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Veiled Malice

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  1. Nanowire looked at the girl with some measure of incredulity. One couldn't see that on his face, of course. His skull plate wasn't exactly articulated that way. The mask and rather flippant attitude towards the arrival of not one, but two heavily armored individuals pointed towards a super of some kind. Well, perhaps not a super. She could just be a woman in a mask that knew how to handle herself. Or crazy. Crazy was a definite possibility. Nanowire turned back towards Heavy, who seemed to be having some trouble extricating himself from the sidewalk/dumpster. With a casual grab, he pulled Heavy up onto his feet and stood him up straight. "He'll be fine," his metallic tenor rumbled. As long as she wasn't going to do something stupid like attack them, Nanowire had no problem with her being there. "I've hit him harder than that before." "And this is just armor. I'm Nanowire. This is Heavy." He turned back towards the girl, towering above her at a full seven feet tall. "And you are..?"
  2. Right now, that's a fixed appearance. However, he can shed his armor and looks completely human without it. As he "upgrades" himself(ie, spends pp), he'll get more human-looking in his armored form.
  3. Right now, that's a fixed appearance. However, he can shed his armor and looks completely human without it. As he "upgrades" himself(ie, spends pp), he'll get more human-looking in his armored form.
  4. Right now, that's a fixed appearance. However, he can shed his armor and looks completely human without it. As he "upgrades" himself(ie, spends pp), he'll get more human-looking in his armored form.
  5. I have mixed feelings about "Paragons". The thing is, it's not a setting. It's an idea book; something you can use in another campaign. It has character ideas galore, some of which are the very good, but it has no real substance. But make your own decision. Here's the gist: "Breakouts" (or metahumans) are all over the Earth. No one really knows why they can break most of the physical laws - they just can. Some people think it's some kind of mental effect - a "Mind over Matter" thing. That would mean every superhuman is in some small way a mentalist, just manifesting itself in different ways. Others think it's some sort of limited control over reality. Same deal there - the person thinks it, and it happens. And others take that to its logical (or illogical) extreme, eschewing any scientific explanation by saying "They are superhuman because they believe they can be superhuman." That's the basis of the game, really. Believe you can be more than you are, and you can be that which you want. Its a nice story, and like I said, the character ideas are good, but I feel its been said before. There's nothing in there you don't already have. Its a study in what makes a paranormal, not a roleplaying supplement. Many people here will doubtless disagree with me, but that's just how I feel about it.
  6. I have mixed feelings about "Paragons". The thing is, it's not a setting. It's an idea book; something you can use in another campaign. It has character ideas galore, some of which are the very good, but it has no real substance. But make your own decision. Here's the gist: "Breakouts" (or metahumans) are all over the Earth. No one really knows why they can break most of the physical laws - they just can. Some people think it's some kind of mental effect - a "Mind over Matter" thing. That would mean every superhuman is in some small way a mentalist, just manifesting itself in different ways. Others think it's some sort of limited control over reality. Same deal there - the person thinks it, and it happens. And others take that to its logical (or illogical) extreme, eschewing any scientific explanation by saying "They are superhuman because they believe they can be superhuman." That's the basis of the game, really. Believe you can be more than you are, and you can be that which you want. Its a nice story, and like I said, the character ideas are good, but I feel its been said before. There's nothing in there you don't already have. Its a study in what makes a paranormal, not a roleplaying supplement. Many people here will doubtless disagree with me, but that's just how I feel about it.
  7. I have mixed feelings about "Paragons". The thing is, it's not a setting. It's an idea book; something you can use in another campaign. It has character ideas galore, some of which are the very good, but it has no real substance. But make your own decision. Here's the gist: "Breakouts" (or metahumans) are all over the Earth. No one really knows why they can break most of the physical laws - they just can. Some people think it's some kind of mental effect - a "Mind over Matter" thing. That would mean every superhuman is in some small way a mentalist, just manifesting itself in different ways. Others think it's some sort of limited control over reality. Same deal there - the person thinks it, and it happens. And others take that to its logical (or illogical) extreme, eschewing any scientific explanation by saying "They are superhuman because they believe they can be superhuman." That's the basis of the game, really. Believe you can be more than you are, and you can be that which you want. Its a nice story, and like I said, the character ideas are good, but I feel its been said before. There's nothing in there you don't already have. Its a study in what makes a paranormal, not a roleplaying supplement. Many people here will doubtless disagree with me, but that's just how I feel about it.
