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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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GM The gang member that had escorted Jessica glanced at her for a moment and then smiled, saying something in Chinese again and jerking one finger back toward the gate they had come through. As one of the gang members standing on the loading dock started off toward the gate, Jessica and her escort entered the building. Although Jessica's eyes had been adjusted to the darkness outside, the chaotic lighting inside the warehouse was momentarily disorienting, but she soon adjusted to the club-like environment and was able to make out some of her surroundings. They were in what had once been part of the loading area of the warehouse, a big wide open area, around which there were now several tables, chairs and even a few sofas gathered. A couple of dozen people were gathered around the area, the majority other gang members, but there were a number of other women present as well, intermixed with the gang members. Slightly deeper into the warehouse was a loft area above the warehouse floor, with several other tables and chairs set up on there and a few dozen more people gathered up there. As Jessica was taking the scene in, her guide tapped her shoulder and gestured for her to follow him. Outside on the opposite end of the warehouse As SFX spread her botnet out, the nanomachines were able to find plenty of broken windows and the like to filter their way into the warehouse. She counted five men out in the back of the warehouse, three on the loading dock and two over by a gate near the street. Inside the old building, she found more than four dozen people, all gathered in the warehouse area near the loading dock. There were both men and women, although there were about twice as many men. There seemed to be lots of beverages set up on tables both on the main floor and a loft area were several people were gathered. From the information provided by the botnet, more than half the men in the building appeared to be armed, while there were also several firearms in various locations around the edges of the area where the people were gathered, everything from pistols to a few assault rifle style weapons.
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- jessica witchblood
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GM Sitara felt the electrical current course through her, causing her muscles to tighten up as control panels around her exploded from damage caused by the electrical discharge surrounding the surface of the craft disguised as a comet. Seresk easily pulled himself free of his restraints, moving over and freeing Sitara as well. But even as the large reptilian Praetorian prepared to try and move the dazed Sitara clear of the downed shuttle, Moon-Moth and Cavalier moved closer, eventually brining the shuttle and the two Praetorians inside within the area of Moon-Moth's protective barrier from the electricity. Seresk carried Sitara outside as she recovered from being electrocuted. Between the physical damage caused by the crash and the electrical damage to numerous systems, it seemed rather evident that the shuttle would not be flying again anytime soon.
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GM "I appreciate that Praetorians," Lo-rid began, "hopefully this will be nothing more than a simple miners dispute over some wager or another." He added, although he did not sound entirely convinced that it would be something so simplistic. Moving over toward the crowd, the security chief called out in a voice that managed to carry over the shouting and arguing taking place between the two sides. "Alright! Enough of this, what is going on here?" Several of those in the crowd turned toward the new voice, some spotting the Praetorians standing a short distance away. The appearance of the three Praetorians, one being clearly a Star Knight seemed to resonate through much of the crowd, quieting most of the arguing and providing a momentary ease in the tension that allowed the two different security forces to create a bit of space between the two different groups of miners. Security Chief Lo-rid moved into the newly formed space between the two groups of miners, looking from one group to the other, waiting for a response to his question. "These Tandeer scrubs are accusing us of sabotaging one of their deep mining veins." Replied one of the Regulas miners. "We think they are trying to cover up that they sabotaged our recent draining operations." These word began something of an uproar among the Tandeer miners, who were shouting counter accusations back, which of course led to more Regulas miners yelling once more. For a moment the two groups started to push toward each other once more, but security personnel from each corporation managed to keep things from getting to close as Lo-rid again shouted out above the din and got things quieted once more. "Look, I do not know what happened with your operations," he said, looking over at the Tandeer miners, "but we had some incidents within the last two weeks. That is why we requested assistance from the Praetorians, who are here to investigate." Lo-rid gestured over towards the three Praetorians as he spoke.
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GM Ermorda listend as Starshot tried to explain how fighting the pirates would be different than anything the Kurabanda were accustomed to. The young warrior seemed to understand what the veteran hunter was saying, nodding as Starshot finished. "Starshot show Kurabanda what needs to be done, Kurabanda do what necessary to drive away demons from far sky." He replied, gesturing to himself and the other warriors that had accompanied them. He turned slightly and called out something in his native language, the other Kurabanda warriors all called out in response, rising their bows or axes. Ermorda then looked back to Starshot as he spoke in Gal Standard once more. "Kurabanda ready to follow whatever Starshot ask."
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He gets a 12 on his toughness save, and as he was already staggered, he is now down and disappears. As the two bad guys after Rev are either far away and starting back toward the fight on foot or recovering from being dazed last turn, it is Galvanic’s turn!
