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Spacefurry

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  1. @Nerdzul Nightscale is up
  2. GM Duel screams tear through the trees with the bursts of searing light erupting from the perturbed gambler. A small hiss of irritation is lost amongst the cries. Under him, Nightscale can feel the woman’s entire body tense as he can see the laser burn ragged cloth. Her scream echoes in his ears as the skin underneath, blisters and chars almost instantly. When the light subsides, he can feel Wildchild go limp. Her breath, coming in fast, short, panting, pain-filled breaths. Sea Devil for her part can feel the creature writhe as Diamondlight’s laser burns and scorches its flesh. It screams inhumanly as it struggles uselessly against the Deep One’s choking grip. A smoking hole is left in the wake of the vicious attack, the massive monster staggers and drops to one knee. But the watery hero can feel the fight hasn’t completely left the creature.
  3. Toughness saves Wildchild: 21 Monster: 13 ouch Sea Devil - unharmed, 2HP Wildchild - bruise x3, dazed, grappled monstrosity - bruised, staggered, dazed, grappled Diamondlight - unharmed, 1HP Nightscale - unharmed, 4HP
  4. Didn't even notice I'd missed that. fixed it
  5. Sea Devil - unharmed, 4HP Wildchild - bruise x2, dazed monstrosity - bruised, grappled Diamondlight - unharmed, 1HP Nightscale - unharmed, 4HP @Supercape Diamondlight is up
  6. GM Wildchild shakes her head, trying to clear her head while she mutters something about having no master. Her eyes clear and she snarls up at Nightscale, snapping teeth at him in frustration. Meanwhile, the monster-woman howls in rage. Half yelling, half choking barely coherent insults as she pulls against the armored grip of Sea Devil. Though all she manages to truly do in her struggles is to exchange the lights in her vision from Diamondlight, for the ones dancing across her vision from Sea Devil’s assault. The duo of detectives can do little but stay out of the way at this point and hope the heroes can manage the creatures of nightmares. Somewhere nearby, a set of small eyes watches from the bushes unseen. Tiny teeth grin as a thin furry tail flicks back and forth in entertainment.
  7. Disable Device: 19
  8. Predator She wasn’t surprised the building’s insulation was enough to interfere with her scans, but it didn’t make it any less bothersome. Her other sensors picked out various security measures, mostly cameras and locks. Predator moved up to the door and glanced at the keypad. Simple enough. She thought as she moved to disable the locking mechanism, conscious that someone could already be watching her. After all, someone already knew she had been on her way here. She had no preconceptions of learning who was behind this here, she did reason she could find a potential lead though.
  9. Predator Predator held up a reassuring hand. “I’m sorry, my attempt at a touch of levity was unsuccessful.” She paused when Echohead described his encounter with the Dennis. “So he just died in front of you? Without any visible influence?” One mechanical finger tapped the chin of her helmet. “Perhaps there is a time limit, as it were. Something to do with the underlying condition of Mr. Deacon as he was when he arrived?” Predator shook her head. “Too many possible variables. Not enough solid data.” She attempted to sound positive for the nurse as she took the damaged weapon from Echohead. “I think you should be fine here. Just double check your barricades to be safe.” She offered as she examined the pieces. “A simple enough fix. The major components survived without harm. I should be able to repair the mechanical damage with what’s available.” A few gathered pieces of hospital equipment and she was able to bring Echohead’s pistol back from its own minor death. “Perhaps once this is over you would be willing to bring this to the lab. I would be fascinated to take a closer look at it.” She held the pistol out to Echohead. “Just so long as to promise not to explode.” Before she could explain her comment, a subtle beep chimed in stereo from their scanners. Predator pulled hers and checked it. She nodded and looked to Echohead. “The calibration here is finished. Shall we continue to the second location?”
