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Round One 26 Starshot (unharmed, 3 HP) 16 Combat Robot (unharmed) Others 4 rounds away
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Yeah, had to do some math and draw a map for this one. So I figure it takes Starshot about three rounds all-out to get near the fence. The others are still four rounds of all-out movement behind him at that point. At the end of round two that Starshot is moving, the combat robot exits the building. So at the end of round three, it has moved south and Starshot has moved to where he is on the map. The black is building (what you can see of it). The blue is the fence. The grey object is the flyer. The orange on the building is the area damaged by the grenade. The black line in the upper left hand corner is for measuring distance, it equals 4 meters.
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GM Starshot was the first up and over the dune. He was also considerably faster than all the others, and quickly pulled far out ahead of them as he raced over the hot sand as quickly as he could go. A small bit of smoke rose up into the air from the outpost where the grenade had gone off and he was drawing ever closer. His robotic hand did indeed catch back up with him, reattaching as he ran towards the southwestern corner of the fence. He was about two-thirds of the way there when he saw the combat robot emerge from the building. By the time Starshot had come within about four or five meters of the fence, the robot had moved southward in his direction and was a little over a dozen meters away.
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GM After Starshot and Emorda outlined the plan (Emorda explaining it to the other Kurabanda), the group made their final equipment checks. Laark gave Starshot and Soreen each a couple of grenades, keeping about four for himself. "We should try our best not to damage that flyer." Soreen commented. "It could be a source for the parts we need, and even if it is not, it would provide an easier means of getting them back to the Xeno." The group then gathered near the end of the ravine closest to the pirate outpost. Starshot once again moved up behind the rocks to watch for the combat robot’s patrol to start their plan. Once the combat robot reentered the structure and the cameras panned away creating a blind spot, the group moved out of the ravine, quickly moving about a dozen meters forward and getting down behind a large sand dune that provided them concealment from the cameras. Starshot then marked the time for when the robot would be halfway through its time inside and sent his robotic hand off, clutching one of the appropriated grenades. His mechanical hand sped over the desert sands, quickly closing the distance to the outpost while the camera covering their approach was turned away. It easily flew over the electrified fence and delivered the grenade to the top corner of the building where the camera was located and then began its return flight. A few moments later the explosion of the grenade echoed over the sands of the desert and the group stood and started running forward toward the outpost. The grenade had caused only minimal damage to the corner of the building where it had gone off, but it had taken out the camera completely.
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GM "One moment, I will have the flight log and manifest details brought up." Commander E'tten responded back to Quill’s question. A short while later the Lor commander transmitted back to Quill. "No, there is nothing unusual about the vessel. It is an agricultural transport from Hapisians, a system that is one of the major agricultural exporters to Coalition worlds." "According to the data files, it is among the first commercial vessels produced out of the Signa system following the conclusion of the Communion War. It has been in service almost three cycles. It is returning from delivering food stuffs to CoVic Station." "Is there anything in particular you are sensing? Shall I have it held for detailed inspection?"
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GM Splitting his attention between the recently emerged vessel and the wormhole, Quill noted identical electro-magnetic and quantum energy that was still clinking to the spacecraft and was being emanated from the wormhole. But as he compared the two a bit more, he noted that the spacecraft had traces of slightly different electro-magnetic and quantum energy about it, but those other traces were almost overwhelmed by those identical to the Lor-Van wormhole. But as he studied the spacecraft a bit closer, Quill noticed something else among the various electro-magnetic and quantum signatures that were still clinging to its hull. There were also traces of dimensional energy, fainter than the others, but still there.
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Tsunami "I am glad." Giang replied with a small bow as her mother spoke approvingly of her freeing herself from her father and opposing him and Dr. Sin's operations. While it was not a particularly warm interaction, it was far better than it could otherwise have gone. The Asian young woman also felt it could partially be a result of her mother having spent years wondering whether Giang would come looking to kill her, not exactly an unwarranted concern given Giang's father and his means of operating. When Monsoon spoke up about speaking more later, Giang gave a small nod. "I will be in the country a few days, there is likely to be some free time in my schedule."
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He amazingly makes his Toughness save!