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GM Even as SFX knocked the simulacrum well away from the battle, Seresk continued to pace around Lawerence, turning slightly to scan the area around them for any threats. His long spiked tail was lifted up in the air, ready to strike. Nearby, the simulacrum of the renegade Lor mentat X'madi sent a telekinetic blast at Magnetar’s glowing form. But the blast went wide of the green skinned Praetorian, who immediately fired a magnetic blast in return. This time the blast struck the simulacrum solidly, sending her flying several hundred feet away, where she landed on a rooftop. As several of the simulacrum’s that recently took hits recovered from being dazed, the robed figure on the nearby roof just continued to remain motionless and watch the battle taking place. The speedy insectoid simulacrum was quickly back up on its feet and sped over to attack Seresk. However the large reptilian Praetorian managed to sidestep the attack. Even as he did, he twisted slightly and sent the spiked club at the end of his tail whipping around to slam into the insectoid simulacrum. As before, it was sent flying backward from the force of the blow, but this time it never reached the wall it had been sailing toward, as it disappeared from view. Seresk set himself defensively near Lawrence once more, ready to block any attacks at the youth. Over near where he had been blasted earlier, the simulacrum resembling Varlis aimed its blaster pistol at Magnetar's back and fired off a well aimed volley of blaster shots. The bolts from the weapon struck true, sending Magnetar reeling through the sky as he lost consciousness, eventually landing on a rooftop a short distance away. Lawrence meanwhile did his best to stay close to Seresk and be ready to dodge any attacks that might come his way.
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Seresk will continue his overwatch on Lawrence, readying an action. Not!Adiri recovers from being dazed. Not!X'madi attacks Magnetar, missing with a 14. Magnetar will attack her back, hitting with a 22 for a DC 28 toughness save, she gets a 19 which is bruised and dazed. She is also knocked back 250 feet. Not1!Santri and not!Amikri both recover from being stunned. Round Four 49 Robed Figure (unharmed) 48 not!Procyus (1) (bruised) 38 not!Varlis (2) (staggered) 28 Lawrence (unharmed) 25 Rev (bruised 2, 4 HP) 22 not!Cor (5) (bruised, staggered, dazed) 21 not!Sai'x (6) (bruised 2, staggered, dazed (rd 3)) 21 Galvanic (bruised 2, 3 HP) 21 not!Pheydyn (7) (bruised, staggered) 20 not!Sullek (8) (bruised, staggered) 20 Paradigm (unharmed, 3 HP) 19 SFX (unharmed, 1 HP) 18 Seresk (bruised) 17 not!Adiri (9) (bruised, staggered) 11 not!X'madi (10) (bruised, dazed (rd 3)) 10 Magnetar (unharmed) 9 not!Santri (11) (staggered) 3 not!Amikri (12) (bruised) The Robed Figure continues to do nothing, Lawrence continues to take Total Defense. Not!Procyus gets up and make a charge attack on Seresk using Power Attack (-2/+2), missing with a 16. Seresk uses his readied action to attack, hitting with a 28, DC 28 toughness save. Not!Procyus gets a 12, so he is knocked out and disappears. Not!Varlis will shot at Magnetar, getting a 32 for a critical hit! That was an autofire attack, so +4 from autofire, total DC of 32. Magnetar gets a 16, so he is knocked out as well and sent flying off the map and onto the roof of a nearby building. Rev is up!
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That hits and she only gets a 15 on her toughness save, so is now staggered and dazed as well. And you achieve 500' of knockback. Your assessment tells you that the simulacrum has much higher defense, but similarly lower toughness.
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Paradigm While the Praetorians and the young Terran heroes were doing well against the more numerous simulacrums of the Deadly Dozen, Paradigm felt they could be doing a bit getter at putting more of the opponents out of the fight for good. In particular, the Naram paragon did not want to continue allowing the simulacrum of Santri to continue firing its disintegration blasts inside the station, as all it would take was one missed shot to hit the ceiling and there could be a significant breach. With that in mind, Paradigm reached out and grabbed ahold of the rocky form of the Adiri simulacrum, easily overcoming its considerable strength. Then with a quick turn towards the Santri simulacrum, Paradigm threw the rocky simulacrum towards the shorter one on the ground with as much force as she could muster. The rocky simulacrum slammed into the shorter one, the force of the throw slamming both into the ground and smashing the concrete beneath them and sending debris flying in several directions, forming a small crater in which both simulacrums lay dazed and only barely conscious.