  8. Okay, we're rolling. Here's what Nanowire looks like, for future reference: 'cept without the Gatling gun. For now.
  9. Okay, we're rolling. Here's what Nanowire looks like, for future reference: 'cept without the Gatling gun. For now.
  10. Okay, we're rolling. Here's what Nanowire looks like, for future reference: 'cept without the Gatling gun. For now.
  11. Nanowire was out tonight. Whether simply bored or in lackadaisical search of his elusive cure, he wasn't sure. Still and all, it felt good to be outside. Perhaps he wasn't the best person to carry on a conversation with, or the life of a party, but a little late night flight around the city always cleared his head. The progress in his search was worrying, but nothing new there. Literally, nothing new. He seemed to have stalled more or less, and that wasn't good. The problem was, he didn't really know where to start. Every possibility seemed to involve hurting people, or at least helping those who did. Nanowire already knew how that would turn out. That drug deal had been a huge bust for everyone involved, and he had nearly been tied to the same type of people that sold poison to people. No matter how bad things got, he would never stoop to killing people to get what he wanted. But as things got more desperate, he wasn't sure how long he could keep that promise. Already working on a terrific start to a depressive episode, Nanowire almost missed an armored blur ripping downwards towards the ground at an altogether unhealthy rate of speed. The resulting crash was less than what he thought it should be. At that speed, whatever it was should have smashed a hole through a city block. That meant one thing: the fall had been controlled, which meant flight. Nanowire followed the angle of decent down, into the city streets below. He spied the impact zone, which was eeriely reminiscent of his own arrival in Freedom City. Same crater, same armored hide shrugging off concrete... same flattened dumpster. One would almost think it was a form of out-of-body deja vu. The armored form itself, however, was familiar. Bad memories, but also learning experiences, floated up out of the recesses of Nanowire's mind as he said, "Heavy?" Nanowire drifted down next to the power armored supervillain, ignoring the nearby woman talking to him. He'd worked with Heavy before, on a museum job that had nearly gone sideways from the get go. Not Nanowire's best hour. Heavy had changed since then, though. He looked sleeker, even more dangerous than before. Not a good thing, since Heavy had manged to kick his butt the first time they'd met. His armor had ditched some of the more ridiculuos acutriments of Daedalus's design, but had picked up some more along the way. "Is that you, Heavy? You look... different." It was then that he first noticed the woman standing nearby. "Friend of yours?" he said, jerking his head towards the brown-haired girl.
  12. Nanowire was out tonight. Whether simply bored or in lackadaisical search of his elusive cure, he wasn't sure. Still and all, it felt good to be outside. Perhaps he wasn't the best person to carry on a conversation with, or the life of a party, but a little late night flight around the city always cleared his head. The progress in his search was worrying, but nothing new there. Literally, nothing new. He seemed to have stalled more or less, and that wasn't good. The problem was, he didn't really know where to start. Every possibility seemed to involve hurting people, or at least helping those who did. Nanowire already knew how that would turn out. That drug deal had been a huge bust for everyone involved, and he had nearly been tied to the same type of people that sold poison to people. No matter how bad things got, he would never stoop to killing people to get what he wanted. But as things got more desperate, he wasn't sure how long he could keep that promise. Already working on a terrific start to a depressive episode, Nanowire almost missed an armored blur ripping downwards towards the ground at an altogether unhealthy rate of speed. The resulting crash was less than what he thought it should be. At that speed, whatever it was should have smashed a hole through a city block. That meant one thing: the fall had been controlled, which meant flight. Nanowire followed the angle of decent down, into the city streets below. He spied the impact zone, which was eeriely reminiscent of his own arrival in Freedom City. Same crater, same armored hide shrugging off concrete... same flattened dumpster. One would almost think it was a form of out-of-body deja vu. The armored form itself, however, was familiar. Bad memories, but also learning experiences, floated up out of the recesses of Nanowire's mind as he said, "Heavy?" Nanowire drifted down next to the power armored supervillain, ignoring the nearby woman talking to him. He'd worked with Heavy before, on a museum job that had nearly gone sideways from the get go. Not Nanowire's best hour. Heavy had changed since then, though. He looked sleeker, even more dangerous than before. Not a good thing, since Heavy had manged to kick his butt the first time they'd met. His armor had ditched some of the more ridiculuos acutriments of Daedalus's design, but had picked up some more along the way. "Is that you, Heavy? You look... different." It was then that he first noticed the woman standing nearby. "Friend of yours?" he said, jerking his head towards the brown-haired girl.
