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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Thevshi
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Couple of things Kaede (there may be others, but some I saw); First, which chronological age can be anything, the character needs to be 16 in terms of biological age/maturity (or their species equivalent of that), so that likely needs to be noted. Your attack block lists Particle Blades, but I don't see that? (I assume it is the trail area effect). Finally, this power: Damage 12 (Particle Cannon; Extras: Ranged; Feats: Accurate 2; Drawbacks: Inaccurate 2) [24PP] This is not going to work, as there is nothing to prevent this from being 12 dam/+12 attack, which badly breaks her PL caps. This either needs to be +12 dam with +4 attack and then you can add the Accurate Attack power feat to allow you to shift some of the damage to accuracy, or it needs to be more balanced, and you can add the Power Attack feat to shift accuracy to more damage.
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Multi-Girl Bernadette caught the pass from Michael with a smile. "That's it, o' course, gets tricker when ye are tryin' ta throw while runnin'." She replied with a small grin. At the question about her duplicates, the redhead nodded. "Pretty much, except fer not bein' able ta create other duplicates themselves." She replied. "Fer example…" The Irish teen lowered her lacrosse stick as she cleared her throat and began to sing…. As I went down to the river to pray Studyin' about that good ol' way An' who shall wear the starry crown? Good Lord show me ta way Several of her duplicates stopped as well and joined as chorus for the next verse. O sisters, let's go down Let’s go down, come on down O sisters, lets go down Down in ta river ta pray Soon all the duplicates had joined as chorus as Bernadette continued the song.
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That is just good enough to hit, he only gets a 15 on his toughness save (vs DC 22), so bruised and dazed! Go ahead with an IC post, @RocketLord Spaceman is up!
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Absolute Zero Waterfront, Freedom City, New Jersey October 2023, 9:45 PM Absolute Zero was a popular nightspot located along the Waterfront in downtown Freedom City, a few blocks north of the Pier Two Shopping Center. The club actually consisted of two distinctly different venues located on different floors. The First floor was The Lounge, a more relaxed, casual venue that was mainly candlelit with comfortable chairs and couches. Downstairs, was the Hollow, which was a much more lively venue, with high-tech lighting and sound systems, with musical offering varying each night. Luke Landers and Leon Moore found themselves in the Hollow on a Wednesday night after getting an invitation from their semi-teammate, Bernadette O'Connell to see her perform that evening. From what Luke and Leon understood, that after entering a competition in Boston over the Summer, Bernadette and another Claremont alumni Summer Sands (who had been a year ahead of Luke and Leon) had put together a band and begun performing at various venues in Freedom City or other nearby cities. The Hollow was pretty full for a Wednesday night, filled with what seemed to be something of a mix of patrons. There several groups who appeared to be young, white-collar employees from any number of such business in the city. Then there were a number of people of varying ages who seemed like they worked at some of the nearby restaurants or shops, that wanted to take in some live music and some drinks after their shifts. And then there were a large number of young adults that appeared to be students from one of the many colleges or universities in or near Freedom City. Another local band was just finishing up their time on stage. The performance had been good, but not one that had particularly excited the crowd overall. Bernadette was currently backstage, standing with Summer and the drummer and base player they had found over the last few months. The Irish teen was currently dressed as if she were heading off to classes at Claremont, with a grey and black plaid skirt, white socks and black shoes, a white dress shirt (which she had left unbuttoned several buttons lower than would be the norm) over which she had on a navy blue blazer. Not that it was particularly common for the students to have to wear such a uniform at Claremont. She looked over to Summer, who was dressed as she often was, baggy pants, a T-shirt and hoodie. The older girl was making a few last adjustments to her guitar's tunning before looking back out to watch as the current band was finishing up its last song. Bernadette looked back out on stage as well, waiting for their turn to head out.