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GM "Kurabanda ready to do their part." Emorda replied as Starshot gave a basic outline of the plan. They stayed and watched the outpost for awhile longer, confirming that the combat robot continue to operate in ten minute cycles, with two five minute circles of the interior of the fence and then ten minutes spent inside the structure before repeating the cycle. The pair then moved back through the ravine to where the other Kurabanda and Starshot's crew were waiting, having rested, eaten and were busy preparing their weapons and gear. They still had the makeshift litter of branches, hides and some foliage, if they still wanted to make any use of those materials.
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Veronica Danger Power Level: 10/12 (238/250PP) Trade-Offs: None Unspent Power Points: 12 In Brief: Globetrotting daughter of a family of explorers who picked up some magic along the way. Catchphrase: “Did I ever tell you about the time that…” Alternate Identity: Veronica Danger (Public) Birthplace: Nice, France Residence: Claremont during the school year. Danger Manor when not in school or off with her parents. Base of Operations: Claremont Occupation: Student Affiliation: Claremont; Danger International Family: Veronica is the oldest child of Rex Danger II and Jaqueline Giroux Danger. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. While Veronica’s parents are normally off in some far part of the world, they regularly visited Freedom City at least a few times every year (occasionally only once if they were in some very remote location), so Veronica had plenty of interaction with her many cousins and is close with those around her age. She is also reasonably close to her Aunt Rachel (her father’s sister). [Janus Danger] (cousin) Description: Age: 18 (August 2002) Apparent Age: 18 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: 115 lbs Eyes: Brown Hair: Brown Veronica has a slim build, as might be expected of someone who has spent her life being physically active. Her brown hair comes down to about the middle of her back and is usually in a ponytail to keep it tougher and out of the way. She generally dresses in cargo shorts or pants and solid color T-shirt over which she wears a button up shirt (khaki or olive drab), either long or short sleeve depending on the temperature. Her normal footwear of choice is well broken in hiking boots and thick socks. Veronica is rarely without her bronze colored amulet, which she wears on chain necklace. The amulet is covered in unusual writing and there are four empty oval sockets spaced around its surface, which could hold small gemstones. History: Veronica’s father is the second son of Rex Danger (Ace’s younger brother). Rex II took after his grand-father, travelling the world and exploring remote locals. While his aunt, and later sister, were busy handling the day to day operations of the family business, Rex was out there representing its interests in the field. It was during these travels that he met French archeologist Jaqueline Giroux on a Danger International sponsored excavation. It was not long before the two were married and began traveling the world together. After Jaqueline became pregnant with their first child, the pair settled briefly in Nice, France. It was there that Veronica was born, and after she was about a year old, her parents once again set off on their world spanning travels, taking Veronica with them. Over the years Veronica has searched for endangered gorillas in the jungles of central Africa, rode camels across the Sahara, explored lost temples in India, dove to submerged cities in the Aegean Sea, walked among the monuments of the pharaohs in Egypt, and climbed to remote villages in the Himalayas, among other adventures. From an early age, she began a habit of collecting small trinkets (like jewelry charms) from the various places she has visited. As one might expect, along the way she has learned a number of different skills and languages, in addition to being provide a more formal education by her parents. Recently, Veronica was at the Grand Bazaar in Istanbul, when she