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Veronica Danger Veronica twisted her mouth in thought a moment as she considered the information Kam and Àjàṣorò had shared regarding some missing Daka crystal among one of the Dakana tribes. The teenage Danger was in her typical attire, dark green cargo shorts and a black T-shirt, over which she wore a thin, linen Khaki button up short sleeve shirt. Of course, she also had on her well-worn hiking boots, the toe of one tapping slightly as she thought about the information. The attractive teenager's long brown hair was pulled back in a ponytail and she already had a good start on a tan, having already spent the first week of summer vacation in the Caribbean. Finally, she gave a small smile as she looked back up at her friends and classmates. "Well, you know we are happy to do anything we can to help." She replied. "A tour sounds like a good cover for a subtle investigation. And if nothing else I am sure it will be fascinating to learn about the Rose Spiders craft."
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GM With the decision made, Starshot and Laarjk began gathering up the supplies they had gathered together, while Soreen powered the Xeno back down. Soon the trio were making their way out of the ship across the warm sands to the waiting flyer, where Ermorada and the Kurabanda with him were waiting around the vessel. Loading everything into the flyer, it was not long before it was lifting back up into the sky, staying low as Starshot guided it off towards the mountains where the pirate’s base was located. Beneath the flyer the desert of the Ul-Mor passed, followed by the razor grass, wide paths from the strange creatures with the natural rollers visible among the grass. Then there was the forest of the Kurabanda, the towering trees rising high above the razor grass. In the middle of the forest was the large lake the Kurabanda called the "black water," large dark patches visible all across the lake's surface. After the lake there was more forest, followed by a vast field of the black, volcanic rock, similar to the difficult terrain Startshot and his crew had traveled across with the Ul-Mor to reach the Test of True Warriors. After the volcanic rock was another vast field of the razor grass, this one laced with beaten paths just as the other was. Then, finally, they reached the edge of the mountains, the foothills stretching both east and west as far as they could see. "We are not too far from one of those villages now." Soreen stated as she kept a careful eye on the flyer’s location in relation to the areas they had detected in their scan. "The pirate base is dozens of kilometers further northeast."
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Veronica The walls of the hallway were fairly smooth, with only a few traces of wear along some of the surface. Veronica gave a small nod at Elizabeth's comment about ancient stoneworkers becoming skilled at their craft. "It is something you see around the world, the craftsmen working on the great ancient structures of most civilizations were truly skilled at their work." She stated as she started up the Grand Gallery toward the upper chambers. "Well, just keep a look out for anything that seems out of place. Stone work that seems off or asymmetrical comparted to that around it. Any significant discoloring could be a clue as well." She stated as they went. "We tried to be on the lookout for anything like that, but to be honest, once we got to the upper chambers and found the undisturbed contents, we may have gotten a bit distracted." "Of course, there is also the possibility that what we are looking for may not be visible to the naked eye and could be something Liz or I would need to detect.” The teenage Danger then added. "When I was here last, my mystical sight had not yet manifested." At Elizabeth's other comment about the separation of the two chambers, Veronica gave a small chuckle. "Well, I should probably clarify, the phrase "Queen's Chamber" for spaces such as the one below us has long been part of the terminology for Egyptologists, very few now believe that any queens were ever buried in any of those chambers. Instead, a pharaoh's queen, or queens in some cases, were usually buried in their own separate tombs or even smaller pyramids located near that of their husband. Perhaps not much better, but still not being kicked into the "basement.'" The trip up the Grand Gallery was rather uneventful, with nothing along the walls standing out to any of the three teens, by normal sight or Veronica or Elizabeth's magical senses. One thing that Elizabeth and Kam began to note after awhile though was that the walls of the hall were narrowing ever so slowly as they ascended. By the time they reached the top of the hall, the passage that had started out a little over six feet wide had narrowed to just a little over three feet. From the now narrow hallway, the room beyond opened back up to a wide space, a rectangular room with a fifteen foot high ceiling. To the right on the far wall was a low doorway that lead in to darkness beyond. Along the perimeter of the room, just set off from the walls, were a number of raised stone surfaces, like long tables made entirely of stone. But perhaps the most eye catching element of the room, unlike the walls of the Great Gallery, the walls of this room were covered with hieroglyphics and other drawings.
