”; Nullify [All Magic Effects]; Extra: Area [General Burst], Duration 1 [Concentration], Selective; Flaws: Flaw: Action [Full-round]; Range [Touch]) [40/33PP] AP: Nullify Technology 10 (“Jinx Technology”; Nullify [All Technology Effects]; Extra: Area [General Burst], Duration 1 [Concentration], Selective; Flaws: Flaw: Action [Full-round]; Range [Touch]) [40/33PP] AP: Snare 10 (Extras: Area [General Burst]; :Affects Insubstantial 2 [Full effect], Reversible) [33/33PP] AP: Teleport 10 (“Shadow Roads”; Extras: Accurate, Affect Others; Feats: Change Direction, Change Velocity, Easy, Dimensional; Flaw: Medium [Shadows]) [34/33PP] Super-Sense 3 (Magic Awareness [All Magic Effects]; Mental, Acute, Radius, Ranged) [6PP] (Descriptors: Mental, Sense Dependent, Magic) DC Block Unarmed Touch DC15 Tou (staged) Blast 100’ DC25 Tou (staged) Dispel Magic 50’ radius DC20 Ref (opposed) Jinx Technology 50’ radius DC20 Ref (opposed) Move Object: Thrown 100’ DC25 Tou (staged) Snare 100’ / 50’ radius DC20 Ref (staged) Abilities (30) + Combat (16) + Saving Throws (19) + Skills (26) + Feats (46) + Powers (55) - Drawbacks (0) = 192/192
  8. Blackstaff Blackstaff understood their reactions. She didn’t stand in the way as the bikers headed back across the bridge. “Thank you for help.” She called after Fatboy. It seemed Mr Dickens was ready to join them, but hesitated. She turned to regard Professor Armitage and Golden Star. “Only an Hour?” She asked, echoing the professor. The wizard nodded at Armitage’s assessment. “Whomever’s behind this definitely has a motive, whether it's for maliciousness, greed or plain stupidity we won’t know until we confront them.” She looks at Golden Star and nods. “Okay then, we should get moving before you have to retreat” Blackstaff eyed Dickens. “Once used, the lure of curse items can be tough to resist.” He looked at Armitage. “Keep an eye on him once inside. If there are more inside, he could fall prey to another.”
  9. Paper “Fair warning,” Leon called after the girls with a grin. “I won’t hesitate to shoot a pretty girl.” He elbows Luke. “No playing favorites with your girl.” He teases his friend as he starts towards the arena behind Charlie. “We hit’em hard and fast, keep’em off guard,” He suggests, cocking his weapon purely for show.
  10. Predator “Acknowledged, Truck Two. Truck Three.” Predator nodded as she replied. “Truck Two, if you’re still mobile, continue but use an alternate route.Truck Three, if you’re mobile, rendezvous with Truck One. if you’re not mobile, call for a new transport.” She glances at the truck. “Truck one, call for a new transport as well. Everyone stay on guard, there could be further attempts.” Accepting the armor, she turns her attention to Shooting Star. “One other truck is still secure. They should attempt to reorganize and continue.” The armored helmet tilts, the eye-like design regarding the clown. “I think Mr Clown here may prove useful in directing us towards his cohorts.” Predator heads to the truck to secure the armor as Shooting Star guards their prisoner. When she returns, the armored hero regards the man. “The police are already en route to take you into custody. So now, need we follow the traditional method of threats and demands in order to secure your cooperation? Or can we skip to you telling us where to find the rest of your circus themed gang?” Predator motions to Shooting Star. “If needed, I’m sure my friend here can provide an adequate display of strength to influence your decision.”
  11. Paper - 14 Paper Trail to the City of Sin - 1 Everybody Wants to be a Cat - 0 Young Guardians Return - 4 Dream Chasing - 0 Holiday Cheer! - 0 Friends in the Fens - 3 Meanwhile, at the Gaurdian's Mansion - 2 Dance Beneath the Stars - 3 Foes from the Fens - 1 Blackstaff - 11 Graveyard of the Pacific - 0 Curse of the Hag Swamp - 9 A Dream of Christmas - 2 Chimera - 8 (+4 GM = 12) Golden Dead - 4 The Sword, The Gold, The Arrow - 4 Predator - 11 Teching the Tech - 0 Holiday Cheer! - 0 Battles Under the Bigtop - 4 Star-Crossed? - 7 GM - 2 (x2 = 4) (to Chimera) Let the Bodies Hit the Ground - 2
  12. @Avenger Assembled If you want to post a reaction too, go ahead
  13. Predator Jean’s ears twitched a fraction of a second before the echoing boom cut through the calm. She was on her feet instantly, like everyone else she was scanning the horizon for the source. She spots the smoke rising to her right and starts running towards it. “Cynthia.” She calls over her comms as she drops her coffee into a trash bin mid stride. “Online.” The even tone of Jean’s A.I. responds even as the air shimmers around her. “Contact emergency services.” The A.I. connects to local 911 as between one step and the next the Predator armor solidifies around her. “This is Jean Dweomer, Predator, there’s been explosion in Riverside, I do not have the exact address yet. I am currently enroute, will confirm address upon arrival.”