  10. PAPER CHASED BY THEV Changed residence, BoO, Occupation, Affiliations, and Age Undated Description Added to History Reworked and added to Personality/Motivation Added to Power Description Added Complications Changed Ability score: increased Strength to 14 and Charisma to 18 Changed Attack & Defense Changed all Saving Throws Changed a lot of Skills Changed Feats: Dodge Focus increased to 5, Luck increased to 4, removed Ultimate Skill (Escape Artist), added Benefit: Fame, Distract and Set Up Changed Power: Removed an Alternate Power from Paper Control array, increased level of Paper Control array and Protection Paper Power Level: 14, but built as 12 (216/217PP) Unspent Power Points: 1PP Trade-Offs: None Residence: Downtown & Young Guardians Manor Base of Operations: Downtown & Young Guardians Manor Occupation: Actor Affiliations: Young Guardians Description: Age: 20 (DoB: March 19, 2004) Apparent Age: 20 Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility. He likes to dress casually in his free time, anime/cartoon or band themed t-shirts and jeans usually. After graduating Leon has been trying several changes to his costume. Most notably he now creates a plain white mask of paper to cover his nose and mouth. He usually also creates a hooded jacket, black with red trim, reminiscent of the shirt he wore as a student during missions. His shirt is usually white with reinforced white paper for protection. His pants vary, but are also reinforced by paper. He still carries a couple pouches of paper on his thighs, as well as pockets of paper concealed on himself. He has also learned to better hide paper amongst his clothing and within his paper arm. History: While still attending Claremont, he and fellow student Neko Musume began dating and continues to. With the sudden return of the now named Stormcrow, coupled with being estranged from his found family, Leon is resentful toward the hero. But despite that, he has remained as a member of The Young Guardians and loyal to his teammates. During a trip to Japan with his girlfriend, Neko, and two teammates, Charlie and Bernadette, Leon came into contact with a book containing an entity. Unknown to Leon, the entity slipped into the paper he uses to escape the captivity of the book. While hiding in his paper, the entity has formed a bond with Leon and is able to strengthen Leon’s powers. As yet, the entity seems to be biding its time and has not revealed any motives or plans, other than not being returned to its old prison. Personality & Motivation: Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandoned by an overtaxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. He would never give up his siblings, and would never turn his back on them, even after they cut off communication with him. While he doesn’t usually trust anyone quickly, usually suspicious of the motives of others, he has formed a strong bond with Luke Landers. His roommate throughout his time at Claremont. He considers Luke his best friend. He is also fiercely loyal to his girlfriend Neko. If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, admitting he couldn’t stand to see someone get hurt. This is the excuse he gives whenever asks when he continues to act as a hero. Power Descriptions: Leon has gained greater control over his power, including creating modes of transportation. Recently, due to the acquisition of an ancient tome he has found his power increased and has even learned to shape paper even more realistically. This can allow him to potentially disguise himself, and possibly others. This also adds a Mystical element to his powers. Complications: Claustrophobic: a result of the trauma after his accident, it hadn’t come up until sometime later. Leon has panic attacks when forced into small spaces. Book Knowledge: the boost to his power is because of the spirit of the book he absorbed. As such, should he be separated from its power or have its powers nullified, he would lose its benefits. This would reduce the level of all powers in his Paper Control array by 2 and reduce his Protection by 2. Growing Fame: Leon has a growing role on a locally filmed daytime drama. Work/life/hero balance may cause problems. Possible