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Okay Rocket, it takes a bit of time, but UFO finally finds evidence that the armored figures he was pursuing have moved into some caves in the curt out section of the hills at the edge of the city.
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Veronica Veronica gave a small smile as everyone seemed in agreement with the choice in restaurant, preferring the opportunity for more authentic local food rather than a fancy setting. As someone who had grown up often eating food prepared by locals in remote parts of the world, Veronica generally preferred that to most restaurants herself. "Alright, so the more authentic local it is." She stated as she started up the stairs. Soon the five teens were in the somewhat small main room that served as the seating area for the restaurant. Thankfully it was not presently too crowded, and they were able to get a table with enough space, although Adam made it feel a bit more cramped. As everyone was looking at the menus, a chime sounded from one of the pockets of Veronica's cargo shorts and she fished out her cellphone and glanced at the screen. Rolling her eyes slightly, she looked up at the others and gave a small grin. "Prudence, checking in on us." She stated with a shake of her head before typing a very quick reply.
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GOLDSMITHED by Fox Going to spend 12 of Veronica’s unspent points as follows: Adding 3 ranks to her device (for 15 DP to be used, but only spending 12 of those and saving the others for now): Gem 1: Variable Power 1 (6 pt - Skills; Standard Action) {6} Variable Power 1 (6 pt - Feats; Standard Action) {6}
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Squire Kath'lana "No trees at all?" Kath'lana responded to B'ka's comment, surprise clear in her tone. The F'terrix could not imagine a world with any trees anywhere, or at least not one that had any natural vegetation, which she understood to be the case for B'ka's homeworld. But focusing past that initial reaction, Kath'lana considered her fellow Squire's follow up question. "I imagine we will often be travelling the stars as part of our official duties, so will have prescribed destinations or at least general patrol patterns." She began. "However, I imagine that once we are full knights, we will have at least some freedom to travel as we wish." She then added.
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Squire Kath'lana After her comment, Kath'lana stayed quite as other discussions continued among the group of visiting Terrans. The young F'terrix had only met a few Terrans, Sri Steward and Sri Montoya during their rotations on CITADEL to assist in the training of recruits and Squires. She was not quite sure what to make of this group of, as she understood it, young Terrans. But then one of the Terran females asked a question about membership in the Coalition. While it may not have been the Terran's intention, to Kath'lana the question suggested both a significant misunderstanding in how the Coalition functioned and a bit of arrogance at how important Terra could be to it. From what Kath'lana understood, even if the Coalition had wanted to extend an invitation to Terra (as opposed to world, system or the like seeking to join the loose association), there was no central government for the Coalition representatives to deal with or to represent the world within the Coalition. As for the suggestion of what Terra could offer the Coalition, the Squire rather doubted the technology it could offer, seeing at these Terrans had travelled her on a Lor vessel as opposed one produced by their world. And while Kath'lana knew Terra had a number of formidable beings far beyond the normal Terran, some of whom had played significant roles in the struggle against the Communion, she still found the Terran's comments to be something of an insult (inadvertent or not) to the BILLIONS of beings that had up the Coalition forces that had fought against the Communion’s advance. But the F'terrix Squire quickly caught herself before she might have made any sort of response. She was here to represent the Order for this ceremony, not to berate or getting into an argument with a visitor from an Isolate. So the Squire remained quiet, looking over to the ambassador to see his reaction. At least the Terran female with the red hair had politely asked a truly pertinent question, one Kath'lana was sure the Lor would be able to address.