came across a small jewelry vendor on one of the back streets of the bazaar. Veronica’s attention was grabbed by a small circular amulet of what appeared to be bronze. It was a bit dirty and battered, but was covered with markings in a language she did not recognize. There were also four empty sockets that once appeared to have held gemstones. Despite the amulet’s poor appearing condition, Veronica bought it and took it home to add to her collection of trinkets. It was not long after this that Veronica began to realize she was able to sense magical energy in both the amulet and the other charms she had collected over her life. She was able to learn that the amulet she had purchased provided her with a variety of protective magic. She also determined that the small charms she had collected each contained a small spark of magic, which she has been able to figure out how to link together to create a number of magical effects. When Veronica went back to the Grand Bazaar to try to learn more about the amulet from the street vendor, she was unable to locate the man, finding the location she knew his stall had been at, but there was no sign of the stall’s presence. After the appearance of these new abilities, her parents decided it might be best to send Veronica to Freedom City to attend Claremont Academy. They also felt it might be good for the girl to spend a bit of time among peers her own age. The fact her cousin Janus was going to be starting at Claremont as well made the decision even easier. Personality & Motivation: Veronica is pretty much what one would expect of a Danger: adventurous, inquisitive and daring. She loves exploring new places and seeing new things, and if she could be one of the first to see it, so much the better! But she also has embraced the spirit of her family’s humanitarian efforts, wanting to help those in distress and improve the lives of all. Now that she has discovered her magical abilities and her unusual amulet, she wants to learn more about them. Powers & Tactics Veronica has learned a lot about her powers over the past couple of years, especially during a trip to another dimension at the start of the Summer before her Senior year where she was cut off from the trinkets she had believed were magical. She has now learned that the magic was always within herself and the trinkets were just a focus, which she no longer needs. Her abilities have become somewhat more fixed, but she still has some ability to use her magic in more creative ways. Her magical sight provides her considerable details about anything magical she studies, and it is difficult for anything magical to be hidden from her sight. Over the past couple of years she has also located two of the gems that were part of the amulet that came into her possession in Istanbul, adding new abilities to the protective magic the amulet already possessed. Complications: What’s over that hill? Like many members of her family, Veronica constantly feels the urge to explore any unknown place and solve new mysteries. Unfortunately this often results in her getting into things she probably should not and being too nosey, particularly in a place like Claremont, where many students have things they would rather keep secret, Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Veronica, but those whom she calls friends. Responsibilities: As a member of the Danger family, Veronica has not only inherited some of the considerable enemies that the family has made over the years, but she also, in addition to school, has whatever responsibilities to her family or their business that might come up. Ancient Artifact: Veronica’s amulet is in fact an ancient magical artifact, reduced in power due the removal of the gemstones that once were part of it. There may be those that are searching for the amulet for their own purposes. Just fell into my lap: The amulet ended up in Veronica’s possession under some mysterious circumstances. There may be more to this than just happenstance. ABILITIES 4 + 10 + 6 + 10 + 10 + 10 = 50 Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT 12 + 10 = 22 Initiative: +9 Attack +6; +7 Ranged Defense: +10 (+5 base, +3 