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Multi-Girl The duplicate Bernadette glanced somewhat nervously back to where the original and other duplicates were trying to fight the anti-bodies, worried things did not seem to be going so well. Looking back at the Duke, she scowled slightly. "I probably can, buy not sure why ya believe I should be ta one ta figure out how ta get Summer a guitar, yer the bloody one that got us inta this, ya figure it out!" A short distance way, the original Bernadette was once again attacked by the two anti-bodies, that unleashed their sonic attacks once more, this time one of the striking the redhead on the hip. The Irish teen and her other duplicates again unleashing a barrage of punches and kicks. But once again, the two animated musical notes bounced away and avoided the attacks. This an't bloody workin'. Bernadette thought as she dismissed her other duplicates and began sprinting back to where the others were by the edge of the water. Not having to slow down for the Duke or Summer, she was easily able to cover the distance in a few seconds. "Jump in an' swim away from them!" She shouted as she reached the edge, waiting until they jumped in before she and her duplicate followed after.
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Okay, will make an IC post in the morning
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Mutli-Girl gets a 20, so another bruise. One more try, again shifted for accuracy: +7 atk / +10 dam for DC 25 toughness save, 14 again. Then she is going to run down towards the water. Can speed 2 get her there? If so, she is going to jump in (and tell the others to as well). Otherwise, she will try to get as close as she can.
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Multi-Girl Looking up into the soldier's eyes, Neko could see they seemed almost vacant as he regarded her a moment. But there was only a momentary pause before he stepped slightly to the side, <"We shall see what place we can find for you for the night."> He simply, gesturing towards the gate before starting off slightly ahead of her. The guard led Neko through the gate. Inside she could see the cleared space for military drills and training that had been visible earlier. Off to the left were some stables, while the guard led Neko towards the right and a building that appeared to be a barracks. Out in the wooded area, Bernadette and Jonah moved slightly through shadows, getting as close as they could to the wall under the cover of the foliage. The redhead kept a close eye on the soldier that was walking along the wall ahead of them, apparently heedless of their presence. Passing along the wall, the solider entered into one of the towers, momentarily out of view. Bernadette turned back to regard Jonah. "Do ye have a way ta get up onto the wall?" She asked. "If not, we can move up there an' I can probably help ta lift you up with a bit o' a toss."
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@RocketLord I don't believe there is anything different in the house rules than the normal rules on damaging a snare (which is an inanimate object). Damage would have to be lethal (which Ghule can choose to do) and therefore it would be disabled (and thus totally useless).
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Multi-Girl Bernadette felt the sonic attack of one of the anti-bodies smash into her, the vibrations shaking her to her bones, causing a sharp pain in her shoulder. But it was a minor injury, not much worse than what she once had to deal with while playing lacrosse. Scowling at the Leprechaun as he bounced around offering encouragement, but otherwise no direct help, the redhead focused on the two bouncing musical notes once more as she and her duplicates again rushed forward with punches and kicks to try and deal with them. But again the notes bounced and dodged away and the redhead failed to land any solid blows. Down by the edge of the water, the duplicate stopped at the edge of the strange water with Summer and the Duke as she glanced back uneasily to where the original Bernadette was. At the Duke’s question, the duplicate gave him an angry scowl. "What ta bloody hell do ye think we are tryin' ta do? Ye were involved in ta spell that brought us here, do ye have any idea on how to get back?"
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Multi-Girl will try again with the area attack (and it includes her strike, so is a base +12 damage or DC 27 toughness save), but will shift slightly to accuracy (+7 atk / +10 dam for DC 25 toughness save): but looks like a miss with a 15
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Yeah, going to take being a bird into account No way the guard can beat that bluff, so will get something up once I hear from @Tiffany Korta and @TheAbsurdist Multi-Girl will be Taking 10 on Stealth (for a 20) and a Notice check (also a 20) as she moves towards the wall in the woods. The guard on the wall near Multi-Girl and Jotunn gets a 8 on his Notice check. For tracking HP: Neko/Gawain 2 HP Starshine 3 HP Multi-Girl 2 HP Jotunn 4 HP
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Multi-Girl Stepping into the room, Bernadette began looking around for the other Claremont students and an empty seat, only…the class did not appear to be here, nor did the redhead see any seating. She had barely been registering this when the lights suddenly got very bright before going suddenly dark. When the lights returned, the Irish teen found herself presented with what appeared to be two Consuelo's, identical except for hair color and manner of dress (and if Bernadette had wondered if it was possible to take Consuelo's somewhat edgy style further, she now had her answer). "Oh bugger me." The teen muttered as the two Consuelo's began speaking, both apparently confused by the presence of the other. When the pair turned towards her and asked her to question them, Bernadette paused a moment and moved the hand that had friendship bracelet on its wrist behind her back. "Umm, okay, where was ta first place we met?" She asked, pointing towards the green haired Consuelo. The redhead then pointed towards the purple haired copy. "An' what did ye give me when we first met?"
