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Thevshi

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  1. Tsunami Giang looked at Madame Raven as she went to work on cutting Wrack’s bonds. "I apologize that I was not clearer, I was not suggesting that you left any particular clues behind, only that the locks for the skylight and trapdoor were still open when I followed in your footsteps." She said initially, before adding. "As for what is occurring, I am afraid I do not know much more than you likely do. Wrack and I have a mutual…acquaintance, who was aware of her situation and asked me to attempt to help her. Beyond that I know nothing of how she ended up imprisoned in this crime lord’s factory." The Asian young woman then turned her attention to Wrack as the woman mentioned killing Mr. Silk. "I believe you misunderstand why I am here. As I said, I am here to help you regain your freedom and get you to safety. I am not here to commit murder, nor sit idly by while you commit murder."
  2. The two small drones get 18 and 24 on their reflex checks and with Evasion avoid the area effect.
  3. @Huckleberry while we wait for Kaede's IC post, what is Rot doing? There is one of the flying insect things still on her, there is one that was on Lawrence (before he moved), but it is too far away to catch with the one on Rot (or any other). She could just get the one that is still on Baz along with the one on her.
  4. Multi-Girl Bernadette had just watched with a bit of surprise when the others started working on setting up tents despite the increasing wind. At least it does appear ta be somethin’ Baz does know how ta do. The redhead thought as she watched, feeling somewhat reluctant to stop him given the tension earlier in the day. Thankfully Dr. Macedon was willing to point out the problems with setting up out in the open like that. Shouldering her pack once more, Bernadette led the way over to the outcropping, stopping as she found the dark cave entrance. "Umm….are there things out here that might make a cave home that we should be concerned about?" She asked, looking over at Dr. Macedon. The redhead was not exactly afraid of any wild animals, but she also did not want to have to possibly hurt one defending herself if they stumbled into its den.
  5. Timeout Lawrence's face seemed to darken slightly at Daniel's question, his mouth a thin line. I am fine. As I mentioned that night on the beach, it is not the first time something like that has happened to me, even if this time was more deadly. Having filled his arms with a bunch of material, the blond teen started walking back towards where Kazra was waiting. The worst thing for me is that the rest of you had to be caught up in it all. It has given my parents and I quite a bit to think about. Including whether it is a good idea for me to stay at Claremont.
  6. Timeout Lawrence had a faint trace of a frown as Paker mentioned powering through whatever was bothering him. Of course, the blond teen did not comment on that, after all, he had something of ‘stiff upper lip’ himself for a lot of things weighing on him, something he had reveled during the trip to Fiji. He looked at Vueriz as she commented about magic not being real, but decided now as not the time to enter into a debate about magic with their rather scientifically focused classmate. In many ways, Lawrence found Aquaria's demeanor somewhat innocent, and a bit culturally awkward. He shook his head at the offered Dramamine before looking back to Parker and offering him a reassuring smile. "Common, let's go." Before jumping through the portal as well.
  7. Yeah, that is a miss.
  8. There is only one drone on La Puma (at the moment), so he takes it down with the mental blast.
  9. Yes it will, and, it auto hits and will take one out, as a minion, it cannot beat the save DC!
  10. Okay, so you will fly past Parker and all the others to attack the two to the south, which both go down and then loop back to go past everyone again to get near Parker
  11. GM As Neko’s massive illusion stomped into view, all but one of the Omegadrones hovering in the are nearby immediately turned toward the illusionary threat. Before they could act, Jotunn’s ice blast struck the one that had not been fooled by the illusion, trapping it in ice and causing it to crash to the ground, unharmed but immobilized. The other five Omegadrones flew towards the illusionary giant Crimson Katana, firing blast of energy from their power spears as they went. However, one of the armored figures appeared not to be fooled by the illusion, and instead aiming its spear down at where La Puma Negra was crouched behind a car. A blast of energy shot out at the teen, who nimbly dodged as aside, as a small hole was blasted in the pavement where she had just been. Suddenly, a fast moving open transport came flying overhead, a dozen more Omegadrones disembarking into the air. Ten of the new arrivals immediately went to attack the illusionary giant Crimson Katana. However, two were apparently not fooled by the illusion, swooping down towards the group of teens, police and Force Ops members. One fired a blast of energy at La Puma Negra, who easily dodged aside as it blasted a whole in the pavement. The other similarly shot at Neko, who also was able to dodge aside, a chunk of the wall she had been standing next to being blasted out.
