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Everything posted by Thevshi
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"Yeah, already on that." Dee's hologram replied in response to Ms. Britannia's comment about patching VERA into the new feed. Back in the Haven, the Englishwoman was busy at one of the control terminals, while VERA was busy pulling up every possible news feed and displaying them in smaller windows on a large holographic screen in front of Dee. "Looking at some of the various reports, it seems there have been some people attacked in Middlesex as the swarm apparently moved in from the ocean and began following the Thames westward. Nothing serious so far." She then added, looking at all the data appearing before her. "But that might be because the swarm has not stopped and really settled in anywhere yet."
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- time of vengeance
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That would hit Alder, but it has Insubstantial 3, so is not effected by physical attacks.
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That will bring you back around to where you take another east turn, and end up face to face with Cor.
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Okay, you will fly being forced to turn north again, then east again, the south, and end up at a dead end. This will use pretty much all his movement for one movement action (flight).
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That hits with multiple shots (DC27 toughness save), the bounty hunter gets a 25, so takes a bruise. Go ahead with your IC post. While I wait, the second bounty hunter comes from the other side, targeting Bliss, but misses with an 11.
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While Hero High had some suggested classes/activities that could be in a general superhero high series, I do not think they every specifically listed all the classes offered at Claremont (which is likely best, as it leaves it open for GMs to tailor things as they want them to be). I would say even if Claremont itself did not offer a driver's ed class, it likely has connections for students to take one elsewhere (either at another high school, or through a private course).
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That path will take him a short distance to where he has to turn north, then a short distance later he can either continue north or turn east (going north leads to another east turn).
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Cor gets a 21 on his Reflex save, so halves the effect for a DC 20 toughness save. He gets a 26 on his toughness save, so it fine. The wall gets a 22 on its toughness save, so is damaged, but still in place. Mater moves to the right and takes the turn, coming to a dead end.
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Laark's wound was almost fully healed, the large alien having rather fast natural healing. Once Oskar was done checking the wound, Laark set about helping Soreen in setting up their section of the camp. When Oskar found Arthru, the Ul-Mor was at the center of the camp, other Ul-Mor carrying out their various tasks nearby. One Ul-Mor, one Oskar believed to be female, was busy working on some sort of object made out of what appeared to be very dry grass or straw of some kind. Arthru once again established the mental link with Oskar, giving a slight nod in response to his thanks for the Ul-Mor's aide. When Oskar asked about the rites of passage, Arthru responded. The Ul-Mor Rites of Passage are undertaken at the Place of True Warriors. There you must face the quickdeath. You can prove yourselves by either defeating the quickdeath, or surviving a sufficient amount of time.
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"I look forward to seeing it." Megan replied with a smile as Jen talked about her current project. The three talked a bit more about various things when the young blonde woman spotted someone moving through the crowd that she had not seem for some time. "Jason Draco!" She stated as she moved slightly into Jason's path to get his attention. "It has been awhile. Since high school graduation I believe." She replied as she gave him a warm smile. "You remember Jennifer Owens don't you?" Megan asked, indicating Jen. "And this is my fiancé, Robert Harrow." She then added, indicating the man with her. "A pleasure to meet you Jason." Robert stated with a distinct British accent as he extended his hand.
- 33 replies
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- eternal dragon
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Yeah, that is more than enough to know about it. Club Ice is a fairly popular nightclub in the nearby Theater District. Being a Tuesday night, it is not open tonight. There are also rumors that the club might be operated by the mob.
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Sullek only gets a 14, so he is out! He is also knocked back 1,000 feet, which I will say puts him through a window in a somewhat nearby building. X'Madi's actions are all inside the downed ship for the moment, so Mater Vyrdna is up Vahn!
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Dark, the bounty hunter behind you is not a minion, so you cannot take 10 to attack him.
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"Alright, have it your way." Kazzan Suul replied as his narrowed slightly. Take out Vox. He mentally relayed to a comrade elsewhere within the Spinal Core. I've got her. Replied a female mental voice, as the concealed sniper zeroed the crosshairs of her scope onto Ruby Vox. Taking a deep breath, she pulled the trigger on her powerful energy rife, sending a blast of energy flashing through the air of the market to strike the Terran bounty hunter on the right shoulder blade. Kazzan meanwhile was already moving, his poncho whipping to one side as he drew a pair of matched blaster pistols in an instant, bringing them up to aim at Bliss as he went down in a slight crouch. But even as the bounty hunter let lose a barrage of energy blasts, Bliss had already dodged aside, the shots flying wide to blast pockmarks in the walls of nearby buildings. The already nervous crowed immediately around the encounter now going into a panic. Meanwhile a third bounty hunter moved up from behind the group, leveling a blaster at Roulette and hitting the Zultasian conman in the back.