issues could range from having to duck out of filming to fight, the chance of someone recognizing him in is civilian identity (for good or bad), paparazzi, maybe even the chance of a stalker someday, etc. ABILITIES 4 + 10 + 8 + 6 + 4 + 8 = 40PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 18 (+4) COMBAT 12 + 14 = 26PP Attack: +6, +12 w/ Paper Control Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed Uncanny Dodge SAVING THROWS 6 + 7 + 8 = 21PP Toughness: +12 (+4 Con, +8 Protection; Impervious 6) Fortitude: +10 (+4 Con, +6PP) Reflex: +12 (+5 Dex, +7PP) Evasion 2 Will: +10 (+2 Wis, +8PP) SKILLS 168/168R = 42PP Acrobatics 5 (+10) Skill Mastery Bluff 16 (+20) Taunt Climb 8 (+10) Computers 7 (+10) Concentration 8 (+10) Disable Device 7 (+10) Disguise 1 (+5) Escape Artist 5 (+10) Gather Information 6 (+10) Knowledge (Pop Culture) 7 (+10) Knowledge (Streetwise) 7 (+10) Knowledge (Technology) 7 (+10) Language 1 (Japanese) Notice 17 (+19) Skill Mastery Perform (Acting) 11 (+15) Pilot 5 (+10) Search 12 (+15) Sense Motive 13 (+15) Sleight of Hand 14 (+19) Skill Mastery Stealth 15 (+20) Skill Mastery FEATS 19PP Benefit: Fame (TV Star) Distract Dodge Focus 5 Evasion 2 Improved Initiative Luck 4 Quick Change Set Up Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 57PP (2+2+44+14+8=68) Paper Control 20 (40PP Array; Feats: Alternate Power 4) [44PP] (Descriptors: Mutation, Paper Control) Base Power: [40PP] (Additional Descriptors: Lift Paper) Move Object 18 (Lifting Strength: 90, Heavy Load: 3.2k tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [36PP] Alternate Power: [35PP] (Additional Descriptors: Paper Projectiles) Blast 12 (Range: 12 100-ft Increments, 1200ft Max; Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [paper]) [40/40] Alternate Power: [40PP] (Additional Descriptors: Shape Paper) Create Object 12 (Range: 1200ft; Max Volume: 12 5-ft. cubes; 120 ft. Max.Toughness: 12; Lifting Strength: 60,Heavy Load: 50 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25-ft cubes], Selective, Stationary, Subtle; Drawback: Medium [paper]) [34/36] Alternate Power: [40PP] (Additional Descriptors: Paper Barrage) Damage 12 (Range: 12 10-ft Increments, 120 ft Max; Extras: Area [General, Cone], Penetrating [6 ranks, Effective Damage 16], Selective; Feats: Indirect 3, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [40/40] Alternate Power: [37PP] (Additional Descriptors: Paper Cocoon) Snare 12 (Range: 12 100-ft Increments, 1200ft Max; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [37/40] Protection 8 (Paper Shield 8; Extras: Impervious 6) [14PP] (Descriptors: Mutation, Paper Control, Paper Shields) ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Lift Paper* Perception Grapple vs +29 Pinned/Bound Thrown Paper Throwing DC27 Toughness (Staged) Damage (Physical) Lift Stuff With Paper Ranged Grapple vs +22 Pinned/Bound Thrown Object Throwing DC27 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC22 Reflex (Staged) Entangled/Bound Paper Projectiles Ranged DC27 Toughness (Staged) Damage (Physical)** Shape Paper Dropped Paper Ranged DC22 Reflex Avoided DC27 Toughness (Staged) Damage (Physical) Paper Trap Ranged DC22 Reflex Trapped * Limited to Paper. ** Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage. TOTALS Abilities (40) + Combat (26) + Saving Throws (21) + Skills (42) + Feats (19) + Powers (68) - Drawbacks (0) = 216/217 Power Points
  11. Predator The medical files, while an interesting read, did little to shade any light. Predator sat contemplating what she’d read as she waited for Echohead to return. She had sent a request for Agent Shine’s people to attempt to locate the air lift service that had brought in Mr Deacon. The data so far indicated transformations began with those in contact after his death, so she wasn’t but so concerned with the possibility of another vector point for the spread. But, she was hoping they could pinpoint the extraction point, and give them a starting point for their search. Looking up as the Agent returned, she noted the elevated distress in his manners and stood. “Did something happen?” Predator asked. “I can assume the barricades have not been overrun, since you are not running.”