  12. Okay, had made rolls for the six Omegadrones currently there, we will say Jotunn just paralyzed the one that would have made its save, so those five fly off to attack the illusion. A fast moving transport flies by and drops off another dozen Omegadrones: only two make their saves, to the other ten go to attack the illusion. The two remaining are attacking La Puma and Neko: La Puma: 12 Neko: 18 So both miss. @Dracostern It is Daniel's turn, only two Omegadrones currently attacking the group (they are up in the air), he should also make his Will save against Neko's Illusion (DC 18)
  13. Okay, it gets a 26 on the toughness save but a 17 on the fort save, so is paralyzed!
  14. (to Rocket ) As mentioned in Discord, that is good enough!
  15. Okay, with that roll, he is able to identify the power for the weapon systems and propulsion, also able to find power for internal lifts between decks.
  16. Velocity Inside engineering, the armed troopers all momentarily freeze, uncertain what to do given Patriot's threats. Meanwhile, most of the technicians and engineers run for exits or take cover where they can. In the hanger, a dozen troopers try to track Velocity's path, opening fire and sending a dozen energy blasts all over the hanger trying to hit the speedster. Another group opens fire toward the heroes in the middle of the hanger, two hitting Moon-Moth in the air and another two hitting Artificer as more moved into position to begin firing at the heroes. Velocity turned toward the group of alien enemies massed at one end of the hanger, accelerating as the entire area at the end became a blur of yellow as dozens of unconscious aliens went flying in all directions almost at once. When the yellow blur finally cleared, the area was almost completely clear of any enemies. One damaged mecha was still on its feet, with a more heavily damaged one lying on the ground. One of the Boran’s was lying on the ground, but not quite out of the fight. As she continued moving through the hanger, the yellow clad speedster began vibrating so fast she became insubstantial as she tried to draw fire from the remaining massed troops.
  17. A dozen troopers fire at Velocity as she runs around, all miss. Five shoot at Moon-Moth, with two hitting, that is two DC 20 toughness saves @Exaccus Gaian Knight and Vor'an are in melee, so another five shot at Artificer: two hitting him as well, so two DC20 toughness saves @Dr Archeville That brings up Round Two 67 Velocity 3 HP (bruised) 29 [PLACEHOLDER] 26 Ghost 5 HP (Unharmed) 21 Hounds (many) 20 Boran Lieutenants (4 in hanger) 20 Hunters (10 in hanger, 1 engaging Gaian bruised) 18 [PLACEHOLDER] 18 Gaian Knight 3 HP (bruise) 17 Tough Aliens (many) 16 Galvanic 3 HP (Unharmed) 14 Justicar Vor’an (Unharmed) 13 Moon-Moth 3 HP (Unharmed) 13 [PLACEHOLDER] 13 Traveller 1 HP (Unharmed) 13 [PLACEHOLDER] 12 [PLACEHOLDER] 10 Artificer 2 HP (Unharmed) 9 [PLACEHOLDER] 7 Patriot II 2 HP (Unharmed) 5 Troopers (many) Velocity will attack another area of the massed bad guys this time trying to hit all of the (including three Hunters, Hounds and a Boran Lt), so she needs an attack roll. Will full power attack (-5 atk/+5 dam), and get a 16, boo, not good enough for most of the tough opponents, so will spend a HP to reroll: 33, so, for those tough targets, that is a DC 30 toughness save. Hunters: 15, 24, 17, so one out and one bruised and dazed and one staggered and dazed. Hounds (Telepaths): all out Hounds (Telekinetic): 24, 15, 25 one out, two bruised and dazed. (secondary damage from knockback: DC 27: 14 and 8 so one out the other now staggered as well) Boran Lt: 20 staggered and dazed. And lots of troopers go down. Six of the minion Borans/other larger aliens: all go down At the end of her turn, she will change her array so she is able to go insubstantial. With the bad guy off screen still for the moment, it is Ghost turn @RocketLord
  18. GM Eclipse was able to reach the plaza once again, using a stone fountain in the center as cover as she looked to the south and the approaching troopers. Up in the air to the north, the young Star Khan watched the dropship land to retrieve the injured justicar with a frown. However, while the Hunters were not a particular threat to him, if left unchecked they could be to the Thuarians located in the town. Turning his attention to the Hunters once more, he saw the massive form of Rock moving out of the town to intercept the Hunter that had advanced the furthest. So, Star Khan again fired a blast of energy at the Hunter he had damaged before, striking it solidly and once again knocking it to the ground. At least for the moment.