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Paradigm will have her array at full Enhanced Strength and the remainder in Super Strength (up to 14 total, making her grapple +44). She reaches out to grab not!Adiri, hitting with a 26, she will then grapple, getting a 63, which not!Adiri has no chance of beating. She then throws not!Adiri at not!Santri getting a 28! which is a critical hit, DC 38 toughness save for not!Santir, but only a DC 26 toughness save for not!Adiri Not!Santri gets a 28, which is still staggered and dazed. Not!Adiri only gets a 14 so is also staggered and dazed. That brings up SFX!
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Okay, with the points added by Az and Blarghy, we now have more than enough (see my first post). As I note there, we can see if there is anything we want to add in or not, and, it may be we want to add a third ship at some point, so still might need newer characters to chip in a bit as well. For now I am keeping the adjustments to the attack bonus as an offset on size penalty (ref team is discussing whether it applies or not), we may drop those if we do not need them. So, anyone else got anything to add before we finalize these and put them up in a shared HQ/Ships thread in Known Space?
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Well, as I was thinking about this more, we sort of need to think about two different types of teamwork tactics: that which is used on the ground and that which is used in space, as there are some differences in what can be done in those two areas. To help us with this discussion, I thought it might be good to set out how the current members generally fight, that is, are they primarily melee, or ranged or a hybrid. This is my general take on things, based on their character sheets, if someone feels their character falls in a different area let us know. Melee Paradigm: Primarily designed to get in there and duke it out. Has +18 melee damage and comparable toughness (with 15 Impervious). She does have a very long range, accurate ranged attack (heat vision +12 damage), so is not completely without ranged attacks. Barrier: Only has a melee attack, but is designed defensively (can teleport to allies to support/protect them) and can use create object to form barriers to separate/trap combatants. Hyperslice: Several melee attacks (with lots of speed to get anywhere she needs to), including a large targeted selective area attack (speedster zipping around punching everyone type of attack). Puigo: Only melee attacks (on the ground), designed to be harder to hit and as Blarghy stated, good at setting up opponents for others to follow up on. Seresk: (NPC) Melee fighter (with a bit of reach on his tail). Damage and toughness shifted, often uses his interpose to protect allies and innocents. Hybrid Elite: (NPC) Primarily melee, but with some ranged/area attacks. Cavalier: Both ranged and melee attacks. Slightly more weighted towards ranged, but good at both. Hazmat: (pending approval) Has both a melee and a shapeable area attack. Ranged The Traveller: Only put here because she has far more ranged attacks than melee, but she has a solid strike attack to make her good a melee (with a linked paralyze effect). She has a solid blast and stun attack at +12 and versions of each that are autofire or burst area. Moon-Moth: Has a blast and snare attacks, plus create object that can be used to create barriers or trap opponents. Queenie: Ranged focused attacks (blast, move object) and also has create object for trapping foes/creating barriers. Spectra Primarily ranges attacks (a blast (will save based), mind reading (for mental grapple) and damaging Illusions), but does have a strike (also will based save) that can be thrown. Magnetar: (NPC) Ranged attacks only, damage shifted.
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Dakana: State of the Kingdom address
Thevshi replied to angrydurf's topic in The Lighthouse: Catchphrase!
So, to add more detail on what I have brought up with AA in chat, it has been established that Tsunami’s real mother is Murjana al-Darsha, Typhoon’s oldest daughter, and now lives in Dakana after marrying a Dakanan nobleman. Tsunami just has not followed up on this information yet. So, there is some potential for some intrigue in the country. On some of the other things, the books do say that Dakana has a lot of money due to controlled trade of their crystals, and it would make sense that this is, or at least has been, facilitated by Danger International. -
Hello Relogican’t, welcome to the site. It seems like you are still working on the character, look forward to seeing more about it. But I noticed a few small things with the crunch I thought I would bring up now so you could look at them. Skills: One small math error, for Disable Device, it is 2 (+7), not 2 (+9) Specialized Knowledge skills is not really something we have here (ie Video Games). You should likely purchase Knowledge (Popular Culture). Feats (and Enhanced Feats: Critical Strike: I see this listed twice (under normal and enhanced), not sure if that is intentional or not. Either way, there is a small issue, this feat can only be purchased if you have the feat Favored Enemy, and it only works against that favored enemy. Sneak Attack 2: This feat runs into problems with your primary attack, thrown objects, as it violates the Power Level caps. I would recommend not trying to factor this feat into things, as you would have to under cap your primary attack and you are not always going to be able to make sneak attacks. Throwing Master 12: I think the big issue with this feat is it is your only real attack but is limited to no more than 50 feet (and suffers accuracy penalties out past 10 feet). It may be worth considering coming up with another way to model what you want rather than relying on this feat. For example, you could get a blast power and call it throwing small objects. You could even have the descriptor for the blast power be that it is small objects you pull out of a pocket dimension (which deals with the pocket dimension feature as discussed below). Uncanny Dodge 2: You need to designate the sense that each rank of this feat applies to (for example, it could be for Visual and Auditory). Features: The first feature (access to a pocket dimension) is probably a greater benefit that should be provided by the Feature power. If you look at some of the sample features in Ultimate Power, one is a hidden internal compartment (such as inside a false leg) that allows you to carry a small amount of items. Having access to a pocket dimension filled with small items is a much greater benefit than that. This is particularly true when there is already a power called Dimensional Pocket. That is likely what you should be using to provide an easily accessible collection of objects for throwing. The second feature is just Quick Change, and should probably just be bought as an enhanced version of that feat.