  12. Seraphim Power Level: 10/built 8 (150/154PP) Unspent Power Points: 4 Trade-Offs: None In Brief: Light-wielding Claremont student with some healing Catchphrase: Theme: Alternate Identity: Sarah Francine Thatcher (Secret) Birthplace: Freedom City, NJ Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Family: Mother (Michelle), Father (Charles), Older Brothers (Chance and Daniel), Older Sister (Lacey), Younger Sister (Gauge) Description: Age: 16 (DoB: May 2nd 2008) Apparent Age: 16 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: 124 lb Eyes: Hazel Hair: Dirty Blonde Description: Sarah is not much of an athlete having spent more studying. Her blonde hair falls to the middle of her back and she usually keeps it secured with a hair pin. Her wardrobe consists mostly of blouses and pants, with the occasional skirt. But, she tends to only wear a little bit of jewelry. She doesn’t have a costume of her own design yet, so she uses the school provided one. The only thing beyond that, is her eyes glowing and a set of ethereal wings of light that manifest when she uses her powers. History: Sarah is the 4th child of five. Her family only recently moved to Freedom City for the start of the new school year. Her mother and father both accepted new jobs at local schools. Her mother, as an elementary teacher and her father, as an high school assistant principal. Sarah and her parents accepted an invitation for Sarah to attend Claremont. Although her parents don’t know about her recently acquired powers or Claremont’s true nature, they only know the school’s perceived reputation as a well known private school. In truth, Sarah had had a strange encounter several months prior. She had been helping with a school-run park cleanup event when a man stumbled through her class. Sarah had met the man’s eyes and a spark seemed to leap from his eyes to hers, unseen by anyone else. The man stumbled off and her fellow students eventually wrote him off. Several minutes later, while picking up some trash the man reappeared, surprising her. Sarah was scared, but the man attempted to calm her. Something about him radianted reassurance and she stopped to listen as he spoke. He asked a simple harmless sounding question: “Do you see the light?” At first, she didn’t understand, but before she could answer she saw it. An aura of light surrounded the man and she could feel its warmth. Sarah nodded and the man seemed to sigh in relief. His relief turned to regret though and he apologized. Before Sarah could question him she felt it as the light brightened. The light fell over her and its warmth filled her. When the light cleared the man had vanished. Personality & Motivation: Sarah is a bright and cheerful sort, always willing to help those in need. Studious and determined, she hopes to eventually enter the medical field in some manner. Powers & Tactics: Seraphim’s powers are light-based. Blasts of light work as ranged attacks and walls of light as protection. Manifesting an aura of light she can allow herself to fly. She believes though, that her greatest power is her ability to heal wounds. Tactically speaking though, she simply has no real experience. Power Descriptions: Her powers all manifest as white light. Beams of light for her blasts and walls of light constructed of hexagon shaped plates. An obvious white aura surrounds her as she uses her powers, its brightness reflecting the amount of energy she is using. Complications: Diffusion: A large enough crystal, prism, or light diffusing material could disrupt her powers Deep Dark: GM can decide that damage she is attempting to heal requires a higher power check, or possibly an additional Medicine check, due to having to ‘push the healing light deeper to reach the wound’. GM may also decide wound is beyond her ability to heal (i.e.: fully psychic damage, requiring complicated surgery, etc.) Jumping at Shadows: Sarah has a fear of the dark, a fear that has only increased since learning what can actually lurk in the darkness. This can cause her to hesitate, losing her action(s) or possibly dropping in initiative order A Light that Shines: creatures of darkness or users of powers with the darkness descriptor can usually sense her light light problem Abilities: 2 + 4 + 2 + 6 + 6 + 4 = 24PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +6 (+2/Dex +4 Improved Initiative) Attack: +4 / +8 [Blast] (+4/Base) [+4/Accurate] Defense: +8 (+4/Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +5 (+4/Base +1/Str) Knockback: -0 Saving Throws: 7 + 6 + 5 = 18PP Toughness: +8 (+1 Con, +7/Protection) Fortitude: +8 (+1 Con, +7) Reflex: +8 (+2 Dex, +6) Will: +8 (+3 Wis, +5) Skills: 60/60R = 15PP Computers 7 (+10) Diplomacy 4 (+6) Investigate 7 (+10) Knowledge, Current