- 53 replies
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- star khan
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Okay, to keep things moving, I will assume Bliss gets a 10 on her initiative check: Round One 29 Unknown (unharmed) 27 Kazazn Suul (unharmed) 19 Bounty Hunter 1 (unharmed) 18 Ruby Vox (Unharmed, 2 HP) 16 Bounty Hunter 2 (unharmed) 15 Roulette (Unharmed, 4 HP) 13 Bliss (Unharmed, 3 HP) Okay, the opening shot will be taken, with the unknown sniper getting a 31 against Ruby. That is a Critical Hit! DC 30 toughness save for Ruby. Everyone give me a Notice check! (This includes Barrier olopi) Kazzan will quickdraw his twin blaster pistols and open fire on Bliss (with autofire), but rolls terrible and misses with a 18. Another bounty hunter comes from behind the group, firing at Roulette, hitting with a 27. DC 20 toughness save for Roulette. And, Ruby is up, depending on her toughness save.
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GM Zadvian had been distracted from his fight with Traveller by Paradigm's sudden arrival and grounding of the spacecraft the villains had been planning to try to escape in. That distraction proved costly, as Traveller quickly landed a hit with her force pike. The F'terrix snarled in pain, as the shock seized up muscles and nearly stopped him in his tracks. But then, managing to recover from the attack, Zadvian leapt back at Traveller, who just managed to step aside and avoid a serious wound from his sharp claws. As it was, the F'terrix still managed to rake his claws along Traveller's side, causing a slight injury to the long lived Praetorian. The few remaining "normal" escaped criminals in front of the governor's offices had clearly decided that this fight was far beyond them, as they all turned and began running away from the battle, abandoning their unconscious comrades and the superpowered criminals that were their leaders. Dragonid flew closer to where Sullek had landed on a corner of what was left of the roof of the building. "Your allies are fleeing and your escape route is gone, it would be best to surrender!" The reptilian Praetorian called out, even as he then sent a jet of flame at the cyborg criminal. But Sullek, although shocked by the sudden grounding of the spacecraft, was still very much aware of his surroundings, and ducked under the blast, shifting his stance toward Dragonid. Over inside the force construct, Mater Vyrdna was not exactly sure what had caused the sudden loud crashing from outside, or the ground below where she hovered to shake. But whatever her thoughts on the cause, the Praetorian's attention was quickly taken by the appearance of Cor, the hulking alien stepping through the glowing wall as if it was not there. Swinging a similarly glowing club of energy, Cor slammed the energy weapon down onto Mater Vyrdna with tremendous force...
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Zadvian gets a [url=http://orokos.com/roll/395988]20[/url] on his toughness save, so is bruised. He also gets a 15 on his Fort save, but I will give him a reroll, which he will automatically make (+1 HP to Traveller). Okay, the remaining normal criminals are now going to break and scatter, realizing this is just too beyond them. Magnetar is still off dealing with the police drones rampaging in the city. Santri is dazed, so cannot act. Dragonid will blast at Sullek, missing with a 17. Round Twelve 35 Zadvian (bruised) 22 Cor (unharmed) 22 Cavalier (bruised, 3 HP) 21 X'Madi (unharmed) 21 Mater Vyrdna (Unharmed, 2HP) 21 Moon-Moth (Unharmed, 1 HP) 21 Seresk (unharmed) 20 Rux (unharmed) 19 Sullek (bruised) 14 Corona (Unharmed, 1 HP) 13 Paradigm (bruised, 2 HP) 12 Pheydyn (unharmed) 8 Traveller (bruised 2, 3 HP) 8 Escaped criminals (multiple, all minions) 7 Magnetar (Unharmed) 7 Santri (bruised 2, dazed) 4 Dragonid (Unharmed) Zadvian will attack Traveller again, hitting with a 23, so another DC 25 toughness save for Traveller. Cor will step through the wall of his force construct and attack Mater, he also hits with a 23, so DC 25 toughness save for Mater. Cavalier is up TT!
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Alder, need an action for Nighthawk!
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The late afternoon sun glared down on the group as they rode across the shifting sands of the desert, but at least they were making better time, and not trying themselves out nearly as much. The Ul-Mor seemed to have a very good sense of the dangers of the desert, changing course to avoid a couple of those long, worm like creatures that Starshot had previously seen under the sands. Taking some time to study the Ul-Mor a bit more closely as they rode, Starshot believed that he was able to identify about half of the octopi like creatures as female. The Ul-Mor's skin was more rubbery than a octopus from Earth, a likely adaption to living outside of water and in a desert environment. They also showed no sign of having any color changing abilities like that of a Earth octopus, although it was unclear if that was due to never having such an ability, or something else that could have been lost if they were originally an aquatic species. The Ul-Mor rode until a little before night fall, stopping near a rocky section of land, where they began setting up their camp.