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Synapse "Well, I have never had the pleasure of encountering Quirk, but I have read enough accounts to know my patience would run thin very quickly." Dee responded as Vicki discussed the experience with Quirk. As Vicki stepped up and gave her a hug, the Englishwoman accepted the hug without hesitation and returned it in kind. As the teen stepped back, slightly embarrassed Dee gave her a small smile. "Don't worry love, I know what a struggle things have been for you." She said as she guided Vicki over to one of the sofas before sitting across from her in a chair. "If it wasn’t for your father's very apparent political views and profile, I would have been trying to work to get you to Claremont much earlier and more directly. I probably would have had a sit down with your parents to talk about your abilities and the like. Obviously, that was not an option." Noting Vicki's eyes regularly returning to the basket of toys, Dee looked over at it for a moment before looking back to the teen. "Spotted Natasha's toys?" She asked with a smile. "Not often that they are so neatly put away, but she has not been to Freedom City since the summer."
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Timeout Lawrence stood by to allow Parker and Baz to get a chance to talk to Vicki, pleased to see that Vicki appeared to be getting a bit more comfortable. The blond teen noted with a small smile that, just as Vicki had indicated, her eight ball had rolled back over to her from where she had tossed it. As Vicki mentioned his father's role in Vicki now attending Claremont, Lawrence grinned slightly and looked over to Parker and Baz. "Given the issues with Vicki's father, Headmistress Summers asked me to be there for the tour, rather than one of the older students as normal, to help put him at ease that Claremont is just another private school." "Morning Mizuki." Lawrence said as the other teen came over to the group, giving her a charming smile. "Vicki's first day at Claremont, so I have been providing a tour to help her get oriented before she joins classes this afternoon."
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Multi-Girl Bernadette smirked slightly at Michael's response about not worried about being physical. "Well, perhaps when ye have the hang o' passin' an' catchin' an' can add movement." She commented as Michael threw the ball off target and away from her. Looking back at him, the redhead gave him a reassuring smile. "It takes a bit o' gettin' used to." As she spoke, one of her duplicates jogged over to where the ball hand landed, scoping it off the ground with her stick and then tossing it back to the original, who deftly caught the ball and turned back to Michael, "let's try again." She said before once again tossing it to him.
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@The Sailor Sailor, Cape let me know that he is keeping the daze, so TL2 is up! Just Pyre left
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Multi-Girl As the trio of sophomore boys made headed off towards their next class, Bernadette caught back up with Michael, finishing up her phone call as she arrived. "That all sounds good Summer, I will see you there." As she hung up her phone, the redhead noticed Neko sitting up in a nearby tree and Michael talking with Owain. "Mornin' Owain," the Irish teen said with a smile as she came up to the two, "sorry about that Michael, but looked like ye have been meetin' more people."
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Thanks Sailor. Okay, general summary: K1 is still trailing behind everyone, trying to catch up and not having much luck. Mizuki and K3 are mutually ramming into each other, and generally a bit behind the rest of the group. K2 and K4 both tried to ram Lawrence, but failed do to his time tricks, so while they are generally in the area where the others are, they are not quite in the lead. Consuelo and Vicki are pretty much up in the lead together, Lawrence and K2 and K4 a bit behind. Still no sign of Quirk. @BitCook @The Sailor @Huckleberry Go ahead and make IC posts (or edit yours Huck). Also, Huck, I will say the turtle aura will hang around for the next bit of the scene, which I will describe when I make an IC post.
