-
Posts
3,329 -
Joined
-
Last visited
Content Type
Profiles
Forums
Freedom City Guidebook
Freedom City PBP: A How-To Guide
Gallery
Events
Everything posted by MBCE
-
The limit would be what he could pick up with the Mind read. So, the following factors would negate his ability to nullify powers. I'm not sure if I want him to be able to cut off Tech or not. I would think not. And Magic is a whole other bag of worms. Most likely, no to Magic, but I'm still out to lunch on the subject. a) He fails to read the person's powers. The character doesn't know they have a certain power. [This one is pretty touchy. If they use it in anyway, it would mean they 'know' about it.] c) Power stunting off of a known power by getting an AP. [This is one that I haven't worked out in my mind yet, but someonething I think works.] For example: Tortue reads Captain Atom's ability to produce a Force field and nullifies it. Capt. Atom after a moment realizes that he doesn't have his main defense. He sees Tortue raise his gun and Capt. decides to do something to save his butt. He spends an HP to AP Deflect off of his force field. Atom didn't know he could do it until this moment [the HP] so Torture of course couldn't block it in time for it not to work.
-
The limit would be what he could pick up with the Mind read. So, the following factors would negate his ability to nullify powers. I'm not sure if I want him to be able to cut off Tech or not. I would think not. And Magic is a whole other bag of worms. Most likely, no to Magic, but I'm still out to lunch on the subject. a) He fails to read the person's powers. The character doesn't know they have a certain power. [This one is pretty touchy. If they use it in anyway, it would mean they 'know' about it.] c) Power stunting off of a known power by getting an AP. [This is one that I haven't worked out in my mind yet, but someonething I think works.] For example: Tortue reads Captain Atom's ability to produce a Force field and nullifies it. Capt. Atom after a moment realizes that he doesn't have his main defense. He sees Tortue raise his gun and Capt. decides to do something to save his butt. He spends an HP to AP Deflect off of his force field. Atom didn't know he could do it until this moment [the HP] so Torture of course couldn't block it in time for it not to work.
-
That is an option, but it would greatly limit the character. He focuses on mutants, but his powers will work on anyone. Also, considering how free the board is on character description, i.e. origin, it would mean the power would be fairly useless then. It's just a name and he isn't that dark. Besiddes, he is a villian which mean she should lose most of the time. I appreciate the warning though.
-
That is an option, but it would greatly limit the character. He focuses on mutants, but his powers will work on anyone. Also, considering how free the board is on character description, i.e. origin, it would mean the power would be fairly useless then. It's just a name and he isn't that dark. Besiddes, he is a villian which mean she should lose most of the time. I appreciate the warning though.
-
That is an option, but it would greatly limit the character. He focuses on mutants, but his powers will work on anyone. Also, considering how free the board is on character description, i.e. origin, it would mean the power would be fairly useless then. It's just a name and he isn't that dark. Besiddes, he is a villian which mean she should lose most of the time. I appreciate the warning though.
-
Yes, that is correct. He would have to 'read' the character first to nullify their abilities. He would only be able to nullify the abilities that he has read which really limits him greatly. Perhaps I should go into more details on the concept to make things clearer. Torture, the character's name, is basically a mutant hunter. Threw his own hands, he gained the ability to 'read' people's powers and see their weaknesses -- think of Styler from heroes. With this knowledge, he goes about setting up traps using devices and inventions to deal with mutants. His personal arsenal gives him the ability to counter or negate the effects of others. So he could turn off powers for a short time, long enough for his inventions to do the real damage. I'm not sure if I want it to be innate or in a device of some kind. I was looking at Gadgets as an option, but saw that variable pools were in question here. So the best idea that I had would be nullify. I'll take a look at the power control again and see how that works out. If he's stuck with having to concentrate only then I'll have to take another look for a way around it. By the way, thanks a lot for all the input. It has been very helpful.
-
Yes, that is correct. He would have to 'read' the character first to nullify their abilities. He would only be able to nullify the abilities that he has read which really limits him greatly. Perhaps I should go into more details on the concept to make things clearer. Torture, the character's name, is basically a mutant hunter. Threw his own hands, he gained the ability to 'read' people's powers and see their weaknesses -- think of Styler from heroes. With this knowledge, he goes about setting up traps using devices and inventions to deal with mutants. His personal arsenal gives him the ability to counter or negate the effects of others. So he could turn off powers for a short time, long enough for his inventions to do the real damage. I'm not sure if I want it to be innate or in a device of some kind. I was looking at Gadgets as an option, but saw that variable pools were in question here. So the best idea that I had would be nullify. I'll take a look at the power control again and see how that works out. If he's stuck with having to concentrate only then I'll have to take another look for a way around it. By the way, thanks a lot for all the input. It has been very helpful.