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Yeah, having +15 Toughness to +5 Defense is fine. It is the limit of trade off and we approve characters with that all the time. One problem with the Concealment/Invisibility power. Per our house rules, changing the action on the power is only a drawback, not a flaw (so a -2 PP drawback). The reason is the action is just to turn the power on. Once it is on, it is sustained and a free action to keep up. If you want a flaw, you need to change the duration of the power.
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Veronica By the time Elizabeth made it down to where Veronica was waiting, the teenage Danger had already gotten out some additional lights, although it was still rather dark. Elizabeth found that they did not appear to be in a room, but something like a hallway. It was barely more than six feet wide, but towered close to thirty feet upward, arching inward toward the top. The other most notable thing about this strange hallway, was that in one direction it sloped upward, disappearing into darkness, while the other sloped downward, similarly fading to black before any visible end. The additional light Elizabeth added certainly helped, but still did not illuminate either end to the hallway. "Welcome to the Grand Gallery." Veronica said with a small smile once Kam had joined them down in the pyramid. "Down that direction are a few tunnels and a number of chambers, including the Queen's chamber." The teenager stated, indicating the portion of the hall that sloped downward. She then turned back the other direction. "Up this way is the King's burial chamber. I was thinking it might make most sense to start up there."
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Troubleshooter [PL 10] Attributes Str: 12 Dex: 26 Con: 20 Int; 18 Wis: 14 Cha: 20 Combat/Saves BAB: +4; BDB: +6; Tough: +9/+7 Flat; Fort 4 (+9); Reflex: 3 (+11); Will: 5 (+7) Skills: 13 (52 ranks) Bluff 10 (+15); Diplomacy 10 (+15); Drive 4 (+12); Kn: Tactics 8 (+12); Notice 8 (+10); ; Sense Motive 12 (+14) Feats: Accurate Attack; Attack Focus: Ranged 6: Defensive Roll; Dodge Focus 5; Equipment 1; Evasion; Improved Aim; Power Attack; Precise Shot 2; Quick Draw; Ranged Pin Equipment: Lightweight Arsenal Body Armor (+2 toughness; Subtle) {3 EP} Powers: 1) Energy Pistols (Device 6 (30 DP); Easy-to-Lose; Feat: Multi-weapon) [25 PP] Two Guns (Blast 10; Extra: Penetrating 4; Feats: Split Attack; Improved Crit (19-20); 2 Alt Powers) Alt) Rapid Fire (Blast 8; Extra: Autofire; Feats: Accurate; Improved Crit (19-20)) Alt) Single Shot (Blast 5; Extra: Penetrating 2; Feats; Accurate 2; Improved Crit 2 (18-20)) 2) Luck Control 3 [9 PP] Stats (50) + Combat (20) + Saves (12) + Skills (13) + Feats (21) + Powers (34) = 117 pp Notes: Troubleshooter is an American mercenary. He is skilled with firearms, preferring to use a pair of specialized energy pistols. When in the field, he dresses in black cargo pants, with a black T-shirt, over which he wears a black duster. Widowmaker [PL 9] Attributes Str: 32 Dex: 12 Con: 34 Int; 10 Wis: 12 Cha: 12 Combat/Saves BAB: +5; BDB: +4; Tough: +12 Flat; Fort (+12); Reflex: 5 (+6); Will: 4 (+5) Skills: 9 (36 ranks) Climb 3 (+15); Drive 2 (+3); Intimidate 12 (+13); Kn: Current Events 4 (+4); Kn: Tactics 4 (+4); Notice 5 (+6); ; Survival 3 (+4); Swim 2 (+13) Feats: Attack Specialization (Unarmed); Attack Specialization (Shotgun) 2; Dodge Focus 2; Equipment 3; Improved Grab; Improved Grapple; Improved Trip; Improved Pin; Interpose; Teamwork 2 Equipment: Combat Shotgun (Blast 6; Accurate; Knockback) Powers: 1) Super Strength 4 [8 PP] 2) Impervious Toughness 6 [6 PP] Stats (52) + Combat (18) + Saves (9) + Skills (9) + Feats (15) + Powers (14) = 117 pp Notes: Widowmaker is an American mercenary. He stands close to six and a half feet tall with a powerful build. While he dresses in black cargo pants and a black long sleeve shirt, he does not wear any armor, not actually needing any. While he prefers to get in close to use his superhuman strength, he also carries a combat shotgun to provide him a ranged option as well. Firefight [PL 7] Attributes Str: 14 Dex: 16 Con: 18 Int; 12 Wis: 12 Cha: 12 Combat/Saves BAB: +9; BDB: +6; Tough: +4/+7; Fort 3 (+7); Reflex: 4 (+7); Will: 3 (+4) Skills: 14 (56 ranks) Climb 8 (+10); Drive 4 (+7); Intimidate 6 (+7); Kn: Current Events 4 (+5); Kn: Tactics 8 (+9); Notice 6 (+7); Search 6 (+7); Survival 6 (+7); Swim 8 (+10) Feats: Dodge Focus; Equipment 3; Improved Aim; Improved Initiative; Power Attack; Precise Shot; Teamwork 2 Equipment: Arsenal Body Armor (+3 toughness) {3 EP} Heavy Pistol (+4 Dam) {8 EP} Powers: 1) Combined Rifle (Device 5 (25 DP); Easy-to-lose) [15 PP] Energy Rifle (Blast 5; Extra; Autorfire; Penetrating 5; Feats; Improved Crit (19-20); 2 Alt Powers) Alt) Grenade Launcher (Blast 7; Extra: General Area Burst) Alt) Butt Stock (Strike 3; Mighty) Stats (24) + Combat (30) + Saves (10) + Skills (14) + Feats (10) + Powers (15) = 103 pp Notes: Firefight is an Israeli mercenary. Like many of The Arsenal, she wears black cargo pants and a long sleeve shirt over which she wears the black Arsenal body armor. A skilled combatant, she makes use of a combined energy rifle with under-mounted grenade launcher as her primary weapon. She carries a heavy pistol as a backup. Barrage [PL 7] Attributes Str: 18 Dex: 14 Con: 18 Int; 12 Wis: 12 Cha: 12 Combat/Saves BAB: +7; BDB: +6; Tough: +4/+7; Fort 5 (+9); Reflex: 4 (+6); Will: 3 (+4) Skills: 14 (56 ranks) Climb 8 (+12); Drive 4 (+7); Intimidate 10 (+11); Kn: Tactics 8 (+9); Notice 6 (+7); Search 6 (+7); Survival 6 (+7); Swim 8 (+12) Feats: Attack Focus: Ranged 2; Dodge Focus; Equipment 1; Improved Aim; Improved Initiative; Power Attack; Precise Shot; Teamwork 2 Equipment: Arsenal Body Armor (+3 toughness) {3 EP} Heavy Pistol (+4 Dam) {8 EP} Powers: 1) Combined Rifle (Device 5 (25 DP); Easy-to-lose) [15 PP] Energy Rifle (Blast 5; Extra; Autorfire; Penetrating 5; Feats; Improved Crit (19-20); 2 Alt Powers) Alt) Grenade Launcher (Blast 7; Extra: General Area Burst) Alt) Butt Stock (Strike 3; Mighty) Stats (26) + Combat (26) + Saves (12) + Skills (14) + Feats (10) + Powers (15) = 103 pp Notes: Barrage is a Ukrainian mercenary. He wears the typical Arsenal black body armor over a pair of black cargo pants and long sleeved shirt. Like Firefight, his main weapon is a combined energy rifle with under-mounted grenade launcher.