  13. Nanowire was out tonight. Whether simply bored or in lackadaisical search of his elusive cure, he wasn't sure. Still and all, it felt good to be outside. Perhaps he wasn't the best person to carry on a conversation with, or the life of a party, but a little late night flight around the city always cleared his head. The progress in his search was worrying, but nothing new there. Literally, nothing new. He seemed to have stalled more or less, and that wasn't good. The problem was, he didn't really know where to start. Every possibility seemed to involve hurting people, or at least helping those who did. Nanowire already knew how that would turn out. That drug deal had been a huge bust for everyone involved, and he had nearly been tied to the same type of people that sold poison to people. No matter how bad things got, he would never stoop to killing people to get what he wanted. But as things got more desperate, he wasn't sure how long he could keep that promise. Already working on a terrific start to a depressive episode, Nanowire almost missed an armored blur ripping downwards towards the ground at an altogether unhealthy rate of speed. The resulting crash was less than what he thought it should be. At that speed, whatever it was should have smashed a hole through a city block. That meant one thing: the fall had been controlled, which meant flight. Nanowire followed the angle of decent down, into the city streets below. He spied the impact zone, which was eeriely reminiscent of his own arrival in Freedom City. Same crater, same armored hide shrugging off concrete... same flattened dumpster. One would almost think it was a form of out-of-body deja vu. The armored form itself, however, was familiar. Bad memories, but also learning experiences, floated up out of the recesses of Nanowire's mind as he said, "Heavy?" Nanowire drifted down next to the power armored supervillain, ignoring the nearby woman talking to him. He'd worked with Heavy before, on a museum job that had nearly gone sideways from the get go. Not Nanowire's best hour. Heavy had changed since then, though. He looked sleeker, even more dangerous than before. Not a good thing, since Heavy had manged to kick his butt the first time they'd met. His armor had ditched some of the more ridiculuos acutriments of Daedalus's design, but had picked up some more along the way. "Is that you, Heavy? You look... different." It was then that he first noticed the woman standing nearby. "Friend of yours?" he said, jerking his head towards the brown-haired girl.
  14. I'll get up my first post later today.
  15. I'll get up my first post later today.
  16. I'll get up my first post later today.
  17. Okay. I'll try to keep up. :)
  18. Okay. I'll try to keep up. :)
  19. Okay. I'll try to keep up. :)
  20. It's great. That's pretty much how things work around here, so have no worries. :)
  21. It's great. That's pretty much how things work around here, so have no worries. :)
  22. It's great. That's pretty much how things work around here, so have no worries. :)
  23. Well, I'm not sure if Nanowire is "in" yet, so I don't know if I should. On the other hand, this is open recruitment... Heridfel will let me know either way, so I guess I'll join in... in some way.
  24. Well, I'm not sure if Nanowire is "in" yet, so I don't know if I should. On the other hand, this is open recruitment... Heridfel will let me know either way, so I guess I'll join in... in some way.
  25. Well, I'm not sure if Nanowire is "in" yet, so I don't know if I should. On the other hand, this is open recruitment... Heridfel will let me know either way, so I guess I'll join in... in some way.
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