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As the only one that "hidden," Sieka gets a surprise action (standard or move action) before everyone else can act.
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Seika moved off to one side to circle around, her desire to be stealthy slowing her slightly, but then she was far quicker than most humanoids. But even as the tall Kahi'iru disappeared into some vegetation, she heard the approaching figures increase their speed, apparently having heard Bliss and trying to close quicker. Even as she adjusted her path to compensate for this change, the first of the creatures came into view of Bliss and Ruby. It was the same type of alien as the pilot they had encountered in the canyon near one of the crashed fighters, but more heavily armored and armed, clearly a ground soldier of some sort. Two others came into view just behind it, as they snarled at the two bounty hunters and readied their weapons. Seika moved into a position where she was able to see four of the heavily armed and armored aliens, spaced out and moving in the direction of Bliss and Ruby.
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Need initiatives for everyone.
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Okay, all of you have heard of the Indigo Moon, a crime syndicate operating in the Stellar Khanate. HGM, Dark, you both know it is one of the more powerful crime syndicates in the Khanate, involved in a wide range of criminal activities, and like many Khanate crime syndicates, in the past it had ties with Khanate government officials. It is one of the many Khanate syndicates Roulette has managed to get mad at him. HGM, Dark, you both also recognize the individual challenging you, Kazzan Suul, a dangerous bounty hunter that has generally worked exclusively in Khanate space (and the border worlds) and for various Khanate crime syndicates. You can hurry up with a quick IC post if you want. Also TA, I need Bliss' initiative, otherwise I will just give her one as if Taking 10.
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GM With the formal response provided to the Stellar Khanate ambassador and arrangements made, Paradigm and the selected escort made their way to one of the docking bays operated by CoVic Station's Peacekeepers, a multi-species law enforcement agency which was not tied to any particular galactic government. Corona caught back up with the other Praetorians and Galvanic before the ambassador's shuttle arrived. A number of Peacekeepers were present as well, standing off to the sides along the docking bay walls. Shortly after all of the escort was gathered, the Khanate shuttle craft came into view, approaching the atmospheric forcefield which covered the open end of the docking bay. The shuttle's wingtip thrusters tilted on their axis as the vessel passed through the atmospheric forcefield and began to decelerate. As the vessel moved toward the center of the hanger, it pivoted gracefully around so its aft ramp was facing the waiting escort. Steam escaped various exhaust vents once it had touched down, a brief lull falling over the docking bay before the ramp began to lower. A small group of Stellar Khanate soldiers exited the shuttle first, moving out to form two small formations to either side of the ramp, ten soldiers in each formation in rows of five. Unlike many Khanate forces, these soldiers were all uniformly dressed and equipped, each wearing teal protective bodyarmor with a white starburst of the Stellar Khanate in the center of the chest plate. As the two formations of soldiers turned sharply to face each other, three other figures began to descend the ramp. The lead figure was a Zultasian noble wearing long teal robes. A wide navy blue stripe ran down the front of the robes and extended out to the shoulders. A large, navy Khanate starburst ran along the outer sleeves. Ambassador Raal walked with confidence as he moved down the ramp, he dark eyes casually scanning the hanger, and those gathered to meet him. Just behind the ambassador, and walking slightly to either side were two very different figures. The first, following on the ambassador's right, was a tall figured dressed in teal, navy and silver power armor similar to that worn by Star Khan. Unlike Star Khan, this figure wore a helmet with a full facemask, a wide black visor over his eyes. A teal and navy hood covered part of the figures head, going down to cover the shoulders as well. A small, white Khanate starburst was located at the center of the chest plate. In one hand, the figure carried a power staff. To the ambassador's left was an attractive Zultasian female noble, wearing robes similar to those of the ambassador, but without the large navy Khanate starbursts on the sleeves. Her long white hair was in wide braid that she wore over one shoulder, and her lavender eyes quickly focused on the gathered Praetorians and Galvanic with an almost fierce intensity. As the ambassador and his two companions drew near, Paradigm stepped slightly in front of the others. "Greetings Ambassador Raal, welcome aboard Coalition Victory Station." She stated with a slight bow of her head. "I am Paradigm, Imperatrix of the Praetorians. Allow me to introduce my fellow Praetorians, Mater Vyrnda and Corona," the Naram gestured to each as she introduced them, "as well as a friend and ally, Galvanic." Paradigm the gestured to the Tempestian before focusing back on the Khanate ambassador. Ambassador Raal gave a slight bow to the group. "I am honored to meet you and your companions Imperatrix." He stated was he stood back upright. "Allow me to introduce my associates, Justicar Vor," the ambassador gestured to the armored figure, "and Lady Tal'gar." He then gestured to the Zultasian woman, how gave a small bow of her own.
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- jilinson-08
- praetorians
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