  14. Toughness saves: 13 & 27 Got enough I think, gonna reroll the 13 Toughness: 21
  15. Chimera is going for Blocking Max’s next attack, with the hope of spending a HP to gain the Weapon Bind feat and disarm him. She doesn’t have the Taunt feat so she’s just trying to bait him into attacking again.
  16. Chimera How is he so fast? She cursed to herself as Max’s blade struck at her legs. She was lucky as his blade glanced off the symbiote’s tough tendrils. Instinctively she stepped back and cursed under her breath. “I can’t let you do that. As much as I’d like to see him stand trial for his own crimes. I can’t justify the cost of trading one crime lord for another.” Flames lit up the dock for a moment. The smell of burnt dead flesh carried on the breeze from the water and Chimera was thankful her mask kept some of it out. She was glad the dragon-boy was on her side again. She took on a defensive stance, watching the zombie maker. His next attack would be just as fast and she wanted to be ready for it. The symbiote echoed her tension, she couldn’t feel it. Her tail twitched. She was never going to get use to that. ”Come on, she taunted. If you can’t defeat me, you certain can’t hold the city’s streets like you claim you will.”
  17. Blackstaff Blackstaff managed to grab the biker’s hand. It vanished from sight as the man’s larger fingers wrapping around her smaller ones. She pulled to help him to the edge ‘force bridge’ went she felt the sudden tug from below. She cursed in a language no human should rightfully know.m as she felt the strain in her shoulder. There was no way she could contend with whatever was beneath the surface of the water. Blackstaff made a seeping gesture with his free hand that flowed into a twisting upward motion. “Veranudios!” She shouted and gave another pull on the biker. Magic flared and the water twisted like a water spout. There was a moment where the biker hung midair between the water and ‘bridge’. The magiced water pulling against the mighty tentacle. Blackstaff reach out and grabbed at the air and gave a final pull with both hands. The tentacle tore and the man crashed down on ‘bridge’ beside the wizard.
  18. Strength is not his strong point, so we’ll try a little magic to Move Object 12 on Fatboy pull him back on to the ‘bridge’. That would be an effective Str of 60. Do I still need to roll?
  19. Dex check: 21
  20. Paper Leon met Charlie’s eyes without flinching. He can hear the other’s voice nearly crack as they talk, but Leon won’t allow himself to forgive. The venom bubbling up inside him, heated by anger. Yes, anger at Charlie. But not just him. It was just the latest log on the fire, so it just happened to be sparking the most. And unfortunately, Charlie was the one he could actually target with it at the moment. Could he have been nicer to Pol, yes. Should he apologize, also yes. Was he going to admit he was wrong right now, no. Instead Leon bristled, ready to lash out at Charlie again. But when Luke defended his anger, he actually felt a little of the tension release. Having someone else, especially Luke, seeing it from his side made him feel a little better, but he tried to keep his expression controlled. Leon was someone with secrets of his own. He could hardly fault anyone else for having them, but the feeling of betrayal was strong. He glances at Pol again, pausing for a moment. But, being too stubborn to apologize yet, he keeps silent and turns his attention to Luke. Leon made a noncommittal noise as he tossed his apple core into nearby bushes. “Too big and about as subtle as a jackhammer. Security system’s legit, almost makes me wish he hadn’t put us in as authorized already.” He gave Luke a smirk. “Course, I look forward to finding every door he doesn’t want me opening.”
  21. Paper Leon paused mid bite to turn and regard Pol over his shoulder. He finished his bite, chewed bit and swallowed as he looked at her. “I’ll be brutally honest kid. We passed in the halls at school a few times. We weren’t friends.“ His eyes flickered to Charlie. “Not that I had many of them to begin with, but you didn’t start something and then walk away from it.” Leon turned fully back to the group and leaned against the frame again where continued eating his apple.
  22. Predator Predator watched as Shooting Star grabbed the clown and hoisted him into the air. A smart tactic she approved of. When the man called for whoever was controlling the machines to shut them down she watched the signal fluctuation and nodded as the sputtering vehicles slowed to an actual stop. Predator walked over to where Star would land and waited for the other hero to descend so she could reclaim the armor from the would be thief. As she did, Predator called to the other caravans. “Truck Two. Truck Three. Report.”
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