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Hey Sim, welcome to the site. You might find it helpful to join our Discord channel to chat with many of us real time. While a good number of us are in the States (or North America), we have members from all over the world, so there are likely to be at least some people on during convenient times for you. As for what you have so far (crunch wise), I am not so sure about the ZERO for Base Attack Bonus. I understand you are trying to save points and have no real need for it given any power that normally requires an attack roll is bought as perception ranged. I personally am not the biggest fan of lots of Perception ranged powers as I sort of feel that if someone spends a lot of points making their character super agile and hard to his (like Spiderman or the Flash), having someone with nothing but auto-hit powers is annoying. But I am more in the minority on this so don't worry about that. I do see one big problem though, that is your total defense of only +2. We would require Jake to meet PL caps for defense and toughness, so he would need 10 Defense (at lest +4 of which would have to be base defense bonus) and 10 Toughness (which you do have). If you wanted to use trade-offs, you could go as low as 5 Defense (only 2 of which would need to be BDB) and 15 Toughness (you would still be limited to only 10 ranks of Impervious). It would also be helpful if you gave us the point costs for all the alt powers in the array.
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@RocketLord Yeah Rocket, unfortunately, that will be a big fail. So UFO might need to Take 10 for a longer time spent searching.
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Veronica Danger Once she and her friends were up by the entrance to the pyramid, Veronica reached into a pocket and pulled out a key she used to unlock the gate over the entrance. Putting the key away, she carefully opened the first side of the gate, keeping a firm grip on it to keep it from swinging wildly and making noise. "Grab some rocks to put at the bottom to keep it in place once open." She said softly to Kam and Liz. Veronica held the open door in place while her friends put some rocks there to keep it from moving, then repeated the process with the other half off the door. Once that was done, the teenage Danger proceeded to create a hole in the air, from which she pulled a long coil or rope. As one of the other magic focused students at Claremont, Liz had been aware Veronica had been working on duplicating the extra-dimensional space that Danica somehow had access to through her shell. "Kam, please tie this off on the anchor over there." She stated to the Dakana prince as she handed him the rope and indicated what almost looked like a small metal railing that had been affixed into the ground across from the gate. Upon inspection, Kam found the rail to be solidly in place, likely capable of supporting all of their weight at once if necessary. As Kam was tying off the rope, Veronica produced three repelling harnesses. "You will need this." She said. "The shaft goes down about sixty feet, but then it is a twenty foot drop down from there, so you will not be able to see the bottom to teleport even once there is light down there." The teenage Danger then helped her friend get the harness on correctly before handing Liz a pair of gloves as well. She then put on one of the other harnesses and handed the last to Kam along with another pair of gloves as he came over with the coil of rope, not attached to the railing. As Kam began to put on his harness, Veronica tossed the coil of rope down into the darkness of the sloped shaft. There was a faint echo of the rope hitting stone and then sliding down into the darkness. Veronica then handed out several chem light sticks to each of the other two. "Not a primary light source, but a good enough one to start and in an emergency." She stated before positing herself with her back to the camp and bending one of the sticks to release the chemicals inside and giving it a shake before tossing it down into the shaft as well. The faint glow of the chem light illuminated the narrow shaft as it flew down, bouncing a couple of times before it continued to roll down the steep slope before finally, after about sixty feet, it went over an edge and dropped down out of sight. Now there was the faintest bit of light visible far down the shaft, but darkness between the entrance and the edge of the drop off. "I will go down first. Kam you make sure Liz gets hooked up right and knowns how to control her dissent. I will be down there to belay her once she gets to the drop off." Veronica stated as she slipped on a pair of gloves herself and then moved over to wrap the rope twice around the carabineer attached to a loop at the front of her harness. Once that was done, she positioned herself at the entrance to the shaft, her left hand loosely holding the part of the rope that led back to the rail where Kam had secured it. Her right hand had the other end of the rope, wrapped around her right side and held behind her. "See you down there." She said to her friends with a small smile before she brought her right hand partially around from behind her back and began stepping backwards into the darkness. The rope slide slowly around the carabineer as Veronica began descending, quicking becoming just a shadowy mass in the darkness against the faint light from below. After a short few moments, she became a bit more visible as she reached the edge of the shaft and was more strongly silhouetted against the light from below. She had stopped at the edge, and though it was had to make out completely, seemed to be preparing for the last twenty foot drop. Then she seemed to kick off and quickly fell out of sight, the rope pulling taunt as it took her full weight. Then, a few moments later, the rope went slack, a sign she was now down.
