Bael
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Bael's Achievements
Advanced Member (3/3)
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Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
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Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
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Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
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Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
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Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
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Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
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OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
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OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
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OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
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ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
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ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
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ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
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Losing the duplication is not a problem. I can substitute another spell, or just eat the point.
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Losing the duplication is not a problem. I can substitute another spell, or just eat the point.
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Losing the duplication is not a problem. I can substitute another spell, or just eat the point.