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@Tiffany Korta So what is the plan for Starshine? (probably will need a Stealth check), just a general idea of where she is going to fly @Avenger Assembled Similar, Stealth check for Gwain (and an idea where he is flying or if he is just follwing Starshine). I imagine Neko will be trying Bluff? @TheAbsurdist Need a Stealth check for Jotunn as well.
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Mutli-Girl Bernadette dismissed her duplicate for the moment as she looked over to Rosalind as she hovered in the air, glowing faintly. "Well…maybe stay low? So ye an' seen by everyone in the compound?" She suggested with a shrug as Owain transformed into his raven form and took to the air as well. The redhead’s attention was soon on Neko, giving her roommate a slightly puzzled look before nodding. "Of course, no worries Neko. Jonah an' I will see about tryin' ta find a way to get over the wall without raisin' any alarms." She said as she watched Neko transform and start off down the road towards a nearby gatehouse that led into this first section of the fortress. Glancing up at Jonah, the Irish teen nodded with her head in the direction of the wall through some of the trees. "Let's go, an' try ta say low." She said before starting off. Walking toward the gate, Neko found too foot soldiers standing guard at the open doors. Both were dressed in dark green clothing, over which they wore a haramaki cuirass and kaubuto helmets. Each had a sword on their belts and held a naginata. As Neko's disguised form approached the gate, one stepped forward to block her path. <"What is your business here?"> He asked in Japanese with a stern tone.
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@Huckleberry Rot does not see any particular difference between either branch. @The Sailor Just let me know what TL2 is wanting to try to do.
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Okay, again, give me Reflex/drive checks and brief description of what you might want to try to do (such as if Consuelo wants to try to ram one of the Koopas). @Huckleberry the aura Consuelo is defensive, but could be offensive as well, if she were to ram a Koopa, in addition to possibly knocking it off course, she gets to do damage to it as well, which creates another chance for it to get off course and fall behind. At the moment, Consuelo and Lawrence are pretty much up in front, with K2 and K4 a bit behind. Vicki is a bit behind K2 and K4, but starting to rocket forward (+5 on her next check for the increase speed for this bit). Mizuki is a bit behind Vicki, with K3 just behind her and K1 further behind. Lawrence is going to try his Speed 6, giving him +6 on his check, as he tries to match Vicki's speed and move up along side to help her stay on course, giving her another +2 on her check. Not a great roll, only a 18 for this check. K1 is just going to try to get caught up (so +3 for focusing on speed), an 11, not very good. K2 is going to try to go after Lawrence, 20, which will hit, but, again miss chance roll: 11 so it again kicks in and he misses Lawrence. K3 is going to try to come up behind Mizuki to ram her, getting a 23, will have to see Mizuki's roll. K4 is going also going to go for Lawrence (seeing the turtles around Consuelo), 25! Miss chance: 15, so again it kicks in.
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Timeout One of the Koopa's had been heading towards the power up Consuelo started towards, but Lawrence veered his racer over to knock that Koopa of course, sending it careening across the track as it struggled to regain control. By the time it had, it had fall well behind the rest of the racers. As Lawrence straightened himself out again, another Koopa came veering in from the other side, trying to do to Lawrence what he had just done to the other Koopa. The second Koopa's racer was headed straight towards Lawrence's, when suddenly there was a temporal distortion similar to ones Consuelo and Mizuki had seen during training sessions in the Doom Room, and suddenly Lawrence’s racer was about a car length’s ahead of where it had been, causing the Koopa trying to sideswipe him to pass harmlessly behind the blond teen’s racer. By the time that Koopa had regained control of its vehicle, it had also fallen some distance behind Lawrence and Consuelo. Up ahead, the course seemed to mostly straighten out, only waving slightly a few times. There did not appear to be any power ups in their immediate path, but there was a low hill up ahead, splitting the course into two branches that wrapped around it. It was at that moment that Vicki's racer began rocketing forward at much higher speed….
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No, getting a bruise condition does not trigger knockback.