Blackbird
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Mashin-Kun PL 8 Hero - Veiled Malice
Blackbird replied to Veiled Malice's topic in Archived Characters
The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool. -
Mashin-Kun PL 8 Hero - Veiled Malice
Blackbird replied to Veiled Malice's topic in Archived Characters
The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool. -
Mashin-Kun PL 8 Hero - Veiled Malice
Blackbird replied to Veiled Malice's topic in Archived Characters
The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool. -
Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
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Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
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Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
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1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
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1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
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1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
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Alright then, you're good to go. APPROVED
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Alright then, you're good to go. APPROVED
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Alright then, you're good to go. APPROVED