Enhanced, +2 Dodge Focus); +4 flat-footed Grapple: +8 Knockback: -5/-4 flat-footed SAVING THROWS 4 + 4 + 4 = 12 Toughness: +10 (+3 Con; +5 Protection; +2 Defensive Roll) Fortitude: +7/+10 (+3 Con, +4; +3 Enhanced) Reflex: +9/+11 (+5 Dex, +4; +2 Enhanced) Will: +9/+13 (+5 Wis, +4; +4 Enhanced) SKILLS 116 Ranks/ 29 pp Acrobatics 7 (+12) Bluff 0 (+5, +9 w/ Attractive) Climb 8 (+10) Concentration 6 (+11) Craft: Art 6 (+11) Diplomacy 5 (+10, +14 w/ Attractive) Drive 8 (+13) Knowledge (Arcane Lore) 6 (+11) Knowledge (History) 5 (+10) Knowledge (Physical Science) 4 (+8) Knowledge (Theology and Philosophy) 4 (+9) Languages 9 (English [native], French, Arabic, Dakanan, Hindi, Latin, Spanish, Turkish, Read: Hieroglyphics, Ancient Greek) Medicine 2 (+7) Notice 8 (+13) Pilot 4 (+9) Riding 10 (+15) Search 4 (+9) Sense Motive 6 (+11) Survival 6 (+11) Swimming 8 (+11) FEATS 17 Attack Focus: Ranged Attractive Artificer Beginner’s Luck Benefit (Security Clearance: Danger International; Fame; Wealth 2/Rich) [4] Defensive Roll Dodge Focus 2 Eidetic Memory Improved Initiative Jack-of-all-Trades Luck 2 Move-by Action Veteran Awards Equipment 9 Danger-Cycle (Vehicle) [36EP] Size: Medium {0EP} Strength 20 {2EP} Speed 6 (500 mph)/ Flight 3 (50 mph) {13EP} Defense: 10 {0EP} Toughness: +10 {5EP} Features: Alarm 2 (25DC), Autopilot, Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators; Power: Communications (Radio) 4 (1 mile) {16EP} Binoculars [1 EP] First Aid Kit (+2 Medicine checks) [1 EP] Flashlight/chem lights GPS Receiver [1 EP] Multi-tool [1 EP] Survival Kit (+2 Survival checks) [1 EP] Survival Knife (+1 Dam; Cri 19-20; Piercing; 10’ range) [4 EP] POWERS 36 + 4 + 5 + 1 + 36 + 1 + 17 + 8 = 108 Device 9 ("Amulet"; 45 active points, Hard to Lose) [36 pp] Enhanced Defense 3 {6} Enhanced Save: Fortitude 3 {3} Enhanced Save: Reflex 2 {2} Enhanced Save: Willpower 4 {4} Protection 5 {5} Variable Power 2 ("gem 1"; 10 PP variable pool; 8 PP per rank [any combination of traits]; Drawbacks: Limited 2 [only Feats and Skills]) {14} Variable Power 2 ("gem 2"; 10 PP variable pool; 4 PP per rank [One ability score at a time]; Extras: Action [Move]; Drawbacks: Limited 1 [cannot be for CON]) {9} Device 1 ("Climbing Axes", 5 active points; Easy to Lose; PF: Extra Weapon) [4 pp] Enhanced Skills 4 (Climbing +4r) {1} Strike 2 (Feats: Mighty, Split Attack) {4} Dimensional Pocket 2 (PF: Progression 3 (1,000 lbs) [5 PP] Leaping 1 (training; x2 -- running long jump 24 ft., standing long jump 12 ft., high jump 6 ft.) [1 PP] Magic Array 16 (32 Active Points, 4 Alt Powers) [36 pp] BP: Blast 12 ("Arcane Blast"; Feats: Affects Insubstantial 2, Precise, Variable Descriptor 2 [Any Magic]) {29/32} (Arcane Blast, magic) AP: Blast 10 ("Arcane Burst"; Extras: Area [General, Burst, 50 ft. radius]; Feats: Variable Descriptor 2 [Any Magic]) {32/32} (Arcane Burst, magic) AP: Move Object 12 (STR 60, heavy load 51.2 tons; Feats: Affects Insubstantial, Precise, Variable Descriptor 2 [Any Magic]) {28/32} (magic) AP: Create Object 12 (up to 12 5-ft. Cubes, Lifting STR 60 [heavy load 51.2 tons]; Feats: Precise, Selective, Variable Descriptor 2 [Any Magic]) {28/32} (magic) AP: Teleport 10 ("Arcane Gate"; Extras: Accurate; Flaw: Long-Range Only; Feats: Change Direction, Change Velocity, Easy, Progression [Mass] 6 [x100 mass]) {29/32} (Arcane Gate, magic) Speed 1 (training; 10 mph/100 feet per round) [1 PP] Super Senses 17 ("Magic Third Eye"; Magic Awareness/Detect [visual] [3]; Analyze [1]; Counters Concealment [2]; Counters Illusion [2]; Counters Obscure [5]; Penetrates Concealment [Power Loss; lead (-1)] [3]; Extended [100’ increments] [1]) [17 pp] Variable Power 1 (5 PP Variable Pool, Multiple Powers at a time (6 pt variable power); Extras: Action 2 [Free]) (Cantrips, magic) [8 PP] Sample Cantrips Comprehend 2 (languages; Speak All, Understand All) [4 PP] Immunity 2 (Heat, Cold) [2 PP] TOTALS Stats 50 + Combat 22 + Saves 12 + Skills 29 + Feats 17 + Powers 108 = 238/250 Power Points
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Well, the problem is you do not know the destination. Without at least a general idea of where you might need to go, you cannot teleport there.