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GM For the rest of dinner, the three teenagers focused on other topics of conversation, particularly when Dr. Nassry came over to engage them once more. After dinner, there was some time spent gathered around a small fire pit in the center area between the pods as the night sky grew dark and the air began to cool. After about an hour after sunset, the three teens stood up to excuse themselves, informing Dr. Nassry they wanted to move a bit further out from camp for some star gazing before turning in for the night. After a stop in their respective quarters to gather a few items, the three set off away from the camp, moving through the necropolis towards the desert to the west. Although Veronica was only wearing her backpack, which did not seem nearly full enough to be carrying much in the way of rope, her confident demeanor suggested everything was under control. Veronica knew her way around the necropolis well enough to take a path that seemed to lead most directly toward the desert, only to turn away after they were out of sight of the camp and lead her friends over towards hillside where the uncovered upper portion of a pyramid was faintly visible in the darkness. The teenage Danger insisted on not using any light, both to prevent them from messing up their eyes adjustment to the semi-darkness and to prevent the light from being seen from the camp or the area security. It was a bit of a climb up the uncovered portion of the pyramid, the primary difficulty being the darkness more than anything else. Soon enough the three were up on a small flat area right beside the lower portion of the uncovered pyramid. Down below they could faintly make out the camp, the fire near the pods providing enough light to make out the shapes of some of the structures. Up against the pyramid, a small metal gate had been put in place, closing in an opening in the side of the pyramid that led to a shaft that sloped downward at more than a forty five degree angle, quickly disappearing into pitch darkness. The wind blowing through the gate caused a faint, eerier echo that could be heard from the darkness of the shaft.
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Fade [PL 10] Attributes: Str: 16 Dex: 22 Con: 20 Int: 14 Wis: 12 Cha: 18 Combat/Saves: BAB +8; BDB: +8; Tough: +7/+9; Fort: 4 (+9); Reflex: 6 (+12); Will: 6 (+7) Skills: 28 (112 ranks) Acrobatics 14 (+20); Bluff 8 (+12/+16); Climb 7 (+10); Disable Device 14 (+16); Drive 4 (+10); Gather Info 8 (+12); Kn: Streetwise 8 (+10); Lang: Japanese (English native); Notice 12 (+13); Pilot 2 (+8); Sense Motive 10 (+11); Slight of Hand 7 (+13); Stealth 14 (+20); Swim 3 (+6) Feats: Acrobatic Bluff; Attack Focus: Melee 6; Attractive; Dodge Focus 3; Defensive Roll; Equipment 4; Evasion; Improved Initiative; Move-by Action; Power Attack Equipment: Lightweight Arsenal Body Armor (+2 toughness, Subtle) {3 EP} Utility Belt {16 EP} 1) Sleep Grenades (Fatigue 4, explosive) 2) Smoke Grenades (Obscure 2, explosive) 3) Cutting torch and multi-tool 4) Lock picks (+2 Disable