Events 7 (+10) Knowledge, Pop Culture 7 (+10) Medicine 7 (+10) Notice 7 (+10) Search 7 (+10) Sense Motive 7 (+10) Feats: 7PP Dodge Focus 4 Luck 2 Skill Mastery (Medicine, Notice, Search, Sense Motive) Powers: 37 + 7 + 5 + 5 + 16 = 70 PP (All powers have the Light descriptor) Light Control Array 16.5 (33PP Array; Feats: Alternate Power 4) [37PP] BP: Healing 8 (Healing Light; Healing 8; Range: Touch; Extra: Energizing; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Healing 8 (Restoring Light; Healing 8; Range: Touch; Extra: Restoration; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Blast 8 (Light Beam; Blast 8; Range: 8 [100’ increments, 800’ max]; Extras: Penetrating 4; Feats: Accurate 2 (+4 Attack), Affects Insubstantial 1, Precise) [24/33PP] (additional descriptor: heat) AP: Dazzle 8 (Flash Bang; Dazzle 8 (Visual), Range 800’ max; Extra: Area [burst]) [16/33PP] AP: Environmental Control 8 (Dayshine; Environmental Control 8 [Light 2]; Range: 8 [100’ increments, 800’ max]) [16/33PP] Protection 7 (Light Barrier; Protection 7) [7PP] Immunity 5 (Immunity to Visual Effects) [5PP] Immunity 5 (Immunity to all Light based Damage) [5PP] Flight 8 (Speed: 2500’ per round, 2500 mph) [16PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Light Beam Ranged DC 23 Toughness Damage Flash Bang Ranged DC 18 Reflex/Fortitude Dazzle Healing Touch DC 18 Fortitude (harmless) Healing Totals: Abilities (24) + Combat (16) + Saving Throws (18) + Skills (15) + Feats (7) + Powers (70) - Drawbacks (0) = 150/154 Power Points
  13. Paper - 4 Paper Trail to the City of Sin - 0 Everybody Wants to be a Cat - 0 Dance Beneath the Stars - 3 Foes from the Fens - 1 Oh no, there goes Tokyo! - 0 Power Vacuum - 0 Mystery Guardian’s Theater - 1 Blackstaff - 2 Graveyard of the Pacific - 0 A Dream of Christmas - 1 Unseelie Against Steel - 1 Chimera - 0 (4 GM) The Sword, The Gold, The Arrow - 0 Predator - 11 Teching the Tech - 0 Star-Crossed? - 1 Hot and Bothered - 5 SCP 46591 Dennis Deacon of Woodbury New Jersey - 5 GM - 2 (x2 = 4) (4 to Chimera so she gets at least 1PP this month. ) Let the Bodies Hit the Ground - 2
  14. Seraphim Power Level: 10/built 8 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Light-wielding Claremont student with some healing Catchphrase: Theme: Alternate Identity: Sarah Francine Thatcher (Secret) Birthplace: Freedom City, NJ Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Family: Mother (Michelle), Father (Charles), Older Brothers (Chance and Daniel), Older Sister (Lacey), Younger Sister (Gauge) Description: Age: 16 (DoB: May 2nd 2008) Apparent Age: 16 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: Eyes: Hazel Hair: Dirty Blonde Description: Sarah is not much of an athlete having spent more studying. Her blonde hair falls to the middle of her back and she usually keeps it secured with a hair pin. Her wardrobe consists mostly of blouses and pants, with the occasional skirt. But, she tends to only wear a little bit of jewelry. She doesn’t have a costume of her own design yet, so she uses the school provided one. The only thing beyond that, is her eyes glowing and a set of ethereal wings of light that manifest when she uses her powers. History: Sarah is the 4th child of five. Her family only recently moved to Freedom City for the start of the new school year. Her mother and father both accepted new jobs at local schools. Her mother, as an elementary teacher and her father, as an high school assistant principal. Sarah and her parents accepted an invitation for Sarah to attend Claremont. Although her parents don’t know about her recently acquired powers or Claremont’s true nature, they only know the school’s perceived reputation as a well known private school. In truth, Sarah had had a strange encounter several months prior. She had been helping with a school-run park cleanup event when a man stumbled through her class. Sarah had met the man’s eyes and a spark seemed to leap from his eyes to hers, unseen by anyone else. The man stumbled off and her fellow students eventually wrote him off. Several minutes later, while picking up some trash the man reappeared, surprising her. Sarah was scared, but the man attempted to calm her. Something about him radianted reassurance and she stopped to listen as he spoke. He asked a simple harmless sounding question: “Do you see the light?” At first, she didn’t understand, but before she could answer she saw it. An aura of light surrounded the man and she could feel its warmth. Sarah nodded and the man seemed to sigh in relief. His relief turned to regret though and he apologized. Before Sarah could question him she felt it as the light brightened. The light fell over her and its warmth filled her. When the light cleared