-
Yes, that is correct. He would have to 'read' the character first to nullify their abilities. He would only be able to nullify the abilities that he has read which really limits him greatly. Perhaps I should go into more details on the concept to make things clearer. Torture, the character's name, is basically a mutant hunter. Threw his own hands, he gained the ability to 'read' people's powers and see their weaknesses -- think of Styler from heroes. With this knowledge, he goes about setting up traps using devices and inventions to deal with mutants. His personal arsenal gives him the ability to counter or negate the effects of others. So he could turn off powers for a short time, long enough for his inventions to do the real damage. I'm not sure if I want it to be innate or in a device of some kind. I was looking at Gadgets as an option, but saw that variable pools were in question here. So the best idea that I had would be nullify. I'll take a look at the power control again and see how that works out. If he's stuck with having to concentrate only then I'll have to take another look for a way around it. By the way, thanks a lot for all the input. It has been very helpful.
-
Getting closer to finishing the character now that I'm back. Right now I have a question about Nullify. Is the three point version allowed in the game if limited to the below Mind reading ability? Mind Reading 9 [Flaws] - 3 PPs. That would limit the effectiveness of the ability drastically I would guess. I also would like to change the duration from Instant to more of a time limit. At least 2 but no more than 5 rounds I would guess. Would Power control work better?
-
Getting closer to finishing the character now that I'm back. Right now I have a question about Nullify. Is the three point version allowed in the game if limited to the below Mind reading ability? Mind Reading 9 [Flaws] - 3 PPs. That would limit the effectiveness of the ability drastically I would guess. I also would like to change the duration from Instant to more of a time limit. At least 2 but no more than 5 rounds I would guess. Would Power control work better?
-
Getting closer to finishing the character now that I'm back. Right now I have a question about Nullify. Is the three point version allowed in the game if limited to the below Mind reading ability? Mind Reading 9 [Flaws] - 3 PPs. That would limit the effectiveness of the ability drastically I would guess. I also would like to change the duration from Instant to more of a time limit. At least 2 but no more than 5 rounds I would guess. Would Power control work better?
-
This looks usable. I was looking at Mind Reading as a possibility but something about it didn't quite feel right. As for the power strength, going with the Assessment feat's way of listing information works fine for me. It would give him an idea of the strength of the person he was working with. Adding another flaw to the Mind reading that he must see the power in use before he can learn about it, could work. Still working it out in my head. If I was GMing, he would work out much better as I could do all of this on the fly. One of the great reasons I like the villians not being held to the same constraits in the game as the PCs. That's helpful. I think I see the character forming a little better now. Thanks.
-
This looks usable. I was looking at Mind Reading as a possibility but something about it didn't quite feel right. As for the power strength, going with the Assessment feat's way of listing information works fine for me. It would give him an idea of the strength of the person he was working with. Adding another flaw to the Mind reading that he must see the power in use before he can learn about it, could work. Still working it out in my head. If I was GMing, he would work out much better as I could do all of this on the fly. One of the great reasons I like the villians not being held to the same constraits in the game as the PCs. That's helpful. I think I see the character forming a little better now. Thanks.
-
This looks usable. I was looking at Mind Reading as a possibility but something about it didn't quite feel right. As for the power strength, going with the Assessment feat's way of listing information works fine for me. It would give him an idea of the strength of the person he was working with. Adding another flaw to the Mind reading that he must see the power in use before he can learn about it, could work. Still working it out in my head. If I was GMing, he would work out much better as I could do all of this on the fly. One of the great reasons I like the villians not being held to the same constraits in the game as the PCs. That's helpful. I think I see the character forming a little better now. Thanks.
