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Uninverted

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  1. Maelstrom would probably want to get in on this :twisted:.
  2. Didn't really post my going, but I should probably post my coming. *resists urge to yell "I'm baaack!"*
  3. More powers to Mimic? Sure! :twisted:
  4. More powers to Mimic? Sure! :twisted:
  5. More powers to Mimic? Sure! :twisted:
  6. http://invisiblecastle.com/roller/view/1476480/ *crosses fingers*
  7. http://invisiblecastle.com/roller/view/1476480/ *crosses fingers*
  8. http://invisiblecastle.com/roller/view/1476480/ *crosses fingers*
  9. It's been an itch of mine to write an M&M sheet program for a while. But before I started writing, I wanted to get some information from the people that will probably be the main audience for it. Mainly: Will anyone use it, what should it be called, and what are some features that you think would be cool (I can probably put in some of them). Also, does anyone else here know how to program (and if so, what languages)? All help would be appreciated.
  10. It's been an itch of mine to write an M&M sheet program for a while. But before I started writing, I wanted to get some information from the people that will probably be the main audience for it. Mainly: Will anyone use it, what should it be called, and what are some features that you think would be cool (I can probably put in some of them). Also, does anyone else here know how to program (and if so, what languages)? All help would be appreciated.
  11. It's been an itch of mine to write an M&M sheet program for a while. But before I started writing, I wanted to get some information from the people that will probably be the main audience for it. Mainly: Will anyone use it, what should it be called, and what are some features that you think would be cool (I can probably put in some of them). Also, does anyone else here know how to program (and if so, what languages)? All help would be appreciated.
  12. (Notice for the Tentacles: http://invisiblecastle.com/roller/view/1475561/ (Finally!) Grapple: http://invisiblecastle.com/roller/view/1475629/ Attack Roll: http://invisiblecastle.com/roller/view/1475647/) Michael was easily picked up by his opponent's tentacles, and lobbed out of the window like a toy. But far from being afraid or stunned, he was happy. He had finally figured out, after so much exposure, how to create tentacles of his own. He easily sprouted a pair and grabbed onto the window frame, and pulled himself inside. "Nice power" he said. "Really helpful" he added, picking up a table from across the room and throwing it at Lop Nar.
  13. (Notice for the Tentacles: http://invisiblecastle.com/roller/view/1475561/ (Finally!) Grapple: http://invisiblecastle.com/roller/view/1475629/ Attack Roll: http://invisiblecastle.com/roller/view/1475647/) Michael was easily picked up by his opponent's tentacles, and lobbed out of the window like a toy. But far from being afraid or stunned, he was happy. He had finally figured out, after so much exposure, how to create tentacles of his own. He easily sprouted a pair and grabbed onto the window frame, and pulled himself inside. "Nice power" he said. "Really helpful" he added, picking up a table from across the room and throwing it at Lop Nar.
  14. (Notice for the Tentacles: http://invisiblecastle.com/roller/view/1475561/ (Finally!) Grapple: http://invisiblecastle.com/roller/view/1475629/ Attack Roll: http://invisiblecastle.com/roller/view/1475647/) Michael was easily picked up by his opponent's tentacles, and lobbed out of the window like a toy. But far from being afraid or stunned, he was happy. He had finally figured out, after so much exposure, how to create tentacles of his own. He easily sprouted a pair and grabbed onto the window frame, and pulled himself inside. "Nice power" he said. "Really helpful" he added, picking up a table from across the room and throwing it at Lop Nar.
  15. http://invisiblecastle.com/roller/view/1475259/ Invisible castle hates me. EDIT: Wow, I'm an idiot. No, I didn't just forget about the rules and try to grapple two people at once for a little extra edge . I'm using Extra Effort to Surge and take another standard action, and a hero point to negate the fatigue.
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