Device) Powers: 1) Teleport 4 (Extra: Accurate; Feats: Change Direction; Change Velocity; Turn About; Progression 2 (up to 500 lbs) [17 PP] 2) Martial Arts Training (Strike 3, Mighty) [4 PP] Stats (42) + Combat (32) + Saves (16) + Skills (28) + Feats (20) + Powers (21) = 159 pp Notes: Fade is an American mercenary and thief from somewhere in the Midwest. She wears a blackbody suit with a lighter weight version of the standard Arsenal body armor. She had shoulder length brown hair and wears no mask. Bola [PL 7] Attributes Str: 14 Dex: 18 Con: 18 Int; 12 Wis: 14 Cha: 14 Combat/Saves BAB: +7; BDB: +5; Tough: +6; Fort 4 (+8); Reflex: 5 (+9); Will: 3 (+5) Skills: 16 (64 ranks) Acrobatic 8 (+12); Climb 8 (+10); Drive 4 (+8); Kn: Tactics 8 (+9); Notice 8 (+10); Stealth 8 (+12); Survival 8 (+10); Sense Motive 12 (+14) Feats: Acrobatic Bluff; Attack Spec: Throwing Knives; Dodge Focus 2; Equipment 1; Instant Up; Precise Shot; Quick Draw; Set Up; Teamwork 1 Equipment: Arsenal Body Armor (+3 toughness) {3 EP} Powers: 1) Archaic Weapons (Device 4 (20 DP), easy to lose; Feats: Mutli-Weapon 3) [15 PP] Archaic Weapons Array (17 PP Array; 3 Alt Powers) {20 DP} BP: Throwing Knives (Blast 5) (Extra: Autofire) AP: Hatchet (Strike 5) (Feat: Mighty) AP: Bolas (Snare 7) AP: Explosive Bolas (Blast 6) (Extra: Area Burst; Drawback: Limited Ammo (2 uses) Stats (30) + Combat (24) + Saves (12) + Skills (16) + Feats (10) + Powers (15) = 107 pp Notes: Bola is a female mercenary from South America who is well trained in a variety of archaic weapons. Like many on the team, she dresses in a black bodysuit, her black Arsenal bodyarmor worn over that. She has a belt and harness which carries her various throwing knives and bolas. Incendiary [PL 8] Attributes Str: 16 Dex: 16 Con: 18 Int; 12 Wis: 12 Cha: 14 Combat/Saves BAB: +6; BDB: +6; Tough: +8; Fort 4 (+8); Reflex: 5 (+7); Will: 5 (+6) Skills: 12 (48 ranks) Climb 8 (+11); Drive 7 (+10); Kn: Current Events 3 (+4); Kn: Streetwise 4 (+5); Kn: Tactics 10 (+11); Notice 10 (+11); ; Survival 6 (+7) Feats: Accurate Attack; Attack Focus: Ranged 2: Attack Spec: Unarmed 2; Defensive Roll; Dodge Focus 2; Equipment 1; Improved Aim; Power Attack; Precise Shot; Ranged Pin Equipment: Lightweight Arsenal Body Armor (+2 toughness; Subtle) {3 EP} Powers: 1) Fire Burst (Blast 8 ) (Extras: General Area; Feats: 2 alt powers) [26 PP] AP: Fire Jet (Blast 8 ) AP: Flame Fists (Strike 8; Accurate 2) Stats (28) + Combat (24) + Saves (14) + Skills (12) + Feats (13) + Powers (26) = 117 pp Notes: Incendiary is an American mercenary. If not participating in a mission in plain clothes (as he does not need to worry about trying to smuggle a weapon anywhere) Incendiary wears black cargo pants and a long sleeve shirt, over which he wears his lighter weight body armor.
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That is a hit, you will take one down. Go ahead and post IC.
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@Tiffany Korta Tiff, give me a computers roll for the trick Sitara is trying to do to link her suit to her past self's suit.