-
Okay, I've been doing some work on the Villian and am having trouble with the character's main power. Looking at the UP, I don't see exactly what I want to use. They have something close, but not exactly what I'm looking for. So, I thought I'd put the question out to everyone here to see their thoughts on the subject. Basically, the power is a Supersense. The character is able to study a person and read their weaknesses and powers. Yes, I know Detect Weakness is in the UP which woudl work sightly, but isn't quite what I was looking for. The power should allow him to do the following items: --Detect any countering effects for a hero. --Determine strength of hero's powers. --The degree of knowledge gain should be done over a number of rounds. More study, gains more information. --It should have an opposed roll to gain information, similar to the Assessment feat, but more detailed. Those are the main points. I know the Detect Supersense with Assessment added on it would work to some degree but it doesn't feel right. Any suggestions? Also is the descriptor, Detect Biological powers, a usable desription?
-
Okay, I've been doing some work on the Villian and am having trouble with the character's main power. Looking at the UP, I don't see exactly what I want to use. They have something close, but not exactly what I'm looking for. So, I thought I'd put the question out to everyone here to see their thoughts on the subject. Basically, the power is a Supersense. The character is able to study a person and read their weaknesses and powers. Yes, I know Detect Weakness is in the UP which woudl work sightly, but isn't quite what I was looking for. The power should allow him to do the following items: --Detect any countering effects for a hero. --Determine strength of hero's powers. --The degree of knowledge gain should be done over a number of rounds. More study, gains more information. --It should have an opposed roll to gain information, similar to the Assessment feat, but more detailed. Those are the main points. I know the Detect Supersense with Assessment added on it would work to some degree but it doesn't feel right. Any suggestions? Also is the descriptor, Detect Biological powers, a usable desription?
-
Okay, I've been doing some work on the Villian and am having trouble with the character's main power. Looking at the UP, I don't see exactly what I want to use. They have something close, but not exactly what I'm looking for. So, I thought I'd put the question out to everyone here to see their thoughts on the subject. Basically, the power is a Supersense. The character is able to study a person and read their weaknesses and powers. Yes, I know Detect Weakness is in the UP which woudl work sightly, but isn't quite what I was looking for. The power should allow him to do the following items: --Detect any countering effects for a hero. --Determine strength of hero's powers. --The degree of knowledge gain should be done over a number of rounds. More study, gains more information. --It should have an opposed roll to gain information, similar to the Assessment feat, but more detailed. Those are the main points. I know the Detect Supersense with Assessment added on it would work to some degree but it doesn't feel right. Any suggestions? Also is the descriptor, Detect Biological powers, a usable desription?
-
Well, it's a good thing I wasn't planning on going for his powers being limited that way. It was mostly his motivation for becoming the villian to begin with. Would also control how he reacts to other villians and heroes. Though it would be nice if something as simple as all characters stating their power source during creation. Well, Hopefully after the Holidays, I'll be able to get something up to work with. Thanks for the quick replies.
-
Well, it's a good thing I wasn't planning on going for his powers being limited that way. It was mostly his motivation for becoming the villian to begin with. Would also control how he reacts to other villians and heroes. Though it would be nice if something as simple as all characters stating their power source during creation. Well, Hopefully after the Holidays, I'll be able to get something up to work with. Thanks for the quick replies.
-
Well, it's a good thing I wasn't planning on going for his powers being limited that way. It was mostly his motivation for becoming the villian to begin with. Would also control how he reacts to other villians and heroes. Though it would be nice if something as simple as all characters stating their power source during creation. Well, Hopefully after the Holidays, I'll be able to get something up to work with. Thanks for the quick replies.
-
Hello everyone. I have a really interesting concept that I want to try out for the game, but so far, the way I envision the character, Power source plays a very big party in the motivation of the character. So, I guess I'm wondering just how specific are the Power source descriptors for the characters here? Are people being clear as the source of their powers? Meaning, Alien, or failed experiment, or something else? If not, then I may need to adjust the concept that I was thinking about before really getting down to specific details. Thanks.
-
Hello everyone. I have a really interesting concept that I want to try out for the game, but so far, the way I envision the character, Power source plays a very big party in the motivation of the character. So, I guess I'm wondering just how specific are the Power source descriptors for the characters here? Are people being clear as the source of their powers? Meaning, Alien, or failed experiment, or something else? If not, then I may need to adjust the concept that I was thinking about before really getting down to specific details. Thanks.
-
Hello everyone. I have a really interesting concept that I want to try out for the game, but so far, the way I envision the character, Power source plays a very big party in the motivation of the character. So, I guess I'm wondering just how specific are the Power source descriptors for the characters here? Are people being clear as the source of their powers? Meaning, Alien, or failed experiment, or something else? If not, then I may need to adjust the concept that I was thinking about before really getting down to specific details. Thanks.