  19. Star Khan will keep trying to work on the injured Hunter, hitting this time with a 28, DC 29 toughness save: 24 so another bruised and dazed. @Gizmo Back to Rock, I will say that you are in position to be able to charge the uninjured Hunter if you like.
  20. GM Shift's blows sent the two Legion duplicates flying backward, the two disappearing as they went unconscious. Over behind the overturned transport, Visor climbed back up to his feet as he looked up at Nightscale in his full dragon form. "We need to try to get clear." He shouted out as he unleased a powerful energy blast from his visor that struck the dragon dead center. Over next to the surprised Multi-Girl, one of the Legion duplicates tried to pull her staff free from the grip of the tall armored figure that had just dropped out of nowhere. "Who the hell are you?" "I am Kinarr Khan, the new Star Khan and ruler of the Stellar Khanate." The figure stated as he shoved the duplicate’s staff back to slam into her and send her flying backward to disappear as well as she went unconscious. The young Star Khan then took a step as he tried to backhand one of the Legion fighting Stormcrow, but she managed to just duck underneath the attack at the last minute. But even as some of the opponents started to go down, a new figure climbed out of the back of the overturned transport, a redheaded woman in an orange jumpsuit. "Finally free!" She called out as she looked about the scene and focused on Nightscale. "And plenty of heroes to start with!" The woman’s eyes flared with psychic energy as she reached her left hand up and flames seemed to wreath it as Nightscale felt a searing burning pain in his mind from the psychic assault. The woman then glanced up to where Shadowborne stood on top of the overturned transport. "And you as well." She added as she brought up her right hand which also flared with psychic flames as Shadowborne similarly felt the burning pain of the psychic attack.
  21. Visor will get up and fire an energy beam up at Nightscale: 30 (which is a critical due to Improved Critical). That is a DC 31 toughness save for Nightscale. @Nerdzul Star Khan will attack the Legion he just stopped from hitting Multi-Girl: 22 which hits That is a DC 29 toughness save for the Legion: 12 she is out (disappearing) He will use Takedown Attack to attack one of the ones on Stormcrow: 18, which just misses And, a new villain exits the back of the overturned transport in an orange prison jumpsuit, Mindfire. She will make a mental attack on Nightscale @Nerdzul(DC26 Will save (possibly with a -1 if you get a bruise from Visor’s attack)) and surge to do the same on Shadowborne @Kaede Kimura (who gets a HP for the surge, DC26 Will save, you have a -1 on the save due to your bruise) New Initiative order Round Two 26 Paper 3 HP (unharmed) 25 Stormcrow 6 HP (unharmed) 19 Shadowborne 4 HP (bruised) 18 Ghule 2 HP (injured 2, dazed) 16 Sureshot (unharmed) 16 Multi-Girl 2 HP (bruised) 15 Legion (unharmed x6 / one near MG/SC bruised) 13 Shift 3 HP (injured) 10 Visor (bruised, prone) 10 Star Khan (unharmed) 10 Mindfire (unharmed) 9 Nightscale 4 HP (unharmed) 6 Big Horn (unharmed) @Nerdzul Nightscale is up, depending on the outcome of those toughness saves.
  22. Another bad roll, 15, so that one is down as well.
  23. They get a 14, so we will just call that a KO (they disappear when knocked out).
  24. @Kaede Kimura They are right on top of Spaceman and the cop he was protecting, you cannot fly over them without also hitting Spaceman and the cop. The only two near each other not in melee combat with someone are the two walkers to the south.
  25. Multi-Girl gets a 17 Realized she already has her duplicate active as a backup singer, the duplicate got a 23 for her initiative.
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