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Ari, I do not think that is really an important issue. We require people to hit PL caps, it does not really matter how they do so as long as they meet the rules/house rules, which the character’s defense/toughness now does. You are much closer now Syl. There are still a few minor formatting issues, but those can be cleaned up. The one thing I see now is that with your changes to your array, you are not quite meeting offensive PL caps anymore, as your Stun is only 9 ranks now. Given that the Stun is perception ranged, there is no need for it to be Accurate. Also, precise does not do anything for Mind Control, so drop that feat (you do not need to spend every single point in an array in each slot).
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Tsunami Giang had sensed the water of the underground river as they had moved down to the chamber near the powerful artificial chamber. She met her mother's gaze with calm. "I am no killer." She replied when Murjana mentioned her not being present to cause her harm. "Despite what my father may have sought to have me trained to be. Nor do I have any reason to bear you ill will." As to the question about her break with her father, Giang gave a small nod. "For my part the break is complete. I have not seen my father in over five years, having chosen to run away from him shortly after being taken to Hong Kong to join him and my older half-siblings. While his agents, and those of other parts of Dr. Sin's criminal empire, are still generally looking for me, I do not make a habit of seeking out those agents. Soon I might wish to take a more active role in opposing their criminal enterprises, but for the last few years I have led something of a normal life, when I have not found it necessary to use my powers to protect those in need."
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Interstellar Space Along the outer length of the Perseus Arm, near the border of Khanate Space Lor time mark 1795.3 [March 2, 2018 (Terran Calendar)] The Praetorian spacecraft Kavaca moved along through the dark void of space, currently moving a considerable speed, but not nearly at its top speed. Aboard the sleek silver spacecraft were several members of the Praetorians. Ha'li Ca'vur, an independent Grue that typically assumed the form of a Dordant female was at the helm of the Kavaca. Ha'li, or Hazmat as she was also known, found the sleek Praetorian craft to handle far better than a craft its size should, performing as well as a standard Starfighter might. Chlo'zel Elzak, also known as Galvanic, was also on the bridge of the Kavaca, seated at a science station. The Tempestian was monitoring the Kavaca's powerful sensors as they continued to scan the nearby regions of space as the vessel moved through the parsec. Also present on the bridge were Magnetar, who had magnetic control powers and the towering, eight foot tall reptilian Seresk. Magnetar was seated in another of the chairs on the bridge, handling the vessels navigation. Seresk was seated in an oversized chair at the communications station, monitoring for any transmissions. The four Praetorians had been sent out to this region of space near the Stellar Khanate to help patrol the area around several systems that had declared independence from the Stellar Khanate following the Incursion. For some time this region had been in considerable turmoil, with numerous pirate groups operating in the area, not to mention the power struggles within the Stellar Khanate. With the independent systems aligned with the Coalition worlds, the Praetorians had offered their assistance in protecting the region, working in conjunction with the Star Knights to help patrol the area and deal with any threats. Currently the region seemed to have stabilized some, the numbers of pirates seeming to have dwindled. But that did not mean that the patrols of the area had stopped, even if they had started to become generally less eventful. "Bring us around to heading mark 5." Magnetar stated to Hazmat. "That will take us toward the Alurian System. Anything on sensors?" He asked Galvanic.
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GM Emorda gave a small nod as Starshot indicated that they would have a tight timeframe to try to get close without being spotted. As Starshot watched the remote cameras, he observed they moved in about a ninety degree arc, taking a full two minutes to start at one end of the arc, pan to the opposite end and then completely return. They could certain time movement when there were blind spots, but it would only be for about half a minute at a time. While he was zoomed in studying the cameras, Emorda nudged him and Starshot refocused back out some, seeing that the combat robot had moved back to the west side of the structure, having come back around from the southside. It moved past the vector thrust vehicle and back along the side of the structure Starshot and Emorda were on, before disappearing back to the north end, headed east once more. About five minutes later, the robot came back into view coming along the southside once again. As it moved back along the western side of the building, it once again entered through the door it had come out from, going back inside the structure. Continuing to observe for a bit longer, the combat robot then reemerged ten minutes later, performing the same clockwise circle around the inside perimeter of the fence, each circle taking five minutes. It then entered the structure once again.