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GM The two Asians regarded Jessica as she did her little turn, one saying something to the other in Chinese. When she was done the one with the visible pistol gave her a smirk as he replied, "we will see how things go tonight Red." He then tossed Chavez a roll of money. "Come in in, things are just getting started." He stated, gesturing for Jessica to come on through the gate. Once she was in, the one with the gun started leading her towards the back loading dock. Chavez watched Jessica for a few moments, a look that might have been regret on his face before he turned away, pocketing the roll of money. As Jessica followed the Dark Fist gang member toward the back of the old warehouse, she could hear a deep base beat reverberating through the old buildings walls from inside. A couple of other gang members were standing around on the loading dock, several whistling at the sight of Jessica as she came up. The one escorting her said something to them in Chinese and one opened up the door he was near. The beat of the music was clearer now that the door was open, and she could see lights flashing within the dark room inside. "Go on in Red." Said the gang member that had escorted her from the front gate, gesturing towards the door. "The party is in there." Over on the opposite side of the warehouse While the guards at the gate had been busy with Chavez and Jessica, Crimson, Tiger, Tsunami and SFX had made their way off the rooftop and over across to the side of the warehouse furthest away from the part of the building where Crimson Tiger believed gang members were occupying. It was dark and quiet on this side of the warehouse, no visible guards or security devices. The trio got past the fence around the warehouse by Tsunami getting onto the top and Crimson Tiger boosting SFX up so Tsunami could get the teenager over to the other side. Once that obstacle had been passed, it was much smoother going, as they reached the warehouse without any sign of anyone inside knowing they were there. Once they were up alongside the building, the three could hear the fait sound of music from within.
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- jessica witchblood
- sfx
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GM Starshot began speaking with Ermorda, each doing what they could to work around the language barrier that existed. From the conversation, Starshot realized that while the Kurabanda were skilled hunters and prized that and general fighting ability, they did not seem to have much history in terms of large scale warfare amongst the various tribes. While certainly members of different clans or tribes might come into conflict if one group found the other trespassing on their hunting grounds, it turned out the Kurabanda actually had something of a legal system based on tradition and custom, where a council of elders from within a clan would hear complaints of various kinds, including disputes over hunting boundaries. So their ideas are primarily based on their experiences as hunters and the fighting skills they have developed to defend themselves against the dangers that exist within the forests. While Ermorda and his warriors certainly understand the concept of an ambush, they did not seem to have much understanding of how to conduct an assault any sort of fortified location.
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Paradigm Paradigm had begun walking out of the market she had been in, heading generally towards the main gate of the city as she listened to the alarm bells ringing and saw some soldiers rushing off in pursuit of Hyperslice. She was not particularly worried about the Haasaan, given Hyperslice's ability to shift through reality with ease. And while the disruption of things caused by freeing the prisoner was a bit irritating, it likely mattered little. They had not been making much in the way of headway in learning about the Anointer as it was. But at Hyperslice's last message about a new sun, the Naram keyed her comm to reply. "Where did you see this new sun? In what direction?" She asked, thinking they might be able to get to the bottom of thing soon if it was indeed the Anointer.
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GM Rev's fireball shone over the immediate area for a brief moment, as the flames lashed an area where three of the simulacrums were gathered. The winged one managed to bank away from the fireball, rolling completely out of its path. As the fires died down, the short squat simulacrum was still where he had been standing, appearing to be unfazed by the attack. The dark dress simulacrum however, had drifted back slightly from where he had been hovering previously, appearing hurt and a bit dazed. The winged simulacrum then righted herself, and turned her focus onto Galvanic once more. Another sonic blast lanced out from the simulacrum, slamming hard into the Tempestian….
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Not!Sai’x will fire sonic blast at Galv, hitting with a 28!, that is a DC 32 toughness save for Galv! After the Fort save and Toughness save, it will be Galv’s turn.