the man had vanished. Personality & Motivation: Sarah is a bright and cheerful sort, always willing to help those in need. Studious and determined, she hopes to eventually enter the medical field in some manner. Powers & Tactics: Seraphim’s powers are light-based. Blasts of light work as ranged attacks and walls of light as protection. Manifesting an aura of light she can allow herself to fly. She believes though, that her greatest power is her ability to heal wounds. Tactically speaking though, she simply has no real experience. Power Descriptions: Her powers all manifest as white light. Beams of light for her blasts and walls of light constructed of hexagon shaped plates. An obvious white aura surrounds her as she uses her powers, its brightness reflecting the amount of energy she is using. Complications: Diffusion: A large enough crystal, prism, or light diffusing material could disrupt her powers Deep Dark: GM can decide that damage she is attempting to heal requires a higher power check, or possibly an additional Medicine check, due to having to ‘push the healing light deeper to reach the wound’. GM may also decide wound is beyond her ability to heal (i.e.: fully psychic damage, requiring complicated surgery, etc.) Jumping at Shadows: Sarah has a fear of the dark, a fear that has only increased since learning what can actually lurk in the darkness. This can cause her to hesitate, losing her action(s) or possibly dropping in initiative order A Light that Shines: creatures of darkness or users of powers with the darkness descriptor can usually sense her light light problem Abilities: 2 + 4 + 2 + 6 + 6 + 4 = 22PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +6 (+2/Dex +4 Improved Initiative) Attack: +4 / +8 [Blast] (+4/Base) [+4/Accurate] Defense: +8 (+4/Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +4 (+3/Base +1/Str) Knockback: -0/-4 Saving Throws: 7 + 6 + 5 = 18PP Toughness: +8 (+1 Con, +7/Protection) Fortitude: +8 (+1 Con, +7) Reflex: +8 (+2 Dex, +6) Will: +8 (+3 Wis, +5) Skills: 64/64R = 16PP Computers +10 (+3/Int +7) Diplomacy +5 (+2/Cha +3) Gather Information +5 (+2/Cha +3) Investigate +10 (+3/Int +7) Knowledge, Current Events +10 (+3/Int +7) Knowledge, Pop Culture +10 (+3/Int +7) Medicine +12 (+3/Wis +9) Notice +10 (+3/Wis +7) Search +10 (+3/Int +7) Sense Motive +10 (+3/Wis +7) Feats: 8PP Dodge Focus 4 Improved Initiative Luck 2 Skill Mastery (Medicine, Notice, Search, Sense Motive) Powers: 37 + 7 + 5 + 5 + 16 = 70 PP (All powers have the Light descriptor) Light Control Array 16.5 (33PP Array; Feats: Alternate Power 4) [37PP] BP: Healing 8 (Healing Light; Healing 8; Range: Touch; Extra: Energizing; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Healing 8 (Restoring Light; Healing 8; Range: Touch; Extra: Restoration; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Blast 8 (Light Beam; Damage 8; Range: 8 [100’ increments, 800’ max]; Extras: Ranged, Penetrating 4; Feats: Accurate 2 (+4 Attack), Affects Insubstantial 1, Precise) [24/33PP] (additional descriptor: heat) AP: Dazzle 8 (Flash Bang; Dazzle 8 (Visual), Range 800’ max; Extra: Area [burst], Feat: Affects Insubstantial 2) [18/33PP] AP: Environmental Control 8 (Dayshine; Environmental Control 8 [Light 2]; Range: 8 [100’ increments, 800’ max]) [16/33PP] Protection 7 (Light Barrier; Protection 7) [7PP] Immunity 5 (Immunity to Visual Effects) [5PP] Immunity 5 (Immunity to all Light based Damage) [5PP] Flight 8 (Speed: 2500’ per round, 2500 mph) [16PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Light Beam Ranged DC 23 Toughness Damage Flash Bang Ranged DC 18 Reflex/Fortitude Dazzle Healing Touch DC 18 Fortitude (harmless) Healing Totals: Abilities (22) + Combat (16) + Saving Throws (18) + Skills (16) + Feats (8) + Powers (70) - Drawbacks (0) = 150/150 Power Points
  15. Predator Predator’s mechanical fingers flew through menus and files. In little time she located the reports associated with the late Mr Deacon’s rescue and subsequent treatment. It seemed like the doctors had done everything they could have for him, but his injuries had been too severe even before his arrival at the hospital. Nothing she could see gave any indication of what would happen once his life ended, nothing in physical or medical observations. Noone could have foreseen it. She continued to dig, coordinates of the airlift point could prove a suitable starting point once they could properly attune the scanners. Also, if he had already been assigned a spot on the morgue it would hesitation their sea h for the body. As a side thought, she began downloading all of Mr Deacon’s medical records she could find. They could prove important later. She hoped Agent Echohead’s part of the mission was proceeding optimally.