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Tsunami Giang had not met her mother's gaze until after Monsoon and Murjana had spoken to each other in Arabic, at which point she had looked toward the older woman, meeting her gaze calmly. When Murjana spoke in Mandarin, Giang gave a slight bow in response. <"Of course."> She replied in flawless Mandarin, looking back at the Crocodile Emir and the royal twins. "I am honored by your generous hospitality Crocodile Emir." She replied with a bow before focusing back on the twins. "Please excuse me your highnesses. If other matters require your more immediate attention, I will see you at the appointed time." Bowing once more she then followed after Murjana and Monsson into one of the side chambers.
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Okay, because the second Khanate soldier is trapped in a bubble, Queenie is up!
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GM Spectra continued to translate Queenie's words for the Zultasian that the Terran had managed to trap inside her force construction, but the soldier stood quietly, showing little sign of providing any answer’s to Queenie's questions. As the two Praetorians were focused on the trapped soldier, a blast of energy came from just inside the entrance to the tower, striking Queenie's forcefield, but otherwise dissipating harmlessly. Kneeling inside the doorway of the tower, another Zultasian soldier had appeared, dressed similarly to the one currently trapped by Queenie. It was at that moment that the two Praetorians heard a muted *BOOM* that appeared to originate from somewhere on the upper levels of the tower.
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Jack fails his will save vs the Taunt. He gets a 16 for his toughness save, so that would be another staggered, which means he is out! Because Malcom is prone, that second attack will hit him. He gets a 26 on his toughness save, which means another bruise.
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GM The vision enhancements in Starshot's helmet helped him to zoom in toward the pirate outpost that lay to the east of the ravine. He saw that it was surrounded by a high fence about ten feet high topped with barbwire. He was not positive from this distance, but he believed the fence might be electrified. The outpost itself was several cheap modular construction units, arranged together to form one single structure. It was not a perfect square shape, with an space inside the southwestern corner of the fence forming a small open space where a small vector thrust vehicle was parked. Up on several corners of the building, Starshot could also see remote cameras, that slowly swept back and forth, focused out on the sands around the outpost. As he studied the features of the building, Starshot saw a door along the western wall of the building slide open. Moving out of the door was a human sized robot. This one seemed heavily plated, and had an energy weapon built into its right arm. The robot began a patrol around the exterior of the building, covering the area just inside the western fence, before moving to the north and moving back around toward the other side of the outpost.
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That hits, particularly given he is fatigued. He only gets a 19 on his toughness save, so it bruised and dazed and knocked off his feet. With Jack staggered and dazed, that brings up… Round Eight 32 Foreshadow (bruised 3 HP, fatigued) 29 Synapse (bruised, 3 HP) 21 Malcom (bruised 2, fatigued) 17 Bloody Mess (unharmed, 3 HP) [7th round of Boost] 14 Jack (bruised 3, staggered) Foreshadow is up!
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Okay, I believe Gran has things going on, so Spectra will continue translating. That brings up… Round Three 20[/ur;] Khanate Spec Op #2 (unharmed) 15 Khanate Spec Op #1 (unharmed, in force cage) 8 Queenie (unharmed, 1 HP) 5 Spectra (unharmed, 1 HP) The second Khanate trooper (inside the building) fires as Queenie, hitting with a 23. That is a DC 20 toughness save for her (the attack has enough penetrating to get through her impervious).
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Okay, let me know how you want to handle observing the pirate outpost. Just a Notice check? Or do you want to take time and Take 10 (or even 20) on some Notice checks?
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GM With Starshot's statement, the rest of the group moved into the slim shade offered by the ravine and sat down for a rest. Soreen offered Emorda a pair of macrobinocoulars to assist him with scouting out the target. The Kurabanda then moved through the ravine with Starshot. As the pair neared the end of the ravine, Emorda slowed their pace down, indicating they should be above to see the outpost from the mouth of the ravine. Moving up behind some rock formation that were present at the mouth of the ravine, Starshot and Emorda were able to hide behind them as they peaked up to look out at the desert beyond. The desert flattened out considerably from the mouth of the ravine, with low dunes creating some depressions, but otherwise the area was mostly flat terrain. About three hundred meters from the mouth of the ravine was a building out among the flat desert terrain.
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Happy Birthday Olopi and Moira!!!