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Yes, but the sense has to be able to give you warning of the danger, the basic metal sense everyone has would not do that until you have already been hit, sort of defeating the purpose. APPROVED
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Hey JD, character is looking good. I only see one small issue. Uncanny Dodge (Mental) will not help very much, as Rang only has the very basic mental sense (which has no range, and therefore cannot warn him of danger until it has already hit him). Would be better to make this visual or auditory.
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Reflex saves and toughness saves vs Rev’s air burst: Not!Amikai: Reflex: 18, so half damage, DC 19 toughness save: he still misses with a 13 so bruised and dazed. Not!Sai’x: Reflex: 29, so with Evasion she avoids. Not!Santri: Reflex: 16, misses, so DC 23 toughness save: makes it with a 24.
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GM Seresk looked down at Lawrence who had taken cover behind him from the massive sonic blast that had swept toward them. "Are you alright little one?" He asked and when Lawrence nodded in reply, the large reptilian lifted his head back up to keep his eye on the battlefield for any danger to the small Terran. Over near the building on which the mysterious robed figure still stood watching, the rock covered simulacrum climbed back to her feet and then leapt in the air to try to attack Paradigm. But the paragon saw the attack coming and drifted back slightly, easily getting out of the way of the attack as the simulacrum landed atop the glowing ramp that was still in place. The attractive looking human simulacrum, flew slightly forward and around where Paradigm was, focusing on Lawrence. Glowing telekinetic energy began to try to form around the ten year old, but Lawrence quickly darted aside before it could fully enclose around him. Magnetar flew closer and fired a blast of magnetic energy at the simulacrum that had just tried to telekinetically grab Lawrence. The blast hit, but the glowing forcefield around the simulacrum easily shrugged it off. The short, squat simulacrum continued to run forward, firing another disintegration blast at Paradigm. Once again the attack hit the paragon, but once again it had not apparent affect. The black clad simulacrum that had previously shot a last of electricity at SFX turned his attention to Galvanic. As he raised up one hand, the Tempestian felt as if the air around her was being sucked away, making it hard to breathe. The robed figured continued to stand motionless on the roof of the nearby building, watching the battle continue to unfold. The blurred form of the insectoid simulacrum came rushing back into view once more, once again heading straight towards Lawrence. This time, Serek's spiked tail slammed into the simulacrum just before it could reach Lawrence with an audible *WHAM.* The force of the blow sent the simulacrum flying across the open plaza, to slam into a nearby wall and then land hard on the ground at the base of the wall. Over where it had been knocked down earlier, the simulacrum that Magnetar had earlier knocked down climbed back to its feet somewhat unsteadily.
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Seresk will ready an action again and his interpose. Okay, not!Adiri will stand up and then do a leaping charge at Paradigm. Even with the +2 from the charge she misses. Not!X'madi will move over slightly and try to grab Lawrence with her telekinesis, but she just misses with a 18. Magnetar will fly over and attack not!X’madi, he hits with a 22 for DC 28, not!X’madi gets a 29 so is fine. Not!Santri will move forward more and again attack Paradigm, hitting with a 28. Once again the damage bounces and Paradgim resistsresists[/url] the toughness drain. Not!Amikri will focus on Galva and use a perception ranged Suffocate attack (sucking the air away from her), DC 16 fort save, which you should easily make. Now, Round Three 49 Robed Figure (unharmed) 48 not!Procyus (1) (unharmed) 38 not!Varlis (2) (staggered) 28 Lawrence (unharmed) 25 Rev (bruised 2, 4 HP) 22 not!Cor (5) (bruised, staggered, dazed) 21 not!Sai’x (6) (bruised 2) 21 Galvanic (bruised, 4 HP) 21 not!Pheydyn (7) (bruised, staggered) 20 not!Sullek (8) (bruised, staggered) 20 Paradigm (unharmed, 3 HP) 19 SFX (unharmed, 2 HP) 18 Seresk (bruised) 17 not!Adiri (9) (bruised) 11 not!X'madi (10) (unharmed) 10 Magnetar (unharmed) 9 not!Santri (11) (unharmed) 3 not!Amikri (12) (unharmed) Again the robed figure does nothing. Not!Procyus comes running in again to try to grab Lawrence, Seresk uses his readied action and makes an accurate attack (+2 atk/-2 dam), hitting with a 26. A DC 26 toughness save, which not!Procyus only gets a 18 for bruised and dazed (and suffering 7 knockback). That sends him to a wall, where he takes another DC 22 toughness save, which he makes. Not!Varlis was recovering from the daze last round, so gets to its feet this round. Lawrence continues to take a total defense action. Rev is up (and still lying prone).