  16. Predators Jean could see her breath inside the helmet before the suit’s ventilation system pulled it away. It wouldn’t do to have the screens fogging up, after all. Still, she could feel the shivers. She chided herself for slacking on getting the suit fully restored. She was going to bumped the environmental compensation controls and field ops satellite GPS systems to the top of her ‘to do’ list. Still, she had eventually found her way to the remote site, ASS-40-LE. The prefabs were covered in snow, a quick scan revealed which bluffing housed the power source. She could venture educated guesses on which was storage vs residential. Communication equipment was most likely in the largest building with the various sensors and antennas. Probably the actual laboratories. The skimobile and truck didn’t show signs of recent usage, but given snowfall she couldn’t be positive. With another deep breath she steeled herself, blocking the shivers from her mind, and carefully crept up to one of the residential buildings and scanned for thermal signatures.
  17. Blackstaff And like that, they swarmed… Heroes and villains dodge, blocked, or just shrugged off the hail of attacks. Blackstaff’s shield bowed for a moment as his mind tried to follow everything, but a quick reassurance of his will solidified his barrier and shoved the attack aside. He brought the tip of his staff around squarely before the face of that goblin. The tip began to glow with magic force as the wizard muttered quickly under his breath. Suddenly, a woman’s cry carried over the din and the wizard’s attention snapped around. A goblin waved a blood flecked stone blade as one of the women (ironically the one dressed as a Vegas stage magician he thought somewhere in the back of his mind) had a nasty gash. The staff seemed to move of its own accord. One moment it pointed at the goblin before him, the next it was aimed across the chaotic little battlefield without seeming to have passed through the space between. The carefully measured tone of whatever he had been casting cut off and a single word no human should have ever known snapped from the wizard. Sulphur and brimstone stained the air, lingering in the noses of anyone near the steaming trail left in the wake of hellfire. Red-lit runescript was already fading from the staff as the hellfire took the goblin from its feet and slammed it into ground several feet away, where it laid charred and unmoving. Blackstaff snapped out of some brief fugue state and cursed to himself.
  18. Okay, then Blackstaff is targeting the gin that hit Prestige.
  19. is it too late to change targets? Christopher can’t abide a woman getting hurt.
  20. Toughness again: 11… nat one… ya, let’s reroll that: 25 much better. Now to return the favor: Blast on one of his attackers: 30 wasted on a minion. TT_TT
  21. Computer roll for Predator I suppose: 17
  22. Predator “Unfortunately, time is of the essence.” Predator nodded at Echohead. “I understand. Just be cautious, the clothes may be infectious as well. And do not hesitate to all for back up.” She trusted him to be careful, he was an acknowledged agent that was called upon repeatedly. But, she had learned at an early age that people sometimes needed to be reminded verbally that their safety was- expected? Required? Encouraged? Hoped for? She mentally shook her head. Physically, she turned her attention back to the nurse. “I assure you, I will do my best to maintain patient confidentiality and system security.” Predator tried to reassure the woman as she took up the seat in front of the computer.
  23. Adrenaline is a hella’va thing.
  24. Survival check: 11 Nope. Only one HP left so I’ll hold on to it in case of an emergency. So Fort save: 19
  25. Predator Predator silently regarded the unconscious man as the airstrip's tower came into sight. She didn’t want to think of the implications. As he’d said, the flight had been classified. But somewhere along the chain of communication there was a leak. Potentially more than one. She met the paramedics, letting them take the captain and giving them the coordinates for the downed plane and the pilots. Wordlessly, Predator stepped back and slipped away from the scene. She couldn’t risk contact with local units, they knew who she was but she couldn’t know if they were compromised. Though, if she had to venture a guess, she would give it a high likelihood. She would have to rely on the last known position Dr North had been as a starting point. And so, she ran. The suit letting her move faster than humanly possible. She did her best to avoid using the thrusters unnecessarily for the time. As she ran, she began rerunning events and evidence through her head. There had to be something she was overlooking.
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