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GM Laark had joined the pair up on the bridge as Soreen began focusing the scans on the villages in the nearby mountains. After a few moments she had focused on one in particular. "This one seems to be the largest." She said. "Although that is not really saying much. I am not reading any sort of energy signatures that would suggest much in the way of technology. Like pretty much everything else we have come across that is native to this world, it seems a primitive settlement. I am getting somewhere around a few hundred life forms." Laark studied the read-outs a few moments and then spoke up. "While striking at where an enemy is weakest is usually the best strategy, it may not be as successful in this instance." He stated. "Even if we are able to turn any of these settlements to our side, that is not likely to weaken the pirates position as much as it might in other situations. The pirates have support from their spacecraft, something we are unable to counter with our current resources. It is very possible they could still obtain supplies and even reinforcements from off-world if given the time." "Or even worse for us," Soreen chimed in, "we could make this operation so costly they just decide to leave for easier pickings, taking with them anything that might provide us with the parts we need to repair the Xeno to get us off world." "We certainly want to investigate what the situation is in these settlements." Laark continued. "From what we have been told, the beings residing there have been tricked into being willing allies. At the very least we will want to cut the pirates off from that support. But I fear that a prolonged campaign will not serve us well."
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You mean a hit on the Hornet?
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@RocketLord Need a Search check for UFO.
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GM After engaging its stealth suite, 777 began pursuit after the fleeing armored figures. With the stealth field engaged, 777 could not commit full power to its propulsion systems, meaning its targets were greatly out pacing it. However, it was able to lock its long range sensors on the figures as they continued to move further away as it followed at its best possible speed. Fortunately, 777 only had to try to keep the fleeing figures in sight for a short time before they descended down out of the air and out of visual sight. But it still took 777 a much longer time to follow after at its current slower speed, only being able to hope that the armored figures had come to ground somewhere nearby where it had lost sight of them. Once it reached the area where it had lost visual contact with its targets, 777 found itself in a section of the expansive city that butted up right to high hills to the west. A section of the hillsides had been cutaway as part of expansion to this area to allow for buildings to fit into the area, resulting in numerous high cliff faces along this edge of the city. Somewhere in this area were the beings 777 had been ordered to follow.
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Paradigm <"We will be awaiting your report unit 777."> Amara replied as she settled back down on the ground near where she and the others had been fighting with the Spectrum Knights. With her enhanced senses, the Naram was able to see when the U.F.O. unit had engaged its stealth field, vanishing from sight as it presumably began to follow the departing Spectrum Knights. At Sitara's question, Amara could not help but smile slightly. "Until we allowed them to escape, there were still some Spectrum Knights for you." She replied at first in a jovial tone, before becoming serious once more to answer the actual question. "No, leave the Kavaca where it is. We can follow after under our own power. I would rather not risk using something that would more easily alert them to our approach."
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Veronica Veronica smiled slightly at Kam's joke about a ten foot pole. "Well, a ten foot pole is really only going to be necessary if we find a new section of the tomb." She replied before glancing over to Liz. "I would say be sure to have your mask handy, but I know that goes without saying." "But yeah, we are going to need plenty of light in there. I have brought several light sources, but having extra for each of us certainly would not hurt." The teenage Danger then replied more seriously. "I also have rope and other climbing gear. At the very least we are going to need some to get down into the tomb. And again, if we do find some new section, we could end up needing more." "I am going to have a few other things handy, first aid kit, some survival gear, including food and water." She then added. "For this trip, we may not need much more."
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Squire Kath'lana Although seated during Ambassador Ortilac's speech, Kath'lana was straight backed and formal, almost as if she were at attention while seated. The Star Knight armor worn by the young F'terrix was emerald green, matching her catlike eyes. However, she had her helmet retracted, reveling her feline head, covered in a light brown fur. The Star Squire tried not to show any embarrassment as the ambassador described the reason for her fellow squire’s absence from the ceremonies. While she knew the Hapisian meant well, his behaviors at times did not reflect particularly well on himself or the Order. Kath'lana was grateful as the ambassador quickly moved on to discussing the coming proceedings, giving a small nod to those gathered as she was introduced. The young F'terrix felt a distinct honor at being chose as the Order’s representative for this occasion. When the ambassador had finished, Kath’'ana spoke up, speaking in Gal Standard, but using her armor's translator to translate her words to English, a language she understood the gathered Terrans would understand. "Thank for the greeting Ambassador Ortilac. I am honored to attend these proceedings as the representative of the Order of the Star Knights."